.. |
CFaceplateDecoration.s
|
Fix splits & .balign 8 all data sections
|
2022-08-10 19:08:58 -04:00 |
CFidget.s
|
Fix splits & .balign 8 all data sections
|
2022-08-10 19:08:58 -04:00 |
CGameHintInfo.s
|
Halfway to shiftable
|
2022-08-20 21:40:40 -04:00 |
CGameOptions.s
|
Renaming & more CActor progress
|
2022-08-15 22:14:28 -04:00 |
CGameState.s
|
Match SGameFileSlot::InitializeFromGameState (and a few others)
|
2022-10-11 20:10:00 +03:00 |
CGrappleArm.s
|
CPlayerGun progress
|
2022-10-11 11:31:28 -04:00 |
CMorphBall.s
|
CPlayerGun progress
|
2022-10-11 11:31:28 -04:00 |
CMorphBallShadow.s
|
More renaming
|
2022-08-16 17:46:30 -04:00 |
CPlayer.s
|
CPlayerGun progress
|
2022-10-11 11:31:28 -04:00 |
CPlayerCameraBob.s
|
CPlayerGun progress
|
2022-10-11 11:31:28 -04:00 |
CPlayerDynamics.s
|
CPlayerGun progress
|
2022-10-11 11:31:28 -04:00 |
CPlayerEnergyDrain.s
|
Fix splits & .balign 8 all data sections
|
2022-08-10 19:08:58 -04:00 |
CPlayerGun.s
|
CPlayerGun progress
|
2022-10-11 11:31:28 -04:00 |
CPlayerInputFilter.s
|
Start filling out CVector3f/CTransform4f
|
2022-08-13 00:32:42 -04:00 |
CPlayerOrbit.s
|
Start work on CPhysicsActor
|
2022-10-05 09:28:48 -07:00 |
CPlayerState.s
|
Implement CPlayerState::InitializeScanTimes
|
2022-10-04 21:22:56 +03:00 |
CPlayerVisor.s
|
Match and link CVector2f
|
2022-10-04 14:00:16 -07:00 |
CSamusFaceReflection.s
|
CPlayerGun progress
|
2022-10-11 11:31:28 -04:00 |
CSaveWorld.s
|
More main progress; tons of headers & stuff
|
2022-09-13 00:28:02 -04:00 |
CScanDisplay.s
|
Match and link CVector2f
|
2022-10-04 14:00:16 -07:00 |
CStaticInterference.s
|
Lots of stuff
|
2022-10-03 20:00:46 -04:00 |
CWorldLayerState.s
|
Migrate to -common on; use .comm/.lcomm
|
2022-08-10 21:17:58 -04:00 |