#pragma once #include "types.h" namespace user32 { int WINAPI LoadStringA(HMODULE hInstance, UINT uID, LPSTR lpBuffer, int cchBufferMax); int WINAPI LoadStringW(HMODULE hInstance, UINT uID, LPWSTR lpBuffer, int cchBufferMax); int WINAPI MessageBoxA(HWND hwnd, LPCSTR lpText, LPCSTR lpCaption, UINT uType); HKL WINAPI GetKeyboardLayout(DWORD idThread); HWINSTA WINAPI GetProcessWindowStation(); BOOL WINAPI GetUserObjectInformationA(HANDLE hObj, int nIndex, PVOID pvInfo, DWORD nLength, LPDWORD lpnLengthNeeded); HWND WINAPI GetActiveWindow(); } // namespace user32