prime/asm/MetroidPrime/Player
Phillip Stephens 920b8b3e56 Add CScannableObjectInfo (this thing is a confusing mess)
Former-commit-id: 8fad208125
2022-10-22 20:02:37 -07:00
..
CFaceplateDecoration.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CFidget.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CGameHintInfo.s Match COutputStream::FlushShiftRegister, start DoFlush/WriteBits 2022-10-11 20:18:01 -07:00
CGameOptions.s Match COutputStream::FlushShiftRegister, start DoFlush/WriteBits 2022-10-11 20:18:01 -07:00
CGameState.s Match COutputStream::FlushShiftRegister, start DoFlush/WriteBits 2022-10-11 20:18:01 -07:00
CGrappleArm.s CPlayerGun progress 2022-10-11 11:31:28 -04:00
CMorphBall.s Match and link CGameLight 2022-10-19 01:00:44 +03:00
CMorphBallShadow.s Match and link CGameLight 2022-10-19 01:00:44 +03:00
CPlayer.s Change CEntity::SetActive argument to uchar 2022-10-17 18:59:36 +03:00
CPlayerCameraBob.s CPlayerGun progress 2022-10-11 11:31:28 -04:00
CPlayerDynamics.s CPlayerGun progress 2022-10-11 11:31:28 -04:00
CPlayerEnergyDrain.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CPlayerGun.s Match and link CGameLight 2022-10-19 01:00:44 +03:00
CPlayerInputFilter.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CPlayerOrbit.s Start work on CPhysicsActor 2022-10-05 09:28:48 -07:00
CPlayerState.s Match COutputStream::FlushShiftRegister, start DoFlush/WriteBits 2022-10-11 20:18:01 -07:00
CPlayerVisor.s Match and link CVector2f 2022-10-04 14:00:16 -07:00
CSamusFaceReflection.s CPlayerGun progress 2022-10-11 11:31:28 -04:00
CSaveWorld.s More main progress; tons of headers & stuff 2022-09-13 00:28:02 -04:00
CScanDisplay.s Add CScannableObjectInfo (this thing is a confusing mess) 2022-10-22 20:02:37 -07:00
CStaticInterference.s Lots of stuff 2022-10-03 20:00:46 -04:00
CWorldLayerState.s Match COutputStream::FlushShiftRegister, start DoFlush/WriteBits 2022-10-11 20:18:01 -07:00