#ifndef _IOBJECTSTORE_HPP #define _IOBJECTSTORE_HPP #include "types.h" #include "rstl/rc_ptr.hpp" #include "TGameTypes.hpp" class IObjectStore; class IObj; class CVParamTransfer { rstl::rc_ptr< void > x0_; }; class CObjectReference { u16 x0_refCount; u16 x2_lockCount; SObjectTag x4_objTag; IObjectStore* xc_objectStore; IObj* x10_object; CVParamTransfer x14_params; }; #endif