#ifndef _CPHAZONBEAM_HPP #define _CPHAZONBEAM_HPP #include "MetroidPrime/Weapons/CGunWeapon.hpp" class CPhazonBeam : public CGunWeapon { public: CPhazonBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial, const CVector3f& scale); private: u8 x21c_pad[0x60]; }; CHECK_SIZEOF(CPhazonBeam, 0x27c) #endif // _CPHAZONBEAM_HPP