#ifndef _CBSDIE #define _CBSDIE #include "MetroidPrime/BodyState/CBodyState.hpp" class CBSDie : public CBodyState { public: CBSDie(); ~CBSDie(); bool IsDead() const override; bool IsDying() const override; void Start(CBodyController& bc, CStateManager& mgr) override; pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; void Shutdown(CBodyController&) override; private: float x4_remTime; bool x8_isDead; }; #endif // _CBSDIE