#ifndef _CTWEAKGUNRES_HPP #define _CTWEAKGUNRES_HPP #include "MetroidPrime/Tweaks/ITweakObject.hpp" #include "MetroidPrime/Player/CPlayerState.hpp" #include "Kyoto/CObjectReference.hpp" class CTweakGunRes : public ITweakObject { public: typedef CAssetId ResId; typedef CPlayerState::EBeamId EBeamId; ~CTweakGunRes() override; ResId x4_gunMotion; ResId x8_grappleArm; ResId xc_rightHand; ResId x10_powerBeam; ResId x14_iceBeam; ResId x18_waveBeam; ResId x1c_plasmaBeam; ResId x20_phazonBeam; ResId x24_holoTransition; ResId x28_bombSet; ResId x2c_bombExplode; ResId x30_powerBombExplode; /* Power, Ice, Wave, Plasma, Phazon / Beam, Ball */ ResId x34_weapons[2][5]; ResId x84_muzzle[5]; ResId x94_charge[5]; ResId xa4_auxMuzzle[5]; ResId xb4_grappleSegment; ResId xb8_grappleClaw; ResId xbc_grappleHit; ResId xc0_grappleMuzzle; ResId xc4_grappleSwoosh; }; extern CTweakGunRes* gpTweakGunRes; #endif // _CTWEAKGUNRES_HPP