#ifndef _CMORPHBALL #define _CMORPHBALL #include "Kyoto/TOneStatic.hpp" #include "Kyoto/TReservedAverage.hpp" #include "Collision/CCollidableSphere.hpp" #include "Collision/CCollisionInfoList.hpp" class CElementGen; class CGenDescription; class CModelData; class CMorphBallShadow; class CParticleSwoosh; class CPlayer; class CRainSplashGenerator; class CStateManager; class CSwooshDescription; class CToken; class CWorldShadow; class CMorphBall : public TOneStatic< CMorphBall > { public: enum EBallBoostState { kBBS_BoostAvailable, kBBS_BoostDisabled }; enum ESpiderBallState { kSBS_Inactive, kSBS_Active }; enum EBombJumpState { kBJS_BombJumpAvailable, kBJS_BombJumpDisabled }; CMorphBall(CPlayer&, float); ~CMorphBall(); float GetBallRadius() const; EBallBoostState GetBallBoostState() const; void SetBallBoostState(EBallBoostState state); EBombJumpState GetBombJumpState() const; void SetBombJumpState(EBombJumpState state); void LoadMorphBallModel(CStateManager& mgr); void Update(float dt, CStateManager& mgr); void StopSounds(); void UpdateEffects(float dt, CStateManager& mgr); void SetBallLightActive(CStateManager& mgr, const bool active); // GetBallToWorld__10CMorphBallCFv global // GetBallRadius__10CMorphBallCFv global // TakeDamage__10CMorphBallFf global // IsProjectile__10CMorphBallCFv weak // LeaveMorphBallState__10CMorphBallFR13CStateManager global // LeaveBoosting__10CMorphBallFv global // CancelBoosting__10CMorphBallFv global // InSpiderMode__10CMorphBallCFv weak // SetAsProjectile__10CMorphBallFRC11CDamageInfoRC11CDamageInfo global // CollidedWith__10CMorphBallFRC9TUniqueIdRC18CCollisionInfoListR13CStateManager global // SwitchToMarble__10CMorphBallFv global bool GetIsInHalfPipeMode() const; // DampLinearAndAngularVelocities__10CMorphBallFff global // IsClimbable__10CMorphBallCFRC14CCollisionInfo global // FluidFXThink__10CMorphBallFQ26CActor11EFluidStateR12CScriptWaterR13CStateManager global // GetCollidableSphere__10CMorphBallCFv weak // DrawCollisionPrimitive__10CMorphBallCFv global // GetPrimitiveTransform__10CMorphBallCFv global // TouchModel__10CMorphBallCFRC13CStateManager global // Render__10CMorphBallCFRC13CStateManagerPC12CActorLights global // RenderDamageEffects__10CMorphBallCFRC13CStateManagerRC12CTransform4f global // RenderSpiderBallElectricalEffects__10CMorphBallCFv global // RenderEnergyDrainEffects__10CMorphBallCFRC13CStateManager global // RenderMorphBallTransitionFlash__10CMorphBallCFRC13CStateManager global // GetModel__10CMorphBallCFv weak // GetBallContactSurfaceNormal__10CMorphBallCFv weak // PreRender__10CMorphBallFR13CStateManagerRC14CFrustumPlanes global // IsInFrustum__10CMorphBallCFRC14CFrustumPlanes global // GetBallTouchRadius__10CMorphBallCFv global // Touch__10CMorphBallFR6CActorR13CStateManager global void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); // DeleteLight__10CMorphBallFR13CStateManager global // EnterMorphBallState__10CMorphBallFR13CStateManager // GetSwooshToWorld__10CMorphBallCFv global // IsMorphBallTransitionFlashValid__10CMorphBallCFv global // AddSpiderBallElectricalEffect__10CMorphBallFv global // UpdateSpiderBallElectricalEffects__10CMorphBallFv global // UpdateMorphBallTransitionFlash__10CMorphBallFf global // DisableHalfPipeStatus__10CMorphBallFv global // SetIsInHalfPipeMode__10CMorphBallFb global // SetIsInHalfPipeModeInAir__10CMorphBallFb global // SetTouchedHalfPipeRecently__10CMorphBallFb global // ResetMorphBallTransitionFlash__10CMorphBallFv global // CreateSpiderBallParticles__10CMorphBallFRC9CVector3fRC9CVector3f global ESpiderBallState GetSpiderBallState() const { return x187c_spiderBallState; } // GetMorphBallModel__10CMorphBallFRCQ24rstl66basic_string,Q24rstl17rmemory_allocator>f global // LoadAnimationTokens__10CMorphBallFRCQ24rstl66basic_string,Q24rstl17rmemory_allocator> global // IsBoosting__10CMorphBallCFv weak // GetBoostChargeTimer__10CMorphBallCFv weak // GetWallBumpCounter__10CMorphBallCFv weak // GetBallContactMaterials__10CMorphBallCFv weak void ComputeBallMovement(const CFinalInput&, CStateManager&, float); // ComputeBoostBallMovement__10CMorphBallFRC11CFinalInputRC13CStateManagerf global // IsMovementAllowed__10CMorphBallCFv global // EnterBoosting__10CMorphBallFv global // SwitchToTire__10CMorphBallFv global // ComputeMarioMovement__10CMorphBallFRC11CFinalInputR13CStateManagerf global // SetSpiderBallState__10CMorphBallFQ210CMorphBall16ESpiderBallState weak // UpdateSpiderBall__10CMorphBallFRC11CFinalInputR13CStateManagerf global // CheckForSwitchToSpiderBallSwinging__10CMorphBallCFR13CStateManager global // FindClosestSpiderBallWaypoint__10CMorphBallCFR13CStateManagerRC9CVector3fR9CVector3fR9CVector3fR9CVector3fRfR9CVector3fRbR12CTransform4f global // SetSpiderBallSwingingState__10CMorphBallFb global // ResetSpiderBallSwingControllerMovementTimer__10CMorphBallFv global // ApplySpiderBallSwingingForces__10CMorphBallFRC11CFinalInputR13CStateManagerf global // GetSpiderBallControllerMovement__10CMorphBallCFRC11CFinalInputbb global // UpdateSpiderBallSwingControllerMovementTimer__10CMorphBallFff global // GetSpiderBallSwingControllerMovementScalar__10CMorphBallCFv global // ApplySpiderBallRollForces__10CMorphBallFRC11CFinalInputR13CStateManagerf global // CalculateSpiderBallAttractionSurfaceForces__10CMorphBallCFRC11CFinalInputR13CStateManagerRC12CTransform4f global // ForwardInput__10CMorphBallCFRC11CFinalInput global // BallTurnInput__10CMorphBallCFRC11CFinalInput global // ComputeMaxSpeed__10CMorphBallCFv global bool GetIsInHalfPipeModeInAir() const; // GetTouchedHalfPipeRecently__10CMorphBallCFv global // ComputeLiftForces__10CMorphBallFRC9CVector3fRC9CVector3fRC13CStateManager global void UpdateBallDynamics(CStateManager&, float); // BallCloseToCollision__10CMorphBallCFRC13CStateManagerf global // UpdateHalfPipeStatus__10CMorphBallFR13CStateManagerf global // CalculateSurfaceToWorld__10CMorphBallCFRC9CVector3fRC9CVector3fRC9CVector3f global // UpdateMarbleDynamics__10CMorphBallFR13CStateManagerfRC9CVector3f global // SpinToSpeed__10CMorphBallFfRC9CVector3ff global // GetMinimumAlignmentSpeed__10CMorphBallCFv global // CalculateBallContactInfo__10CMorphBallCFR9CVector3fR9CVector3f global // CalculateSurfaceFriction__10CMorphBallCFv global // ApplyFriction__10CMorphBallFf global // ApplyGravity__10CMorphBallFR13CStateManager global void Land(); void ResetMorphBallIceBreak(); private: struct CSpiderBallElectricityManager { uint x0_effectIdx; uint x4_lifetime; uint x8_curFrame; CSpiderBallElectricityManager(uint effectIdx, uint lifetime) : x0_effectIdx(effectIdx), x4_lifetime(lifetime) {} }; CPlayer& x0_player; int x4_loadedModelId; uint x8_ballGlowColorIdx; float xc_radius; CVector3f x10_boostControlForce; CVector3f x1c_controlForce; bool x28_tireMode; float x2c_tireLeanAngle; float x30_ballTiltAngle; CCollidableSphere x38_collisionSphere; rstl::single_ptr< CModelData > x58_ballModel; uint x5c_ballModelShader; rstl::single_ptr< CModelData > x60_spiderBallGlassModel; uint x64_spiderBallGlassModelShader; rstl::single_ptr< CModelData > x68_lowPolyBallModel; uint x6c_lowPolyBallModelShader; rstl::single_ptr< CModelData > x70_frozenBallModel; CCollisionInfoList x74_collisionInfos; char xc78_[0x187c - 0xc78]; ESpiderBallState x187c_spiderBallState; CVector3f x1880_playerToSpiderNormal; float x188c_spiderPullMovement; CVector3f x1890_spiderTrackPoint; CVector3f x189c_spiderInterpBetweenPoints; CVector3f x18a8_spiderBetweenPoints; float x18b4_linVelDamp; float x18b8_angVelDamp; bool x18bc_spiderNearby; bool x18bd_touchingSpider; bool x18be_spiderBallSwinging; bool x18bf_spiderSwingInAir; bool x18c0_isSpiderSurface; CTransform4f x18c4_spiderSurfaceTransform; float x18f4_spiderSurfacePivotAngle; float x18f8_spiderSurfacePivotTargetAngle; float x18fc_refPullVel; float x1900_playerToSpiderTrackDist; float x1904_swingControlDir; float x1908_swingControlTime; CVector2f x190c_normSpiderSurfaceForces; float x1914_spiderTrackForceMag; float x1918_spiderViewControlMag; float x191c_damageTimer; bool x1920_spiderForcesReset; CTransform4f x1924_surfaceToWorld; bool x1954_isProjectile; rstl::vector< CToken > x1958_animationTokens; TToken< CSwooshDescription > x1968_slowBlueTailSwoosh; TToken< CSwooshDescription > x1970_slowBlueTailSwoosh2; TToken< CSwooshDescription > x1978_jaggyTrail; TToken< CGenDescription > x1980_wallSpark; TToken< CGenDescription > x1988_ballInnerGlow; TToken< CGenDescription > x1990_spiderBallMagnetEffect; TToken< CGenDescription > x1998_boostBallGlow; TToken< CSwooshDescription > x19a0_spiderElectric; TToken< CGenDescription > x19a8_morphBallTransitionFlash; TToken< CGenDescription > x19b0_effect_morphBallIceBreak; rstl::single_ptr< CParticleSwoosh > x19b8_slowBlueTailSwooshGen; rstl::single_ptr< CParticleSwoosh > x19bc_slowBlueTailSwooshGen2; rstl::single_ptr< CParticleSwoosh > x19c0_slowBlueTailSwoosh2Gen; rstl::single_ptr< CParticleSwoosh > x19c4_slowBlueTailSwoosh2Gen2; rstl::single_ptr< CParticleSwoosh > x19c8_jaggyTrailGen; rstl::single_ptr< CElementGen > x19cc_wallSparkGen; rstl::single_ptr< CElementGen > x19d0_ballInnerGlowGen; rstl::single_ptr< CElementGen > x19d4_spiderBallMagnetEffectGen; rstl::single_ptr< CElementGen > x19d8_boostBallGlowGen; rstl::single_ptr< CElementGen > x19dc_morphBallTransitionFlashGen; rstl::single_ptr< CElementGen > x19e0_effect_morphBallIceBreakGen; rstl::reserved_vector< rstl::pair< rstl::single_ptr< CParticleSwoosh >, bool >, 48 > x19e4_spiderElectricGens; rstl::list< CSpiderBallElectricityManager > x1b68_activeSpiderElectricList; CRandom16 x1b80_rand; rstl::reserved_vector< TToken< CGenDescription >, 8 > x1b84_wakeEffects; rstl::reserved_vector< rstl::auto_ptr< CElementGen >, 8 > x1bc8_wakeEffectGens; int x1c0c_wakeEffectIdx; TUniqueId x1c10_ballInnerGlowLight; rstl::single_ptr< CWorldShadow > x1c14_worldShadow; rstl::single_ptr< CActorLights > x1c18_actorLights; rstl::single_ptr< CRainSplashGenerator > x1c1c_rainSplashGen; float x1c20_tireFactor; float x1c24_maxTireFactor; float x1c28_tireInterpSpeed; bool x1c2c_tireInterpolating; float x1c30_boostOverLightFactor; float x1c34_boostLightFactor; float x1c38_spiderLightFactor; TReservedAverage< CQuaternion, 5 > x1c3c_ballOrientAvg; TReservedAverage< CVector3f, 5 > x1c90_ballPosAvg; TReservedAverage< float, 15 > x1cd0_liftSpeedAvg; TReservedAverage< CVector3f, 15 > x1d10_liftControlForceAvg; uint x1dc8_failsafeCounter; CVector3f x1dcc_; CVector3f x1dd8_; bool x1de4_24_inBoost : 1; bool x1de4_25_boostEnabled : 1; float x1de8_boostChargeTime; float x1dec_timeNotInBoost; float x1df0_; float x1df4_boostDrainTime; bool x1df8_24_inHalfPipeMode : 1; bool x1df8_25_inHalfPipeModeInAir : 1; bool x1df8_26_touchedHalfPipeRecently : 1; bool x1df8_27_ballCloseToCollision : 1; float x1dfc_touchHalfPipeCooldown; float x1e00_disableControlCooldown; float x1e04_touchHalfPipeRecentCooldown; CVector3f x1e08_prevHalfPipeNormal; CVector3f x1e14_halfPipeNormal; uint x1e20_ballAnimIdx; CSfxHandle x1e24_boostSfxHandle; CSfxHandle x1e28_wallHitSfxHandle; CSfxHandle x1e2c_rollSfxHandle; CSfxHandle x1e30_spiderSfxHandle; ushort x1e34_rollSfx; ushort x1e36_landSfx; uint x1e38_wallSparkFrameCountdown; EBallBoostState x1e3c_boostState; EBombJumpState x1e40_bombJumpState; float x1e44_damageEffect; float x1e48_damageEffectDecaySpeed; float x1e4c_damageTime; rstl::single_ptr< CMorphBallShadow > x1e50_shadow; }; CHECK_SIZEOF(CMorphBall, 0x1e58); #endif // _CMORPHBALL