mirror of https://github.com/PrimeDecomp/prime.git
106 lines
3.3 KiB
C++
106 lines
3.3 KiB
C++
#ifndef _CCUBERENDERER
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#define _CCUBERENDERER
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#include "types.h"
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#include <dolphin/gx/GXEnum.h>
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#include "MetaRender/IRenderer.hpp"
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#include "Weapons/IWeaponRenderer.hpp"
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/Math/CAABox.hpp"
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#include "Kyoto/Math/CTransform4f.hpp"
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#include "Kyoto/Math/CVector2f.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/TToken.hpp"
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#include "rstl/pair.hpp"
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class CSkinnedModel;
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class CModel;
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class CCubeRenderer : public IRenderer, public IWeaponRenderer {
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public:
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~CCubeRenderer();
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// TODO types
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void AddStaticGeometry();
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void EnablePVS(const CPVSVisSet& set, int areaIdx);
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void DisablePVS();
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void RemoveStaticGeometry();
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void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask);
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void DrawSortedGeometry(int areaIdx, int mask, int targetMask);
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void DrawStaticGeometry(int areaIdx, int mask, int targetMask);
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void DrawAreaGeometry(int areaIdx, int mask, int targetMask);
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void PostRenderFogs();
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void SetModelMatrix(const CTransform4f& xf);
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void AddParticleGen(const CParticleGen& gen);
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void AddParticleGen2();
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void AddPlaneObject();
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void AddDrawable(const void* obj, const CVector3f& pos, const CAABox& bounds, int mode,
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IRenderer::EDrawableSorting sorting);
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void SetDrawableCallback(TDrawableCallback cb, void* ctx);
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void SetWorldViewpoint();
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void SetPerspective1(float, float, float, float, float);
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void SetPerspective2();
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rstl::pair< CVector2f, CVector2f > SetViewportOrtho(bool centered, float znear,
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float zfar);
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void SetClippingPlanes(const CFrustumPlanes&);
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void SetViewport(int left, int right, int width, int height);
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void SetDepthReadWrite(bool read, bool update);
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void SetBlendMode_AdditiveAlpha();
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void SetBlendMode_AlphaBlended();
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void SetBlendMode_NoColorWrite();
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void SetBlendMode_ColorMultiply();
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void SetBlendMode_InvertDst();
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void SetBlendMode_InvertSrc();
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void SetBlendMode_Replace();
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void SetBlendMode_AdditiveDestColor();
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void SetDebugOption();
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void BeginScene();
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void EndScene();
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void BeginPrimitive(GXPrimitive prim, int count);
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void BeginLines(int nverts);
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void BeginLineStrip(int nverts);
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void BeginTriangles(int nverts);
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void BeginTriangleStrip(int nverts);
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void BeginTriangleFan(int nverts);
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void PrimVertex(const CVector3f& vtx);
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void PrimNormal(const CVector3f& nrm);
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void PrimColor(float r, float g, float b, float a);
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void PrimColor(const CColor& color);
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void EndPrimitive();
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void SetAmbientColor(const CColor& color);
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void DrawString();
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void GetFPS();
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void CacheReflection();
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void DrawSpaceWarp();
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void DrawThermalModel();
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void DrawModelDisintegrate();
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void DrawModelFlat();
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void SetWireframeFlags();
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void SetWorldFog();
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void RenderFogVolume(const CColor&, const CAABox&, const TLockedToken< CModel >*,
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const CSkinnedModel*);
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void SetThermal();
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void SetThermalColdScale();
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void DoThermalBlendCold();
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void DoThermalBlendHot();
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void GetStaticWorldDataSize();
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void SetGXRegister1Color();
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void SetWorldLightFadeLevel();
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void Something();
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void PrepareDynamicLights(const rstl::vector<CLight>& lights);
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void AllocatePhazonSuitMaskTexture();
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uchar x8_pad[0x310];
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bool x318_24_ : 1;
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bool x318_25_ : 1;
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bool x318_26_ : 1;
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};
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extern CCubeRenderer* gpRender;
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#endif // _CCUBERENDERER
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