INIT_O_FILES :=\ $(BUILD_DIR)/src/os/__start.o\ $(BUILD_DIR)/src/os/__ppc_eabi_init.o\ $(BUILD_DIR)/asm/Runtime/__mem.o METROTRK_FILES :=\ $(BUILD_DIR)/src/MetroTRK/mslsupp.o KYOTO_CWD :=\ $(BUILD_DIR)/asm/Kyoto_CWD/main.o\ $(BUILD_DIR)/asm/Kyoto_CWD/text_80008894_80009144.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CCameraManager.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CControlMapper.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CFirstPersonCamera.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CObjectList.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Player/CPlayer.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CAxisAngle.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CEulerAngles.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CFrontEndUI.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CInputGenerator.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CMainFlow.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CMFGameLoader.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CMFGame.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CAutoSave.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CCredits.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CPlayMovie.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CSplashScreen.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CInstruction.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CAnimData.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Factories/CCharacterFactory.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Factories/CAssetFactory.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CTweakPlayer.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CTweaks.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CTweakGame.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CGameProjectile.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Player/CPlayerGun.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CStateManager.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CEntity.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CArchMsgParmInt32.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CArchMsgParmInt32Int32VoidPtr.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CArchMsgParmNull.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CArchMsgParmReal32.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Decode.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CIOWinManager.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CIOWin.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CActor.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CWorld.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CTweakParticle.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Clamp_int.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CArchMsgParmControllerStatus.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CExplosion.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CGameCamera.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CGameArea.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CSamusHud.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CAnimationDatabaseGame.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CTransitionDatabaseGame.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CTweakPlayerControl.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CTweakPlayerGun.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CPauseScreenBase.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CPauseScreen.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CTweakGui.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptActor.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptTrigger.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptWaypoint.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Enemies/CPatterned.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptDoor.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Enemies/CStateMachine.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CMapArea.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CBallCamera.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptEffect.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CBomb.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CTweakBall.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Player/CPlayerState.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptTimer.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CCinematicCamera.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CAutoMapper.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptCounter.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CMapWorld.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Enemies/CAi.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Enemies/PatternedCastTo.o\ $(BUILD_DIR)/asm/Kyoto_CWD/TCastTo.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptSound.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptPlatform.o\ $(BUILD_DIR)/src/Kyoto_CWD/UserNames.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptGenerator.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptCameraWaypoint.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CGameLight.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CTweakTargeting.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CTweakAutoMapper.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CParticleGenInfoGeneric.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CParticleGenInfo.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CParticleDatabase.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CTweakGunRes.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CTargetReticles.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CWeaponMgr.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptPickup.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CDamageInfo.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CMemoryDrawEnum.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptDock.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptCameraHint.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CCameraHint.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptLoader.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CSamusDoll.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Factories/CStateMachineFactory.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Weapons/CPlasmaBeam.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Weapons/CPowerBeam.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Weapons/CWaveBeam.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Weapons/CIceBeam.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CScriptMailbox.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptRelay.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptSpawnPoint.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptRandomRelay.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Enemies/CBeetle.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CHUDMemoParms.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptHUDMemo.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CMappableObject.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Player/CPlayerCameraBob.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptCameraFilterKeyframe.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptCameraBlurKeyframe.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CCameraFilter.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Player/CMorphBall.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptDamageableTrigger.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptDebris.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptCameraShaker.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptActorKeyframe.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CConsoleOutputWindow.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptWater.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Weapons/CWeapon.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CDamageVulnerability.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CActorLights.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Enemies/CPatternedInfo.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CSimpleShadow.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CLightParameters.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CActorParameters.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CInGameGuiManager.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Enemies/CWarWasp.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CWorldShadow.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CAudioStateWin.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Player/CPlayerVisor.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CModelData.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CDecalManager.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptSpiderBallWaypoint.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Enemies/CBloodFlower.o\ $(BUILD_DIR)/asm/Kyoto_CWD/TGameTypes.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CPhysicsActor.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CPhysicsState.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CRipple.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CFluidUVMotion.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CRippleManager.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Player/CGrappleArm.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Enemies/CSpacePirate.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptCoverPoint.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CPathCamera.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CFluidPlane.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CFluidPlaneManager.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptGrapplePoint.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CHUDBillboardEffect.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Enemies/CFlickerBat.o\ $(BUILD_DIR)/asm/Kyoto_CWD/BodyState/CBodyStateCmdMgr.o\ $(BUILD_DIR)/asm/Kyoto_CWD/BodyState/CBodyStateInfo.o\ $(BUILD_DIR)/asm/Kyoto_CWD/BodyState/CBSAttack.o\ $(BUILD_DIR)/asm/Kyoto_CWD/BodyState/CBSDie.o\ $(BUILD_DIR)/asm/Kyoto_CWD/BodyState/CBSFall.o\ $(BUILD_DIR)/asm/Kyoto_CWD/BodyState/CBSGetup.o\ $(BUILD_DIR)/asm/Kyoto_CWD/BodyState/CBSKnockBack.o\ $(BUILD_DIR)/asm/Kyoto_CWD/BodyState/CBSLieOnGround.o\ $(BUILD_DIR)/asm/Kyoto_CWD/BodyState/CBSLocomotion.o\ $(BUILD_DIR)/asm/Kyoto_CWD/BodyState/CBSStep.o\ $(BUILD_DIR)/asm/Kyoto_CWD/BodyState/CBSTurn.o\ $(BUILD_DIR)/asm/Kyoto_CWD/BodyState/CBodyController.o\ $(BUILD_DIR)/asm/Kyoto_CWD/BodyState/CBSLoopAttack.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Weapons/CTargetableProjectile.o\ $(BUILD_DIR)/asm/Kyoto_CWD/BodyState/CBSLoopReaction.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CSteeringBehaviors.o\ $(BUILD_DIR)/asm/Kyoto_CWD/BodyState/CBSGroundHit.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Enemies/CChozoGhost.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Enemies/CFireFlea.o\ $(BUILD_DIR)/asm/Kyoto_CWD/BodyState/CBSSlide.o\ $(BUILD_DIR)/asm/Kyoto_CWD/BodyState/CBSHurled.o\ $(BUILD_DIR)/asm/Kyoto_CWD/BodyState/CBSJump.o\ $(BUILD_DIR)/asm/Kyoto_CWD/BodyState/CBSGenerate.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Enemies/CPuddleSpore.o\ $(BUILD_DIR)/asm/Kyoto_CWD/BodyState/CBSTaunt.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CSortedLists.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptDebugCameraWaypoint.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptSpiderBallAttractionSurface.o\ $(BUILD_DIR)/asm/Kyoto_CWD/BodyState/CBSScripted.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Enemies/CPuddleToadGamma.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptDistanceFog.o\ $(BUILD_DIR)/asm/Kyoto_CWD/BodyState/CBSProjectileAttack.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Weapons/CPowerBomb.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Enemies/CMetaree.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptDockAreaChange.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptSpecialFunction.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptActorRotate.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Player/CFidget.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Enemies/CSpankWeed.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Enemies/CParasite.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Player/CSamusFaceReflection.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptPlayerHint.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Enemies/CRipper.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CCameraShakeData.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptPickupGenerator.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptPointOfInterest.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Enemies/CDrone.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CMapWorldInfo.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Factories/CScannableObjectInfo.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Enemies/CMetroid.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Player/CScanDisplay.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptSteam.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptRipple.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CBoneTracking.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Player/CFaceplateDecoration.o\ $(BUILD_DIR)/asm/Kyoto_CWD/BodyState/CBSCover.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptBallTrigger.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Weapons/CPlasmaProjectile.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Player/CPlayerOrbit.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CGameCollision.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CBallFilter.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CAABoxFilter.o\ $(BUILD_DIR)/asm/Kyoto_CWD/CGroundMovement.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Enemies/CNewIntroBoss.o\ $(BUILD_DIR)/asm/Kyoto_CWD/Weapons/CPhazonBeam.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptTargetingPoint.o\ $(BUILD_DIR)/asm/Kyoto_CWD/BodyState/CBSWallHang.o\ $(BUILD_DIR)/asm/Kyoto_CWD/ScriptObjects/CScriptEMPulse.o\ $(BUILD_DIR)/asm/text.o\ AI_FILES :=\ $(BUILD_DIR)/asm/Dolphin/ai.o AR_FILES :=\ $(BUILD_DIR)/asm/Dolphin/ar/ar.o\ $(BUILD_DIR)/asm/Dolphin/ar/arq.o BASE_FILES :=\ $(BUILD_DIR)/src/Dolphin/PPCArch.o DB_FILES :=\ $(BUILD_DIR)/asm/Dolphin/db.o DSP_FILES :=\ $(BUILD_DIR)/asm/Dolphin/dsp/dsp.o\ $(BUILD_DIR)/asm/Dolphin/dsp/dsp_debug.o\ $(BUILD_DIR)/asm/Dolphin/dsp/dsp_task.o DVD_FILES :=\ $(BUILD_DIR)/asm/Dolphin/dvd/dvdlow.o\ $(BUILD_DIR)/asm/Dolphin/dvd/dvdfs.o\ $(BUILD_DIR)/asm/Dolphin/dvd/dvd.o\ $(BUILD_DIR)/asm/Dolphin/dvd/dvdqueue.o\ $(BUILD_DIR)/asm/Dolphin/dvd/dvderror.o\ $(BUILD_DIR)/asm/Dolphin/dvd/dvdidutils.o\ $(BUILD_DIR)/asm/Dolphin/dvd/dvdfatal.o\ $(BUILD_DIR)/asm/Dolphin/dvd/fstload.o GX_FILES :=\ $(BUILD_DIR)/asm/Dolphin/gx/GXInit.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXFifo.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXAttr.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXMisc.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXGeometry.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXFrameBuf.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXLight.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXTexture.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXBump.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXTev.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXPixel.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXStubs.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXDisplayList.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXTransform.o\ $(BUILD_DIR)/asm/Dolphin/gx/GXPerf.o MTX_FILES :=\ $(BUILD_DIR)/asm/Dolphin/mtx/mtx.o\ $(BUILD_DIR)/asm/Dolphin/mtx/mtx44vec.o\ $(BUILD_DIR)/asm/Dolphin/mtx/mtx44.o\ $(BUILD_DIR)/asm/Dolphin/mtx/vec.o\ $(BUILD_DIR)/asm/Dolphin/mtx/psmtx.o # TODO: Move __ppc_eabi_init_text into the same source files as __ppc_eabi_init OS_FILES :=\ $(BUILD_DIR)/asm/Dolphin/os/OS.o\ $(BUILD_DIR)/asm/Dolphin/os/OSAlarm.o\ $(BUILD_DIR)/asm/Dolphin/os/OSArena.o\ $(BUILD_DIR)/asm/Dolphin/os/OSAudioSystem.o\ $(BUILD_DIR)/asm/Dolphin/os/OSCache.o\ $(BUILD_DIR)/asm/Dolphin/os/OSContext.o\ $(BUILD_DIR)/asm/Dolphin/os/OSError.o\ $(BUILD_DIR)/asm/Dolphin/os/OSFatal.o\ $(BUILD_DIR)/asm/Dolphin/os/OSFont.o\ $(BUILD_DIR)/asm/Dolphin/os/OSInterrupt.o\ $(BUILD_DIR)/asm/Dolphin/os/OSLink.o\ $(BUILD_DIR)/asm/Dolphin/os/OSMemory.o\ $(BUILD_DIR)/asm/Dolphin/os/OSMutex.o\ $(BUILD_DIR)/asm/Dolphin/os/OSReboot.o\ $(BUILD_DIR)/asm/Dolphin/os/OSReset.o\ $(BUILD_DIR)/asm/Dolphin/os/OSResetSW.o\ $(BUILD_DIR)/asm/Dolphin/os/OSRtc.o\ $(BUILD_DIR)/asm/Dolphin/os/OSSync.o\ $(BUILD_DIR)/asm/Dolphin/os/OSThread.o\ $(BUILD_DIR)/asm/Dolphin/os/OSTime.o\ $(BUILD_DIR)/asm/os/__ppc_eabi_init_text.o PAD_FILES :=\ $(BUILD_DIR)/asm/Dolphin/pad/PadClamp.o\ $(BUILD_DIR)/asm/Dolphin/pad/pad.o VI_FILES :=\ $(BUILD_DIR)/asm/Dolphin/vi.o MSL_PPCEABI_BARE_H :=\ $(BUILD_DIR)/asm/Runtime/sdata.o\ $(BUILD_DIR)/asm/Runtime/sdata2.o\ $(BUILD_DIR)/asm/Runtime/__va_arg.o\ $(BUILD_DIR)/asm/Runtime/global_destructor_chain.o\ $(BUILD_DIR)/asm/Runtime/CPlusLibPPC.o\ $(BUILD_DIR)/asm/Runtime/NMWException.o\ $(BUILD_DIR)/asm/Runtime/ptmf.o\ $(BUILD_DIR)/asm/Runtime/runtime.o\ $(BUILD_DIR)/asm/Runtime/__init_cpp_exceptions.o\ $(BUILD_DIR)/asm/Runtime/Gecko_ExceptionPPC.o\ $(BUILD_DIR)/asm/Runtime/abort_exit.o\ $(BUILD_DIR)/asm/Runtime/alloc.o\ $(BUILD_DIR)/asm/Runtime/ansi_files.o\ $(BUILD_DIR)/asm/Runtime/ansi_fp.o\ $(BUILD_DIR)/asm/Runtime/arith.o\ $(BUILD_DIR)/asm/Runtime/buffer_io.o\ $(BUILD_DIR)/asm/Runtime/ctype.o\ $(BUILD_DIR)/asm/Runtime/direct_io.o\ $(BUILD_DIR)/asm/Runtime/file_io.o\ $(BUILD_DIR)/asm/Runtime/FILE_POS.o\ $(BUILD_DIR)/asm/Runtime/mbstring.o\ $(BUILD_DIR)/asm/Runtime/mem.o\ $(BUILD_DIR)/asm/Runtime/mem_funcs.o\ $(BUILD_DIR)/asm/Runtime/misc_io.o\ $(BUILD_DIR)/asm/Runtime/printf.o\ $(BUILD_DIR)/asm/Runtime/qsort.o\ $(BUILD_DIR)/asm/Runtime/rand.o\ $(BUILD_DIR)/asm/Runtime/sscanf.o\ $(BUILD_DIR)/asm/Runtime/string.o\ $(BUILD_DIR)/asm/Runtime/strtold.o\ $(BUILD_DIR)/asm/Runtime/uart_console_io.o\ $(BUILD_DIR)/asm/Runtime/widechar_io.o\ $(BUILD_DIR)/asm/Runtime/e_acos.o\ $(BUILD_DIR)/asm/Runtime/e_asin.o\ $(BUILD_DIR)/asm/Runtime/e_atan2.o\ $(BUILD_DIR)/asm/Runtime/e_exp.o\ $(BUILD_DIR)/asm/Runtime/e_fmod.o\ $(BUILD_DIR)/asm/Runtime/e_log.o\ $(BUILD_DIR)/asm/Runtime/e_pow.o\ $(BUILD_DIR)/asm/Runtime/e_rem_pio2.o\ $(BUILD_DIR)/asm/Runtime/k_cos.o\ $(BUILD_DIR)/asm/Runtime/k_rem_pio2.o\ $(BUILD_DIR)/asm/Runtime/k_sin.o\ $(BUILD_DIR)/asm/Runtime/k_tan.o\ $(BUILD_DIR)/asm/Runtime/s_atan.o\ $(BUILD_DIR)/asm/Runtime/s_copysign.o\ $(BUILD_DIR)/asm/Runtime/s_cos.o\ $(BUILD_DIR)/asm/Runtime/s_floor.o\ $(BUILD_DIR)/asm/Runtime/s_frexp.o\ $(BUILD_DIR)/asm/Runtime/s_ldexp.o\ $(BUILD_DIR)/asm/Runtime/s_modf.o\ $(BUILD_DIR)/asm/Runtime/s_nextafter.o\ $(BUILD_DIR)/asm/Runtime/s_sin.o\ $(BUILD_DIR)/asm/Runtime/s_tan.o\ $(BUILD_DIR)/asm/Runtime/s_acos.o\ $(BUILD_DIR)/asm/Runtime/s_asin.o\ $(BUILD_DIR)/asm/Runtime/s_atan2.o\ $(BUILD_DIR)/asm/Runtime/s_exp.o\ $(BUILD_DIR)/asm/Runtime/s_fmod.o\ $(BUILD_DIR)/asm/Runtime/s_log.o\ $(BUILD_DIR)/asm/Runtime/s_pow.o\ $(BUILD_DIR)/asm/Runtime/s_cosf.o\ MUSYX_FILES :=\ $(BUILD_DIR)/asm/musyx/seq.o\ $(BUILD_DIR)/asm/musyx/synth.o\ $(BUILD_DIR)/asm/musyx/seq_api.o\ $(BUILD_DIR)/asm/musyx/snd_synthapi.o\ $(BUILD_DIR)/asm/musyx/stream.o\ $(BUILD_DIR)/asm/musyx/synthdata.o\ $(BUILD_DIR)/asm/musyx/synthmacros.o\ $(BUILD_DIR)/asm/musyx/synthvoice.o\ $(BUILD_DIR)/asm/musyx/synth_ac.o\ $(BUILD_DIR)/asm/musyx/synth_adsr.o\ $(BUILD_DIR)/asm/musyx/synth_vsamples.o\ $(BUILD_DIR)/src/musyx/synth_dbtab.o\ $(BUILD_DIR)/asm/musyx/s_data.o\ $(BUILD_DIR)/asm/musyx/hw_dspctrl.o\ $(BUILD_DIR)/asm/musyx/hw_volconv.o\ $(BUILD_DIR)/asm/musyx/snd3d.o\ $(BUILD_DIR)/src/musyx/snd_init.o\ $(BUILD_DIR)/asm/musyx/snd_math.o\ $(BUILD_DIR)/asm/musyx/snd_midictrl.o\ $(BUILD_DIR)/asm/musyx/snd_service.o\ $(BUILD_DIR)/asm/musyx/hardware.o\ $(BUILD_DIR)/asm/musyx/hw_aramdma.o\ $(BUILD_DIR)/src/musyx/dsp_import.o\ $(BUILD_DIR)/asm/musyx/hw_dolphin.o\ $(BUILD_DIR)/asm/musyx/hw_memory.o\ $(BUILD_DIR)/asm/musyx/creverb_fx.o\ $(BUILD_DIR)/asm/musyx/creverb.o\ $(BUILD_DIR)/asm/musyx/reverb_fx.o\ $(BUILD_DIR)/asm/musyx/reverb.o\ $(BUILD_DIR)/asm/musyx/delay_fx.o\ $(BUILD_DIR)/asm/musyx/chorus_fx.o DTK_FILES :=\ $(BUILD_DIR)/asm/Dolphin/dtk.o CARD_FILES :=\ $(BUILD_DIR)/asm/Dolphin/card/CARDBios.o\ $(BUILD_DIR)/asm/Dolphin/card/CARDUnlock.o\ $(BUILD_DIR)/asm/Dolphin/card/CARDRdwr.o\ $(BUILD_DIR)/asm/Dolphin/card/CARDBlock.o\ $(BUILD_DIR)/asm/Dolphin/card/CARDDir.o\ $(BUILD_DIR)/asm/Dolphin/card/CARDCheck.o\ $(BUILD_DIR)/asm/Dolphin/card/CARDMount.o\ $(BUILD_DIR)/asm/Dolphin/card/CARDFormat.o\ $(BUILD_DIR)/asm/Dolphin/card/CARDOpen.o\ $(BUILD_DIR)/asm/Dolphin/card/CARDCreate.o\ $(BUILD_DIR)/asm/Dolphin/card/CARDRead.o\ $(BUILD_DIR)/asm/Dolphin/card/CARDWrite.o\ $(BUILD_DIR)/asm/Dolphin/card/CARDDelete.o\ $(BUILD_DIR)/asm/Dolphin/card/CARDStat.o\ $(BUILD_DIR)/asm/Dolphin/card/CARDRename.o\ $(BUILD_DIR)/asm/Dolphin/card/CARDNet.o SI_FILES :=\ $(BUILD_DIR)/asm/Dolphin/si/SIBios.o\ $(BUILD_DIR)/asm/Dolphin/si/SISamplingRate.o EXI_FILES :=\ $(BUILD_DIR)/asm/Dolphin/exi/EXIBios.o\ $(BUILD_DIR)/asm/Dolphin/exi/EXIUart.o THP_FILES :=\ $(BUILD_DIR)/asm/Dolphin/thp/THPDec.o\ $(BUILD_DIR)/asm/Dolphin/thp/THPAudio.o GBA_FILES :=\ $(BUILD_DIR)/asm/Dolphin/GBA/GBA.o\ $(BUILD_DIR)/asm/Dolphin/GBA/GBARead.o\ $(BUILD_DIR)/asm/Dolphin/GBA/GBAWrite.o\ $(BUILD_DIR)/asm/Dolphin/GBA/GBAXfer.o\ $(BUILD_DIR)/asm/Dolphin/GBA/GBAKey.o EXTAB_O_FILES :=\ $(BUILD_DIR)/asm/extab.o EXTABINDEX_O_FILES :=\ $(BUILD_DIR)/asm/extabindex.o CTORS_O_FILES :=\ $(BUILD_DIR)/asm/ctors.o DTORS_O_FILES :=\ $(BUILD_DIR)/asm/dtors.o RODATA_O_FILES :=\ $(BUILD_DIR)/asm/rodata.o DATA_O_FILES :=\ $(BUILD_DIR)/asm/data.o BSS_O_FILES :=\ $(BUILD_DIR)/asm/bss.o SDATA_O_FILES :=\ $(BUILD_DIR)/asm/sdata.o SBSS_O_FILES :=\ $(BUILD_DIR)/asm/sbss.o SDATA2_O_FILES :=\ $(BUILD_DIR)/asm/sdata2.o SBSS2_O_FILES :=\ $(BUILD_DIR)/asm/sbss2.o