#ifndef DOLPHIN_GXLIGHTING_H #define DOLPHIN_GXLIGHTING_H #include #include #ifdef __cplusplus extern "C" { #endif void GXSetNumChans(u8 nChans); void GXSetChanCtrl(GXChannelID chan, GXBool enable, GXColorSrc amb_src, GXColorSrc mat_src, u32 light_mask, GXDiffuseFn diff_fn, GXAttnFn attn_fn); void GXSetChanAmbColor(GXChannelID chan, GXColor amb_color); void GXSetChanMatColor(GXChannelID chan, GXColor mat_color); void GXInitLightSpot(GXLightObj* lt_obj, f32 cutoff, GXSpotFn spot_func); void GXInitLightDistAttn(GXLightObj* lt_obj, f32 ref_distance, f32 ref_brightness, GXDistAttnFn dist_func); void GXInitLightPos(GXLightObj* lt_obj, f32 x, f32 y, f32 z); void GXInitLightDir(GXLightObj* lt_obj, f32 nx, f32 ny, f32 nz); void GXInitLightColor(GXLightObj* lt_obj, GXColor color); void GXInitLightAttn(GXLightObj* lt_obj, f32 a0, f32 a1, f32 a2, f32 k0, f32 k1, f32 k2); void GXInitLightAttnA(GXLightObj* lt_obj, f32 a0, f32 a1, f32 a2); void GXInitLightAttnK(GXLightObj* lt_obj, f32 k0, f32 k1, f32 k2); void GXLoadLightObjImm(GXLightObj* lt_obj, GXLightID light); #ifdef __cplusplus } #endif #endif