prime/include/Kyoto/Particles/IElement.hpp

72 lines
1.8 KiB
C++

#ifndef _IELEMENT
#define _IELEMENT
#include "types.h"
#include "Kyoto/TToken.hpp"
class CColor;
class CTexture;
class CVector3f;
class IElement {
public:
virtual ~IElement(){};
// -> CFrameDelayedKiller
void* operator new(unsigned long sz, const char*, const char*);
void* operator new(unsigned long sz) { return operator new(sz, "??(??)", nullptr); }
void operator delete(void* ptr, size_t sz);
};
class CRealElement : public IElement {
public:
virtual bool GetValue(int frame, float& valOut) const = 0;
virtual bool IsConstant() const { return false; }
};
class CIntElement : public IElement {
public:
~CIntElement() override{};
virtual bool GetValue(int frame, int& valOut) const = 0;
};
class CVectorElement : public IElement {
public:
virtual bool GetValue(int frame, CVector3f& valOut) const = 0;
virtual bool IsFastConstant() const { return false; }
};
class CModVectorElement : public IElement {
public:
virtual bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const = 0;
};
class CColorElement : public IElement {
public:
virtual bool GetValue(int frame, CColor& colorOut) const = 0;
};
class CEmitterElement : public IElement {
public:
virtual bool GetValue(int frame, CVector3f& pPos, CVector3f& pVel) const = 0;
};
struct SUVElementSet {
float xMin, yMin, xMax, yMax;
SUVElementSet() : xMin(0.f), yMin(1.f), xMax(0.f), yMax(1.f) {}
SUVElementSet(float xMin, float yMin, float xMax, float yMax)
: xMin(xMin), yMin(yMin), xMax(xMax), yMax(yMax) {}
};
class CUVElement : public IElement {
public:
virtual TLockedToken< CTexture > GetValueTexture(int frame) const = 0;
virtual void GetValueUV(int frame, SUVElementSet& valOut) const = 0;
virtual bool HasConstantTexture() const = 0;
virtual bool HasConstantUV() const = 0;
};
#endif // _IELEMENT