#ifndef _CWORLDSAVEGAMEINFO #define _CWORLDSAVEGAMEINFO #include "MetroidPrime/TGameTypes.hpp" #include "rstl/vector.hpp" class CWorldSaveGameInfo { public: enum EScanCategory { kSC_None, kSC_Data, kSC_Lore, kSC_Creature, kSC_Research, kSC_Artifact }; int GetRelayIndex(const TEditorId&) const; const rstl::vector& GetRelays() const { return x14_relays; } private: uint x0_areaCount; rstl::vector x4_cinematics; rstl::vector x14_relays; }; #endif // _CWORLDSAVEGAMEINFO