#ifndef _CMEMORYCARD #define _CMEMORYCARD #include "types.h" #include "Kyoto/CObjectReference.hpp" #include "MetroidPrime/TGameTypes.hpp" #include "MetroidPrime/Player/CWorldSaveGameInfo.hpp" class CMemoryCard { public: ~CMemoryCard(); // TODO rstl::pair< CAssetId, TAreaId > GetAreaAndWorldIdForSaveId(int saveId) const; typedef rstl::pair< CAssetId, CWorldSaveGameInfo::EScanCategory > ScanState; const rstl::vector< ScanState >& GetScanStates() const { return x20_scanStates; } private: uchar x0_pad[0x20]; rstl::vector< ScanState > x20_scanStates; }; extern CMemoryCard* gpMemoryCard; #endif // _CMEMORYCARD