2022-11-07 03:06:21 +00:00
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#ifndef COMPILER_PCODE_H
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#define COMPILER_PCODE_H
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#include "compiler/common.h"
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2022-11-20 05:07:22 +00:00
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#include "compiler/PCodeInfo.h"
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#ifdef __MWERKS__
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#pragma options align=mac68k
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#endif
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2022-11-20 05:07:22 +00:00
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#define FLAG_SET_T(flags) (((flags) & (fPCodeFlag1 | fPCodeFlag8)) ? (flags) : 0)
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#define FLAG_SET_F(flags) (((flags) & (fPCodeFlag1 | fPCodeFlag8)) ? 0 : (flags))
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#define PCODE_FLAG_SET_T(pcode) (((pcode)->flags & (fPCodeFlag1 | fPCodeFlag8)) ? (pcode)->flags : 0)
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#define PCODE_FLAG_SET_F(pcode) (((pcode)->flags & (fPCodeFlag1 | fPCodeFlag8)) ? 0 : (pcode)->flags)
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enum {
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EffectRead = 1,
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EffectWrite = 2,
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Effect4 = 4,
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Effect8 = 8,
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Effect40 = 0x40 // spilled register?
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};
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2022-11-20 05:07:22 +00:00
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/*typedef enum {
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PCOp_REGISTER,
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PCOp_SYSREG,
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PCOp_IMMEDIATE,
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PCOp_MEMORY,
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PCOp_LABEL,
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PCOp_LABELDIFF,
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PCOp_PLACEHOLDEROPERAND
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} PCOpKind;*/
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typedef enum {
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RefType_0,
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RefType_1, // like D, but 32-bit?
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RefType_2, // matches MW_RELOC_3?
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RefType_3, // matches MW_RELOC_4?
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RefType_4,
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RefType_5,
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RefType_6, // LO16?
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RefType_7, // HI16?
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RefType_8, // HA16?
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RefType_9,
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RefType_A, // another LO
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RefType_B, // another HA
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RefType_C, // another HA
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RefType_D // another LO
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} PCRefType;
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struct PCodeArg {
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PCOpKind kind;
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RegClass arg;
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union {
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struct {
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unsigned short effect;
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short reg;
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} reg;
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struct {
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SInt32 value;
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Object *obj;
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} imm;
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struct {
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SInt32 offset;
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Object *obj;
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} mem;
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struct {
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PCodeLabel *label;
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} label;
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struct {
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SInt16 offset;
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PCodeLabel *labelA;
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PCodeLabel *labelB;
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} labeldiff;
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unsigned char placeholder[10]; // keep the size
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} data;
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};
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#define PC_OP_IS_REGISTER(_op, _rclass, _reg) \
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((_op)->kind == PCOp_REGISTER && \
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(_op)->arg == (_rclass) && \
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(_op)->data.reg.reg == (_reg))
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#define PC_OP_IS_READ_REGISTER(_op, _rclass, _reg) \
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((_op)->kind == PCOp_REGISTER && \
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(_op)->arg == (_rclass) && \
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(_op)->data.reg.reg == (_reg) && \
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((_op)->data.reg.effect & EffectRead))
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#define PC_OP_IS_WRITE_REGISTER(_op, _rclass, _reg) \
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((_op)->kind == PCOp_REGISTER && \
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(_op)->arg == (_rclass) && \
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(_op)->data.reg.reg == (_reg) && \
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((_op)->data.reg.effect & EffectWrite))
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#define PC_OP_IS_R_OR_W_REGISTER(_op, _rclass, _reg) \
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((_op)->kind == PCOp_REGISTER && \
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(_op)->arg == (_rclass) && \
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(_op)->data.reg.reg == (_reg) && \
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((_op)->data.reg.effect & (EffectRead | EffectWrite)))
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#define PC_OP_IS_ANY_REGISTER(_op, _rclass) \
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((_op)->kind == PCOp_REGISTER && \
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(_op)->arg == (_rclass))
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#define PC_OP_IS_READ_ANY_REGISTER(_op, _rclass) \
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((_op)->kind == PCOp_REGISTER && \
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(_op)->arg == (_rclass) && \
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((_op)->data.reg.effect & EffectRead))
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#define PC_OP_IS_WRITE_ANY_REGISTER(_op, _rclass) \
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((_op)->kind == PCOp_REGISTER && \
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(_op)->arg == (_rclass) && \
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((_op)->data.reg.effect & EffectWrite))
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struct PCode {
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PCode *nextPCode;
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PCode *prevPCode;
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PCodeBlock *block;
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int useID;
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int defID;
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UInt32 flags;
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struct Alias *alias;
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SInt32 sourceoffset;
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short op;
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short argCount;
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PCodeArg args[0];
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};
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struct PCodeLabel {
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PCodeLabel *nextLabel;
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PCodeBlock *block;
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short resolved;
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unsigned short index;
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};
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typedef struct _PCLink {
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struct _PCLink *nextLink;
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struct PCodeBlock *block;
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} PCLink;
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struct PCodeBlock {
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struct PCodeBlock *nextBlock;
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struct PCodeBlock *prevBlock;
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PCodeLabel *labels;
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PCLink *predecessors;
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PCLink *successors;
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PCode *firstPCode;
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PCode *lastPCode;
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int blockIndex;
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int codeOffset; // in bytes
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int loopWeight;
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short pcodeCount;
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unsigned short flags;
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};
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/* PCode Flags */
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enum {
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fPCodeFlag1 = 1, // some kinds of branches
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fPCodeFlag2 = 2, // read from memory
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fPCodeFlag4 = 4, // write to memory
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fPCodeFlag8 = 8, // other kinds of branches
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fPCodeFlag10 = 0x10, // moves
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fPCodeFlag20 = 0x20, // indexed operations
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// Always valid
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fIsConst = 0x40,
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fIsVolatile = 0x80,
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fSideEffects = 0x100, // instructions that do weird stuff with PPC state
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fPCodeFlag200 = 0x200, // ?
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fPCodeFlag400 = 0x400, // ?
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fPCodeFlag800 = 0x800, // ?
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fPCodeFlag1000 = 0x1000, // ?
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fCommutative = 0x2000,
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fIsCSE = 0x4000,
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fPCodeFlag8000 = 0x8000,
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fPCodeFlag20000 = 0x20000, // some kinda load?
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fPCodeFlag40000 = 0x40000, // some kinda store?
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// Set 1 (branches) only
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fLink = 0x1000000,
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fBranchNotTaken = 0x4000000,
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fBranchTaken = 0x8000000,
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fAbsolute = 0x10000000,
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// Set 2 (non-branches) only
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fIsPtrOp = 0x20,
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fOverflow = 0x800000,
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fSetsCarry = 0x10000000,
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fPCodeFlag20000000 = 0x20000000, // record bit?
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// ??
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fPCodeFlag2000000 = 0x2000000,
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fPCodeFlag4000000 = 0x4000000,
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fPCodeFlag8000000 = 0x8000000,
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fPCodeFlag10000000 = 0x10000000,
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fPCodeFlag40000000 = 0x40000000,
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fPCodeFlag80000000 = 0x80000000,
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fPCodeFlagC0000000 = 0xC0000000
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};
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enum {
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fPCBlockFlag1 = 1, // prologue
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fPCBlockFlag2 = 2, // epilogue
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fPCBlockFlag4 = 4,
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fPCBlockFlag8 = 8, // scheduled?
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fPCBlockFlag10 = 0x10,
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fPCBlockFlag20 = 0x20,
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fPCBlockFlag2000 = 0x2000,
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fPCBlockFlag4000 = 0x4000,
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fPCBlockFlag6000 = 0x6000,
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fPCBlockFlag8000 = 0x8000
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};
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extern PCodeBlock *pcbasicblocks;
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extern PCodeBlock *pclastblock;
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extern PCodeBlock *prologue;
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extern PCodeBlock *epilogue;
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extern PCodeBlock **depthfirstordering;
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extern int pcblockcount;
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extern int pcloopweight;
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extern void initpcode(void);
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extern PCode *makepcode(Opcode op, ...);
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extern void emitpcode(Opcode op, ...);
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extern PCode *copypcode(PCode *pcode);
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extern PCodeLabel *makepclabel(void);
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extern PCodeBlock *makepcblock(void);
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extern void pclabel(PCodeBlock *block, PCodeLabel *label);
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extern void pcbranch(PCodeBlock *block, PCodeLabel *label);
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extern void pccomputepredecessors(void);
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extern void deleteblock(PCodeBlock *block);
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extern void deleteunreachableblocks(void);
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extern void appendpcode(PCodeBlock *block, PCode *pcode);
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extern void deletepcode(PCode *pcode);
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extern void insertpcodebefore(PCode *anchor, PCode *newpcode);
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extern void insertpcodeafter(PCode *anchor, PCode *newpcode);
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extern void setpcodeflags(int flags);
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extern void clearpcodeflags(int flags);
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extern int pccomputeoffsets(void);
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extern void computedepthfirstordering(void);
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#ifdef __MWERKS__
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#pragma options align=reset
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#endif
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#endif
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