prime/include/MetroidPrime/CActor.hpp

385 lines
12 KiB
C++

#ifndef _CACTOR_HPP
#define _CACTOR_HPP
#include "types.h"
#include "Collision/CMaterialFilter.hpp"
#include "Collision/CMaterialList.hpp"
#include "MetroidPrime/CEntity.hpp"
#include "MetroidPrime/CModelData.hpp"
#include "Kyoto/Audio/CSfxHandle.hpp"
#include "Kyoto/Graphics/CColor.hpp"
#include "Kyoto/Graphics/CModelFlags.hpp"
#include "Kyoto/Math/CAABox.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
#include "Kyoto/TToken.hpp"
#include "rstl/optional_object.hpp"
#include "rstl/pair.hpp"
#include "rstl/reserved_vector.hpp"
#include "rstl/single_ptr.hpp"
class CActorLights;
class CActorParameters;
class CScannableObjectInfo;
class CSimpleShadow;
class CDamageInfo;
class CDamageVulnerability;
class CFrustumPlanes;
class CHealthInfo;
class CScriptWater;
class CWeaponMode;
class CInt32POINode;
enum EWeaponCollisionResponseTypes {
kWCR_None,
kWCR_Default,
kWCR_Unknown2,
kWCR_Metal,
kWCR_Grass,
kWCR_Ice,
kWCR_Goo,
kWCR_Wood,
kWCR_Water,
kWCR_Mud,
kWCR_Lava,
kWCR_Sand,
kWCR_Projectile,
kWCR_OtherProjectile,
kWCR_Unknown14,
kWCR_Unknown15,
kWCR_EnemyNormal,
kWCR_EnemySpecial,
kWCR_EnemyShielded,
kWCR_Unknown19,
kWCR_Unknown20,
kWCR_Unknown21,
kWCR_Unknown22,
kWCR_Unknown23,
kWCR_Unknown24,
kWCR_Unknown25,
kWCR_Unknown26,
kWCR_Unknown27,
kWCR_Unknown28,
kWCR_Unknown29,
kWCR_Unknown30,
kWCR_Unknown31,
kWCR_Unknown32,
kWCR_Unknown33,
kWCR_Unknown34,
kWCR_Unknown35,
kWCR_Unknown36,
kWCR_Unknown37,
kWCR_ChozoGhost,
kWCR_Unknown39,
kWCR_Unknown40,
kWCR_Unknown41,
kWCR_AtomicBeta,
kWCR_AtomicAlpha,
kWCR_Unknown44,
kWCR_Unknown45,
kWCR_Unknown46,
kWCR_Unknown47,
kWCR_Unknown48,
kWCR_Unknown49,
kWCR_Unknown50,
kWCR_Unknown51,
kWCR_Unknown52,
kWCR_Unknown53,
kWCR_Unknown54,
kWCR_Unknown55,
kWCR_Unknown56,
kWCR_Unknown57,
kWCR_Unknown58,
kWCR_Unknown59,
kWCR_Unknown60,
kWCR_Unknown61,
kWCR_Unknown62,
kWCR_Unknown63,
kWCR_Unknown64,
kWCR_Unknown65,
kWCR_Unknown66,
kWCR_Unknown67,
kWCR_Unknown68,
kWCR_Unknown69,
kWCR_Unknown70,
kWCR_Unknown71,
kWCR_Unknown72,
kWCR_Unknown73,
kWCR_Unknown74,
kWCR_Unknown75,
kWCR_Unknown76,
kWCR_Unknown77,
kWCR_Unknown78,
kWCR_Unknown79,
kWCR_Unknown80,
kWCR_Unknown81,
kWCR_Unknown82,
kWCR_Unknown83,
kWCR_Unknown84,
kWCR_Unknown85,
kWCR_Unknown86,
kWCR_Unknown87,
kWCR_Unknown88,
kWCR_Unknown89,
kWCR_Unknown90,
kWCR_Unknown91,
kWCR_AtomicBetaReflect,
kWCR_AtomicAlphaReflect,
};
enum EProjectileAttrib {
kPA_None = 0,
kPA_PartialCharge = (1 << 0),
kPA_PlasmaProjectile = (1 << 1),
kPA_Charged = (1 << 2),
kPA_Ice = (1 << 3),
kPA_Wave = (1 << 4),
kPA_Plasma = (1 << 5),
kPA_Phazon = (1 << 6),
kPA_ComboShot = (1 << 7),
kPA_Bombs = (1 << 8),
kPA_PowerBombs = (1 << 9),
kPA_BigProjectile = (1 << 10),
kPA_ArmCannon = (1 << 11),
kPA_BigStrike = (1 << 12),
kPA_DamageFalloff = (1 << 13),
kPA_StaticInterference = (1 << 14),
kPA_PlayerUnFreeze = (1 << 15),
kPA_ParticleOPTS = (1 << 16),
kPA_KeepInCinematic = (1 << 17),
};
enum EUserEventType {
kUE_Projectile = 0,
kUE_EggLay = 1,
kUE_LoopedSoundStop = 2,
kUE_AlignTargetPos = 3,
kUE_AlignTargetRot = 4,
kUE_ChangeMaterial = 5,
kUE_Delete = 6,
kUE_GenerateEnd = 7,
kUE_DamageOn = 8,
kUE_DamageOff = 9,
kUE_AlignTargetPosStart = 10,
kUE_DeGenerate = 11,
kUE_Landing = 12,
kUE_TakeOff = 13,
kUE_FadeIn = 14,
kUE_FadeOut = 15,
kUE_ScreenShake = 16,
kUE_BeginAction = 17,
kUE_EndAction = 18,
kUE_BecomeRagDoll = 19,
kUE_IkLock = 20,
kUE_IkRelease = 21,
kUE_BreakLockOn = 22,
kUE_BecomeShootThrough = 23,
kUE_RemoveCollision = 24,
kUE_ObjectPickUp = 25,
kUE_ObjectDrop = 26,
kUE_EventStart = 27,
kUE_EventStop = 28,
kUE_Activate = 29,
kUE_Deactivate = 30,
kUE_SoundPlay = 31,
kUE_SoundStop = 32,
kUE_EffectOn = 33,
kUE_EffectOff = 34,
};
class CActor : public CEntity {
public:
enum EThermalFlags {
kTF_None = 0,
kTF_Cold = 1,
kTF_Hot = 2,
};
enum EFluidState {
kFS_EnteredFluid,
kFS_InFluid,
kFS_LeftFluid,
};
enum EScanState {
kSS_Start,
kSS_Processing,
kSS_Done,
};
CActor(TUniqueId uid, bool active, const rstl::string& name, const CEntityInfo& info,
const CTransform4f& xf, const CModelData& mData, const CMaterialList& list,
const CActorParameters& params, TUniqueId nextDrawNode);
~CActor() override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void SetActive(bool active) override;
virtual void PreRender(CStateManager&, const CFrustumPlanes&);
virtual void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const;
virtual void Render(const CStateManager&) const;
virtual bool CanRenderUnsorted(const CStateManager&) const;
virtual void CalculateRenderBounds();
virtual CHealthInfo* HealthInfo(CStateManager&);
virtual const CDamageVulnerability* GetDamageVulnerability() const;
virtual const CDamageVulnerability* GetDamageVulnerability(const CVector3f&, const CVector3f&,
const CDamageInfo&) const;
virtual rstl::optional_object< CAABox > GetTouchBounds() const;
virtual void Touch(CActor&, CStateManager&);
virtual CVector3f GetOrbitPosition(const CStateManager&) const;
virtual CVector3f GetAimPosition(const CStateManager&, float) const;
virtual CVector3f GetHomingPosition(const CStateManager&, float) const;
virtual CVector3f GetScanObjectIndicatorPosition(const CStateManager&) const;
virtual EWeaponCollisionResponseTypes GetCollisionResponseType(const CVector3f&, const CVector3f&,
const CWeaponMode&,
int /*EProjectileAttrib?*/) const;
virtual void FluidFXThink(EFluidState, CScriptWater&, CStateManager&);
virtual void OnScanStateChange(EScanState, CStateManager&);
virtual CAABox GetSortingBounds(const CTransform4f&) const;
virtual void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type,
float dt);
SAdvancementDeltas UpdateAnimation(float dt, CStateManager& mgr, bool advTree);
void ProcessSoundEvent(int sfxId, f32 weight, int flags, f32 fallOff, f32 maxDist, u8 minVol,
u8 maxVol, const CVector3f& toListener, const CVector3f& position, int aid,
CStateManager& mgr, bool translateId);
void UpdateSfxEmitters();
void RemoveEmitter();
void SetModelData(const CModelData& modelData);
f32 GetAverageAnimVelocity(int anim);
void EnsureRendered(const CStateManager& mgr) const;
void EnsureRendered(const CStateManager& mgr, const CVector3f& pos, const CAABox& bounds) const;
void DrawTouchBounds() const;
bool IsModelOpaque(const CStateManager& mgr) const;
void RenderInternal(const CStateManager& mgr) const;
const CTransform4f& GetTransform() const { return x34_transform; }
void SetTransform(const CTransform4f& xf) {
x34_transform = xf;
xe4_27_notInSortedLists = true;
xe4_28_transformDirty = true;
xe4_29_actorLightsDirty = true;
}
void SetRotation(const CQuaternion& rot) {
SetTransform(rot.BuildTransform4f(GetTranslation()));
}
CVector3f GetTranslation() const { return x34_transform.GetTranslation(); }
void SetTranslation(const CVector3f& vec);
/// ????
bool NullModel() const { return !GetAnimationData() && !GetModelData()->HasNormalModel(); }
bool HasModelData() const {
return GetModelData() && (GetModelData()->HasAnimation() || GetModelData()->HasNormalModel());
}
CModelData* ModelData() { return x64_modelData.get(); }
const CModelData* GetModelData() const { return x64_modelData.get(); }
bool HasAnimation() const { return GetModelData() && GetModelData()->HasAnimation(); }
CAnimData* AnimationData() { return ModelData()->AnimationData(); }
const CAnimData* GetAnimationData() const { return GetModelData()->GetAnimationData(); }
bool HasShadow() const { return GetShadow() != nullptr; }
CSimpleShadow* Shadow() { return x94_simpleShadow.get(); }
const CSimpleShadow* GetShadow() const { return x94_simpleShadow.get(); }
bool HasActorLights() const { return !x90_actorLights.null(); }
CActorLights* ActorLights() { return x90_actorLights.get(); }
const CActorLights* GetActorLights() const { return x90_actorLights.get(); }
const CModelFlags& GetModelFlags() const { return xb4_drawFlags; }
void SetModelFlags(const CModelFlags& flags) { xb4_drawFlags = flags; }
const CMaterialList& GetMaterialList() const { return x68_material; }
CMaterialList& MaterialList() { return x68_material; }
const CMaterialFilter& GetMaterialFilter() const;
void SetMaterialFilter(const CMaterialFilter& filter);
bool GetTransformDirty() const { return xe4_27_notInSortedLists; }
bool GetTransformDirtySpare() const { return xe4_28_transformDirty; }
bool GetPreRenderHasMoved() const { return xe4_29_actorLightsDirty; }
bool GetPreRenderClipped() const { return xe4_30_outOfFrustum; }
bool GetCalculateLighting() const { return xe4_31_calculateLighting && HasActorLights(); }
bool GetDrawShadow() const { return xe5_24_shadowEnabled; }
bool GetShadowDirty() const { return xe5_25_shadowDirty; }
bool GetMuted() const { return xe5_26_muted; }
bool GetRenderParticleDatabaseInside() const { return xe6_29_renderParticleDBInside; }
void SetTransformDirty(bool b) { xe4_27_notInSortedLists = b; }
void SetTransformDirtySpare(bool b) { xe4_28_transformDirty = b; }
void SetPreRenderHasMoved(bool b) { xe4_29_actorLightsDirty = b; }
void SetPreRenderClipped(bool b) { xe4_30_outOfFrustum = b; }
void SetCalculateLighting(bool b) { xe4_31_calculateLighting = b; }
void SetDrawShadow(bool b) { xe5_24_shadowEnabled = b; }
void SetShadowDirty(bool b) { xe5_25_shadowDirty = b; }
void SetMuted(bool b) { xe5_26_muted = b; }
void SetRenderParticleDatabaseInside(bool b) { xe6_29_renderParticleDBInside = b; }
const CAABox& GetRenderBoundsCached() const { return x9c_renderBounds; }
void SetRenderBounds(const CAABox& bounds) { x9c_renderBounds = bounds; }
// 000c0ec8 00001c 801711a8 4 GetUseInSortedLists__6CActorCFv CActor.o
// 000c0ee4 000014 801711c4 4 SetUseInSortedLists__6CActorFb CActor.o
// 000c0ef8 00001c 801711d8 4 GetCallTouch__6CActorCFv CActor.o
// 000c0f14 000014 801711f4 4 SetCallTouch__6CActorFb CActor.o
// GetOrbitDistanceCheck__6CActorCFv
// GetCalculateLighting__6CActorCFv
// GetDrawShadow__6CActorCFv
// GetRenderBoundsCached__6CActorCFv
// GetRenderParticleDatabaseInside__6CActorCFv
// HasModelParticles__6CActorCFv
protected:
CTransform4f x34_transform;
rstl::single_ptr< CModelData > x64_modelData;
CMaterialList x68_material;
CMaterialFilter x70_materialFilter;
TSfxId x88_sfxId;
CSfxHandle x8c_loopingSfxHandle;
rstl::single_ptr< CActorLights > x90_actorLights;
rstl::single_ptr< CSimpleShadow > x94_simpleShadow;
rstl::single_ptr< TCachedToken< CScannableObjectInfo > > x98_scanObjectInfo;
CAABox x9c_renderBounds;
CModelFlags xb4_drawFlags;
f32 xbc_time;
uint xc0_pitchBend;
TUniqueId xc4_fluidId;
TUniqueId xc6_nextDrawNode;
int xc8_drawnToken;
int xcc_addedToken;
f32 xd0_damageMag;
u8 xd4_maxVol;
rstl::reserved_vector< CSfxHandle, 2 > xd8_nonLoopingSfxHandles;
uint xe4_24_nextNonLoopingSfxHandle : 3;
uint xe4_27_notInSortedLists : 1;
uint xe4_28_transformDirty : 1;
uint xe4_29_actorLightsDirty : 1;
uint xe4_30_outOfFrustum : 1;
uint xe4_31_calculateLighting : 1;
uint xe5_24_shadowEnabled : 1;
uint xe5_25_shadowDirty : 1;
uint xe5_26_muted : 1;
uint xe5_27_useInSortedLists : 1;
uint xe5_28_callTouch : 1;
uint xe5_29_globalTimeProvider : 1;
uint xe5_30_renderUnsorted : 1;
uint xe5_31_pointGeneratorParticles : 1;
uint xe6_24_fluidCounter : 3;
EThermalFlags xe6_27_thermalVisorFlags : 2;
uint xe6_29_renderParticleDBInside : 1;
uint xe6_30_enablePitchBend : 1;
uint xe6_31_targetableVisorFlags : 4;
uint xe7_27_enableRender : 1;
uint xe7_28_worldLightingDirty : 1;
uint xe7_29_drawEnabled : 1;
uint xe7_30_doTargetDistanceTest : 1;
uint xe7_31_targetable : 1;
};
CHECK_SIZEOF(CActor, 0xe8)
#endif