2022-12-14 00:16:59 +00:00
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#include "compiler/BitVectors.h"
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void bitvectorcopy(UInt32 *dst, UInt32 *src, int len) {
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int i = (len + 31) >> 5;
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while (i--)
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*(dst++) = *(src++);
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}
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int bitvectorchanged(UInt32 *dst, UInt32 *src, int len) {
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int i = (len + 31) >> 5;
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int flag = 0;
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UInt32 v;
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while (i--) {
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v = *src;
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if (*dst != v)
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flag = 1;
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*dst = v;
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dst++;
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src++;
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}
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return flag;
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}
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void bitvectorinitialize(UInt32 *vec, int len, UInt32 initval) {
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int i = (len + 31) >> 5;
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while (i--)
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*(vec++) = initval;
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}
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void bitvectorintersect(UInt32 *dst, UInt32 *src, int len) {
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int i = (len + 31) >> 5;
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while (i--)
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*(dst++) &= *(src++);
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}
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void bitvectorunion(UInt32 *dst, UInt32 *src, int len) {
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int i = (len + 31) >> 5;
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while (i--)
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*(dst++) |= *(src++);
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}
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void bitvectordifference(UInt32 *dst, UInt32 *src, int len) {
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int i = (len + 31) >> 5;
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while (i--)
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*(dst++) &= ~*(src++);
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}
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void bitvectorcomplement(UInt32 *dst, UInt32 *src, int len) {
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int i = (len + 31) >> 5;
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while (i--)
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*(dst++) = ~*(src++);
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}
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int bitvectorcount(UInt32 *vec, int len) {
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static unsigned char nbits[] = {
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0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4,
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1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
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1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
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2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
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1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
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2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
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2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
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3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
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1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
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2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
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2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
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3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
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2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
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3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
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3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
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4, 5, 5, 6, 5, 6, 6, 7, 5, 6, 6, 7, 6, 7, 7, 8
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};
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UInt32 v;
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int i = (len + 31) >> 5;
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int total = 0;
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while (i--) {
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if ((v = *vec)) {
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total += nbits[v & 0xFF];
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total += nbits[(v >> 8) & 0xFF];
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total += nbits[(v >> 16) & 0xFF];
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total += nbits[(v >> 24) & 0xFF];
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}
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vec++;
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}
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return total;
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}
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int bitvectorisempty(UInt32 *vec, int len) {
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int i = (len + 31) >> 5;
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while (i--) {
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if (*vec)
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return 0;
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vec++;
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}
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return 1;
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}
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int bitvectorintersectionisempty(UInt32 *a, UInt32 *b, int len) {
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int i = (len + 31) >> 5;
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while (i--) {
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if (*a & *b)
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return 0;
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a++;
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b++;
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}
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return 1;
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}
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