#include "wow64apiset.h" #include "common.h" #include "context.h" #include "errors.h" #include "handles.h" #include "internal.h" namespace kernel32 { BOOL WINAPI Wow64DisableWow64FsRedirection(PVOID *OldValue) { HOST_CONTEXT_GUARD(); DEBUG_LOG("STUB: Wow64DisableWow64FsRedirection(%p)\n", OldValue); if (OldValue) { *OldValue = nullptr; } return TRUE; } BOOL WINAPI Wow64RevertWow64FsRedirection(PVOID OldValue) { HOST_CONTEXT_GUARD(); DEBUG_LOG("STUB: Wow64RevertWow64FsRedirection(%p)\n", OldValue); (void)OldValue; return TRUE; } BOOL WINAPI IsWow64Process(HANDLE hProcess, PBOOL Wow64Process) { HOST_CONTEXT_GUARD(); DEBUG_LOG("IsWow64Process(%p, %p)\n", hProcess, Wow64Process); if (!Wow64Process) { setLastError(ERROR_INVALID_PARAMETER); return FALSE; } if (!isPseudoCurrentProcessHandle(hProcess)) { if (!hProcess) { setLastError(ERROR_INVALID_HANDLE); return FALSE; } auto obj = wibo::handles().getAs(hProcess); if (!obj) { setLastError(ERROR_INVALID_HANDLE); return FALSE; } } *Wow64Process = FALSE; return TRUE; } } // namespace kernel32