#ifndef _CFACTORYMGR_HPP #define _CFACTORYMGR_HPP #include "types.h" #include "CToken.hpp" #include "IObjectStore.hpp" #include "TGameTypes.hpp" class CFactoryMgr { public: private: u8 pad[0x38]; }; class CFactoryFnReturn { public: template < typename T > CFactoryFnReturn(T* ptr); // TODO this forces inlining, were they really manually specialized? // : obj(TToken< T >::GetIObjObjectFor(ptr).release()) {} private: rstl::auto_ptr< TObjOwnerDerivedFromIObjUntyped > obj; }; CFactoryFnReturn FStringTableFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& xfer); #endif