mirror of https://github.com/encounter/SDL.git
518 lines
16 KiB
C
518 lines
16 KiB
C
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_AUDIO_DRIVER_DSOUND
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/* Allow access to a raw mixing buffer */
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#include "SDL_timer.h"
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#include "SDL_loadso.h"
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#include "SDL_audio.h"
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#include "../SDL_audio_c.h"
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#include "SDL_directsound.h"
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#ifndef WAVE_FORMAT_IEEE_FLOAT
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#define WAVE_FORMAT_IEEE_FLOAT 0x0003
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#endif
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/* DirectX function pointers for audio */
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static void* DSoundDLL = NULL;
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typedef HRESULT(WINAPI*fnDirectSoundCreate8)(LPGUID,LPDIRECTSOUND*,LPUNKNOWN);
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typedef HRESULT(WINAPI*fnDirectSoundEnumerateW)(LPDSENUMCALLBACKW, LPVOID);
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typedef HRESULT(WINAPI*fnDirectSoundCaptureEnumerateW)(LPDSENUMCALLBACKW,LPVOID);
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static fnDirectSoundCreate8 pDirectSoundCreate8 = NULL;
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static fnDirectSoundEnumerateW pDirectSoundEnumerateW = NULL;
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static fnDirectSoundCaptureEnumerateW pDirectSoundCaptureEnumerateW = NULL;
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static void
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DSOUND_Unload(void)
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{
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pDirectSoundCreate8 = NULL;
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pDirectSoundEnumerateW = NULL;
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pDirectSoundCaptureEnumerateW = NULL;
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if (DSoundDLL != NULL) {
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SDL_UnloadObject(DSoundDLL);
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DSoundDLL = NULL;
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}
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}
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static int
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DSOUND_Load(void)
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{
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int loaded = 0;
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DSOUND_Unload();
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DSoundDLL = SDL_LoadObject("DSOUND.DLL");
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if (DSoundDLL == NULL) {
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SDL_SetError("DirectSound: failed to load DSOUND.DLL");
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} else {
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/* Now make sure we have DirectX 8 or better... */
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#define DSOUNDLOAD(f) { \
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p##f = (fn##f) SDL_LoadFunction(DSoundDLL, #f); \
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if (!p##f) loaded = 0; \
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}
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loaded = 1; /* will reset if necessary. */
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DSOUNDLOAD(DirectSoundCreate8);
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DSOUNDLOAD(DirectSoundEnumerateW);
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DSOUNDLOAD(DirectSoundCaptureEnumerateW);
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#undef DSOUNDLOAD
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if (!loaded) {
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SDL_SetError("DirectSound: System doesn't appear to have DX8.");
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}
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}
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if (!loaded) {
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DSOUND_Unload();
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}
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return loaded;
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}
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static int
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SetDSerror(const char *function, int code)
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{
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static const char *error;
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static char errbuf[1024];
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errbuf[0] = 0;
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switch (code) {
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case E_NOINTERFACE:
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error = "Unsupported interface -- Is DirectX 8.0 or later installed?";
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break;
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case DSERR_ALLOCATED:
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error = "Audio device in use";
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break;
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case DSERR_BADFORMAT:
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error = "Unsupported audio format";
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break;
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case DSERR_BUFFERLOST:
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error = "Mixing buffer was lost";
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break;
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case DSERR_CONTROLUNAVAIL:
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error = "Control requested is not available";
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break;
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case DSERR_INVALIDCALL:
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error = "Invalid call for the current state";
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break;
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case DSERR_INVALIDPARAM:
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error = "Invalid parameter";
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break;
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case DSERR_NODRIVER:
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error = "No audio device found";
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break;
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case DSERR_OUTOFMEMORY:
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error = "Out of memory";
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break;
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case DSERR_PRIOLEVELNEEDED:
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error = "Caller doesn't have priority";
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break;
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case DSERR_UNSUPPORTED:
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error = "Function not supported";
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break;
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default:
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SDL_snprintf(errbuf, SDL_arraysize(errbuf),
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"%s: Unknown DirectSound error: 0x%x", function, code);
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break;
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}
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if (!errbuf[0]) {
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SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function,
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error);
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}
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return SDL_SetError("%s", errbuf);
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}
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static void
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DSOUND_FreeDeviceHandle(void *handle)
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{
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SDL_free(handle);
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}
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static BOOL CALLBACK
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FindAllDevs(LPGUID guid, LPCWSTR desc, LPCWSTR module, LPVOID data)
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{
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const int iscapture = (int) ((size_t) data);
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if (guid != NULL) { /* skip default device */
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char *str = WIN_StringToUTF8(desc);
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if (str != NULL) {
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LPGUID cpyguid = (LPGUID) SDL_malloc(sizeof (GUID));
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SDL_memcpy(cpyguid, guid, sizeof (GUID));
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SDL_AddAudioDevice(iscapture, str, cpyguid);
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SDL_free(str); /* addfn() makes a copy of this string. */
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}
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}
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return TRUE; /* keep enumerating. */
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}
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static void
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DSOUND_DetectDevices(void)
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{
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pDirectSoundCaptureEnumerateW(FindAllDevs, (void *) ((size_t) 1));
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pDirectSoundEnumerateW(FindAllDevs, (void *) ((size_t) 0));
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}
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static void
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DSOUND_WaitDevice(_THIS)
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{
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DWORD status = 0;
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DWORD cursor = 0;
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DWORD junk = 0;
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HRESULT result = DS_OK;
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/* Semi-busy wait, since we have no way of getting play notification
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on a primary mixing buffer located in hardware (DirectX 5.0)
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*/
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result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf,
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&junk, &cursor);
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if (result != DS_OK) {
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if (result == DSERR_BUFFERLOST) {
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IDirectSoundBuffer_Restore(this->hidden->mixbuf);
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}
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#ifdef DEBUG_SOUND
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SetDSerror("DirectSound GetCurrentPosition", result);
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#endif
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return;
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}
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while ((cursor / this->hidden->mixlen) == this->hidden->lastchunk) {
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/* FIXME: find out how much time is left and sleep that long */
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SDL_Delay(1);
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/* Try to restore a lost sound buffer */
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IDirectSoundBuffer_GetStatus(this->hidden->mixbuf, &status);
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if ((status & DSBSTATUS_BUFFERLOST)) {
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IDirectSoundBuffer_Restore(this->hidden->mixbuf);
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IDirectSoundBuffer_GetStatus(this->hidden->mixbuf, &status);
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if ((status & DSBSTATUS_BUFFERLOST)) {
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break;
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}
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}
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if (!(status & DSBSTATUS_PLAYING)) {
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result = IDirectSoundBuffer_Play(this->hidden->mixbuf, 0, 0,
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DSBPLAY_LOOPING);
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if (result == DS_OK) {
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continue;
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}
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#ifdef DEBUG_SOUND
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SetDSerror("DirectSound Play", result);
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#endif
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return;
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}
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/* Find out where we are playing */
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result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf,
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&junk, &cursor);
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if (result != DS_OK) {
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SetDSerror("DirectSound GetCurrentPosition", result);
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return;
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}
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}
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}
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static void
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DSOUND_PlayDevice(_THIS)
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{
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/* Unlock the buffer, allowing it to play */
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if (this->hidden->locked_buf) {
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IDirectSoundBuffer_Unlock(this->hidden->mixbuf,
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this->hidden->locked_buf,
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this->hidden->mixlen, NULL, 0);
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}
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}
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static Uint8 *
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DSOUND_GetDeviceBuf(_THIS)
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{
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DWORD cursor = 0;
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DWORD junk = 0;
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HRESULT result = DS_OK;
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DWORD rawlen = 0;
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/* Figure out which blocks to fill next */
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this->hidden->locked_buf = NULL;
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result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf,
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&junk, &cursor);
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if (result == DSERR_BUFFERLOST) {
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IDirectSoundBuffer_Restore(this->hidden->mixbuf);
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result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf,
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&junk, &cursor);
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}
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if (result != DS_OK) {
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SetDSerror("DirectSound GetCurrentPosition", result);
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return (NULL);
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}
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cursor /= this->hidden->mixlen;
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#ifdef DEBUG_SOUND
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/* Detect audio dropouts */
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{
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DWORD spot = cursor;
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if (spot < this->hidden->lastchunk) {
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spot += this->hidden->num_buffers;
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}
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if (spot > this->hidden->lastchunk + 1) {
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fprintf(stderr, "Audio dropout, missed %d fragments\n",
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(spot - (this->hidden->lastchunk + 1)));
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}
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}
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#endif
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this->hidden->lastchunk = cursor;
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cursor = (cursor + 1) % this->hidden->num_buffers;
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cursor *= this->hidden->mixlen;
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/* Lock the audio buffer */
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result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor,
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this->hidden->mixlen,
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(LPVOID *) & this->hidden->locked_buf,
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&rawlen, NULL, &junk, 0);
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if (result == DSERR_BUFFERLOST) {
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IDirectSoundBuffer_Restore(this->hidden->mixbuf);
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result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor,
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this->hidden->mixlen,
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(LPVOID *) & this->
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hidden->locked_buf, &rawlen, NULL,
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&junk, 0);
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}
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if (result != DS_OK) {
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SetDSerror("DirectSound Lock", result);
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return (NULL);
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}
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return (this->hidden->locked_buf);
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}
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static void
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DSOUND_WaitDone(_THIS)
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{
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Uint8 *stream = DSOUND_GetDeviceBuf(this);
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/* Wait for the playing chunk to finish */
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if (stream != NULL) {
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SDL_memset(stream, this->spec.silence, this->hidden->mixlen);
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DSOUND_PlayDevice(this);
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}
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DSOUND_WaitDevice(this);
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/* Stop the looping sound buffer */
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IDirectSoundBuffer_Stop(this->hidden->mixbuf);
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}
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static void
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DSOUND_CloseDevice(_THIS)
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{
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if (this->hidden != NULL) {
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if (this->hidden->sound != NULL) {
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if (this->hidden->mixbuf != NULL) {
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/* Clean up the audio buffer */
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IDirectSoundBuffer_Release(this->hidden->mixbuf);
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this->hidden->mixbuf = NULL;
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}
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IDirectSound_Release(this->hidden->sound);
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this->hidden->sound = NULL;
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}
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SDL_free(this->hidden);
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this->hidden = NULL;
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}
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}
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/* This function tries to create a secondary audio buffer, and returns the
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number of audio chunks available in the created buffer.
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*/
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static int
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CreateSecondary(_THIS, HWND focus)
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{
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LPDIRECTSOUND sndObj = this->hidden->sound;
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LPDIRECTSOUNDBUFFER *sndbuf = &this->hidden->mixbuf;
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Uint32 chunksize = this->spec.size;
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const int numchunks = 8;
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HRESULT result = DS_OK;
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DSBUFFERDESC format;
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LPVOID pvAudioPtr1, pvAudioPtr2;
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DWORD dwAudioBytes1, dwAudioBytes2;
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WAVEFORMATEX wfmt;
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SDL_zero(wfmt);
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if (SDL_AUDIO_ISFLOAT(this->spec.format)) {
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wfmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
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} else {
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wfmt.wFormatTag = WAVE_FORMAT_PCM;
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}
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wfmt.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
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wfmt.nChannels = this->spec.channels;
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wfmt.nSamplesPerSec = this->spec.freq;
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wfmt.nBlockAlign = wfmt.nChannels * (wfmt.wBitsPerSample / 8);
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wfmt.nAvgBytesPerSec = wfmt.nSamplesPerSec * wfmt.nBlockAlign;
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/* Update the fragment size as size in bytes */
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SDL_CalculateAudioSpec(&this->spec);
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/* Try to set primary mixing privileges */
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if (focus) {
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result = IDirectSound_SetCooperativeLevel(sndObj,
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focus, DSSCL_PRIORITY);
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} else {
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result = IDirectSound_SetCooperativeLevel(sndObj,
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GetDesktopWindow(),
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DSSCL_NORMAL);
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}
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if (result != DS_OK) {
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return SetDSerror("DirectSound SetCooperativeLevel", result);
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}
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/* Try to create the secondary buffer */
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SDL_zero(format);
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format.dwSize = sizeof(format);
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format.dwFlags = DSBCAPS_GETCURRENTPOSITION2;
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if (!focus) {
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format.dwFlags |= DSBCAPS_GLOBALFOCUS;
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} else {
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format.dwFlags |= DSBCAPS_STICKYFOCUS;
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}
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format.dwBufferBytes = numchunks * chunksize;
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if ((format.dwBufferBytes < DSBSIZE_MIN) ||
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(format.dwBufferBytes > DSBSIZE_MAX)) {
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return SDL_SetError("Sound buffer size must be between %d and %d",
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DSBSIZE_MIN / numchunks, DSBSIZE_MAX / numchunks);
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}
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format.dwReserved = 0;
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format.lpwfxFormat = &wfmt;
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result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL);
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if (result != DS_OK) {
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return SetDSerror("DirectSound CreateSoundBuffer", result);
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}
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IDirectSoundBuffer_SetFormat(*sndbuf, &wfmt);
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/* Silence the initial audio buffer */
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result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes,
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(LPVOID *) & pvAudioPtr1, &dwAudioBytes1,
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(LPVOID *) & pvAudioPtr2, &dwAudioBytes2,
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DSBLOCK_ENTIREBUFFER);
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if (result == DS_OK) {
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SDL_memset(pvAudioPtr1, this->spec.silence, dwAudioBytes1);
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IDirectSoundBuffer_Unlock(*sndbuf,
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(LPVOID) pvAudioPtr1, dwAudioBytes1,
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(LPVOID) pvAudioPtr2, dwAudioBytes2);
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}
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/* We're ready to go */
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return (numchunks);
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}
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static int
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DSOUND_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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{
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HRESULT result;
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SDL_bool valid_format = SDL_FALSE;
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SDL_bool tried_format = SDL_FALSE;
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SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
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LPGUID guid = (LPGUID) handle;
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/* Initialize all variables that we clean on shutdown */
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this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc((sizeof *this->hidden));
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
|
||
|
|
||
|
/* Open the audio device */
|
||
|
result = pDirectSoundCreate8(guid, &this->hidden->sound, NULL);
|
||
|
if (result != DS_OK) {
|
||
|
DSOUND_CloseDevice(this);
|
||
|
return SetDSerror("DirectSoundCreate", result);
|
||
|
}
|
||
|
|
||
|
while ((!valid_format) && (test_format)) {
|
||
|
switch (test_format) {
|
||
|
case AUDIO_U8:
|
||
|
case AUDIO_S16:
|
||
|
case AUDIO_S32:
|
||
|
case AUDIO_F32:
|
||
|
tried_format = SDL_TRUE;
|
||
|
this->spec.format = test_format;
|
||
|
this->hidden->num_buffers = CreateSecondary(this, NULL);
|
||
|
if (this->hidden->num_buffers > 0) {
|
||
|
valid_format = SDL_TRUE;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
test_format = SDL_NextAudioFormat();
|
||
|
}
|
||
|
|
||
|
if (!valid_format) {
|
||
|
DSOUND_CloseDevice(this);
|
||
|
if (tried_format) {
|
||
|
return -1; /* CreateSecondary() should have called SDL_SetError(). */
|
||
|
}
|
||
|
return SDL_SetError("DirectSound: Unsupported audio format");
|
||
|
}
|
||
|
|
||
|
/* The buffer will auto-start playing in DSOUND_WaitDevice() */
|
||
|
this->hidden->mixlen = this->spec.size;
|
||
|
|
||
|
return 0; /* good to go. */
|
||
|
}
|
||
|
|
||
|
|
||
|
static void
|
||
|
DSOUND_Deinitialize(void)
|
||
|
{
|
||
|
DSOUND_Unload();
|
||
|
}
|
||
|
|
||
|
|
||
|
static int
|
||
|
DSOUND_Init(SDL_AudioDriverImpl * impl)
|
||
|
{
|
||
|
if (!DSOUND_Load()) {
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
/* Set the function pointers */
|
||
|
impl->DetectDevices = DSOUND_DetectDevices;
|
||
|
impl->OpenDevice = DSOUND_OpenDevice;
|
||
|
impl->PlayDevice = DSOUND_PlayDevice;
|
||
|
impl->WaitDevice = DSOUND_WaitDevice;
|
||
|
impl->WaitDone = DSOUND_WaitDone;
|
||
|
impl->GetDeviceBuf = DSOUND_GetDeviceBuf;
|
||
|
impl->CloseDevice = DSOUND_CloseDevice;
|
||
|
impl->FreeDeviceHandle = DSOUND_FreeDeviceHandle;
|
||
|
|
||
|
impl->Deinitialize = DSOUND_Deinitialize;
|
||
|
|
||
|
return 1; /* this audio target is available. */
|
||
|
}
|
||
|
|
||
|
AudioBootStrap DSOUND_bootstrap = {
|
||
|
"directsound", "DirectSound", DSOUND_Init, 0
|
||
|
};
|
||
|
|
||
|
#endif /* SDL_AUDIO_DRIVER_DSOUND */
|
||
|
|
||
|
/* vi: set ts=4 sw=4 expandtab: */
|