#ifndef _CGSFREELOOK #define _CGSFREELOOK #include "types.h" class CAnimData; class CStateManager; class CGSFreeLook { float x0_delay; int x4_cueAnimId; int x8_loopState; // In, loop, out int xc_gunId; int x10_setId; bool x14_idle : 1; public: CGSFreeLook(); int GetSetId() const { return x10_setId; } void SetLoopState(int l) { x8_loopState = l; } int GetLoopState() const { return x8_loopState; } void SetIdle(bool l) { x14_idle = l; } int GetGunId() const { return xc_gunId; } bool Update(CAnimData& data, float dt, CStateManager& mgr); int SetAnim(CAnimData& data, int gunId, int setId, int loopState, CStateManager& mgr, float delay); }; CHECK_SIZEOF(CGSFreeLook, 0x18) #endif // _CGSFREELOOK