2015-06-21 15:33:46 +00:00
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/*
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Simple DirectMedia Layer
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2019-01-05 06:01:14 +00:00
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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2015-06-21 15:33:46 +00:00
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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/* Allow access to a raw mixing buffer */
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#include "SDL.h"
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#include "SDL_audio.h"
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#include "SDL_audio_c.h"
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#include "SDL_sysaudio.h"
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2016-04-12 20:45:10 +00:00
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#include "../thread/SDL_systhread.h"
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2015-06-21 15:33:46 +00:00
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#define _THIS SDL_AudioDevice *_this
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static SDL_AudioDriver current_audio;
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static SDL_AudioDevice *open_devices[16];
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/* Available audio drivers */
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static const AudioBootStrap *const bootstrap[] = {
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#if SDL_AUDIO_DRIVER_PULSEAUDIO
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&PULSEAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_ALSA
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&ALSA_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_SNDIO
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&SNDIO_bootstrap,
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#endif
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2017-05-24 23:56:59 +00:00
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#if SDL_AUDIO_DRIVER_NETBSD
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&NETBSDAUDIO_bootstrap,
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2015-06-21 15:33:46 +00:00
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#endif
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#if SDL_AUDIO_DRIVER_OSS
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&DSP_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_QSA
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&QSAAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_SUNAUDIO
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&SUNAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_ARTS
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&ARTS_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_ESD
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&ESD_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_NACL
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2016-08-12 02:22:09 +00:00
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&NACLAUDIO_bootstrap,
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2015-06-21 15:33:46 +00:00
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#endif
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#if SDL_AUDIO_DRIVER_NAS
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&NAS_bootstrap,
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#endif
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2017-02-14 08:03:27 +00:00
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#if SDL_AUDIO_DRIVER_WASAPI
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&WASAPI_bootstrap,
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#endif
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2015-06-21 15:33:46 +00:00
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#if SDL_AUDIO_DRIVER_DSOUND
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&DSOUND_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_WINMM
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&WINMM_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_PAUDIO
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&PAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_HAIKU
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&HAIKUAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_COREAUDIO
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&COREAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_FUSIONSOUND
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&FUSIONSOUND_bootstrap,
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#endif
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2019-01-12 20:18:44 +00:00
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#if SDL_AUDIO_DRIVER_OPENSLES
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&openslES_bootstrap,
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#endif
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2019-05-23 20:47:30 +00:00
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#if SDL_AUDIO_DRIVER_ANDROID
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&ANDROIDAUDIO_bootstrap,
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#endif
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2015-06-21 15:33:46 +00:00
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#if SDL_AUDIO_DRIVER_PSP
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2016-08-12 02:22:09 +00:00
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&PSPAUDIO_bootstrap,
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2015-06-21 15:33:46 +00:00
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#endif
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#if SDL_AUDIO_DRIVER_EMSCRIPTEN
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2016-08-12 02:22:09 +00:00
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&EMSCRIPTENAUDIO_bootstrap,
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2017-02-26 05:10:02 +00:00
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#endif
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2017-06-08 17:27:58 +00:00
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#if SDL_AUDIO_DRIVER_JACK
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&JACK_bootstrap,
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#endif
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2017-02-26 05:10:02 +00:00
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#if SDL_AUDIO_DRIVER_DISK
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&DISKAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_DUMMY
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&DUMMYAUDIO_bootstrap,
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2015-06-21 15:33:46 +00:00
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#endif
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NULL
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};
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2017-01-08 19:18:03 +00:00
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#ifdef HAVE_LIBSAMPLERATE_H
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#ifdef SDL_LIBSAMPLERATE_DYNAMIC
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static void *SRC_lib = NULL;
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#endif
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SDL_bool SRC_available = SDL_FALSE;
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2017-01-24 20:52:22 +00:00
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int SRC_converter = 0;
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2017-01-08 19:18:03 +00:00
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SRC_STATE* (*SRC_src_new)(int converter_type, int channels, int *error) = NULL;
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int (*SRC_src_process)(SRC_STATE *state, SRC_DATA *data) = NULL;
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int (*SRC_src_reset)(SRC_STATE *state) = NULL;
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SRC_STATE* (*SRC_src_delete)(SRC_STATE *state) = NULL;
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const char* (*SRC_src_strerror)(int error) = NULL;
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static SDL_bool
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LoadLibSampleRate(void)
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{
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2017-01-25 03:38:01 +00:00
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const char *hint = SDL_GetHint(SDL_HINT_AUDIO_RESAMPLING_MODE);
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2017-01-24 20:52:22 +00:00
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2017-01-08 19:18:03 +00:00
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SRC_available = SDL_FALSE;
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2017-01-24 20:52:22 +00:00
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SRC_converter = 0;
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2017-01-08 19:18:03 +00:00
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2017-01-25 03:38:01 +00:00
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if (!hint || *hint == '0' || SDL_strcasecmp(hint, "default") == 0) {
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2017-01-24 20:52:22 +00:00
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return SDL_FALSE; /* don't load anything. */
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2017-01-25 03:38:01 +00:00
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} else if (*hint == '1' || SDL_strcasecmp(hint, "fast") == 0) {
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2017-01-24 20:52:22 +00:00
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SRC_converter = SRC_SINC_FASTEST;
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2017-01-25 03:38:01 +00:00
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} else if (*hint == '2' || SDL_strcasecmp(hint, "medium") == 0) {
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2017-01-24 20:52:22 +00:00
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SRC_converter = SRC_SINC_MEDIUM_QUALITY;
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2017-01-25 03:38:01 +00:00
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} else if (*hint == '3' || SDL_strcasecmp(hint, "best") == 0) {
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2017-01-24 20:52:22 +00:00
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SRC_converter = SRC_SINC_BEST_QUALITY;
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} else {
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return SDL_FALSE; /* treat it like "default", don't load anything. */
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2017-01-08 19:18:03 +00:00
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}
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#ifdef SDL_LIBSAMPLERATE_DYNAMIC
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SDL_assert(SRC_lib == NULL);
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SRC_lib = SDL_LoadObject(SDL_LIBSAMPLERATE_DYNAMIC);
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if (!SRC_lib) {
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2017-08-11 17:21:19 +00:00
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SDL_ClearError();
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2017-01-08 19:18:03 +00:00
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return SDL_FALSE;
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}
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2018-02-12 14:00:00 +00:00
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SRC_src_new = (SRC_STATE* (*)(int converter_type, int channels, int *error))SDL_LoadFunction(SRC_lib, "src_new");
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SRC_src_process = (int (*)(SRC_STATE *state, SRC_DATA *data))SDL_LoadFunction(SRC_lib, "src_process");
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SRC_src_reset = (int(*)(SRC_STATE *state))SDL_LoadFunction(SRC_lib, "src_reset");
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SRC_src_delete = (SRC_STATE* (*)(SRC_STATE *state))SDL_LoadFunction(SRC_lib, "src_delete");
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SRC_src_strerror = (const char* (*)(int error))SDL_LoadFunction(SRC_lib, "src_strerror");
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2017-01-08 19:18:03 +00:00
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if (!SRC_src_new || !SRC_src_process || !SRC_src_reset || !SRC_src_delete || !SRC_src_strerror) {
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SDL_UnloadObject(SRC_lib);
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SRC_lib = NULL;
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return SDL_FALSE;
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}
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2017-01-09 10:59:30 +00:00
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#else
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SRC_src_new = src_new;
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SRC_src_process = src_process;
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SRC_src_reset = src_reset;
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SRC_src_delete = src_delete;
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SRC_src_strerror = src_strerror;
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#endif
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2017-01-08 19:18:03 +00:00
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SRC_available = SDL_TRUE;
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return SDL_TRUE;
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}
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static void
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UnloadLibSampleRate(void)
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{
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#ifdef SDL_LIBSAMPLERATE_DYNAMIC
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if (SRC_lib != NULL) {
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SDL_UnloadObject(SRC_lib);
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}
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SRC_lib = NULL;
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#endif
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SRC_available = SDL_FALSE;
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SRC_src_new = NULL;
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SRC_src_process = NULL;
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SRC_src_reset = NULL;
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SRC_src_delete = NULL;
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SRC_src_strerror = NULL;
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}
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#endif
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2015-06-21 15:33:46 +00:00
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static SDL_AudioDevice *
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get_audio_device(SDL_AudioDeviceID id)
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{
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id--;
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if ((id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL)) {
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SDL_SetError("Invalid audio device ID");
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return NULL;
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}
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return open_devices[id];
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}
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/* stubs for audio drivers that don't need a specific entry point... */
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static void
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SDL_AudioDetectDevices_Default(void)
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{
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/* you have to write your own implementation if these assertions fail. */
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SDL_assert(current_audio.impl.OnlyHasDefaultOutputDevice);
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2016-08-05 06:04:48 +00:00
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SDL_assert(current_audio.impl.OnlyHasDefaultCaptureDevice || !current_audio.impl.HasCaptureSupport);
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2015-06-21 15:33:46 +00:00
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SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, (void *) ((size_t) 0x1));
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if (current_audio.impl.HasCaptureSupport) {
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SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, (void *) ((size_t) 0x2));
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}
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}
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static void
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SDL_AudioThreadInit_Default(_THIS)
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{ /* no-op. */
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}
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2017-02-13 21:55:00 +00:00
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static void
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SDL_AudioThreadDeinit_Default(_THIS)
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{ /* no-op. */
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}
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2017-12-06 17:24:32 +00:00
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static void
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SDL_AudioBeginLoopIteration_Default(_THIS)
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{ /* no-op. */
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}
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2015-06-21 15:33:46 +00:00
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static void
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SDL_AudioWaitDevice_Default(_THIS)
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{ /* no-op. */
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}
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static void
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SDL_AudioPlayDevice_Default(_THIS)
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{ /* no-op. */
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}
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static Uint8 *
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SDL_AudioGetDeviceBuf_Default(_THIS)
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{
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return NULL;
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}
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2016-08-02 17:50:21 +00:00
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static int
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SDL_AudioCaptureFromDevice_Default(_THIS, void *buffer, int buflen)
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{
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return -1; /* just fail immediately. */
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}
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static void
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SDL_AudioFlushCapture_Default(_THIS)
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{ /* no-op. */
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}
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2016-10-07 19:13:46 +00:00
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static void
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SDL_AudioPrepareToClose_Default(_THIS)
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{ /* no-op. */
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}
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2015-06-21 15:33:46 +00:00
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static void
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SDL_AudioCloseDevice_Default(_THIS)
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{ /* no-op. */
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}
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static void
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SDL_AudioDeinitialize_Default(void)
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{ /* no-op. */
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}
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static void
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SDL_AudioFreeDeviceHandle_Default(void *handle)
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{ /* no-op. */
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}
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static int
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SDL_AudioOpenDevice_Default(_THIS, void *handle, const char *devname, int iscapture)
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{
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return SDL_Unsupported();
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}
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static SDL_INLINE SDL_bool
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is_in_audio_device_thread(SDL_AudioDevice * device)
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{
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/* The device thread locks the same mutex, but not through the public API.
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This check is in case the application, in the audio callback,
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tries to lock the thread that we've already locked from the
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device thread...just in case we only have non-recursive mutexes. */
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if (device->thread && (SDL_ThreadID() == device->threadid)) {
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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static void
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SDL_AudioLockDevice_Default(SDL_AudioDevice * device)
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{
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if (!is_in_audio_device_thread(device)) {
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SDL_LockMutex(device->mixer_lock);
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}
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}
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static void
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SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device)
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{
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if (!is_in_audio_device_thread(device)) {
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SDL_UnlockMutex(device->mixer_lock);
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}
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}
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2016-10-07 18:35:25 +00:00
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static void
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SDL_AudioLockOrUnlockDeviceWithNoMixerLock(SDL_AudioDevice * device)
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{
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}
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2015-06-21 15:33:46 +00:00
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static void
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2016-10-07 18:35:25 +00:00
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finish_audio_entry_points_init(void)
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2015-06-21 15:33:46 +00:00
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{
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/*
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* Fill in stub functions for unused driver entry points. This lets us
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* blindly call them without having to check for validity first.
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*/
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2016-10-07 18:35:25 +00:00
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if (current_audio.impl.SkipMixerLock) {
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if (current_audio.impl.LockDevice == NULL) {
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current_audio.impl.LockDevice = SDL_AudioLockOrUnlockDeviceWithNoMixerLock;
|
|
|
|
}
|
|
|
|
if (current_audio.impl.UnlockDevice == NULL) {
|
|
|
|
current_audio.impl.UnlockDevice = SDL_AudioLockOrUnlockDeviceWithNoMixerLock;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-06-21 15:33:46 +00:00
|
|
|
#define FILL_STUB(x) \
|
|
|
|
if (current_audio.impl.x == NULL) { \
|
|
|
|
current_audio.impl.x = SDL_Audio##x##_Default; \
|
|
|
|
}
|
|
|
|
FILL_STUB(DetectDevices);
|
|
|
|
FILL_STUB(OpenDevice);
|
|
|
|
FILL_STUB(ThreadInit);
|
2017-02-13 21:55:00 +00:00
|
|
|
FILL_STUB(ThreadDeinit);
|
2017-12-06 17:24:32 +00:00
|
|
|
FILL_STUB(BeginLoopIteration);
|
2015-06-21 15:33:46 +00:00
|
|
|
FILL_STUB(WaitDevice);
|
|
|
|
FILL_STUB(PlayDevice);
|
|
|
|
FILL_STUB(GetDeviceBuf);
|
2016-08-02 17:50:21 +00:00
|
|
|
FILL_STUB(CaptureFromDevice);
|
|
|
|
FILL_STUB(FlushCapture);
|
2016-10-07 19:13:46 +00:00
|
|
|
FILL_STUB(PrepareToClose);
|
2015-06-21 15:33:46 +00:00
|
|
|
FILL_STUB(CloseDevice);
|
|
|
|
FILL_STUB(LockDevice);
|
|
|
|
FILL_STUB(UnlockDevice);
|
|
|
|
FILL_STUB(FreeDeviceHandle);
|
|
|
|
FILL_STUB(Deinitialize);
|
|
|
|
#undef FILL_STUB
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* device hotplug support... */
|
|
|
|
|
|
|
|
static int
|
|
|
|
add_audio_device(const char *name, void *handle, SDL_AudioDeviceItem **devices, int *devCount)
|
|
|
|
{
|
|
|
|
int retval = -1;
|
2018-10-10 19:20:56 +00:00
|
|
|
SDL_AudioDeviceItem *item;
|
|
|
|
const SDL_AudioDeviceItem *i;
|
|
|
|
int dupenum = 0;
|
2015-06-21 15:33:46 +00:00
|
|
|
|
|
|
|
SDL_assert(handle != NULL); /* we reserve NULL, audio backends can't use it. */
|
2018-10-10 19:20:56 +00:00
|
|
|
SDL_assert(name != NULL);
|
|
|
|
|
|
|
|
item = (SDL_AudioDeviceItem *) SDL_malloc(sizeof (SDL_AudioDeviceItem));
|
|
|
|
if (!item) {
|
|
|
|
return SDL_OutOfMemory();
|
|
|
|
}
|
|
|
|
|
|
|
|
item->original_name = SDL_strdup(name);
|
|
|
|
if (!item->original_name) {
|
|
|
|
SDL_free(item);
|
|
|
|
return SDL_OutOfMemory();
|
|
|
|
}
|
2015-06-21 15:33:46 +00:00
|
|
|
|
2018-10-10 19:20:56 +00:00
|
|
|
item->dupenum = 0;
|
|
|
|
item->name = item->original_name;
|
2015-06-21 15:33:46 +00:00
|
|
|
item->handle = handle;
|
|
|
|
|
|
|
|
SDL_LockMutex(current_audio.detectionLock);
|
2018-10-10 19:20:56 +00:00
|
|
|
|
|
|
|
for (i = *devices; i != NULL; i = i->next) {
|
|
|
|
if (SDL_strcmp(name, i->original_name) == 0) {
|
|
|
|
dupenum = i->dupenum + 1;
|
|
|
|
break; /* stop at the highest-numbered dupe. */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dupenum) {
|
|
|
|
const size_t len = SDL_strlen(name) + 16;
|
|
|
|
char *replacement = (char *) SDL_malloc(len);
|
|
|
|
if (!replacement) {
|
|
|
|
SDL_UnlockMutex(current_audio.detectionLock);
|
|
|
|
SDL_free(item->original_name);
|
|
|
|
SDL_free(item);
|
|
|
|
SDL_OutOfMemory();
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_snprintf(replacement, len, "%s (%d)", name, dupenum + 1);
|
|
|
|
item->dupenum = dupenum;
|
|
|
|
item->name = replacement;
|
|
|
|
}
|
|
|
|
|
2015-06-21 15:33:46 +00:00
|
|
|
item->next = *devices;
|
|
|
|
*devices = item;
|
2018-10-10 19:20:56 +00:00
|
|
|
retval = (*devCount)++; /* !!! FIXME: this should be an atomic increment */
|
|
|
|
|
2015-06-21 15:33:46 +00:00
|
|
|
SDL_UnlockMutex(current_audio.detectionLock);
|
|
|
|
|
|
|
|
return retval;
|
|
|
|
}
|
|
|
|
|
|
|
|
static SDL_INLINE int
|
|
|
|
add_capture_device(const char *name, void *handle)
|
|
|
|
{
|
2016-08-01 04:18:56 +00:00
|
|
|
SDL_assert(current_audio.impl.HasCaptureSupport);
|
2015-06-21 15:33:46 +00:00
|
|
|
return add_audio_device(name, handle, ¤t_audio.inputDevices, ¤t_audio.inputDeviceCount);
|
|
|
|
}
|
|
|
|
|
|
|
|
static SDL_INLINE int
|
|
|
|
add_output_device(const char *name, void *handle)
|
|
|
|
{
|
|
|
|
return add_audio_device(name, handle, ¤t_audio.outputDevices, ¤t_audio.outputDeviceCount);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
free_device_list(SDL_AudioDeviceItem **devices, int *devCount)
|
|
|
|
{
|
|
|
|
SDL_AudioDeviceItem *item, *next;
|
|
|
|
for (item = *devices; item != NULL; item = next) {
|
|
|
|
next = item->next;
|
|
|
|
if (item->handle != NULL) {
|
|
|
|
current_audio.impl.FreeDeviceHandle(item->handle);
|
|
|
|
}
|
2018-10-10 19:20:56 +00:00
|
|
|
/* these two pointers are the same if not a duplicate devname */
|
|
|
|
if (item->name != item->original_name) {
|
|
|
|
SDL_free(item->name);
|
|
|
|
}
|
|
|
|
SDL_free(item->original_name);
|
2015-06-21 15:33:46 +00:00
|
|
|
SDL_free(item);
|
|
|
|
}
|
|
|
|
*devices = NULL;
|
|
|
|
*devCount = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* The audio backends call this when a new device is plugged in. */
|
|
|
|
void
|
|
|
|
SDL_AddAudioDevice(const int iscapture, const char *name, void *handle)
|
|
|
|
{
|
|
|
|
const int device_index = iscapture ? add_capture_device(name, handle) : add_output_device(name, handle);
|
|
|
|
if (device_index != -1) {
|
|
|
|
/* Post the event, if desired */
|
|
|
|
if (SDL_GetEventState(SDL_AUDIODEVICEADDED) == SDL_ENABLE) {
|
|
|
|
SDL_Event event;
|
|
|
|
SDL_zero(event);
|
|
|
|
event.adevice.type = SDL_AUDIODEVICEADDED;
|
|
|
|
event.adevice.which = device_index;
|
|
|
|
event.adevice.iscapture = iscapture;
|
|
|
|
SDL_PushEvent(&event);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* The audio backends call this when a currently-opened device is lost. */
|
|
|
|
void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device)
|
|
|
|
{
|
|
|
|
SDL_assert(get_audio_device(device->id) == device);
|
|
|
|
|
2016-08-02 17:48:52 +00:00
|
|
|
if (!SDL_AtomicGet(&device->enabled)) {
|
2018-08-07 17:04:15 +00:00
|
|
|
return; /* don't report disconnects more than once. */
|
|
|
|
}
|
|
|
|
|
|
|
|
if (SDL_AtomicGet(&device->shutdown)) {
|
|
|
|
return; /* don't report disconnect if we're trying to close device. */
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* Ends the audio callback and mark the device as STOPPED, but the
|
|
|
|
app still needs to close the device to free resources. */
|
|
|
|
current_audio.impl.LockDevice(device);
|
2016-08-02 17:48:52 +00:00
|
|
|
SDL_AtomicSet(&device->enabled, 0);
|
2015-06-21 15:33:46 +00:00
|
|
|
current_audio.impl.UnlockDevice(device);
|
|
|
|
|
|
|
|
/* Post the event, if desired */
|
|
|
|
if (SDL_GetEventState(SDL_AUDIODEVICEREMOVED) == SDL_ENABLE) {
|
|
|
|
SDL_Event event;
|
|
|
|
SDL_zero(event);
|
|
|
|
event.adevice.type = SDL_AUDIODEVICEREMOVED;
|
|
|
|
event.adevice.which = device->id;
|
|
|
|
event.adevice.iscapture = device->iscapture ? 1 : 0;
|
|
|
|
SDL_PushEvent(&event);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
mark_device_removed(void *handle, SDL_AudioDeviceItem *devices, SDL_bool *removedFlag)
|
|
|
|
{
|
|
|
|
SDL_AudioDeviceItem *item;
|
|
|
|
SDL_assert(handle != NULL);
|
|
|
|
for (item = devices; item != NULL; item = item->next) {
|
|
|
|
if (item->handle == handle) {
|
|
|
|
item->handle = NULL;
|
|
|
|
*removedFlag = SDL_TRUE;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* The audio backends call this when a device is removed from the system. */
|
|
|
|
void
|
|
|
|
SDL_RemoveAudioDevice(const int iscapture, void *handle)
|
|
|
|
{
|
2016-10-04 13:48:07 +00:00
|
|
|
int device_index;
|
|
|
|
SDL_AudioDevice *device = NULL;
|
|
|
|
|
2015-06-21 15:33:46 +00:00
|
|
|
SDL_LockMutex(current_audio.detectionLock);
|
|
|
|
if (iscapture) {
|
|
|
|
mark_device_removed(handle, current_audio.inputDevices, ¤t_audio.captureDevicesRemoved);
|
|
|
|
} else {
|
|
|
|
mark_device_removed(handle, current_audio.outputDevices, ¤t_audio.outputDevicesRemoved);
|
|
|
|
}
|
2016-10-04 13:48:07 +00:00
|
|
|
for (device_index = 0; device_index < SDL_arraysize(open_devices); device_index++)
|
|
|
|
{
|
|
|
|
device = open_devices[device_index];
|
|
|
|
if (device != NULL && device->handle == handle)
|
|
|
|
{
|
|
|
|
SDL_OpenedAudioDeviceDisconnected(device);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2015-06-21 15:33:46 +00:00
|
|
|
SDL_UnlockMutex(current_audio.detectionLock);
|
2016-10-04 13:48:07 +00:00
|
|
|
|
2015-06-21 15:33:46 +00:00
|
|
|
current_audio.impl.FreeDeviceHandle(handle);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* buffer queueing support... */
|
|
|
|
|
2016-08-06 06:47:27 +00:00
|
|
|
static void SDLCALL
|
|
|
|
SDL_BufferQueueDrainCallback(void *userdata, Uint8 *stream, int len)
|
|
|
|
{
|
|
|
|
/* this function always holds the mixer lock before being called. */
|
|
|
|
SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
|
2016-12-06 07:23:54 +00:00
|
|
|
size_t dequeued;
|
2016-08-06 06:47:27 +00:00
|
|
|
|
|
|
|
SDL_assert(device != NULL); /* this shouldn't ever happen, right?! */
|
|
|
|
SDL_assert(!device->iscapture); /* this shouldn't ever happen, right?! */
|
|
|
|
SDL_assert(len >= 0); /* this shouldn't ever happen, right?! */
|
|
|
|
|
2016-12-06 07:23:54 +00:00
|
|
|
dequeued = SDL_ReadFromDataQueue(device->buffer_queue, stream, len);
|
|
|
|
stream += dequeued;
|
|
|
|
len -= (int) dequeued;
|
2016-08-06 06:47:27 +00:00
|
|
|
|
|
|
|
if (len > 0) { /* fill any remaining space in the stream with silence. */
|
2016-12-06 07:23:54 +00:00
|
|
|
SDL_assert(SDL_CountDataQueue(device->buffer_queue) == 0);
|
2016-08-06 06:47:27 +00:00
|
|
|
SDL_memset(stream, device->spec.silence, len);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void SDLCALL
|
|
|
|
SDL_BufferQueueFillCallback(void *userdata, Uint8 *stream, int len)
|
|
|
|
{
|
|
|
|
/* this function always holds the mixer lock before being called. */
|
|
|
|
SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
|
|
|
|
|
|
|
|
SDL_assert(device != NULL); /* this shouldn't ever happen, right?! */
|
|
|
|
SDL_assert(device->iscapture); /* this shouldn't ever happen, right?! */
|
|
|
|
SDL_assert(len >= 0); /* this shouldn't ever happen, right?! */
|
|
|
|
|
|
|
|
/* note that if this needs to allocate more space and run out of memory,
|
|
|
|
we have no choice but to quietly drop the data and hope it works out
|
|
|
|
later, but you probably have bigger problems in this case anyhow. */
|
2016-12-06 07:23:54 +00:00
|
|
|
SDL_WriteToDataQueue(device->buffer_queue, stream, len);
|
2016-08-06 06:47:27 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_QueueAudio(SDL_AudioDeviceID devid, const void *data, Uint32 len)
|
|
|
|
{
|
|
|
|
SDL_AudioDevice *device = get_audio_device(devid);
|
|
|
|
int rc = 0;
|
|
|
|
|
|
|
|
if (!device) {
|
|
|
|
return -1; /* get_audio_device() will have set the error state */
|
|
|
|
} else if (device->iscapture) {
|
|
|
|
return SDL_SetError("This is a capture device, queueing not allowed");
|
2017-04-21 01:25:29 +00:00
|
|
|
} else if (device->callbackspec.callback != SDL_BufferQueueDrainCallback) {
|
2016-08-06 06:47:27 +00:00
|
|
|
return SDL_SetError("Audio device has a callback, queueing not allowed");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (len > 0) {
|
|
|
|
current_audio.impl.LockDevice(device);
|
2016-12-06 07:23:54 +00:00
|
|
|
rc = SDL_WriteToDataQueue(device->buffer_queue, data, len);
|
2016-08-06 06:47:27 +00:00
|
|
|
current_audio.impl.UnlockDevice(device);
|
|
|
|
}
|
|
|
|
|
|
|
|
return rc;
|
|
|
|
}
|
|
|
|
|
|
|
|
Uint32
|
|
|
|
SDL_DequeueAudio(SDL_AudioDeviceID devid, void *data, Uint32 len)
|
|
|
|
{
|
|
|
|
SDL_AudioDevice *device = get_audio_device(devid);
|
|
|
|
Uint32 rc;
|
|
|
|
|
|
|
|
if ( (len == 0) || /* nothing to do? */
|
|
|
|
(!device) || /* called with bogus device id */
|
|
|
|
(!device->iscapture) || /* playback devices can't dequeue */
|
2017-04-21 01:25:29 +00:00
|
|
|
(device->callbackspec.callback != SDL_BufferQueueFillCallback) ) { /* not set for queueing */
|
2016-08-06 06:47:27 +00:00
|
|
|
return 0; /* just report zero bytes dequeued. */
|
|
|
|
}
|
|
|
|
|
|
|
|
current_audio.impl.LockDevice(device);
|
2016-12-06 07:23:54 +00:00
|
|
|
rc = (Uint32) SDL_ReadFromDataQueue(device->buffer_queue, data, len);
|
2016-08-06 06:47:27 +00:00
|
|
|
current_audio.impl.UnlockDevice(device);
|
|
|
|
return rc;
|
|
|
|
}
|
|
|
|
|
2015-06-21 15:33:46 +00:00
|
|
|
Uint32
|
|
|
|
SDL_GetQueuedAudioSize(SDL_AudioDeviceID devid)
|
|
|
|
{
|
|
|
|
Uint32 retval = 0;
|
|
|
|
SDL_AudioDevice *device = get_audio_device(devid);
|
|
|
|
|
2016-08-06 06:47:27 +00:00
|
|
|
if (!device) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2015-06-21 15:33:46 +00:00
|
|
|
/* Nothing to do unless we're set up for queueing. */
|
Fixed bug 4171 - SDL_GetQueuedAudioSize is broken with WASAPI
Cameron Gutman
I was trying to use SDL_GetQueuedAudioSize() to ensure my audio latency didn't get too high while streaming data in from the network. If I get more than N frames of audio queued, I know that the network is giving me more data than I can play and I need to drop some to keep latency low.
This doesn't work well on WASAPI out of the box, due to the addition of GetPendingBytes() to the amount of queued data. As a terrible hack, I loop 100 times calling SDL_Delay(10) and SDL_GetQueuedAudioSize() before I ever call SDL_QueueAudio() to get a "baseline" amount that I then subtract from SDL_GetQueuedAudioSize() later. However, because this value isn't actually a constant, this hack can cause SDL_GetQueuedAudioSize() - baselineSize to be < 0. This means I have no accurate way of determining how much data is actually queued in SDL's audio buffer queue.
The SDL_GetQueuedAudioSize() documentation says: "This is the number of bytes that have been queued for playback with SDL_QueueAudio(), but have not yet been sent to the hardware." Yet, SDL_GetQueuedAudioSize() returns > 0 value when SDL_QueueAudio() has never been called.
Based on that documentation, I believe the current behavior contradicts the documented behavior of this function and should be changed in line with Boris's patch.
I understand that exposing the IAudioClient::GetCurrentPadding() value is useful, but a solution there needs to take into account what of that data is silence inserted by SDL and what is actual data queued by the user with SDL_QueueAudio(). Until that happens, I think the best approach is to remove the GetPendingBytes() call until SDL is able to keep track of queued data to make sense of it. This would make SDL_GetQueuedAudioSize() possible to use accurately with WASAPI.
2019-06-05 00:32:15 +00:00
|
|
|
if (device->callbackspec.callback == SDL_BufferQueueDrainCallback ||
|
|
|
|
device->callbackspec.callback == SDL_BufferQueueFillCallback)
|
|
|
|
{
|
2016-08-06 06:47:27 +00:00
|
|
|
current_audio.impl.LockDevice(device);
|
2016-12-06 17:23:17 +00:00
|
|
|
retval = (Uint32) SDL_CountDataQueue(device->buffer_queue);
|
2016-08-06 06:47:27 +00:00
|
|
|
current_audio.impl.UnlockDevice(device);
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return retval;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_ClearQueuedAudio(SDL_AudioDeviceID devid)
|
|
|
|
{
|
|
|
|
SDL_AudioDevice *device = get_audio_device(devid);
|
2016-08-06 06:27:55 +00:00
|
|
|
|
2015-06-21 15:33:46 +00:00
|
|
|
if (!device) {
|
|
|
|
return; /* nothing to do. */
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Blank out the device and release the mutex. Free it afterwards. */
|
|
|
|
current_audio.impl.LockDevice(device);
|
2016-08-06 06:27:55 +00:00
|
|
|
|
|
|
|
/* Keep up to two packets in the pool to reduce future malloc pressure. */
|
2016-12-06 07:23:54 +00:00
|
|
|
SDL_ClearDataQueue(device->buffer_queue, SDL_AUDIOBUFFERQUEUE_PACKETLEN * 2);
|
2016-08-06 06:27:55 +00:00
|
|
|
|
2015-06-21 15:33:46 +00:00
|
|
|
current_audio.impl.UnlockDevice(device);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* The general mixing thread function */
|
2016-08-02 17:50:21 +00:00
|
|
|
static int SDLCALL
|
2015-06-21 15:33:46 +00:00
|
|
|
SDL_RunAudio(void *devicep)
|
|
|
|
{
|
|
|
|
SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
|
2017-03-29 18:23:39 +00:00
|
|
|
void *udata = device->callbackspec.userdata;
|
|
|
|
SDL_AudioCallback callback = device->callbackspec.callback;
|
2017-12-06 17:24:32 +00:00
|
|
|
int data_len = 0;
|
2017-01-06 08:47:42 +00:00
|
|
|
Uint8 *data;
|
2016-08-02 17:50:21 +00:00
|
|
|
|
|
|
|
SDL_assert(!device->iscapture);
|
2015-06-21 15:33:46 +00:00
|
|
|
|
2019-01-10 17:05:56 +00:00
|
|
|
#if SDL_AUDIO_DRIVER_ANDROID
|
|
|
|
{
|
|
|
|
/* Set thread priority to THREAD_PRIORITY_AUDIO */
|
|
|
|
extern void Android_JNI_AudioSetThreadPriority(int, int);
|
|
|
|
Android_JNI_AudioSetThreadPriority(device->iscapture, device->id);
|
|
|
|
}
|
|
|
|
#else
|
2015-06-21 15:33:46 +00:00
|
|
|
/* The audio mixing is always a high priority thread */
|
2018-04-24 05:07:56 +00:00
|
|
|
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_TIME_CRITICAL);
|
2019-01-10 17:05:56 +00:00
|
|
|
#endif
|
2015-06-21 15:33:46 +00:00
|
|
|
|
|
|
|
/* Perform any thread setup */
|
|
|
|
device->threadid = SDL_ThreadID();
|
|
|
|
current_audio.impl.ThreadInit(device);
|
|
|
|
|
|
|
|
/* Loop, filling the audio buffers */
|
2016-08-01 15:45:45 +00:00
|
|
|
while (!SDL_AtomicGet(&device->shutdown)) {
|
2017-12-06 17:24:32 +00:00
|
|
|
current_audio.impl.BeginLoopIteration(device);
|
|
|
|
data_len = device->callbackspec.size;
|
2017-03-29 18:23:39 +00:00
|
|
|
|
2015-06-21 15:33:46 +00:00
|
|
|
/* Fill the current buffer with sound */
|
2017-01-06 00:29:38 +00:00
|
|
|
if (!device->stream && SDL_AtomicGet(&device->enabled)) {
|
2017-01-06 08:47:42 +00:00
|
|
|
SDL_assert(data_len == device->spec.size);
|
|
|
|
data = current_audio.impl.GetDeviceBuf(device);
|
2015-06-21 15:33:46 +00:00
|
|
|
} else {
|
|
|
|
/* if the device isn't enabled, we still write to the
|
2017-01-06 06:07:34 +00:00
|
|
|
work_buffer, so the app's callback will fire with
|
2015-06-21 15:33:46 +00:00
|
|
|
a regular frequency, in case they depend on that
|
|
|
|
for timing or progress. They can use hotplug
|
2017-01-06 00:29:38 +00:00
|
|
|
now to know if the device failed.
|
2017-01-06 06:07:34 +00:00
|
|
|
Streaming playback uses work_buffer, too. */
|
2017-01-06 08:47:42 +00:00
|
|
|
data = NULL;
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
|
|
|
|
2017-01-06 08:47:42 +00:00
|
|
|
if (data == NULL) {
|
|
|
|
data = device->work_buffer;
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
|
|
|
|
2017-02-26 05:12:33 +00:00
|
|
|
/* !!! FIXME: this should be LockDevice. */
|
|
|
|
SDL_LockMutex(device->mixer_lock);
|
|
|
|
if (SDL_AtomicGet(&device->paused)) {
|
2017-03-29 18:23:39 +00:00
|
|
|
SDL_memset(data, device->spec.silence, data_len);
|
2017-02-26 05:12:33 +00:00
|
|
|
} else {
|
|
|
|
callback(udata, data, data_len);
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
2017-02-26 05:12:33 +00:00
|
|
|
SDL_UnlockMutex(device->mixer_lock);
|
2015-06-21 15:33:46 +00:00
|
|
|
|
2017-01-06 00:29:38 +00:00
|
|
|
if (device->stream) {
|
|
|
|
/* Stream available audio to device, converting/resampling. */
|
|
|
|
/* if this fails...oh well. We'll play silence here. */
|
2017-01-06 08:47:42 +00:00
|
|
|
SDL_AudioStreamPut(device->stream, data, data_len);
|
2017-01-06 00:29:38 +00:00
|
|
|
|
2017-01-06 01:11:19 +00:00
|
|
|
while (SDL_AudioStreamAvailable(device->stream) >= ((int) device->spec.size)) {
|
2017-02-26 05:56:13 +00:00
|
|
|
int got;
|
2017-01-06 08:47:42 +00:00
|
|
|
data = SDL_AtomicGet(&device->enabled) ? current_audio.impl.GetDeviceBuf(device) : NULL;
|
2017-02-26 05:56:13 +00:00
|
|
|
got = SDL_AudioStreamGet(device->stream, data ? data : device->work_buffer, device->spec.size);
|
2017-02-26 05:39:22 +00:00
|
|
|
SDL_assert((got < 0) || (got == device->spec.size));
|
|
|
|
|
|
|
|
if (data == NULL) { /* device is having issues... */
|
2017-03-29 18:23:39 +00:00
|
|
|
const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
|
2017-02-26 05:39:22 +00:00
|
|
|
SDL_Delay(delay); /* wait for as long as this buffer would have played. Maybe device recovers later? */
|
2017-01-06 00:29:38 +00:00
|
|
|
} else {
|
|
|
|
if (got != device->spec.size) {
|
2017-01-06 08:47:42 +00:00
|
|
|
SDL_memset(data, device->spec.silence, device->spec.size);
|
2017-01-06 00:29:38 +00:00
|
|
|
}
|
|
|
|
current_audio.impl.PlayDevice(device);
|
|
|
|
current_audio.impl.WaitDevice(device);
|
|
|
|
}
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
2017-01-06 08:47:42 +00:00
|
|
|
} else if (data == device->work_buffer) {
|
2017-01-06 00:29:38 +00:00
|
|
|
/* nothing to do; pause like we queued a buffer to play. */
|
2017-03-29 18:23:39 +00:00
|
|
|
const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
|
2015-06-21 15:33:46 +00:00
|
|
|
SDL_Delay(delay);
|
2017-01-06 00:29:38 +00:00
|
|
|
} else { /* writing directly to the device. */
|
|
|
|
/* queue this buffer and wait for it to finish playing. */
|
2015-06-21 15:33:46 +00:00
|
|
|
current_audio.impl.PlayDevice(device);
|
|
|
|
current_audio.impl.WaitDevice(device);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-10-07 19:13:46 +00:00
|
|
|
current_audio.impl.PrepareToClose(device);
|
|
|
|
|
2015-06-21 15:33:46 +00:00
|
|
|
/* Wait for the audio to drain. */
|
2016-10-07 19:13:46 +00:00
|
|
|
SDL_Delay(((device->spec.samples * 1000) / device->spec.freq) * 2);
|
2015-06-21 15:33:46 +00:00
|
|
|
|
2017-02-13 21:55:00 +00:00
|
|
|
current_audio.impl.ThreadDeinit(device);
|
|
|
|
|
2015-06-21 15:33:46 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2017-06-08 17:27:58 +00:00
|
|
|
/* !!! FIXME: this needs to deal with device spec changes. */
|
2016-08-02 17:50:21 +00:00
|
|
|
/* The general capture thread function */
|
|
|
|
static int SDLCALL
|
|
|
|
SDL_CaptureAudio(void *devicep)
|
|
|
|
{
|
|
|
|
SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
|
|
|
|
const int silence = (int) device->spec.silence;
|
|
|
|
const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
|
2017-01-06 08:47:42 +00:00
|
|
|
const int data_len = device->spec.size;
|
|
|
|
Uint8 *data;
|
2017-05-18 19:33:17 +00:00
|
|
|
void *udata = device->callbackspec.userdata;
|
2017-04-26 05:43:40 +00:00
|
|
|
SDL_AudioCallback callback = device->callbackspec.callback;
|
2016-08-02 17:50:21 +00:00
|
|
|
|
|
|
|
SDL_assert(device->iscapture);
|
|
|
|
|
2019-01-10 17:05:56 +00:00
|
|
|
#if SDL_AUDIO_DRIVER_ANDROID
|
|
|
|
{
|
|
|
|
/* Set thread priority to THREAD_PRIORITY_AUDIO */
|
|
|
|
extern void Android_JNI_AudioSetThreadPriority(int, int);
|
|
|
|
Android_JNI_AudioSetThreadPriority(device->iscapture, device->id);
|
|
|
|
}
|
|
|
|
#else
|
2016-08-02 17:50:21 +00:00
|
|
|
/* The audio mixing is always a high priority thread */
|
|
|
|
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
|
2019-01-10 17:05:56 +00:00
|
|
|
#endif
|
2016-08-02 17:50:21 +00:00
|
|
|
|
|
|
|
/* Perform any thread setup */
|
|
|
|
device->threadid = SDL_ThreadID();
|
|
|
|
current_audio.impl.ThreadInit(device);
|
|
|
|
|
|
|
|
/* Loop, filling the audio buffers */
|
|
|
|
while (!SDL_AtomicGet(&device->shutdown)) {
|
|
|
|
int still_need;
|
|
|
|
Uint8 *ptr;
|
|
|
|
|
2017-12-06 17:24:32 +00:00
|
|
|
current_audio.impl.BeginLoopIteration(device);
|
|
|
|
|
2017-02-26 05:12:33 +00:00
|
|
|
if (SDL_AtomicGet(&device->paused)) {
|
2016-08-02 17:50:21 +00:00
|
|
|
SDL_Delay(delay); /* just so we don't cook the CPU. */
|
2017-01-06 00:29:38 +00:00
|
|
|
if (device->stream) {
|
|
|
|
SDL_AudioStreamClear(device->stream);
|
|
|
|
}
|
2016-08-02 17:50:21 +00:00
|
|
|
current_audio.impl.FlushCapture(device); /* dump anything pending. */
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Fill the current buffer with sound */
|
2017-01-06 08:47:42 +00:00
|
|
|
still_need = data_len;
|
2017-01-06 00:29:38 +00:00
|
|
|
|
2017-01-06 06:07:34 +00:00
|
|
|
/* Use the work_buffer to hold data read from the device. */
|
2017-01-06 08:47:42 +00:00
|
|
|
data = device->work_buffer;
|
|
|
|
SDL_assert(data != NULL);
|
2017-01-06 00:29:38 +00:00
|
|
|
|
2017-01-06 08:47:42 +00:00
|
|
|
ptr = data;
|
2016-08-02 17:50:21 +00:00
|
|
|
|
|
|
|
/* We still read from the device when "paused" to keep the state sane,
|
|
|
|
and block when there isn't data so this thread isn't eating CPU.
|
|
|
|
But we don't process it further or call the app's callback. */
|
|
|
|
|
2017-02-26 05:39:22 +00:00
|
|
|
if (!SDL_AtomicGet(&device->enabled)) {
|
|
|
|
SDL_Delay(delay); /* try to keep callback firing at normal pace. */
|
|
|
|
} else {
|
|
|
|
while (still_need > 0) {
|
|
|
|
const int rc = current_audio.impl.CaptureFromDevice(device, ptr, still_need);
|
|
|
|
SDL_assert(rc <= still_need); /* device should not overflow buffer. :) */
|
|
|
|
if (rc > 0) {
|
|
|
|
still_need -= rc;
|
|
|
|
ptr += rc;
|
|
|
|
} else { /* uhoh, device failed for some reason! */
|
|
|
|
SDL_OpenedAudioDeviceDisconnected(device);
|
|
|
|
break;
|
|
|
|
}
|
2016-08-02 17:50:21 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (still_need > 0) {
|
|
|
|
/* Keep any data we already read, silence the rest. */
|
|
|
|
SDL_memset(ptr, silence, still_need);
|
|
|
|
}
|
|
|
|
|
2017-01-06 00:29:38 +00:00
|
|
|
if (device->stream) {
|
|
|
|
/* if this fails...oh well. */
|
2017-01-06 08:47:42 +00:00
|
|
|
SDL_AudioStreamPut(device->stream, data, data_len);
|
2017-01-06 00:29:38 +00:00
|
|
|
|
2017-01-06 01:11:19 +00:00
|
|
|
while (SDL_AudioStreamAvailable(device->stream) >= ((int) device->callbackspec.size)) {
|
2017-01-06 06:07:34 +00:00
|
|
|
const int got = SDL_AudioStreamGet(device->stream, device->work_buffer, device->callbackspec.size);
|
2017-01-06 00:29:38 +00:00
|
|
|
SDL_assert((got < 0) || (got == device->callbackspec.size));
|
|
|
|
if (got != device->callbackspec.size) {
|
2017-01-06 06:07:34 +00:00
|
|
|
SDL_memset(device->work_buffer, device->spec.silence, device->callbackspec.size);
|
2017-01-06 00:29:38 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* !!! FIXME: this should be LockDevice. */
|
|
|
|
SDL_LockMutex(device->mixer_lock);
|
|
|
|
if (!SDL_AtomicGet(&device->paused)) {
|
2017-01-06 06:07:34 +00:00
|
|
|
callback(udata, device->work_buffer, device->callbackspec.size);
|
2017-01-06 00:29:38 +00:00
|
|
|
}
|
|
|
|
SDL_UnlockMutex(device->mixer_lock);
|
|
|
|
}
|
|
|
|
} else { /* feeding user callback directly without streaming. */
|
|
|
|
/* !!! FIXME: this should be LockDevice. */
|
|
|
|
SDL_LockMutex(device->mixer_lock);
|
|
|
|
if (!SDL_AtomicGet(&device->paused)) {
|
2017-01-06 08:47:42 +00:00
|
|
|
callback(udata, data, device->callbackspec.size);
|
2017-01-06 00:29:38 +00:00
|
|
|
}
|
|
|
|
SDL_UnlockMutex(device->mixer_lock);
|
2016-08-02 17:50:21 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
current_audio.impl.FlushCapture(device);
|
|
|
|
|
2017-02-13 21:55:00 +00:00
|
|
|
current_audio.impl.ThreadDeinit(device);
|
|
|
|
|
2016-08-02 17:50:21 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2015-06-21 15:33:46 +00:00
|
|
|
|
|
|
|
static SDL_AudioFormat
|
|
|
|
SDL_ParseAudioFormat(const char *string)
|
|
|
|
{
|
|
|
|
#define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) return AUDIO_##x
|
|
|
|
CHECK_FMT_STRING(U8);
|
|
|
|
CHECK_FMT_STRING(S8);
|
|
|
|
CHECK_FMT_STRING(U16LSB);
|
|
|
|
CHECK_FMT_STRING(S16LSB);
|
|
|
|
CHECK_FMT_STRING(U16MSB);
|
|
|
|
CHECK_FMT_STRING(S16MSB);
|
|
|
|
CHECK_FMT_STRING(U16SYS);
|
|
|
|
CHECK_FMT_STRING(S16SYS);
|
|
|
|
CHECK_FMT_STRING(U16);
|
|
|
|
CHECK_FMT_STRING(S16);
|
|
|
|
CHECK_FMT_STRING(S32LSB);
|
|
|
|
CHECK_FMT_STRING(S32MSB);
|
|
|
|
CHECK_FMT_STRING(S32SYS);
|
|
|
|
CHECK_FMT_STRING(S32);
|
|
|
|
CHECK_FMT_STRING(F32LSB);
|
|
|
|
CHECK_FMT_STRING(F32MSB);
|
|
|
|
CHECK_FMT_STRING(F32SYS);
|
|
|
|
CHECK_FMT_STRING(F32);
|
|
|
|
#undef CHECK_FMT_STRING
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_GetNumAudioDrivers(void)
|
|
|
|
{
|
|
|
|
return SDL_arraysize(bootstrap) - 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *
|
|
|
|
SDL_GetAudioDriver(int index)
|
|
|
|
{
|
|
|
|
if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
|
|
|
|
return bootstrap[index]->name;
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_AudioInit(const char *driver_name)
|
|
|
|
{
|
|
|
|
int i = 0;
|
|
|
|
int initialized = 0;
|
|
|
|
int tried_to_init = 0;
|
|
|
|
|
|
|
|
if (SDL_WasInit(SDL_INIT_AUDIO)) {
|
|
|
|
SDL_AudioQuit(); /* shutdown driver if already running. */
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_zero(current_audio);
|
2019-07-30 22:22:02 +00:00
|
|
|
SDL_zeroa(open_devices);
|
2015-06-21 15:33:46 +00:00
|
|
|
|
|
|
|
/* Select the proper audio driver */
|
|
|
|
if (driver_name == NULL) {
|
|
|
|
driver_name = SDL_getenv("SDL_AUDIODRIVER");
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; (!initialized) && (bootstrap[i]); ++i) {
|
|
|
|
/* make sure we should even try this driver before doing so... */
|
|
|
|
const AudioBootStrap *backend = bootstrap[i];
|
|
|
|
if ((driver_name && (SDL_strncasecmp(backend->name, driver_name, SDL_strlen(driver_name)) != 0)) ||
|
|
|
|
(!driver_name && backend->demand_only)) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
tried_to_init = 1;
|
|
|
|
SDL_zero(current_audio);
|
|
|
|
current_audio.name = backend->name;
|
|
|
|
current_audio.desc = backend->desc;
|
|
|
|
initialized = backend->init(¤t_audio.impl);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!initialized) {
|
|
|
|
/* specific drivers will set the error message if they fail... */
|
|
|
|
if (!tried_to_init) {
|
|
|
|
if (driver_name) {
|
|
|
|
SDL_SetError("Audio target '%s' not available", driver_name);
|
|
|
|
} else {
|
|
|
|
SDL_SetError("No available audio device");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_zero(current_audio);
|
|
|
|
return -1; /* No driver was available, so fail. */
|
|
|
|
}
|
|
|
|
|
|
|
|
current_audio.detectionLock = SDL_CreateMutex();
|
|
|
|
|
2016-10-07 18:35:25 +00:00
|
|
|
finish_audio_entry_points_init();
|
2015-06-21 15:33:46 +00:00
|
|
|
|
|
|
|
/* Make sure we have a list of devices available at startup. */
|
|
|
|
current_audio.impl.DetectDevices();
|
|
|
|
|
2017-01-08 19:18:03 +00:00
|
|
|
#ifdef HAVE_LIBSAMPLERATE_H
|
|
|
|
LoadLibSampleRate();
|
|
|
|
#endif
|
|
|
|
|
2015-06-21 15:33:46 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Get the current audio driver name
|
|
|
|
*/
|
|
|
|
const char *
|
|
|
|
SDL_GetCurrentAudioDriver()
|
|
|
|
{
|
|
|
|
return current_audio.name;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Clean out devices that we've removed but had to keep around for stability. */
|
|
|
|
static void
|
|
|
|
clean_out_device_list(SDL_AudioDeviceItem **devices, int *devCount, SDL_bool *removedFlag)
|
|
|
|
{
|
|
|
|
SDL_AudioDeviceItem *item = *devices;
|
|
|
|
SDL_AudioDeviceItem *prev = NULL;
|
|
|
|
int total = 0;
|
|
|
|
|
|
|
|
while (item) {
|
|
|
|
SDL_AudioDeviceItem *next = item->next;
|
|
|
|
if (item->handle != NULL) {
|
|
|
|
total++;
|
|
|
|
prev = item;
|
|
|
|
} else {
|
|
|
|
if (prev) {
|
|
|
|
prev->next = next;
|
|
|
|
} else {
|
|
|
|
*devices = next;
|
|
|
|
}
|
2018-10-10 19:20:56 +00:00
|
|
|
/* these two pointers are the same if not a duplicate devname */
|
|
|
|
if (item->name != item->original_name) {
|
|
|
|
SDL_free(item->name);
|
|
|
|
}
|
|
|
|
SDL_free(item->original_name);
|
2015-06-21 15:33:46 +00:00
|
|
|
SDL_free(item);
|
|
|
|
}
|
|
|
|
item = next;
|
|
|
|
}
|
|
|
|
|
|
|
|
*devCount = total;
|
|
|
|
*removedFlag = SDL_FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_GetNumAudioDevices(int iscapture)
|
|
|
|
{
|
|
|
|
int retval = 0;
|
|
|
|
|
|
|
|
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_LockMutex(current_audio.detectionLock);
|
|
|
|
if (iscapture && current_audio.captureDevicesRemoved) {
|
|
|
|
clean_out_device_list(¤t_audio.inputDevices, ¤t_audio.inputDeviceCount, ¤t_audio.captureDevicesRemoved);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!iscapture && current_audio.outputDevicesRemoved) {
|
|
|
|
clean_out_device_list(¤t_audio.outputDevices, ¤t_audio.outputDeviceCount, ¤t_audio.outputDevicesRemoved);
|
|
|
|
}
|
|
|
|
|
|
|
|
retval = iscapture ? current_audio.inputDeviceCount : current_audio.outputDeviceCount;
|
|
|
|
SDL_UnlockMutex(current_audio.detectionLock);
|
|
|
|
|
|
|
|
return retval;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const char *
|
|
|
|
SDL_GetAudioDeviceName(int index, int iscapture)
|
|
|
|
{
|
|
|
|
const char *retval = NULL;
|
|
|
|
|
|
|
|
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
|
|
|
|
SDL_SetError("Audio subsystem is not initialized");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
|
|
|
|
SDL_SetError("No capture support");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (index >= 0) {
|
|
|
|
SDL_AudioDeviceItem *item;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
SDL_LockMutex(current_audio.detectionLock);
|
|
|
|
item = iscapture ? current_audio.inputDevices : current_audio.outputDevices;
|
|
|
|
i = iscapture ? current_audio.inputDeviceCount : current_audio.outputDeviceCount;
|
|
|
|
if (index < i) {
|
|
|
|
for (i--; i > index; i--, item = item->next) {
|
|
|
|
SDL_assert(item != NULL);
|
|
|
|
}
|
|
|
|
SDL_assert(item != NULL);
|
|
|
|
retval = item->name;
|
|
|
|
}
|
|
|
|
SDL_UnlockMutex(current_audio.detectionLock);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (retval == NULL) {
|
|
|
|
SDL_SetError("No such device");
|
|
|
|
}
|
|
|
|
|
|
|
|
return retval;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
close_audio_device(SDL_AudioDevice * device)
|
|
|
|
{
|
2016-10-07 18:35:25 +00:00
|
|
|
if (!device) {
|
|
|
|
return;
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
2016-10-07 18:35:25 +00:00
|
|
|
|
2018-08-07 17:04:15 +00:00
|
|
|
/* make sure the device is paused before we do anything else, so the
|
|
|
|
audio callback definitely won't fire again. */
|
|
|
|
current_audio.impl.LockDevice(device);
|
|
|
|
SDL_AtomicSet(&device->paused, 1);
|
2016-10-07 23:39:43 +00:00
|
|
|
SDL_AtomicSet(&device->shutdown, 1);
|
|
|
|
SDL_AtomicSet(&device->enabled, 0);
|
2018-08-07 17:04:15 +00:00
|
|
|
current_audio.impl.UnlockDevice(device);
|
|
|
|
|
2016-10-07 23:39:43 +00:00
|
|
|
if (device->thread != NULL) {
|
|
|
|
SDL_WaitThread(device->thread, NULL);
|
|
|
|
}
|
|
|
|
if (device->mixer_lock != NULL) {
|
|
|
|
SDL_DestroyMutex(device->mixer_lock);
|
|
|
|
}
|
2017-01-06 00:29:38 +00:00
|
|
|
|
2017-01-06 06:07:34 +00:00
|
|
|
SDL_free(device->work_buffer);
|
2017-01-06 00:29:38 +00:00
|
|
|
SDL_FreeAudioStream(device->stream);
|
|
|
|
|
2018-08-07 17:04:15 +00:00
|
|
|
if (device->id > 0) {
|
|
|
|
SDL_AudioDevice *opendev = open_devices[device->id - 1];
|
|
|
|
SDL_assert((opendev == device) || (opendev == NULL));
|
|
|
|
if (opendev == device) {
|
|
|
|
open_devices[device->id - 1] = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-10-07 23:39:43 +00:00
|
|
|
if (device->hidden != NULL) {
|
|
|
|
current_audio.impl.CloseDevice(device);
|
|
|
|
}
|
2016-10-07 18:35:25 +00:00
|
|
|
|
2016-12-06 07:23:54 +00:00
|
|
|
SDL_FreeDataQueue(device->buffer_queue);
|
2017-01-06 00:29:38 +00:00
|
|
|
|
2016-10-07 23:39:43 +00:00
|
|
|
SDL_free(device);
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Sanity check desired AudioSpec for SDL_OpenAudio() in (orig).
|
|
|
|
* Fills in a sanitized copy in (prepared).
|
|
|
|
* Returns non-zero if okay, zero on fatal parameters in (orig).
|
|
|
|
*/
|
|
|
|
static int
|
|
|
|
prepare_audiospec(const SDL_AudioSpec * orig, SDL_AudioSpec * prepared)
|
|
|
|
{
|
|
|
|
SDL_memcpy(prepared, orig, sizeof(SDL_AudioSpec));
|
|
|
|
|
|
|
|
if (orig->freq == 0) {
|
|
|
|
const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY");
|
|
|
|
if ((!env) || ((prepared->freq = SDL_atoi(env)) == 0)) {
|
|
|
|
prepared->freq = 22050; /* a reasonable default */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (orig->format == 0) {
|
|
|
|
const char *env = SDL_getenv("SDL_AUDIO_FORMAT");
|
|
|
|
if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) {
|
|
|
|
prepared->format = AUDIO_S16; /* a reasonable default */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (orig->channels) {
|
|
|
|
case 0:{
|
|
|
|
const char *env = SDL_getenv("SDL_AUDIO_CHANNELS");
|
|
|
|
if ((!env) || ((prepared->channels = (Uint8) SDL_atoi(env)) == 0)) {
|
|
|
|
prepared->channels = 2; /* a reasonable default */
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 1: /* Mono */
|
|
|
|
case 2: /* Stereo */
|
2018-10-10 03:12:43 +00:00
|
|
|
case 4: /* Quadrophonic */
|
|
|
|
case 6: /* 5.1 surround */
|
|
|
|
case 8: /* 7.1 surround */
|
2015-06-21 15:33:46 +00:00
|
|
|
break;
|
|
|
|
default:
|
|
|
|
SDL_SetError("Unsupported number of audio channels.");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (orig->samples == 0) {
|
|
|
|
const char *env = SDL_getenv("SDL_AUDIO_SAMPLES");
|
|
|
|
if ((!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0)) {
|
|
|
|
/* Pick a default of ~46 ms at desired frequency */
|
|
|
|
/* !!! FIXME: remove this when the non-Po2 resampling is in. */
|
|
|
|
const int samples = (prepared->freq / 1000) * 46;
|
|
|
|
int power2 = 1;
|
|
|
|
while (power2 < samples) {
|
|
|
|
power2 *= 2;
|
|
|
|
}
|
|
|
|
prepared->samples = power2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Calculate the silence and size of the audio specification */
|
|
|
|
SDL_CalculateAudioSpec(prepared);
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static SDL_AudioDeviceID
|
|
|
|
open_audio_device(const char *devname, int iscapture,
|
|
|
|
const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
|
|
|
|
int allowed_changes, int min_id)
|
|
|
|
{
|
2017-02-12 00:38:16 +00:00
|
|
|
const SDL_bool is_internal_thread = (desired->callback == NULL);
|
2015-06-21 15:33:46 +00:00
|
|
|
SDL_AudioDeviceID id = 0;
|
|
|
|
SDL_AudioSpec _obtained;
|
|
|
|
SDL_AudioDevice *device;
|
2017-01-06 00:29:38 +00:00
|
|
|
SDL_bool build_stream;
|
2015-06-21 15:33:46 +00:00
|
|
|
void *handle = NULL;
|
|
|
|
int i = 0;
|
|
|
|
|
|
|
|
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
|
|
|
|
SDL_SetError("Audio subsystem is not initialized");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
|
|
|
|
SDL_SetError("No capture support");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2016-10-07 18:35:25 +00:00
|
|
|
/* !!! FIXME: there is a race condition here if two devices open from two threads at once. */
|
2015-06-21 15:33:46 +00:00
|
|
|
/* Find an available device ID... */
|
|
|
|
for (id = min_id - 1; id < SDL_arraysize(open_devices); id++) {
|
|
|
|
if (open_devices[id] == NULL) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (id == SDL_arraysize(open_devices)) {
|
|
|
|
SDL_SetError("Too many open audio devices");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!obtained) {
|
|
|
|
obtained = &_obtained;
|
|
|
|
}
|
|
|
|
if (!prepare_audiospec(desired, obtained)) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* If app doesn't care about a specific device, let the user override. */
|
|
|
|
if (devname == NULL) {
|
|
|
|
devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME");
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Catch device names at the high level for the simple case...
|
|
|
|
* This lets us have a basic "device enumeration" for systems that
|
|
|
|
* don't have multiple devices, but makes sure the device name is
|
|
|
|
* always NULL when it hits the low level.
|
|
|
|
*
|
|
|
|
* Also make sure that the simple case prevents multiple simultaneous
|
|
|
|
* opens of the default system device.
|
|
|
|
*/
|
|
|
|
|
2016-08-05 06:04:48 +00:00
|
|
|
if ((iscapture) && (current_audio.impl.OnlyHasDefaultCaptureDevice)) {
|
2015-06-21 15:33:46 +00:00
|
|
|
if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) {
|
|
|
|
SDL_SetError("No such device");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
devname = NULL;
|
|
|
|
|
|
|
|
for (i = 0; i < SDL_arraysize(open_devices); i++) {
|
|
|
|
if ((open_devices[i]) && (open_devices[i]->iscapture)) {
|
|
|
|
SDL_SetError("Audio device already open");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
|
|
|
|
if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) {
|
|
|
|
SDL_SetError("No such device");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
devname = NULL;
|
|
|
|
|
|
|
|
for (i = 0; i < SDL_arraysize(open_devices); i++) {
|
|
|
|
if ((open_devices[i]) && (!open_devices[i]->iscapture)) {
|
|
|
|
SDL_SetError("Audio device already open");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if (devname != NULL) {
|
|
|
|
/* if the app specifies an exact string, we can pass the backend
|
|
|
|
an actual device handle thingey, which saves them the effort of
|
|
|
|
figuring out what device this was (such as, reenumerating
|
|
|
|
everything again to find the matching human-readable name).
|
|
|
|
It might still need to open a device based on the string for,
|
|
|
|
say, a network audio server, but this optimizes some cases. */
|
|
|
|
SDL_AudioDeviceItem *item;
|
|
|
|
SDL_LockMutex(current_audio.detectionLock);
|
|
|
|
for (item = iscapture ? current_audio.inputDevices : current_audio.outputDevices; item; item = item->next) {
|
|
|
|
if ((item->handle != NULL) && (SDL_strcmp(item->name, devname) == 0)) {
|
|
|
|
handle = item->handle;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
SDL_UnlockMutex(current_audio.detectionLock);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!current_audio.impl.AllowsArbitraryDeviceNames) {
|
|
|
|
/* has to be in our device list, or the default device. */
|
|
|
|
if ((handle == NULL) && (devname != NULL)) {
|
|
|
|
SDL_SetError("No such device.");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-05 05:44:15 +00:00
|
|
|
device = (SDL_AudioDevice *) SDL_calloc(1, sizeof (SDL_AudioDevice));
|
2015-06-21 15:33:46 +00:00
|
|
|
if (device == NULL) {
|
|
|
|
SDL_OutOfMemory();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
device->id = id + 1;
|
|
|
|
device->spec = *obtained;
|
2016-08-01 17:32:27 +00:00
|
|
|
device->iscapture = iscapture ? SDL_TRUE : SDL_FALSE;
|
2016-10-04 13:48:07 +00:00
|
|
|
device->handle = handle;
|
2015-06-21 15:33:46 +00:00
|
|
|
|
2016-08-02 17:48:52 +00:00
|
|
|
SDL_AtomicSet(&device->shutdown, 0); /* just in case. */
|
|
|
|
SDL_AtomicSet(&device->paused, 1);
|
|
|
|
SDL_AtomicSet(&device->enabled, 1);
|
|
|
|
|
2015-06-21 15:33:46 +00:00
|
|
|
/* Create a mutex for locking the sound buffers */
|
|
|
|
if (!current_audio.impl.SkipMixerLock) {
|
|
|
|
device->mixer_lock = SDL_CreateMutex();
|
|
|
|
if (device->mixer_lock == NULL) {
|
|
|
|
close_audio_device(device);
|
|
|
|
SDL_SetError("Couldn't create mixer lock");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (current_audio.impl.OpenDevice(device, handle, devname, iscapture) < 0) {
|
|
|
|
close_audio_device(device);
|
|
|
|
return 0;
|
|
|
|
}
|
2016-08-05 05:44:41 +00:00
|
|
|
|
|
|
|
/* if your target really doesn't need it, set it to 0x1 or something. */
|
|
|
|
/* otherwise, close_audio_device() won't call impl.CloseDevice(). */
|
|
|
|
SDL_assert(device->hidden != NULL);
|
2015-06-21 15:33:46 +00:00
|
|
|
|
|
|
|
/* See if we need to do any conversion */
|
2017-01-06 00:29:38 +00:00
|
|
|
build_stream = SDL_FALSE;
|
2015-06-21 15:33:46 +00:00
|
|
|
if (obtained->freq != device->spec.freq) {
|
|
|
|
if (allowed_changes & SDL_AUDIO_ALLOW_FREQUENCY_CHANGE) {
|
|
|
|
obtained->freq = device->spec.freq;
|
|
|
|
} else {
|
2017-01-06 00:29:38 +00:00
|
|
|
build_stream = SDL_TRUE;
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
if (obtained->format != device->spec.format) {
|
|
|
|
if (allowed_changes & SDL_AUDIO_ALLOW_FORMAT_CHANGE) {
|
|
|
|
obtained->format = device->spec.format;
|
|
|
|
} else {
|
2017-01-06 00:29:38 +00:00
|
|
|
build_stream = SDL_TRUE;
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
if (obtained->channels != device->spec.channels) {
|
|
|
|
if (allowed_changes & SDL_AUDIO_ALLOW_CHANNELS_CHANGE) {
|
|
|
|
obtained->channels = device->spec.channels;
|
|
|
|
} else {
|
2017-01-06 00:29:38 +00:00
|
|
|
build_stream = SDL_TRUE;
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
if (device->spec.samples != obtained->samples) {
|
2018-10-01 16:47:10 +00:00
|
|
|
if (allowed_changes & SDL_AUDIO_ALLOW_SAMPLES_CHANGE) {
|
|
|
|
obtained->samples = device->spec.samples;
|
|
|
|
} else {
|
|
|
|
build_stream = SDL_TRUE;
|
|
|
|
}
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
|
|
|
|
2017-01-06 00:29:38 +00:00
|
|
|
SDL_CalculateAudioSpec(obtained); /* recalc after possible changes. */
|
|
|
|
|
|
|
|
device->callbackspec = *obtained;
|
|
|
|
|
|
|
|
if (build_stream) {
|
|
|
|
if (iscapture) {
|
|
|
|
device->stream = SDL_NewAudioStream(device->spec.format,
|
|
|
|
device->spec.channels, device->spec.freq,
|
|
|
|
obtained->format, obtained->channels, obtained->freq);
|
|
|
|
} else {
|
|
|
|
device->stream = SDL_NewAudioStream(obtained->format, obtained->channels,
|
|
|
|
obtained->freq, device->spec.format,
|
|
|
|
device->spec.channels, device->spec.freq);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!device->stream) {
|
2015-06-21 15:33:46 +00:00
|
|
|
close_audio_device(device);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (device->spec.callback == NULL) { /* use buffer queueing? */
|
|
|
|
/* pool a few packets to start. Enough for two callbacks. */
|
2017-01-06 00:29:38 +00:00
|
|
|
device->buffer_queue = SDL_NewDataQueue(SDL_AUDIOBUFFERQUEUE_PACKETLEN, obtained->size * 2);
|
2016-12-06 07:23:54 +00:00
|
|
|
if (!device->buffer_queue) {
|
|
|
|
close_audio_device(device);
|
|
|
|
SDL_SetError("Couldn't create audio buffer queue");
|
|
|
|
return 0;
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
2017-04-19 05:17:40 +00:00
|
|
|
device->callbackspec.callback = iscapture ? SDL_BufferQueueFillCallback : SDL_BufferQueueDrainCallback;
|
|
|
|
device->callbackspec.userdata = device;
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
|
|
|
|
2017-01-06 02:31:02 +00:00
|
|
|
/* Allocate a scratch audio buffer */
|
2017-01-06 06:07:34 +00:00
|
|
|
device->work_buffer_len = build_stream ? device->callbackspec.size : 0;
|
|
|
|
if (device->spec.size > device->work_buffer_len) {
|
|
|
|
device->work_buffer_len = device->spec.size;
|
2017-01-06 02:31:02 +00:00
|
|
|
}
|
2017-01-06 06:07:34 +00:00
|
|
|
SDL_assert(device->work_buffer_len > 0);
|
2017-01-06 02:31:02 +00:00
|
|
|
|
2017-01-06 06:07:34 +00:00
|
|
|
device->work_buffer = (Uint8 *) SDL_malloc(device->work_buffer_len);
|
|
|
|
if (device->work_buffer == NULL) {
|
2017-01-06 02:31:02 +00:00
|
|
|
close_audio_device(device);
|
|
|
|
SDL_OutOfMemory();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2017-01-06 00:29:38 +00:00
|
|
|
open_devices[id] = device; /* add it to our list of open devices. */
|
2015-06-21 15:33:46 +00:00
|
|
|
|
|
|
|
/* Start the audio thread if necessary */
|
|
|
|
if (!current_audio.impl.ProvidesOwnCallbackThread) {
|
|
|
|
/* Start the audio thread */
|
2016-08-10 18:14:14 +00:00
|
|
|
/* !!! FIXME: we don't force the audio thread stack size here if it calls into user code, but maybe we should? */
|
|
|
|
/* buffer queueing callback only needs a few bytes, so make the stack tiny. */
|
|
|
|
const size_t stacksize = is_internal_thread ? 64 * 1024 : 0;
|
|
|
|
char threadname[64];
|
2016-04-12 20:45:10 +00:00
|
|
|
|
2017-03-14 14:16:56 +00:00
|
|
|
SDL_snprintf(threadname, sizeof (threadname), "SDLAudio%c%d", (iscapture) ? 'C' : 'P', (int) device->id);
|
2016-08-10 18:14:14 +00:00
|
|
|
device->thread = SDL_CreateThreadInternal(iscapture ? SDL_CaptureAudio : SDL_RunAudio, threadname, stacksize, device);
|
2016-04-12 20:45:10 +00:00
|
|
|
|
2015-06-21 15:33:46 +00:00
|
|
|
if (device->thread == NULL) {
|
2016-10-07 18:35:25 +00:00
|
|
|
close_audio_device(device);
|
2015-06-21 15:33:46 +00:00
|
|
|
SDL_SetError("Couldn't create audio thread");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return device->id;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained)
|
|
|
|
{
|
|
|
|
SDL_AudioDeviceID id = 0;
|
|
|
|
|
|
|
|
/* Start up the audio driver, if necessary. This is legacy behaviour! */
|
|
|
|
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
|
|
|
|
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* SDL_OpenAudio() is legacy and can only act on Device ID #1. */
|
|
|
|
if (open_devices[0] != NULL) {
|
|
|
|
SDL_SetError("Audio device is already opened");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (obtained) {
|
|
|
|
id = open_audio_device(NULL, 0, desired, obtained,
|
|
|
|
SDL_AUDIO_ALLOW_ANY_CHANGE, 1);
|
|
|
|
} else {
|
2017-08-28 02:10:30 +00:00
|
|
|
SDL_AudioSpec _obtained;
|
|
|
|
SDL_zero(_obtained);
|
|
|
|
id = open_audio_device(NULL, 0, desired, &_obtained, 0, 1);
|
|
|
|
/* On successful open, copy calculated values into 'desired'. */
|
|
|
|
if (id > 0) {
|
|
|
|
desired->size = _obtained.size;
|
|
|
|
desired->silence = _obtained.silence;
|
|
|
|
}
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
SDL_assert((id == 0) || (id == 1));
|
|
|
|
return (id == 0) ? -1 : 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_AudioDeviceID
|
|
|
|
SDL_OpenAudioDevice(const char *device, int iscapture,
|
|
|
|
const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
|
|
|
|
int allowed_changes)
|
|
|
|
{
|
|
|
|
return open_audio_device(device, iscapture, desired, obtained,
|
|
|
|
allowed_changes, 2);
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_AudioStatus
|
|
|
|
SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
|
|
|
|
{
|
|
|
|
SDL_AudioDevice *device = get_audio_device(devid);
|
|
|
|
SDL_AudioStatus status = SDL_AUDIO_STOPPED;
|
2016-08-02 17:48:52 +00:00
|
|
|
if (device && SDL_AtomicGet(&device->enabled)) {
|
|
|
|
if (SDL_AtomicGet(&device->paused)) {
|
2015-06-21 15:33:46 +00:00
|
|
|
status = SDL_AUDIO_PAUSED;
|
|
|
|
} else {
|
|
|
|
status = SDL_AUDIO_PLAYING;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return status;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
SDL_AudioStatus
|
|
|
|
SDL_GetAudioStatus(void)
|
|
|
|
{
|
|
|
|
return SDL_GetAudioDeviceStatus(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
|
|
|
|
{
|
|
|
|
SDL_AudioDevice *device = get_audio_device(devid);
|
|
|
|
if (device) {
|
|
|
|
current_audio.impl.LockDevice(device);
|
2016-08-02 17:48:52 +00:00
|
|
|
SDL_AtomicSet(&device->paused, pause_on ? 1 : 0);
|
2015-06-21 15:33:46 +00:00
|
|
|
current_audio.impl.UnlockDevice(device);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_PauseAudio(int pause_on)
|
|
|
|
{
|
|
|
|
SDL_PauseAudioDevice(1, pause_on);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_LockAudioDevice(SDL_AudioDeviceID devid)
|
|
|
|
{
|
|
|
|
/* Obtain a lock on the mixing buffers */
|
|
|
|
SDL_AudioDevice *device = get_audio_device(devid);
|
|
|
|
if (device) {
|
|
|
|
current_audio.impl.LockDevice(device);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_LockAudio(void)
|
|
|
|
{
|
|
|
|
SDL_LockAudioDevice(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
|
|
|
|
{
|
|
|
|
/* Obtain a lock on the mixing buffers */
|
|
|
|
SDL_AudioDevice *device = get_audio_device(devid);
|
|
|
|
if (device) {
|
|
|
|
current_audio.impl.UnlockDevice(device);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_UnlockAudio(void)
|
|
|
|
{
|
|
|
|
SDL_UnlockAudioDevice(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
|
|
|
|
{
|
2016-10-07 18:35:25 +00:00
|
|
|
close_audio_device(get_audio_device(devid));
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_CloseAudio(void)
|
|
|
|
{
|
|
|
|
SDL_CloseAudioDevice(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_AudioQuit(void)
|
|
|
|
{
|
|
|
|
SDL_AudioDeviceID i;
|
|
|
|
|
|
|
|
if (!current_audio.name) { /* not initialized?! */
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < SDL_arraysize(open_devices); i++) {
|
2016-10-07 18:35:25 +00:00
|
|
|
close_audio_device(open_devices[i]);
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
free_device_list(¤t_audio.outputDevices, ¤t_audio.outputDeviceCount);
|
|
|
|
free_device_list(¤t_audio.inputDevices, ¤t_audio.inputDeviceCount);
|
|
|
|
|
|
|
|
/* Free the driver data */
|
|
|
|
current_audio.impl.Deinitialize();
|
|
|
|
|
|
|
|
SDL_DestroyMutex(current_audio.detectionLock);
|
|
|
|
|
|
|
|
SDL_zero(current_audio);
|
2019-07-30 22:22:02 +00:00
|
|
|
SDL_zeroa(open_devices);
|
2017-01-08 19:18:03 +00:00
|
|
|
|
|
|
|
#ifdef HAVE_LIBSAMPLERATE_H
|
|
|
|
UnloadLibSampleRate();
|
|
|
|
#endif
|
2017-09-21 06:51:14 +00:00
|
|
|
|
|
|
|
SDL_FreeResampleFilter();
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#define NUM_FORMATS 10
|
|
|
|
static int format_idx;
|
|
|
|
static int format_idx_sub;
|
|
|
|
static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = {
|
|
|
|
{AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
|
|
|
|
AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
|
|
|
|
{AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
|
|
|
|
AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
|
|
|
|
{AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB,
|
|
|
|
AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
|
|
|
|
{AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S32MSB,
|
|
|
|
AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
|
|
|
|
{AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB,
|
|
|
|
AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
|
|
|
|
{AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_S32MSB,
|
|
|
|
AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
|
|
|
|
{AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB,
|
|
|
|
AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
|
|
|
|
{AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S16MSB,
|
|
|
|
AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
|
|
|
|
{AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S16LSB,
|
|
|
|
AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
|
|
|
|
{AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_S16MSB,
|
|
|
|
AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
|
|
|
|
};
|
|
|
|
|
|
|
|
SDL_AudioFormat
|
|
|
|
SDL_FirstAudioFormat(SDL_AudioFormat format)
|
|
|
|
{
|
|
|
|
for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) {
|
|
|
|
if (format_list[format_idx][0] == format) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
format_idx_sub = 0;
|
|
|
|
return SDL_NextAudioFormat();
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_AudioFormat
|
|
|
|
SDL_NextAudioFormat(void)
|
|
|
|
{
|
|
|
|
if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
return format_list[format_idx][format_idx_sub++];
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_CalculateAudioSpec(SDL_AudioSpec * spec)
|
|
|
|
{
|
|
|
|
switch (spec->format) {
|
|
|
|
case AUDIO_U8:
|
|
|
|
spec->silence = 0x80;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
spec->silence = 0x00;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8;
|
|
|
|
spec->size *= spec->channels;
|
|
|
|
spec->size *= spec->samples;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Moved here from SDL_mixer.c, since it relies on internals of an opened
|
|
|
|
* audio device (and is deprecated, by the way!).
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume)
|
|
|
|
{
|
|
|
|
/* Mix the user-level audio format */
|
|
|
|
SDL_AudioDevice *device = get_audio_device(1);
|
|
|
|
if (device != NULL) {
|
2017-01-06 00:29:38 +00:00
|
|
|
SDL_MixAudioFormat(dst, src, device->callbackspec.format, len, volume);
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|