#ifndef _CWORLDLIGHT #define _CWORLDLIGHT #include "Kyoto/Math/CVector3f.hpp" #include "Kyoto/Graphics/CLight.hpp" class CInputStream; class CWorldLight { static const CVector3f kDefaultPosition; static const CVector3f kDefaultDirection; public: enum EWorldLightType { kWLT_LocalAmbient, kWLT_Directional, kWLT_Custom, kWLT_Spot, kWLT_Spot2, kWLT_LocalAmbient2, }; CWorldLight(CInputStream& in); CLight GetAsCGraphicsLight() const; public: EWorldLightType x0_type; CVector3f x4_color; CVector3f x10_position; CVector3f x1c_direction; float x28_q; float x2c_cutoffAngle; float x30_; bool x34_castShadows; float x38_; EFalloffType x3c_falloff; float x40_; }; #endif // _CWORLDLIGHT