mirror of https://github.com/PrimeDecomp/prime.git
100 lines
3.5 KiB
C++
100 lines
3.5 KiB
C++
#ifndef _CCUBERENDERER
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#define _CCUBERENDERER
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#include "types.h"
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#include <dolphin/gx/GXEnum.h>
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#include "MetaRender/IRenderer.hpp"
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#include "Weapons/IWeaponRenderer.hpp"
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/Math/CAABox.hpp"
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#include "Kyoto/Math/CTransform4f.hpp"
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#include "Kyoto/Math/CVector2f.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/TToken.hpp"
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#include "rstl/pair.hpp"
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class CSkinnedModel;
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class CModel;
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class CCubeRenderer : public IRenderer, public IWeaponRenderer {
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public:
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~CCubeRenderer() override;
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// TODO types
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void AddStaticGeometry() override;
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void EnablePVS() override;
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void DisablePVS() override;
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void RemoveStaticGeometry() override;
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void DrawUnsortedGeometry() override;
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void DrawSortedGeometry() override;
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void DrawStaticGeometry() override;
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void DrawAreaGeometry() override;
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void PostRenderFogs() override;
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void SetModelMatrix(const CTransform4f& xf) override;
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void AddParticleGen(const CParticleGen& gen) override;
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void AddParticleGen2() override;
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void AddPlaneObject() override;
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void AddDrawable(const void* obj, const CVector3f& pos, const CAABox& bounds, int mode,
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IRenderer::EDrawableSorting sorting) override;
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void SetDrawableCallback(TDrawableCallback cb, void* ctx) override;
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void SetWorldViewpoint() override;
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void SetPerspective1(float, float, float, float, float) override;
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void SetPerspective2() override;
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rstl::pair< CVector2f, CVector2f > SetViewportOrtho(bool centered, float znear,
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float zfar) override;
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void SetClippingPlanes() override;
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void SetViewport() override;
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void SetDepthReadWrite(bool read, bool update) override;
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void SetBlendMode_AdditiveAlpha() override;
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void SetBlendMode_AlphaBlended() override;
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void SetBlendMode_NoColorWrite() override;
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void SetBlendMode_ColorMultiply() override;
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void SetBlendMode_InvertDst() override;
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void SetBlendMode_InvertSrc() override;
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void SetBlendMode_AdditiveDestColor() override;
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virtual void SetDebugOption();
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virtual void BeginScene();
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virtual void EndScene();
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virtual void BeginPrimitive(GXPrimitive prim, int count);
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virtual void BeginLines(int nverts);
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virtual void BeginLineStrip(int nverts);
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virtual void BeginTriangles(int nverts);
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virtual void BeginTriangleStrip(int nverts);
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virtual void BeginTriangleFan(int nverts);
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virtual void PrimVertex(const CVector3f& vtx);
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virtual void PrimNormal(const CVector3f& nrm);
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virtual void PrimColor(float r, float g, float b, float a);
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virtual void PrimColor(const CColor& color);
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virtual void EndPrimitive();
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virtual void SetAmbientColor(const CColor& color);
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virtual void DrawString();
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virtual void GetFPS();
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virtual void CacheReflection();
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virtual void DrawSpaceWarp();
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virtual void DrawThermalModel();
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virtual void DrawModelDisintegrate();
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virtual void DrawModelFlat();
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virtual void SetWireframeFlags();
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virtual void SetWorldFog();
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virtual void RenderFogVolume(const CColor&, const CAABox&, const TLockedToken< CModel >*,
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const CSkinnedModel*);
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virtual void SetThermal();
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virtual void SetThermalColdScale();
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virtual void DoThermalBlendCold();
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virtual void DoThermalBlendHot();
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virtual void GetStaticWorldDataSize();
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virtual void SetGXRegister1Color();
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virtual void SetWorldLightFadeLevel();
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virtual void Something();
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virtual void PrepareDynamicLights();
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void AllocatePhazonSuitMaskTexture();
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};
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extern CCubeRenderer* gpRender;
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#endif // _CCUBERENDERER
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