#include "MetroidPrime/CMain.hpp" #include "stdint.h" #include "stdio.h" #include "stdlib.h" #include "dolphin/PPCArch.h" #include "dolphin/ar.h" #include "dolphin/arq.h" #include "dolphin/dvd.h" #include "dolphin/os.h" #include "dolphin/os/OSCache.h" #include "dolphin/os/OSMemory.h" #include "dolphin/os/OSMutex.h" #include "dolphin/pad.h" #include "Kyoto/Alloc/CMemory.hpp" #include "Kyoto/Audio/CDSPStreamManager.hpp" #include "Kyoto/Audio/CSfxManager.hpp" #include "Kyoto/Audio/CStreamAudioManager.hpp" #include "Kyoto/Basics/CBasics.hpp" #include "Kyoto/Basics/RAssertDolphin.hpp" #include "Kyoto/CARAMManager.hpp" #include "Kyoto/CARAMToken.hpp" #include "Kyoto/CFrameDelayedKiller.hpp" #include "Kyoto/CMemoryCardSys.hpp" #include "Kyoto/CPakFile.hpp" #include "Kyoto/CResFactory.hpp" #include "Kyoto/CSimplePool.hpp" #include "Kyoto/Graphics/CGraphics.hpp" #include "Kyoto/Graphics/CTexture.hpp" #include "Kyoto/Particles/CElementGen.hpp" #include "Kyoto/Streams/CMemoryInStream.hpp" #include "Kyoto/Streams/CZipInputStream.hpp" #include "Kyoto/Text/CStringTable.hpp" #include "MetaRender/CCubeRenderer.hpp" #include "MetroidPrime/CAnimData.hpp" #include "MetroidPrime/CAudioStateWin.hpp" #include "MetroidPrime/CConsoleOutputWindow.hpp" #include "MetroidPrime/CDecalManager.hpp" #include "MetroidPrime/CEnvFxManager.hpp" #include "MetroidPrime/CErrorOutputWindow.hpp" #include "MetroidPrime/CGameGlobalObjects.hpp" #include "MetroidPrime/CInGameTweakManager.hpp" #include "MetroidPrime/CMainFlow.hpp" #include "MetroidPrime/CMemoryCard.hpp" #include "MetroidPrime/CSplashScreen.hpp" #include "MetroidPrime/Factories/CCharacterFactoryBuilder.hpp" #include "MetroidPrime/Player/CGameOptions.hpp" #include "MetroidPrime/Player/CGameState.hpp" #include "MetroidPrime/Player/CPlayerState.hpp" #include "MetroidPrime/Player/CSystemOptions.hpp" #include "MetroidPrime/ScriptObjects/CScriptMazeNode.hpp" #include "MetroidPrime/Tweaks/CTweakGame.hpp" #include "MetroidPrime/Tweaks/CTweakPlayer.hpp" extern "C" { void sub_8036ccfc(); // part of CMain but lazy void nullsub_2(CMain*); } CResFactory* gpResourceFactory; CSimplePool* gpSimplePool; CCubeRenderer* gpRender; CCharacterFactoryBuilder* gpCharacterFactoryBuilder; CGuiSys* gGuiSystem; CStringTable* gpStringTable; CMain* gpMain; unkptr gpController; CGameState* gpGameState; CMemoryCard* gpMemoryCard; CInGameTweakManager* gpTweakManager; unkptr gpDefaultFont; unkptr lbl_805A8C50; unkptr lbl_805A8C54; bool COsContext::mProgressiveMode; u32 sARAMMemArray[2]; float sInfiniteLoopTime; #define GRAPHICS_FIFO_SIZE 0x60000 static uchar sGraphicsFifo[GRAPHICS_FIFO_SIZE]; static uchar sMainSpace[sizeof(CMain)]; const char* s0 = "Misc_AGSC"; const char* s1 = "MiscSamus_AGSC"; const char* s2 = "UI_AGSC"; const char* s3 = "Weapons_AGSC"; const char* s4 = "ZZZ_AGSC"; const char* s5 = "??(??)"; const char* s6 = ""; const char* s7 = "%d"; const char* st8 = ".pak"; const char* s9 = "AudioTweaks"; const char* s10 = "Loaded audio tweaks from memory card\n"; const char* s11 = "FAILED to load audio tweaks from memory card\n"; const char* s12 = "aram:Tweaks"; const char* s13 = "NoARAM"; const char* s14 = "AudioGrp"; const char* s15 = "aram:MiscData"; const char* st16 = "aram:SamusGun"; const char* s17 = "aram:TestAnim"; const char* s18 = "aram:SamGunFx"; const char* s19 = "aram:MidiData"; const char* s20 = "aram:GGuiSys"; const char* s21 = "sound_lookup"; const char* s22 = "INFINITE LOOP"; const char* s23 = "STRG_Main"; const char* s24 = "Initializing renderer...\n"; const char* s25 = "Stack usage: %d bytes (%dk)\n"; const char* s26 = "Protecting stack... "; const char* s27 = "Stack: 0x%8.8x down to 0x%8.8x\n"; const char* s28 = "Metaforce"; // sdata bool lbl_805A6BC0; int main(int argc, char** argv) { DVDSetAutoFatalMessaging(TRUE); SetErrorHandlers(); CMain* main = new (&sMainSpace) CMain(); gpMain->RsMain(argc, argv); main->~CMain(); return 0; } CMain::CMain() : x0_osContext(true, true) , x6c_unk(this) , x6d_memorySys(x0_osContext, CMemorySys::GetGameAllocator()) , xe8_(0.0) , x118_(0.f) , x11c_(0.f) , x120_(0.f) , x124_(0.f) , x128_gameGlobalObjects(nullptr) , x12c_restartMode(kRM_Default) , x130_frameTimes(0xF4240) , x15c_frameTimeIdx(0) , x160_24_finished(false) , x160_25_mfGameBuilt(false) , x160_26_screenFading(false) , x160_27_(false) , x160_28_manageCard(false) , x160_29_(false) , x160_30_(false) , x160_31_cardBusy(false) , x161_24_gameFrameDrawn(false) , x164_(nullptr) { gpMain = this; } CMain::~CMain() {} #define UNUSED_STACK_VAL 0x7337D00D void CMain::InitializeSubsystems() { ARInit(sARAMMemArray, 2); ARAlloc(0x5fc000); CARAMManager::PreInitializeAlloc(0x5fc000); ARQInit(); OSThread* thread = OSGetCurrentThread(); printf("Protecting stack... "); uchar* stackEnd = reinterpret_cast< uchar* >(ALIGN_UP(reinterpret_cast< uintptr_t >(thread->stackEnd), 0x400)); uchar* stackBase = thread->stackBase; OSProtectRange(OS_PROTECT_CHAN3, stackEnd, 0x400, OS_PROTECT_CONTROL_NONE); uchar* end = stackBase - 0x2000; uchar* ptr = stackEnd + 0x400; for (; ptr < end; ptr += 4) { *reinterpret_cast< int* >(ptr) = UNUSED_STACK_VAL; } DCFlushRange(stackEnd + 0x400, static_cast< uint >(end - (stackEnd + 0x400))); printf("Stack: 0x%8.8x down to 0x%8.8x\n", thread->stackBase, thread->stackEnd); CElementGen::Initialize(); CAnimData::InitializeCache(); CARAMManager::Initialize(0x800); CDecalManager::Initialize(); CFrameDelayedKiller::Initialize(); } void CMain::ShutdownSubsystems() { CFrameDelayedKiller::ShutDown(); CDecalManager::ShutDown(); CElementGen::ShutDown(); CAnimData::FreeCache(); OSThread* thread = OSGetCurrentThread(); uchar* stackEnd = reinterpret_cast< uchar* >(ALIGN_UP(reinterpret_cast< uintptr_t >(thread->stackEnd), 0x400)); uchar* stackBase = thread->stackBase; uchar* ptr = stackEnd + 0x400; uchar* end = stackBase - 0x2000; for (; ptr < end; ptr += 4) { if (*reinterpret_cast< uint* >(ptr) != UNUSED_STACK_VAL) { break; } } #ifdef __MWERKS__ // TODO: assuming pointer is int-sized OSReport("Stack usage: %d bytes (%dk)\n", (int)(stackBase - ptr), ((uint)((int)stackBase - (int)ptr) / 1024)); #endif } CGameGlobalObjects::CGameGlobalObjects(COsContext& osContext, CMemorySys& memorySys) : xcc_simplePool(x4_resFactory) , x130_graphicsSys(osContext, memorySys, GRAPHICS_FIFO_SIZE, sGraphicsFifo) , x134_gameState(new CGameState()) , x150_inGameTweakManager(new CInGameTweakManager()) , x154_defaultFont(LoadDefaultFont()) { gpResourceFactory = &x4_resFactory; gpSimplePool = &xcc_simplePool; gpCharacterFactoryBuilder = &xec_characterFactoryBuilder; gpGameState = x134_gameState.get(); gpTweakManager = x150_inGameTweakManager.get(); gpDefaultFont = &x154_defaultFont; } const uchar sDefaultFontData[] = { 0x78, 0xDA, 0x8D, 0x57, 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0x8D, 0xFB, 0x5E, 0xC7, 0xBB, 0xD5, 0x36, 0xA7, 0x12, 0x34, 0xCE, 0xA2, 0x2E, 0xAE, 0xE2, 0x1D, 0x6B, 0xE8, 0xA5, 0xA3, 0x60, 0x0D, 0x10, 0x45, 0x01, 0x95, 0x7B, 0xDA, 0xA6, 0xA7, 0xA2, 0x7C, 0xB7, 0x1E, 0xA4, 0xCC, 0x57, 0xCC, 0x2F, 0xCF, 0x52, 0x54, 0x8C, 0x77, 0x0F, 0x35, 0xF1, 0xB3, 0xE2, 0x7D, 0x55, 0x67, 0xD3, 0xC3, 0x15, 0xCF, 0x11, 0x1B, 0x03, 0xFF, 0x88, 0x40, 0x7C, 0x9C, 0xFF, 0xF5, 0x7C, 0x3D, 0x5F, 0xCF, 0x7F, 0xFB, 0xFC, 0x01, 0x92, 0xD9, 0xBE, 0x26, }; CRasterFont* CGameGlobalObjects::LoadDefaultFont() { CZipInputStream fontDataStream(new CMemoryInStream(sDefaultFontData, sizeof(sDefaultFontData))); CRasterFont* font = new CRasterFont(fontDataStream, nullptr); CZipInputStream fontTextureStream( new CMemoryInStream(sDefaultFontTexture, sizeof(sDefaultFontTexture))); font->SetTexture(new CTexture(fontTextureStream, CTexture::kAM_Zero, CTexture::kBK_Zero)); return font; } void CGameGlobalObjects::PostInitialize(COsContext& osContext, CMemorySys& memorySys) { AddPaksAndFactories(); LoadStringTable(); printf("Initializing renderer...\n"); x14c_renderer = Renderer::AllocateRenderer(xcc_simplePool, osContext, memorySys, x4_resFactory); gpRender = reinterpret_cast< CCubeRenderer* >(x14c_renderer.get()); CEnvFxManager::Initialize(); CScriptMazeNode::LoadMazeSeeds(); } void CGameGlobalObjects::LoadStringTable() { x13c_stringTable = gpSimplePool->GetObj("STRG_Main"); gpStringTable = **x13c_stringTable; } // TODO CAuiMain void InitializeApplicationUI(CGuiSys&); void InfiniteLoopAlarm(OSAlarm* alarm, OSContext* context) { if (sInfiniteLoopTime >= 10.f) { rs_debugger_printf("INFINITE LOOP"); } sInfiniteLoopTime += alarm->period / OS_TIMER_CLOCK; } CGameArchitectureSupport::CGameArchitectureSupport(COsContext& osContext) : x0_audioSys(0x30, 0x30, 0x30, 0x30, 0x5fc000) , x30_inputGenerator(&osContext, gpTweakPlayer->GetLeftAnalogMax(), gpTweakPlayer->GetRightAnalogMax()) , x44_guiSys(gpResourceFactory, gpSimplePool, CGuiSys::kUM_Zero) , x78_gameFrameCount(0) , x7c_(0.f) , x80_(0.f) , x84_(0.f) , x88_(2) , xc8_infiniteLoopAlarmSet(false) { CAudioSys::SysSetVolume(0x7F, 0, 0xFF); CAudioSys::SetDefaultVolumeScale(0x75); CAudioSys::SetVolumeScale(CAudioSys::GetDefaultVolumeScale()); CDSPStreamManager::Initialize(); CStreamAudioManager::SetMusicVolume(0x7F); CAudioSys::TrkSetSampleRate(kTSR_One); gpMain->SetMaxSpeed(false); gpMain->ResetGameState(); if (!gpTweakGame->GetSplashScreensDisabled()) { x58_ioWinMgr.AddIOWin(new CSplashScreen(CSplashScreen::Nintendo), 1000, 10000); } x58_ioWinMgr.AddIOWin(new CMainFlow(), 0, 0); x58_ioWinMgr.AddIOWin(new CConsoleOutputWindow(8, 5.f, 0.75f), 100, 0); x58_ioWinMgr.AddIOWin(new CAudioStateWin(), 100, -1); x58_ioWinMgr.AddIOWin(new CErrorOutputWindow(false), 10000, 100000); InitializeApplicationUI(x44_guiSys); CGuiSys::SetGlobalGuiSys(&x44_guiSys); gpController = x30_inputGenerator.GetController(); gpGameState->GameOptions().EnsureOptions(); sInfiniteLoopTime = 0.f; OSSetPeriodicAlarm(&xa0_infiniteLoopAlarm, OSGetTime(), (float)OS_TIMER_CLOCK, InfiniteLoopAlarm); xc8_infiniteLoopAlarmSet = true; } CGameArchitectureSupport::~CGameArchitectureSupport() { if (xc8_infiniteLoopAlarmSet) { OSCancelAlarm(&xa0_infiniteLoopAlarm); xc8_infiniteLoopAlarmSet = false; } x58_ioWinMgr.RemoveAllIOWins(); UnloadAudio(); CSfxManager::Shutdown(); CDSPStreamManager::Shutdown(); } // 80003658 void CMain::UpdateStreamedAudio() { CStreamAudioManager::Update(1.f / 60.f); } // 8000367C void CMain::RegisterResourceTweaks() { x70_tweaks.RegisterResourceTweaks(); } // 800036A0 void CMain::ResetGameState() { CSystemOptions persistentOptions = gpGameState->SystemOptions(); CGameOptions gameOptions = gpGameState->GameOptions(); x128_gameGlobalObjects->GameState() = nullptr; gpGameState = nullptr; x128_gameGlobalObjects->GameState() = new CGameState(); gpGameState = x128_gameGlobalObjects->GameState().get(); gpGameState->SystemOptions() = persistentOptions; gpGameState->GameOptions() = gameOptions; gpGameState->GameOptions().EnsureOptions(); gpGameState->PlayerState()->SetIsFusionEnabled(gpGameState->SystemOptions().GetHasFusion()); } // 800044A4 void CMain::StreamNewGameState(CInputStream& in, int saveIdx) { bool hasFusion = gpGameState->SystemOptions().GetHasFusion(); x128_gameGlobalObjects->GameState() = nullptr; gpGameState = nullptr; x128_gameGlobalObjects->GameState() = new CGameState(in, saveIdx); gpGameState = x128_gameGlobalObjects->GameState().get(); gpGameState->SystemOptions().SetHasFusion(hasFusion); gpGameState->PlayerState()->SetIsFusionEnabled(gpGameState->SystemOptions().GetHasFusion()); gpGameState->HintOptions().SetHintNextTime(); } // 80004590 void CMain::RefreshGameState() { CSystemOptions systemOptions = gpGameState->SystemOptions(); uint saveIdx = gpGameState->SaveIdx(); u64 cardSerial = gpGameState->CardSerial(); rstl::vector< uchar > backupBuf = gpGameState->BackupBuf(); CGameOptions gameOptions = gpGameState->GameOptions(); x128_gameGlobalObjects->GameState() = nullptr; gpGameState = nullptr; { CMemoryInStream stream(backupBuf.data(), backupBuf.size(), CMemoryInStream::kOS_Owned); x128_gameGlobalObjects->GameState() = new CGameState(stream, saveIdx); } gpGameState = x128_gameGlobalObjects->GameState().get(); gpGameState->SystemOptions() = systemOptions; gpGameState->GameOptions() = gameOptions; gpGameState->GameOptions().EnsureOptions(); gpGameState->CardSerial() = cardSerial; gpGameState->PlayerState()->SetIsFusionEnabled(gpGameState->SystemOptions().GetHasFusion()); } // 8000487C void CMain::EnsureWorldPaksReady(void) { CResLoader& resLoader = gpResourceFactory->GetResLoader(); for (int i = 0; i < resLoader.GetPakCount(); ++i) { CPakFile& file = resLoader.GetPakFile(i); if (file.IsWorldPak()) { file.EnsureWorldPakReady(); } } } // 80004AEC void CMain::AddWorldPaks() { rstl::rmemory_allocator allocator; rstl::string basePath = gpTweakGame->GetWorldPrefix(); for (int i = 0; i < 9; ++i) { rstl::string pak = basePath + (i == 0 ? rstl::string_l("") : rstl::string(CBasics::Stringize("%d", i), -1, allocator)); if (CDvdFile::FileExists((pak + rstl::string_l(".pak")).data())) { gpResourceFactory->GetResLoader().AddPakFileAsync(pak, false, true); } } } // 80004CE8 void CMain::AsyncIdle(uint time) { if (time < 500) { uint total = 0; for (int i = 0; i < x130_frameTimes.capacity(); ++i) { total += x130_frameTimes[i]; } if (total < 500 * x130_frameTimes.capacity()) { time = 500; } else { time = 0; } } if (time != 0) { gpResourceFactory->AsyncIdle(time); } x130_frameTimes[x15c_frameTimeIdx] = time; x15c_frameTimeIdx = x15c_frameTimeIdx + 1; if (x15c_frameTimeIdx >= x130_frameTimes.capacity()) { x15c_frameTimeIdx = 0; } } // 80004DC8 int CMain::RsMain(int argc, const char* const* argv) { PPCSetFpIEEEMode(); CStopwatch timer; LCEnable(); rstl::single_ptr< CGameGlobalObjects > gameGlobalObjects( new CGameGlobalObjects(x0_osContext, x6d_memorySys)); x128_gameGlobalObjects = gameGlobalObjects.get(); for (int i = 0; i < 4; ++i) { xf0_.AddValue(0.3f); x104_.AddValue(0.2f); } x118_ = 0.3f; x11c_ = 0.2f; InitializeSubsystems(); gameGlobalObjects->PostInitialize(x0_osContext, x6d_memorySys); x70_tweaks.RegisterTweaks(); AddWorldPaks(); { rstl::string str; bool bVar1; if (gpTweakManager->ReadFromMemoryCard(rstl::string_l("AudioTweaks"))) { str = rstl::string_l("Loaded audio tweaks from memory card\n"); bVar1 = true; } else { str = rstl::string_l("FAILED to load audio tweaks from memory card\n"); bVar1 = true; } FillInAssetIDs(); rstl::single_ptr< CGameArchitectureSupport > archSupport( new CGameArchitectureSupport(x0_osContext)); x164_ = archSupport.get(); archSupport->PreloadAudio(); srand(timer.GetElapsedMicros()); if (lbl_805A8C54 != nullptr) { CMemoryInStream stream(lbl_805A8C54, 0x80); stream.ReadBits(1); gpGameState->GameOptions() = CGameOptions(stream); gpGameState->GameOptions().EnsureOptions(); lbl_805A6BC0 = stream.ReadBits(1); } #define dt 1.0 / 60.0 while (!x160_24_finished) { archSupport->GetStopwatch2().Reset(); gpResourceFactory->GetResLoader().AsyncIdlePakLoading(); if (gpMemoryCard == nullptr && gpResourceFactory->GetResLoader().AreAllPaksLoaded()) { MemoryCardInitializePump(); } CARAMManager::CollectGarbage(); CARAMToken::UpdateAllDMAs(); if (!archSupport->UpdateTicks()) { x160_24_finished = true; } double t1 = archSupport->GetStopwatch2().GetElapsedTime(); xf0_.AddValue(t1 / dt); x118_ = xf0_.GetAverage().data(); archSupport->GetStopwatch2().Reset(); DoPredrawMetrics(); if (bVar1) { bVar1 = false; // rs_log_print(str.data()); } if (!x160_26_screenFading) { gpRender->BeginScene(); archSupport->GetIOWinManager().Draw(); DrawDebugMetrics(t1, archSupport->GetStopwatch2()); double t2 = archSupport->GetStopwatch2().GetElapsedTime(); x104_.AddValue(t2 / dt); x11c_ = x104_.GetAverage().data(); uint idleMicros; double idleTime = (dt - (t1 + t2)) - 0.00075; if (idleTime > 0) idleMicros = idleTime * 1000000; else idleMicros = 0; AsyncIdle(idleMicros); gpRender->EndScene(); if (x161_24_gameFrameDrawn) { ++archSupport->GetFramesDrawn(); x161_24_gameFrameDrawn = false; } } else { gpResourceFactory->AsyncIdle(1000000); } archSupport->Update(); CSfxManager::Update(dt); UpdateStreamedAudio(); if (CheckTerminate()) break; bool needsReset = false; if (archSupport->GetIOWinManager().IsEmpty()) { // rs_log_print("IOWinManager got empty. Resetting game architecture\n"); needsReset = true; } else if (CheckReset()) { // rs_log_print("Reset pressed...\n"); needsReset = true; } if (needsReset) { x12c_restartMode = kRM_Default; CStreamAudioManager::StopAll(); PADRecalibrate(0xf0000000); CGraphics::SetIsBeginSceneClearFb(true); CGraphics::BeginScene(); CGraphics::EndScene(); sub_8036ccfc(); archSupport = nullptr; CGameArchitectureSupport* tmp = new CGameArchitectureSupport(x0_osContext); archSupport = tmp; x164_ = archSupport.get(); tmp->PreloadAudio(); } nullsub_2(this); } } ShutdownSubsystems(); gameGlobalObjects = nullptr; CARAMManager::Shutdown(); return 0; } // 8036723C void CMain::EnsureWorldPakReady(CAssetId id) { CResLoader& resLoader = gpResourceFactory->GetResLoader(); for (int i = 0; i < resLoader.GetPakCount(); ++i) { bool notInNameList = true; CPakFile& pakFile = resLoader.GetPakFile(i); if (pakFile.IsWorldPak()) { rstl::vector< rstl::pair< rstl::string, SObjectTag > > nameList = pakFile.NameList(); rstl::vector< rstl::pair< rstl::string, SObjectTag > >::iterator cur = nameList.begin(); while (cur != nameList.end()) { if (cur->second.id == id) { notInNameList = false; } ++cur; } if (notInNameList) { pakFile.sub_8036742c(); } else { pakFile.EnsureWorldPakReady(); } } } }