#ifndef _CGAMEOPTIONS #define _CGAMEOPTIONS #include "types.h" #include "rstl/pair.hpp" #include "rstl/reserved_vector.hpp" #include "rstl/vector.hpp" #include "Kyoto/SObjectTag.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/TGameTypes.hpp" class CGameOptions { public: CGameOptions(); CGameOptions(CInputStream& in); void EnsureOptions(); private: rstl::reserved_vector< bool, 64 > x0_; int x44_soundMode; // CAudioSys::ESurroundModes uint x48_screenBrightness; int x4c_screenXOffset; int x50_screenYOffset; int x54_screenStretch; uint x58_sfxVol; uint x5c_musicVol; uint x60_hudAlpha; uint x64_helmetAlpha; bool x68_24_hudLag : 1; bool x68_25_invertY : 1; bool x68_26_rumble : 1; bool x68_27_swapBeamsControls : 1; bool x68_28_hintSystem : 1; rstl::vector< rstl::pair< CAssetId, CAssetId > > x6c_controlTxtrMap; }; #endif // _CGAMEOPTIONS