#ifndef _CINGAMETWEAKMANAGER_HPP #define _CINGAMETWEAKMANAGER_HPP #include "types.h" #include "rstl/string.hpp" class CInGameTweakManager { public: CInGameTweakManager(); bool ReadFromMemoryCard(const rstl::string&); private: u8 pad[0x10]; }; extern CInGameTweakManager* gpTweakManager; #endif