#ifndef _CGUNMOTION_HPP #define _CGUNMOTION_HPP #include "Kyoto/CObjectReference.hpp" class CVector3f; class CGunMotion { public: CGunMotion(CAssetId ancsId, const CVector3f& scale); private: u8 x0_pad[0xbc]; }; CHECK_SIZEOF(CGunMotion, 0xbc) #endif // _CGUNMOTION_HPP