mirror of https://github.com/PrimeDecomp/prime.git
200 lines
5.2 KiB
C++
200 lines
5.2 KiB
C++
#ifndef _CPLAYERSTATE
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#define _CPLAYERSTATE
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#include "types.h"
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#include "MetroidPrime/CHealthInfo.hpp"
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#include "MetroidPrime/Player/CStaticInterference.hpp"
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#include "Kyoto/IObjectStore.hpp"
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#include "rstl/pair.hpp"
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#include "rstl/reserved_vector.hpp"
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#include "rstl/vector.hpp"
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class CStateManager;
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class CPlayerState {
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public:
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enum EItemType {
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kIT_Invalid = -1,
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kIT_PowerBeam = 0,
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kIT_IceBeam = 1,
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kIT_WaveBeam = 2,
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kIT_PlasmaBeam = 3,
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kIT_Missiles = 4,
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kIT_ScanVisor = 5,
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kIT_MorphBallBombs = 6,
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kIT_PowerBombs = 7,
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kIT_Flamethrower = 8,
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kIT_ThermalVisor = 9,
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kIT_ChargeBeam = 10,
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kIT_SuperMissile = 11,
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kIT_GrappleBeam = 12,
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kIT_XRayVisor = 13,
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kIT_IceSpreader = 14,
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kIT_SpaceJumpBoots = 15,
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kIT_MorphBall = 16,
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kIT_CombatVisor = 17,
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kIT_BoostBall = 18,
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kIT_SpiderBall = 19,
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kIT_PowerSuit = 20,
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kIT_GravitySuit = 21,
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kIT_VariaSuit = 22,
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kIT_PhazonSuit = 23,
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kIT_EnergyTanks = 24,
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kIT_UnknownItem1 = 25,
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kIT_HealthRefill = 26,
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kIT_UnknownItem2 = 27,
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kIT_Wavebuster = 28,
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kIT_Truth = 29,
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kIT_Strength = 30,
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kIT_Elder = 31,
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kIT_Wild = 32,
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kIT_Lifegiver = 33,
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kIT_Warrior = 34,
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kIT_Chozo = 35,
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kIT_Nature = 36,
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kIT_Sun = 37,
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kIT_World = 38,
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kIT_Spirit = 39,
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kIT_Newborn = 40,
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/* This must remain at the end of the list */
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kIT_Max
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};
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enum EPlayerVisor {
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kPV_Combat,
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kPV_XRay,
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kPV_Scan,
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kPV_Thermal,
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};
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enum EPlayerSuit {
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kPS_Invalid = -1,
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kPS_Power,
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kPS_Gravity,
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kPS_Varia,
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kPS_Phazon,
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kPS_FusionPower,
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kPS_FusionGravity,
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kPS_FusionVaria,
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kPS_FusionPhazon,
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};
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enum EBeamId {
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kBI_Invalid = -1,
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kBI_Power,
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kBI_Ice,
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kBI_Wave,
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kBI_Plasma,
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kBI_Phazon,
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kBI_Phazon2 = 27,
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};
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enum EChargeStage { kCS_Normal, kCS_Charged };
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CPlayerState();
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explicit CPlayerState(CInputStream& stream);
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void PutTo(COutputStream& stream);
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int GetMissileCostForAltAttack() const;
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float GetComboFireAmmoPeriod() const;
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static float GetMissileComboChargeFactor();
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int CalculateItemCollectionRate() const;
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int GetTotalPickupCount() const;
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void SetIsFusionEnabled(bool v);
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bool GetIsFusionEnabled() const;
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EPlayerSuit GetCurrentSuit();
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EPlayerSuit GetCurrentSuitRaw() const { return x20_currentSuit; }
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EBeamId GetCurrentBeam() const { return x8_currentBeam; }
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void SetCurrentBeam(EBeamId beam) { x8_currentBeam = beam; }
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bool CanVisorSeeFog(const CStateManager& stateMgr) const;
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EPlayerVisor GetCurrentVisor() const { return x14_currentVisor; }
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EPlayerVisor GetTransitioningVisor() const { return x18_transitioningVisor; }
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EPlayerVisor GetActiveVisor(const CStateManager& mgr) const;
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void UpdateStaticInterference(CStateManager& stateMgr, const float& dt);
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void IncreaseScanTime(uint time, float val);
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void SetScanTime(CAssetId res, float time);
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float GetScanTime(CAssetId time) const;
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bool GetIsVisorTransitioning() const;
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float GetVisorTransitionFactor() const;
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void UpdateVisorTransition(float dt);
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void StartTransitionToVisor(EPlayerVisor visor);
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void ResetVisor();
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bool IsPlayerAlive() const { return x0_24_alive; }
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bool ItemEnabled(EItemType type) const;
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void DisableItem(EItemType type);
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void EnableItem(EItemType type);
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bool HasPowerUp(EItemType type) const;
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uint GetPowerUp(EItemType type);
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int GetItemCapacity(EItemType type) const;
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uint GetItemAmount(EItemType type) const;
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void DecrPickUp(EItemType type, int amount);
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void IncrPickUp(EItemType type, int amount);
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void ResetAndIncrPickUp(EItemType type, int amount);
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static float GetEnergyTankCapacity();
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static float GetBaseHealthCapacity();
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float CalculateHealth();
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void InitializePowerUp(CPlayerState::EItemType type, int capacity);
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void ReInitializePowerUp(CPlayerState::EItemType type, int capacity);
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void InitializeScanTimes();
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static uint GetBitCount(uint);
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CStaticInterference& StaticInterference() { return x188_staticIntf; }
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const CStaticInterference& GetStaticInterference() const { return x188_staticIntf; }
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const rstl::vector< rstl::pair< CAssetId, float > >& GetScanTimes() const {
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return x170_scanTimes;
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}
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CHealthInfo& GetHealthInfo() { return xc_health; }
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const CHealthInfo& GetHealthInfo() const { return xc_health; }
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private:
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struct CPowerUp {
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int x0_amount;
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int x4_capacity;
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CPowerUp() : x0_amount(0), x4_capacity(0) {}
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CPowerUp(int amount, int capacity);
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void Add(int amount) {
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int capacity = x4_capacity;
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x0_amount += amount;
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if (x0_amount > capacity) {
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x0_amount = capacity;
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}
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}
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void Dec(int amount) {
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x0_amount -= amount;
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if (x0_amount < 0) {
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x0_amount = 0;
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}
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}
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};
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bool x0_24_alive : 1;
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bool x0_25_firingComboBeam : 1;
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bool x0_26_fusion : 1;
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uint x4_enabledItems;
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EBeamId x8_currentBeam;
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CHealthInfo xc_health;
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EPlayerVisor x14_currentVisor;
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EPlayerVisor x18_transitioningVisor;
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float x1c_visorTransitionFactor;
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EPlayerSuit x20_currentSuit;
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rstl::reserved_vector< CPowerUp, 41 > x24_powerups;
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rstl::vector< rstl::pair< CAssetId, float > > x170_scanTimes;
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int x180_scanCompletionRateFirst;
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int x184_scanCompletionRateSecond;
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CStaticInterference x188_staticIntf;
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};
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#endif // _CPLAYERSTATE
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