#ifndef _CBSLIEONGROUND #define _CBSLIEONGROUND #include "MetroidPrime/BodyState/CBodyState.hpp" class CActor; class CBSLieOnGround : public CBodyState { public: explicit CBSLieOnGround(const CActor& actor); ~CBSLieOnGround(); void Start(CBodyController& bc, CStateManager& mgr) override; pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; void Shutdown(CBodyController& bc) override; private: uint x4_24_hasGroundHit : 1; pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); }; #endif // _CBSLIEONGROUND