prime/include/MetroidPrime/Weapons/WeaponCommon.hpp

31 lines
584 B
C++

#ifndef _WEAPONCOMMON_HPP
#define _WEAPONCOMMON_HPP
#include "rstl/vector.hpp"
class CToken;
class CSfxHandle;
namespace NWeaponTypes {
enum EGunAnimType {
kGAT_BasePosition,
kGAT_Shoot,
kGAT_ChargeUp,
kGAT_ChargeLoop,
kGAT_ChargeShoot,
kGAT_FromMissile,
kGAT_ToMissile,
kGAT_MissileShoot,
kGAT_MissileReload,
kGAT_FromBeam,
kGAT_ToBeam
};
CSfxHandle play_sfx(u16 sfx, bool underwater, bool looped, short pan);
void get_token_vector(const CAnimData& animData, int begin, int end, rstl::vector<CToken>& tokensOut, bool preLock);
}
#endif _WEAPONCOMMON_HPP