2015-04-20 16:22:44 +00:00
/*
Simple DirectMedia Layer
2015-05-26 13:27:46 +00:00
Copyright ( C ) 1997 - 2015 Sam Lantinga < slouken @ libsdl . org >
2015-04-20 16:22:44 +00:00
This software is provided ' as - is ' , without any express or implied
warranty . In no event will the authors be held liable for any damages
arising from the use of this software .
Permission is granted to anyone to use this software for any purpose ,
including commercial applications , and to alter it and redistribute it
freely , subject to the following restrictions :
1. The origin of this software must not be misrepresented ; you must not
claim that you wrote the original software . If you use this software
in a product , an acknowledgment in the product documentation would be
appreciated but is not required .
2. Altered source versions must be plainly marked as such , and must not be
misrepresented as being the original software .
3. This notice may not be removed or altered from any source distribution .
*/
/**
* \ file SDL_opengl . h
*
* This is a simple file to encapsulate the OpenGL API headers .
*/
/**
* \ def NO_SDL_GLEXT
*
* Define this if you have your own version of glext . h and want to disable the
* version included in SDL_opengl . h .
*/
# ifndef _SDL_opengl_h
# define _SDL_opengl_h
# include "SDL_config.h"
# ifndef __IPHONEOS__ /* No OpenGL on iOS. */
/*
* Mesa 3 - D graphics library
*
* Copyright ( C ) 1999 - 2006 Brian Paul All Rights Reserved .
* Copyright ( C ) 2009 VMware , Inc . All Rights Reserved .
*
* Permission is hereby granted , free of charge , to any person obtaining a
* copy of this software and associated documentation files ( the " Software " ) ,
* to deal in the Software without restriction , including without limitation
* the rights to use , copy , modify , merge , publish , distribute , sublicense ,
* and / or sell copies of the Software , and to permit persons to whom the
* Software is furnished to do so , subject to the following conditions :
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software .
*
* THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS
* OR IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR
* OTHER LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE ,
* ARISING FROM , OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE .
*/
# ifndef __gl_h_
# define __gl_h_
# if defined(USE_MGL_NAMESPACE)
# include "gl_mangle.h"
# endif
/**********************************************************************
* Begin system - specific stuff .
*/
# if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
# define __WIN32__
# endif
# if defined(__WIN32__) && !defined(__CYGWIN__)
# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
# define GLAPI __declspec(dllexport)
# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
# define GLAPI __declspec(dllimport)
# else /* for use with static link lib build of Win32 edition only */
# define GLAPI extern
# endif /* _STATIC_MESA support */
# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
# define GLAPIENTRY
# else
# define GLAPIENTRY __stdcall
# endif
# elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
# define GLAPI extern
# define GLAPIENTRY __stdcall
# elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
# define GLAPI __attribute__((visibility("default")))
# define GLAPIENTRY
# endif /* WIN32 && !CYGWIN */
/*
* WINDOWS : Include windows . h here to define APIENTRY .
* It is also useful when applications include this file by
* including only glut . h , since glut . h depends on windows . h .
* Applications needing to include windows . h with parms other
* than " WIN32_LEAN_AND_MEAN " may include windows . h before
* glut . h or gl . h .
*/
# if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
# ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN 1
# endif
# ifndef NOMINMAX /* don't define min() and max(). */
# define NOMINMAX
# endif
# include <windows.h>
# endif
# ifndef GLAPI
# define GLAPI extern
# endif
# ifndef GLAPIENTRY
# define GLAPIENTRY
# endif
# ifndef APIENTRY
# define APIENTRY GLAPIENTRY
# endif
/* "P" suffix to be used for a pointer to a function */
# ifndef APIENTRYP
# define APIENTRYP APIENTRY *
# endif
# ifndef GLAPIENTRYP
# define GLAPIENTRYP GLAPIENTRY *
# endif
# if defined(PRAGMA_EXPORT_SUPPORTED)
# pragma export on
# endif
/*
* End system - specific stuff .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
# ifdef __cplusplus
extern " C " {
# endif
# define GL_VERSION_1_1 1
# define GL_VERSION_1_2 1
# define GL_VERSION_1_3 1
# define GL_ARB_imaging 1
/*
* Datatypes
*/
typedef unsigned int GLenum ;
typedef unsigned char GLboolean ;
typedef unsigned int GLbitfield ;
typedef void GLvoid ;
typedef signed char GLbyte ; /* 1-byte signed */
typedef short GLshort ; /* 2-byte signed */
typedef int GLint ; /* 4-byte signed */
typedef unsigned char GLubyte ; /* 1-byte unsigned */
typedef unsigned short GLushort ; /* 2-byte unsigned */
typedef unsigned int GLuint ; /* 4-byte unsigned */
typedef int GLsizei ; /* 4-byte signed */
typedef float GLfloat ; /* single precision float */
typedef float GLclampf ; /* single precision float in [0,1] */
typedef double GLdouble ; /* double precision float */
typedef double GLclampd ; /* double precision float in [0,1] */
/*
* Constants
*/
/* Boolean values */
# define GL_FALSE 0
# define GL_TRUE 1
/* Data types */
# define GL_BYTE 0x1400
# define GL_UNSIGNED_BYTE 0x1401
# define GL_SHORT 0x1402
# define GL_UNSIGNED_SHORT 0x1403
# define GL_INT 0x1404
# define GL_UNSIGNED_INT 0x1405
# define GL_FLOAT 0x1406
# define GL_2_BYTES 0x1407
# define GL_3_BYTES 0x1408
# define GL_4_BYTES 0x1409
# define GL_DOUBLE 0x140A
/* Primitives */
# define GL_POINTS 0x0000
# define GL_LINES 0x0001
# define GL_LINE_LOOP 0x0002
# define GL_LINE_STRIP 0x0003
# define GL_TRIANGLES 0x0004
# define GL_TRIANGLE_STRIP 0x0005
# define GL_TRIANGLE_FAN 0x0006
# define GL_QUADS 0x0007
# define GL_QUAD_STRIP 0x0008
# define GL_POLYGON 0x0009
/* Vertex Arrays */
# define GL_VERTEX_ARRAY 0x8074
# define GL_NORMAL_ARRAY 0x8075
# define GL_COLOR_ARRAY 0x8076
# define GL_INDEX_ARRAY 0x8077
# define GL_TEXTURE_COORD_ARRAY 0x8078
# define GL_EDGE_FLAG_ARRAY 0x8079
# define GL_VERTEX_ARRAY_SIZE 0x807A
# define GL_VERTEX_ARRAY_TYPE 0x807B
# define GL_VERTEX_ARRAY_STRIDE 0x807C
# define GL_NORMAL_ARRAY_TYPE 0x807E
# define GL_NORMAL_ARRAY_STRIDE 0x807F
# define GL_COLOR_ARRAY_SIZE 0x8081
# define GL_COLOR_ARRAY_TYPE 0x8082
# define GL_COLOR_ARRAY_STRIDE 0x8083
# define GL_INDEX_ARRAY_TYPE 0x8085
# define GL_INDEX_ARRAY_STRIDE 0x8086
# define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
# define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
# define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
# define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
# define GL_VERTEX_ARRAY_POINTER 0x808E
# define GL_NORMAL_ARRAY_POINTER 0x808F
# define GL_COLOR_ARRAY_POINTER 0x8090
# define GL_INDEX_ARRAY_POINTER 0x8091
# define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
# define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
# define GL_V2F 0x2A20
# define GL_V3F 0x2A21
# define GL_C4UB_V2F 0x2A22
# define GL_C4UB_V3F 0x2A23
# define GL_C3F_V3F 0x2A24
# define GL_N3F_V3F 0x2A25
# define GL_C4F_N3F_V3F 0x2A26
# define GL_T2F_V3F 0x2A27
# define GL_T4F_V4F 0x2A28
# define GL_T2F_C4UB_V3F 0x2A29
# define GL_T2F_C3F_V3F 0x2A2A
# define GL_T2F_N3F_V3F 0x2A2B
# define GL_T2F_C4F_N3F_V3F 0x2A2C
# define GL_T4F_C4F_N3F_V4F 0x2A2D
/* Matrix Mode */
# define GL_MATRIX_MODE 0x0BA0
# define GL_MODELVIEW 0x1700
# define GL_PROJECTION 0x1701
# define GL_TEXTURE 0x1702
/* Points */
# define GL_POINT_SMOOTH 0x0B10
# define GL_POINT_SIZE 0x0B11
# define GL_POINT_SIZE_GRANULARITY 0x0B13
# define GL_POINT_SIZE_RANGE 0x0B12
/* Lines */
# define GL_LINE_SMOOTH 0x0B20
# define GL_LINE_STIPPLE 0x0B24
# define GL_LINE_STIPPLE_PATTERN 0x0B25
# define GL_LINE_STIPPLE_REPEAT 0x0B26
# define GL_LINE_WIDTH 0x0B21
# define GL_LINE_WIDTH_GRANULARITY 0x0B23
# define GL_LINE_WIDTH_RANGE 0x0B22
/* Polygons */
# define GL_POINT 0x1B00
# define GL_LINE 0x1B01
# define GL_FILL 0x1B02
# define GL_CW 0x0900
# define GL_CCW 0x0901
# define GL_FRONT 0x0404
# define GL_BACK 0x0405
# define GL_POLYGON_MODE 0x0B40
# define GL_POLYGON_SMOOTH 0x0B41
# define GL_POLYGON_STIPPLE 0x0B42
# define GL_EDGE_FLAG 0x0B43
# define GL_CULL_FACE 0x0B44
# define GL_CULL_FACE_MODE 0x0B45
# define GL_FRONT_FACE 0x0B46
# define GL_POLYGON_OFFSET_FACTOR 0x8038
# define GL_POLYGON_OFFSET_UNITS 0x2A00
# define GL_POLYGON_OFFSET_POINT 0x2A01
# define GL_POLYGON_OFFSET_LINE 0x2A02
# define GL_POLYGON_OFFSET_FILL 0x8037
/* Display Lists */
# define GL_COMPILE 0x1300
# define GL_COMPILE_AND_EXECUTE 0x1301
# define GL_LIST_BASE 0x0B32
# define GL_LIST_INDEX 0x0B33
# define GL_LIST_MODE 0x0B30
/* Depth buffer */
# define GL_NEVER 0x0200
# define GL_LESS 0x0201
# define GL_EQUAL 0x0202
# define GL_LEQUAL 0x0203
# define GL_GREATER 0x0204
# define GL_NOTEQUAL 0x0205
# define GL_GEQUAL 0x0206
# define GL_ALWAYS 0x0207
# define GL_DEPTH_TEST 0x0B71
# define GL_DEPTH_BITS 0x0D56
# define GL_DEPTH_CLEAR_VALUE 0x0B73
# define GL_DEPTH_FUNC 0x0B74
# define GL_DEPTH_RANGE 0x0B70
# define GL_DEPTH_WRITEMASK 0x0B72
# define GL_DEPTH_COMPONENT 0x1902
/* Lighting */
# define GL_LIGHTING 0x0B50
# define GL_LIGHT0 0x4000
# define GL_LIGHT1 0x4001
# define GL_LIGHT2 0x4002
# define GL_LIGHT3 0x4003
# define GL_LIGHT4 0x4004
# define GL_LIGHT5 0x4005
# define GL_LIGHT6 0x4006
# define GL_LIGHT7 0x4007
# define GL_SPOT_EXPONENT 0x1205
# define GL_SPOT_CUTOFF 0x1206
# define GL_CONSTANT_ATTENUATION 0x1207
# define GL_LINEAR_ATTENUATION 0x1208
# define GL_QUADRATIC_ATTENUATION 0x1209
# define GL_AMBIENT 0x1200
# define GL_DIFFUSE 0x1201
# define GL_SPECULAR 0x1202
# define GL_SHININESS 0x1601
# define GL_EMISSION 0x1600
# define GL_POSITION 0x1203
# define GL_SPOT_DIRECTION 0x1204
# define GL_AMBIENT_AND_DIFFUSE 0x1602
# define GL_COLOR_INDEXES 0x1603
# define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
# define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
# define GL_LIGHT_MODEL_AMBIENT 0x0B53
# define GL_FRONT_AND_BACK 0x0408
# define GL_SHADE_MODEL 0x0B54
# define GL_FLAT 0x1D00
# define GL_SMOOTH 0x1D01
# define GL_COLOR_MATERIAL 0x0B57
# define GL_COLOR_MATERIAL_FACE 0x0B55
# define GL_COLOR_MATERIAL_PARAMETER 0x0B56
# define GL_NORMALIZE 0x0BA1
/* User clipping planes */
# define GL_CLIP_PLANE0 0x3000
# define GL_CLIP_PLANE1 0x3001
# define GL_CLIP_PLANE2 0x3002
# define GL_CLIP_PLANE3 0x3003
# define GL_CLIP_PLANE4 0x3004
# define GL_CLIP_PLANE5 0x3005
/* Accumulation buffer */
# define GL_ACCUM_RED_BITS 0x0D58
# define GL_ACCUM_GREEN_BITS 0x0D59
# define GL_ACCUM_BLUE_BITS 0x0D5A
# define GL_ACCUM_ALPHA_BITS 0x0D5B
# define GL_ACCUM_CLEAR_VALUE 0x0B80
# define GL_ACCUM 0x0100
# define GL_ADD 0x0104
# define GL_LOAD 0x0101
# define GL_MULT 0x0103
# define GL_RETURN 0x0102
/* Alpha testing */
# define GL_ALPHA_TEST 0x0BC0
# define GL_ALPHA_TEST_REF 0x0BC2
# define GL_ALPHA_TEST_FUNC 0x0BC1
/* Blending */
# define GL_BLEND 0x0BE2
# define GL_BLEND_SRC 0x0BE1
# define GL_BLEND_DST 0x0BE0
# define GL_ZERO 0
# define GL_ONE 1
# define GL_SRC_COLOR 0x0300
# define GL_ONE_MINUS_SRC_COLOR 0x0301
# define GL_SRC_ALPHA 0x0302
# define GL_ONE_MINUS_SRC_ALPHA 0x0303
# define GL_DST_ALPHA 0x0304
# define GL_ONE_MINUS_DST_ALPHA 0x0305
# define GL_DST_COLOR 0x0306
# define GL_ONE_MINUS_DST_COLOR 0x0307
# define GL_SRC_ALPHA_SATURATE 0x0308
/* Render Mode */
# define GL_FEEDBACK 0x1C01
# define GL_RENDER 0x1C00
# define GL_SELECT 0x1C02
/* Feedback */
# define GL_2D 0x0600
# define GL_3D 0x0601
# define GL_3D_COLOR 0x0602
# define GL_3D_COLOR_TEXTURE 0x0603
# define GL_4D_COLOR_TEXTURE 0x0604
# define GL_POINT_TOKEN 0x0701
# define GL_LINE_TOKEN 0x0702
# define GL_LINE_RESET_TOKEN 0x0707
# define GL_POLYGON_TOKEN 0x0703
# define GL_BITMAP_TOKEN 0x0704
# define GL_DRAW_PIXEL_TOKEN 0x0705
# define GL_COPY_PIXEL_TOKEN 0x0706
# define GL_PASS_THROUGH_TOKEN 0x0700
# define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
# define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
# define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
/* Selection */
# define GL_SELECTION_BUFFER_POINTER 0x0DF3
# define GL_SELECTION_BUFFER_SIZE 0x0DF4
/* Fog */
# define GL_FOG 0x0B60
# define GL_FOG_MODE 0x0B65
# define GL_FOG_DENSITY 0x0B62
# define GL_FOG_COLOR 0x0B66
# define GL_FOG_INDEX 0x0B61
# define GL_FOG_START 0x0B63
# define GL_FOG_END 0x0B64
# define GL_LINEAR 0x2601
# define GL_EXP 0x0800
# define GL_EXP2 0x0801
/* Logic Ops */
# define GL_LOGIC_OP 0x0BF1
# define GL_INDEX_LOGIC_OP 0x0BF1
# define GL_COLOR_LOGIC_OP 0x0BF2
# define GL_LOGIC_OP_MODE 0x0BF0
# define GL_CLEAR 0x1500
# define GL_SET 0x150F
# define GL_COPY 0x1503
# define GL_COPY_INVERTED 0x150C
# define GL_NOOP 0x1505
# define GL_INVERT 0x150A
# define GL_AND 0x1501
# define GL_NAND 0x150E
# define GL_OR 0x1507
# define GL_NOR 0x1508
# define GL_XOR 0x1506
# define GL_EQUIV 0x1509
# define GL_AND_REVERSE 0x1502
# define GL_AND_INVERTED 0x1504
# define GL_OR_REVERSE 0x150B
# define GL_OR_INVERTED 0x150D
/* Stencil */
# define GL_STENCIL_BITS 0x0D57
# define GL_STENCIL_TEST 0x0B90
# define GL_STENCIL_CLEAR_VALUE 0x0B91
# define GL_STENCIL_FUNC 0x0B92
# define GL_STENCIL_VALUE_MASK 0x0B93
# define GL_STENCIL_FAIL 0x0B94
# define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
# define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
# define GL_STENCIL_REF 0x0B97
# define GL_STENCIL_WRITEMASK 0x0B98
# define GL_STENCIL_INDEX 0x1901
# define GL_KEEP 0x1E00
# define GL_REPLACE 0x1E01
# define GL_INCR 0x1E02
# define GL_DECR 0x1E03
/* Buffers, Pixel Drawing/Reading */
# define GL_NONE 0
# define GL_LEFT 0x0406
# define GL_RIGHT 0x0407
/*GL_FRONT 0x0404 */
/*GL_BACK 0x0405 */
/*GL_FRONT_AND_BACK 0x0408 */
# define GL_FRONT_LEFT 0x0400
# define GL_FRONT_RIGHT 0x0401
# define GL_BACK_LEFT 0x0402
# define GL_BACK_RIGHT 0x0403
# define GL_AUX0 0x0409
# define GL_AUX1 0x040A
# define GL_AUX2 0x040B
# define GL_AUX3 0x040C
# define GL_COLOR_INDEX 0x1900
# define GL_RED 0x1903
# define GL_GREEN 0x1904
# define GL_BLUE 0x1905
# define GL_ALPHA 0x1906
# define GL_LUMINANCE 0x1909
# define GL_LUMINANCE_ALPHA 0x190A
# define GL_ALPHA_BITS 0x0D55
# define GL_RED_BITS 0x0D52
# define GL_GREEN_BITS 0x0D53
# define GL_BLUE_BITS 0x0D54
# define GL_INDEX_BITS 0x0D51
# define GL_SUBPIXEL_BITS 0x0D50
# define GL_AUX_BUFFERS 0x0C00
# define GL_READ_BUFFER 0x0C02
# define GL_DRAW_BUFFER 0x0C01
# define GL_DOUBLEBUFFER 0x0C32
# define GL_STEREO 0x0C33
# define GL_BITMAP 0x1A00
# define GL_COLOR 0x1800
# define GL_DEPTH 0x1801
# define GL_STENCIL 0x1802
# define GL_DITHER 0x0BD0
# define GL_RGB 0x1907
# define GL_RGBA 0x1908
/* Implementation limits */
# define GL_MAX_LIST_NESTING 0x0B31
# define GL_MAX_EVAL_ORDER 0x0D30
# define GL_MAX_LIGHTS 0x0D31
# define GL_MAX_CLIP_PLANES 0x0D32
# define GL_MAX_TEXTURE_SIZE 0x0D33
# define GL_MAX_PIXEL_MAP_TABLE 0x0D34
# define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
# define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
# define GL_MAX_NAME_STACK_DEPTH 0x0D37
# define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
# define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
# define GL_MAX_VIEWPORT_DIMS 0x0D3A
# define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
/* Gets */
# define GL_ATTRIB_STACK_DEPTH 0x0BB0
# define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
# define GL_COLOR_CLEAR_VALUE 0x0C22
# define GL_COLOR_WRITEMASK 0x0C23
# define GL_CURRENT_INDEX 0x0B01
# define GL_CURRENT_COLOR 0x0B00
# define GL_CURRENT_NORMAL 0x0B02
# define GL_CURRENT_RASTER_COLOR 0x0B04
# define GL_CURRENT_RASTER_DISTANCE 0x0B09
# define GL_CURRENT_RASTER_INDEX 0x0B05
# define GL_CURRENT_RASTER_POSITION 0x0B07
# define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
# define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
# define GL_CURRENT_TEXTURE_COORDS 0x0B03
# define GL_INDEX_CLEAR_VALUE 0x0C20
# define GL_INDEX_MODE 0x0C30
# define GL_INDEX_WRITEMASK 0x0C21
# define GL_MODELVIEW_MATRIX 0x0BA6
# define GL_MODELVIEW_STACK_DEPTH 0x0BA3
# define GL_NAME_STACK_DEPTH 0x0D70
# define GL_PROJECTION_MATRIX 0x0BA7
# define GL_PROJECTION_STACK_DEPTH 0x0BA4
# define GL_RENDER_MODE 0x0C40
# define GL_RGBA_MODE 0x0C31
# define GL_TEXTURE_MATRIX 0x0BA8
# define GL_TEXTURE_STACK_DEPTH 0x0BA5
# define GL_VIEWPORT 0x0BA2
/* Evaluators */
# define GL_AUTO_NORMAL 0x0D80
# define GL_MAP1_COLOR_4 0x0D90
# define GL_MAP1_INDEX 0x0D91
# define GL_MAP1_NORMAL 0x0D92
# define GL_MAP1_TEXTURE_COORD_1 0x0D93
# define GL_MAP1_TEXTURE_COORD_2 0x0D94
# define GL_MAP1_TEXTURE_COORD_3 0x0D95
# define GL_MAP1_TEXTURE_COORD_4 0x0D96
# define GL_MAP1_VERTEX_3 0x0D97
# define GL_MAP1_VERTEX_4 0x0D98
# define GL_MAP2_COLOR_4 0x0DB0
# define GL_MAP2_INDEX 0x0DB1
# define GL_MAP2_NORMAL 0x0DB2
# define GL_MAP2_TEXTURE_COORD_1 0x0DB3
# define GL_MAP2_TEXTURE_COORD_2 0x0DB4
# define GL_MAP2_TEXTURE_COORD_3 0x0DB5
# define GL_MAP2_TEXTURE_COORD_4 0x0DB6
# define GL_MAP2_VERTEX_3 0x0DB7
# define GL_MAP2_VERTEX_4 0x0DB8
# define GL_MAP1_GRID_DOMAIN 0x0DD0
# define GL_MAP1_GRID_SEGMENTS 0x0DD1
# define GL_MAP2_GRID_DOMAIN 0x0DD2
# define GL_MAP2_GRID_SEGMENTS 0x0DD3
# define GL_COEFF 0x0A00
# define GL_ORDER 0x0A01
# define GL_DOMAIN 0x0A02
/* Hints */
# define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
# define GL_POINT_SMOOTH_HINT 0x0C51
# define GL_LINE_SMOOTH_HINT 0x0C52
# define GL_POLYGON_SMOOTH_HINT 0x0C53
# define GL_FOG_HINT 0x0C54
# define GL_DONT_CARE 0x1100
# define GL_FASTEST 0x1101
# define GL_NICEST 0x1102
/* Scissor box */
# define GL_SCISSOR_BOX 0x0C10
# define GL_SCISSOR_TEST 0x0C11
/* Pixel Mode / Transfer */
# define GL_MAP_COLOR 0x0D10
# define GL_MAP_STENCIL 0x0D11
# define GL_INDEX_SHIFT 0x0D12
# define GL_INDEX_OFFSET 0x0D13
# define GL_RED_SCALE 0x0D14
# define GL_RED_BIAS 0x0D15
# define GL_GREEN_SCALE 0x0D18
# define GL_GREEN_BIAS 0x0D19
# define GL_BLUE_SCALE 0x0D1A
# define GL_BLUE_BIAS 0x0D1B
# define GL_ALPHA_SCALE 0x0D1C
# define GL_ALPHA_BIAS 0x0D1D
# define GL_DEPTH_SCALE 0x0D1E
# define GL_DEPTH_BIAS 0x0D1F
# define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
# define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
# define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
# define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
# define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
# define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
# define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
# define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
# define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
# define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
# define GL_PIXEL_MAP_S_TO_S 0x0C71
# define GL_PIXEL_MAP_I_TO_I 0x0C70
# define GL_PIXEL_MAP_I_TO_R 0x0C72
# define GL_PIXEL_MAP_I_TO_G 0x0C73
# define GL_PIXEL_MAP_I_TO_B 0x0C74
# define GL_PIXEL_MAP_I_TO_A 0x0C75
# define GL_PIXEL_MAP_R_TO_R 0x0C76
# define GL_PIXEL_MAP_G_TO_G 0x0C77
# define GL_PIXEL_MAP_B_TO_B 0x0C78
# define GL_PIXEL_MAP_A_TO_A 0x0C79
# define GL_PACK_ALIGNMENT 0x0D05
# define GL_PACK_LSB_FIRST 0x0D01
# define GL_PACK_ROW_LENGTH 0x0D02
# define GL_PACK_SKIP_PIXELS 0x0D04
# define GL_PACK_SKIP_ROWS 0x0D03
# define GL_PACK_SWAP_BYTES 0x0D00
# define GL_UNPACK_ALIGNMENT 0x0CF5
# define GL_UNPACK_LSB_FIRST 0x0CF1
# define GL_UNPACK_ROW_LENGTH 0x0CF2
# define GL_UNPACK_SKIP_PIXELS 0x0CF4
# define GL_UNPACK_SKIP_ROWS 0x0CF3
# define GL_UNPACK_SWAP_BYTES 0x0CF0
# define GL_ZOOM_X 0x0D16
# define GL_ZOOM_Y 0x0D17
/* Texture mapping */
# define GL_TEXTURE_ENV 0x2300
# define GL_TEXTURE_ENV_MODE 0x2200
# define GL_TEXTURE_1D 0x0DE0
# define GL_TEXTURE_2D 0x0DE1
# define GL_TEXTURE_WRAP_S 0x2802
# define GL_TEXTURE_WRAP_T 0x2803
# define GL_TEXTURE_MAG_FILTER 0x2800
# define GL_TEXTURE_MIN_FILTER 0x2801
# define GL_TEXTURE_ENV_COLOR 0x2201
# define GL_TEXTURE_GEN_S 0x0C60
# define GL_TEXTURE_GEN_T 0x0C61
# define GL_TEXTURE_GEN_R 0x0C62
# define GL_TEXTURE_GEN_Q 0x0C63
# define GL_TEXTURE_GEN_MODE 0x2500
# define GL_TEXTURE_BORDER_COLOR 0x1004
# define GL_TEXTURE_WIDTH 0x1000
# define GL_TEXTURE_HEIGHT 0x1001
# define GL_TEXTURE_BORDER 0x1005
# define GL_TEXTURE_COMPONENTS 0x1003
# define GL_TEXTURE_RED_SIZE 0x805C
# define GL_TEXTURE_GREEN_SIZE 0x805D
# define GL_TEXTURE_BLUE_SIZE 0x805E
# define GL_TEXTURE_ALPHA_SIZE 0x805F
# define GL_TEXTURE_LUMINANCE_SIZE 0x8060
# define GL_TEXTURE_INTENSITY_SIZE 0x8061
# define GL_NEAREST_MIPMAP_NEAREST 0x2700
# define GL_NEAREST_MIPMAP_LINEAR 0x2702
# define GL_LINEAR_MIPMAP_NEAREST 0x2701
# define GL_LINEAR_MIPMAP_LINEAR 0x2703
# define GL_OBJECT_LINEAR 0x2401
# define GL_OBJECT_PLANE 0x2501
# define GL_EYE_LINEAR 0x2400
# define GL_EYE_PLANE 0x2502
# define GL_SPHERE_MAP 0x2402
# define GL_DECAL 0x2101
# define GL_MODULATE 0x2100
# define GL_NEAREST 0x2600
# define GL_REPEAT 0x2901
# define GL_CLAMP 0x2900
# define GL_S 0x2000
# define GL_T 0x2001
# define GL_R 0x2002
# define GL_Q 0x2003
/* Utility */
# define GL_VENDOR 0x1F00
# define GL_RENDERER 0x1F01
# define GL_VERSION 0x1F02
# define GL_EXTENSIONS 0x1F03
/* Errors */
# define GL_NO_ERROR 0
# define GL_INVALID_ENUM 0x0500
# define GL_INVALID_VALUE 0x0501
# define GL_INVALID_OPERATION 0x0502
# define GL_STACK_OVERFLOW 0x0503
# define GL_STACK_UNDERFLOW 0x0504
# define GL_OUT_OF_MEMORY 0x0505
/* glPush/PopAttrib bits */
# define GL_CURRENT_BIT 0x00000001
# define GL_POINT_BIT 0x00000002
# define GL_LINE_BIT 0x00000004
# define GL_POLYGON_BIT 0x00000008
# define GL_POLYGON_STIPPLE_BIT 0x00000010
# define GL_PIXEL_MODE_BIT 0x00000020
# define GL_LIGHTING_BIT 0x00000040
# define GL_FOG_BIT 0x00000080
# define GL_DEPTH_BUFFER_BIT 0x00000100
# define GL_ACCUM_BUFFER_BIT 0x00000200
# define GL_STENCIL_BUFFER_BIT 0x00000400
# define GL_VIEWPORT_BIT 0x00000800
# define GL_TRANSFORM_BIT 0x00001000
# define GL_ENABLE_BIT 0x00002000
# define GL_COLOR_BUFFER_BIT 0x00004000
# define GL_HINT_BIT 0x00008000
# define GL_EVAL_BIT 0x00010000
# define GL_LIST_BIT 0x00020000
# define GL_TEXTURE_BIT 0x00040000
# define GL_SCISSOR_BIT 0x00080000
# define GL_ALL_ATTRIB_BITS 0x000FFFFF
/* OpenGL 1.1 */
# define GL_PROXY_TEXTURE_1D 0x8063
# define GL_PROXY_TEXTURE_2D 0x8064
# define GL_TEXTURE_PRIORITY 0x8066
# define GL_TEXTURE_RESIDENT 0x8067
# define GL_TEXTURE_BINDING_1D 0x8068
# define GL_TEXTURE_BINDING_2D 0x8069
# define GL_TEXTURE_INTERNAL_FORMAT 0x1003
# define GL_ALPHA4 0x803B
# define GL_ALPHA8 0x803C
# define GL_ALPHA12 0x803D
# define GL_ALPHA16 0x803E
# define GL_LUMINANCE4 0x803F
# define GL_LUMINANCE8 0x8040
# define GL_LUMINANCE12 0x8041
# define GL_LUMINANCE16 0x8042
# define GL_LUMINANCE4_ALPHA4 0x8043
# define GL_LUMINANCE6_ALPHA2 0x8044
# define GL_LUMINANCE8_ALPHA8 0x8045
# define GL_LUMINANCE12_ALPHA4 0x8046
# define GL_LUMINANCE12_ALPHA12 0x8047
# define GL_LUMINANCE16_ALPHA16 0x8048
# define GL_INTENSITY 0x8049
# define GL_INTENSITY4 0x804A
# define GL_INTENSITY8 0x804B
# define GL_INTENSITY12 0x804C
# define GL_INTENSITY16 0x804D
# define GL_R3_G3_B2 0x2A10
# define GL_RGB4 0x804F
# define GL_RGB5 0x8050
# define GL_RGB8 0x8051
# define GL_RGB10 0x8052
# define GL_RGB12 0x8053
# define GL_RGB16 0x8054
# define GL_RGBA2 0x8055
# define GL_RGBA4 0x8056
# define GL_RGB5_A1 0x8057
# define GL_RGBA8 0x8058
# define GL_RGB10_A2 0x8059
# define GL_RGBA12 0x805A
# define GL_RGBA16 0x805B
# define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
# define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
# define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
# define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
/*
* Miscellaneous
*/
GLAPI void GLAPIENTRY glClearIndex ( GLfloat c ) ;
GLAPI void GLAPIENTRY glClearColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
GLAPI void GLAPIENTRY glClear ( GLbitfield mask ) ;
GLAPI void GLAPIENTRY glIndexMask ( GLuint mask ) ;
GLAPI void GLAPIENTRY glColorMask ( GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha ) ;
GLAPI void GLAPIENTRY glAlphaFunc ( GLenum func , GLclampf ref ) ;
GLAPI void GLAPIENTRY glBlendFunc ( GLenum sfactor , GLenum dfactor ) ;
GLAPI void GLAPIENTRY glLogicOp ( GLenum opcode ) ;
GLAPI void GLAPIENTRY glCullFace ( GLenum mode ) ;
GLAPI void GLAPIENTRY glFrontFace ( GLenum mode ) ;
GLAPI void GLAPIENTRY glPointSize ( GLfloat size ) ;
GLAPI void GLAPIENTRY glLineWidth ( GLfloat width ) ;
GLAPI void GLAPIENTRY glLineStipple ( GLint factor , GLushort pattern ) ;
GLAPI void GLAPIENTRY glPolygonMode ( GLenum face , GLenum mode ) ;
GLAPI void GLAPIENTRY glPolygonOffset ( GLfloat factor , GLfloat units ) ;
GLAPI void GLAPIENTRY glPolygonStipple ( const GLubyte * mask ) ;
GLAPI void GLAPIENTRY glGetPolygonStipple ( GLubyte * mask ) ;
GLAPI void GLAPIENTRY glEdgeFlag ( GLboolean flag ) ;
GLAPI void GLAPIENTRY glEdgeFlagv ( const GLboolean * flag ) ;
GLAPI void GLAPIENTRY glScissor ( GLint x , GLint y , GLsizei width , GLsizei height ) ;
GLAPI void GLAPIENTRY glClipPlane ( GLenum plane , const GLdouble * equation ) ;
GLAPI void GLAPIENTRY glGetClipPlane ( GLenum plane , GLdouble * equation ) ;
GLAPI void GLAPIENTRY glDrawBuffer ( GLenum mode ) ;
GLAPI void GLAPIENTRY glReadBuffer ( GLenum mode ) ;
GLAPI void GLAPIENTRY glEnable ( GLenum cap ) ;
GLAPI void GLAPIENTRY glDisable ( GLenum cap ) ;
GLAPI GLboolean GLAPIENTRY glIsEnabled ( GLenum cap ) ;
GLAPI void GLAPIENTRY glEnableClientState ( GLenum cap ) ; /* 1.1 */
GLAPI void GLAPIENTRY glDisableClientState ( GLenum cap ) ; /* 1.1 */
GLAPI void GLAPIENTRY glGetBooleanv ( GLenum pname , GLboolean * params ) ;
GLAPI void GLAPIENTRY glGetDoublev ( GLenum pname , GLdouble * params ) ;
GLAPI void GLAPIENTRY glGetFloatv ( GLenum pname , GLfloat * params ) ;
GLAPI void GLAPIENTRY glGetIntegerv ( GLenum pname , GLint * params ) ;
GLAPI void GLAPIENTRY glPushAttrib ( GLbitfield mask ) ;
GLAPI void GLAPIENTRY glPopAttrib ( void ) ;
GLAPI void GLAPIENTRY glPushClientAttrib ( GLbitfield mask ) ; /* 1.1 */
GLAPI void GLAPIENTRY glPopClientAttrib ( void ) ; /* 1.1 */
GLAPI GLint GLAPIENTRY glRenderMode ( GLenum mode ) ;
GLAPI GLenum GLAPIENTRY glGetError ( void ) ;
GLAPI const GLubyte * GLAPIENTRY glGetString ( GLenum name ) ;
GLAPI void GLAPIENTRY glFinish ( void ) ;
GLAPI void GLAPIENTRY glFlush ( void ) ;
GLAPI void GLAPIENTRY glHint ( GLenum target , GLenum mode ) ;
/*
* Depth Buffer
*/
GLAPI void GLAPIENTRY glClearDepth ( GLclampd depth ) ;
GLAPI void GLAPIENTRY glDepthFunc ( GLenum func ) ;
GLAPI void GLAPIENTRY glDepthMask ( GLboolean flag ) ;
GLAPI void GLAPIENTRY glDepthRange ( GLclampd near_val , GLclampd far_val ) ;
/*
* Accumulation Buffer
*/
GLAPI void GLAPIENTRY glClearAccum ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ;
GLAPI void GLAPIENTRY glAccum ( GLenum op , GLfloat value ) ;
/*
* Transformation
*/
GLAPI void GLAPIENTRY glMatrixMode ( GLenum mode ) ;
GLAPI void GLAPIENTRY glOrtho ( GLdouble left , GLdouble right ,
GLdouble bottom , GLdouble top ,
GLdouble near_val , GLdouble far_val ) ;
GLAPI void GLAPIENTRY glFrustum ( GLdouble left , GLdouble right ,
GLdouble bottom , GLdouble top ,
GLdouble near_val , GLdouble far_val ) ;
GLAPI void GLAPIENTRY glViewport ( GLint x , GLint y ,
GLsizei width , GLsizei height ) ;
GLAPI void GLAPIENTRY glPushMatrix ( void ) ;
GLAPI void GLAPIENTRY glPopMatrix ( void ) ;
GLAPI void GLAPIENTRY glLoadIdentity ( void ) ;
GLAPI void GLAPIENTRY glLoadMatrixd ( const GLdouble * m ) ;
GLAPI void GLAPIENTRY glLoadMatrixf ( const GLfloat * m ) ;
GLAPI void GLAPIENTRY glMultMatrixd ( const GLdouble * m ) ;
GLAPI void GLAPIENTRY glMultMatrixf ( const GLfloat * m ) ;
GLAPI void GLAPIENTRY glRotated ( GLdouble angle ,
GLdouble x , GLdouble y , GLdouble z ) ;
GLAPI void GLAPIENTRY glRotatef ( GLfloat angle ,
GLfloat x , GLfloat y , GLfloat z ) ;
GLAPI void GLAPIENTRY glScaled ( GLdouble x , GLdouble y , GLdouble z ) ;
GLAPI void GLAPIENTRY glScalef ( GLfloat x , GLfloat y , GLfloat z ) ;
GLAPI void GLAPIENTRY glTranslated ( GLdouble x , GLdouble y , GLdouble z ) ;
GLAPI void GLAPIENTRY glTranslatef ( GLfloat x , GLfloat y , GLfloat z ) ;
/*
* Display Lists
*/
GLAPI GLboolean GLAPIENTRY glIsList ( GLuint list ) ;
GLAPI void GLAPIENTRY glDeleteLists ( GLuint list , GLsizei range ) ;
GLAPI GLuint GLAPIENTRY glGenLists ( GLsizei range ) ;
GLAPI void GLAPIENTRY glNewList ( GLuint list , GLenum mode ) ;
GLAPI void GLAPIENTRY glEndList ( void ) ;
GLAPI void GLAPIENTRY glCallList ( GLuint list ) ;
GLAPI void GLAPIENTRY glCallLists ( GLsizei n , GLenum type ,
const GLvoid * lists ) ;
GLAPI void GLAPIENTRY glListBase ( GLuint base ) ;
/*
* Drawing Functions
*/
GLAPI void GLAPIENTRY glBegin ( GLenum mode ) ;
GLAPI void GLAPIENTRY glEnd ( void ) ;
GLAPI void GLAPIENTRY glVertex2d ( GLdouble x , GLdouble y ) ;
GLAPI void GLAPIENTRY glVertex2f ( GLfloat x , GLfloat y ) ;
GLAPI void GLAPIENTRY glVertex2i ( GLint x , GLint y ) ;
GLAPI void GLAPIENTRY glVertex2s ( GLshort x , GLshort y ) ;
GLAPI void GLAPIENTRY glVertex3d ( GLdouble x , GLdouble y , GLdouble z ) ;
GLAPI void GLAPIENTRY glVertex3f ( GLfloat x , GLfloat y , GLfloat z ) ;
GLAPI void GLAPIENTRY glVertex3i ( GLint x , GLint y , GLint z ) ;
GLAPI void GLAPIENTRY glVertex3s ( GLshort x , GLshort y , GLshort z ) ;
GLAPI void GLAPIENTRY glVertex4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w ) ;
GLAPI void GLAPIENTRY glVertex4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ;
GLAPI void GLAPIENTRY glVertex4i ( GLint x , GLint y , GLint z , GLint w ) ;
GLAPI void GLAPIENTRY glVertex4s ( GLshort x , GLshort y , GLshort z , GLshort w ) ;
GLAPI void GLAPIENTRY glVertex2dv ( const GLdouble * v ) ;
GLAPI void GLAPIENTRY glVertex2fv ( const GLfloat * v ) ;
GLAPI void GLAPIENTRY glVertex2iv ( const GLint * v ) ;
GLAPI void GLAPIENTRY glVertex2sv ( const GLshort * v ) ;
GLAPI void GLAPIENTRY glVertex3dv ( const GLdouble * v ) ;
GLAPI void GLAPIENTRY glVertex3fv ( const GLfloat * v ) ;
GLAPI void GLAPIENTRY glVertex3iv ( const GLint * v ) ;
GLAPI void GLAPIENTRY glVertex3sv ( const GLshort * v ) ;
GLAPI void GLAPIENTRY glVertex4dv ( const GLdouble * v ) ;
GLAPI void GLAPIENTRY glVertex4fv ( const GLfloat * v ) ;
GLAPI void GLAPIENTRY glVertex4iv ( const GLint * v ) ;
GLAPI void GLAPIENTRY glVertex4sv ( const GLshort * v ) ;
GLAPI void GLAPIENTRY glNormal3b ( GLbyte nx , GLbyte ny , GLbyte nz ) ;
GLAPI void GLAPIENTRY glNormal3d ( GLdouble nx , GLdouble ny , GLdouble nz ) ;
GLAPI void GLAPIENTRY glNormal3f ( GLfloat nx , GLfloat ny , GLfloat nz ) ;
GLAPI void GLAPIENTRY glNormal3i ( GLint nx , GLint ny , GLint nz ) ;
GLAPI void GLAPIENTRY glNormal3s ( GLshort nx , GLshort ny , GLshort nz ) ;
GLAPI void GLAPIENTRY glNormal3bv ( const GLbyte * v ) ;
GLAPI void GLAPIENTRY glNormal3dv ( const GLdouble * v ) ;
GLAPI void GLAPIENTRY glNormal3fv ( const GLfloat * v ) ;
GLAPI void GLAPIENTRY glNormal3iv ( const GLint * v ) ;
GLAPI void GLAPIENTRY glNormal3sv ( const GLshort * v ) ;
GLAPI void GLAPIENTRY glIndexd ( GLdouble c ) ;
GLAPI void GLAPIENTRY glIndexf ( GLfloat c ) ;
GLAPI void GLAPIENTRY glIndexi ( GLint c ) ;
GLAPI void GLAPIENTRY glIndexs ( GLshort c ) ;
GLAPI void GLAPIENTRY glIndexub ( GLubyte c ) ; /* 1.1 */
GLAPI void GLAPIENTRY glIndexdv ( const GLdouble * c ) ;
GLAPI void GLAPIENTRY glIndexfv ( const GLfloat * c ) ;
GLAPI void GLAPIENTRY glIndexiv ( const GLint * c ) ;
GLAPI void GLAPIENTRY glIndexsv ( const GLshort * c ) ;
GLAPI void GLAPIENTRY glIndexubv ( const GLubyte * c ) ; /* 1.1 */
GLAPI void GLAPIENTRY glColor3b ( GLbyte red , GLbyte green , GLbyte blue ) ;
GLAPI void GLAPIENTRY glColor3d ( GLdouble red , GLdouble green , GLdouble blue ) ;
GLAPI void GLAPIENTRY glColor3f ( GLfloat red , GLfloat green , GLfloat blue ) ;
GLAPI void GLAPIENTRY glColor3i ( GLint red , GLint green , GLint blue ) ;
GLAPI void GLAPIENTRY glColor3s ( GLshort red , GLshort green , GLshort blue ) ;
GLAPI void GLAPIENTRY glColor3ub ( GLubyte red , GLubyte green , GLubyte blue ) ;
GLAPI void GLAPIENTRY glColor3ui ( GLuint red , GLuint green , GLuint blue ) ;
GLAPI void GLAPIENTRY glColor3us ( GLushort red , GLushort green , GLushort blue ) ;
GLAPI void GLAPIENTRY glColor4b ( GLbyte red , GLbyte green ,
GLbyte blue , GLbyte alpha ) ;
GLAPI void GLAPIENTRY glColor4d ( GLdouble red , GLdouble green ,
GLdouble blue , GLdouble alpha ) ;
GLAPI void GLAPIENTRY glColor4f ( GLfloat red , GLfloat green ,
GLfloat blue , GLfloat alpha ) ;
GLAPI void GLAPIENTRY glColor4i ( GLint red , GLint green ,
GLint blue , GLint alpha ) ;
GLAPI void GLAPIENTRY glColor4s ( GLshort red , GLshort green ,
GLshort blue , GLshort alpha ) ;
GLAPI void GLAPIENTRY glColor4ub ( GLubyte red , GLubyte green ,
GLubyte blue , GLubyte alpha ) ;
GLAPI void GLAPIENTRY glColor4ui ( GLuint red , GLuint green ,
GLuint blue , GLuint alpha ) ;
GLAPI void GLAPIENTRY glColor4us ( GLushort red , GLushort green ,
GLushort blue , GLushort alpha ) ;
GLAPI void GLAPIENTRY glColor3bv ( const GLbyte * v ) ;
GLAPI void GLAPIENTRY glColor3dv ( const GLdouble * v ) ;
GLAPI void GLAPIENTRY glColor3fv ( const GLfloat * v ) ;
GLAPI void GLAPIENTRY glColor3iv ( const GLint * v ) ;
GLAPI void GLAPIENTRY glColor3sv ( const GLshort * v ) ;
GLAPI void GLAPIENTRY glColor3ubv ( const GLubyte * v ) ;
GLAPI void GLAPIENTRY glColor3uiv ( const GLuint * v ) ;
GLAPI void GLAPIENTRY glColor3usv ( const GLushort * v ) ;
GLAPI void GLAPIENTRY glColor4bv ( const GLbyte * v ) ;
GLAPI void GLAPIENTRY glColor4dv ( const GLdouble * v ) ;
GLAPI void GLAPIENTRY glColor4fv ( const GLfloat * v ) ;
GLAPI void GLAPIENTRY glColor4iv ( const GLint * v ) ;
GLAPI void GLAPIENTRY glColor4sv ( const GLshort * v ) ;
GLAPI void GLAPIENTRY glColor4ubv ( const GLubyte * v ) ;
GLAPI void GLAPIENTRY glColor4uiv ( const GLuint * v ) ;
GLAPI void GLAPIENTRY glColor4usv ( const GLushort * v ) ;
GLAPI void GLAPIENTRY glTexCoord1d ( GLdouble s ) ;
GLAPI void GLAPIENTRY glTexCoord1f ( GLfloat s ) ;
GLAPI void GLAPIENTRY glTexCoord1i ( GLint s ) ;
GLAPI void GLAPIENTRY glTexCoord1s ( GLshort s ) ;
GLAPI void GLAPIENTRY glTexCoord2d ( GLdouble s , GLdouble t ) ;
GLAPI void GLAPIENTRY glTexCoord2f ( GLfloat s , GLfloat t ) ;
GLAPI void GLAPIENTRY glTexCoord2i ( GLint s , GLint t ) ;
GLAPI void GLAPIENTRY glTexCoord2s ( GLshort s , GLshort t ) ;
GLAPI void GLAPIENTRY glTexCoord3d ( GLdouble s , GLdouble t , GLdouble r ) ;
GLAPI void GLAPIENTRY glTexCoord3f ( GLfloat s , GLfloat t , GLfloat r ) ;
GLAPI void GLAPIENTRY glTexCoord3i ( GLint s , GLint t , GLint r ) ;
GLAPI void GLAPIENTRY glTexCoord3s ( GLshort s , GLshort t , GLshort r ) ;
GLAPI void GLAPIENTRY glTexCoord4d ( GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
GLAPI void GLAPIENTRY glTexCoord4f ( GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
GLAPI void GLAPIENTRY glTexCoord4i ( GLint s , GLint t , GLint r , GLint q ) ;
GLAPI void GLAPIENTRY glTexCoord4s ( GLshort s , GLshort t , GLshort r , GLshort q ) ;
GLAPI void GLAPIENTRY glTexCoord1dv ( const GLdouble * v ) ;
GLAPI void GLAPIENTRY glTexCoord1fv ( const GLfloat * v ) ;
GLAPI void GLAPIENTRY glTexCoord1iv ( const GLint * v ) ;
GLAPI void GLAPIENTRY glTexCoord1sv ( const GLshort * v ) ;
GLAPI void GLAPIENTRY glTexCoord2dv ( const GLdouble * v ) ;
GLAPI void GLAPIENTRY glTexCoord2fv ( const GLfloat * v ) ;
GLAPI void GLAPIENTRY glTexCoord2iv ( const GLint * v ) ;
GLAPI void GLAPIENTRY glTexCoord2sv ( const GLshort * v ) ;
GLAPI void GLAPIENTRY glTexCoord3dv ( const GLdouble * v ) ;
GLAPI void GLAPIENTRY glTexCoord3fv ( const GLfloat * v ) ;
GLAPI void GLAPIENTRY glTexCoord3iv ( const GLint * v ) ;
GLAPI void GLAPIENTRY glTexCoord3sv ( const GLshort * v ) ;
GLAPI void GLAPIENTRY glTexCoord4dv ( const GLdouble * v ) ;
GLAPI void GLAPIENTRY glTexCoord4fv ( const GLfloat * v ) ;
GLAPI void GLAPIENTRY glTexCoord4iv ( const GLint * v ) ;
GLAPI void GLAPIENTRY glTexCoord4sv ( const GLshort * v ) ;
GLAPI void GLAPIENTRY glRasterPos2d ( GLdouble x , GLdouble y ) ;
GLAPI void GLAPIENTRY glRasterPos2f ( GLfloat x , GLfloat y ) ;
GLAPI void GLAPIENTRY glRasterPos2i ( GLint x , GLint y ) ;
GLAPI void GLAPIENTRY glRasterPos2s ( GLshort x , GLshort y ) ;
GLAPI void GLAPIENTRY glRasterPos3d ( GLdouble x , GLdouble y , GLdouble z ) ;
GLAPI void GLAPIENTRY glRasterPos3f ( GLfloat x , GLfloat y , GLfloat z ) ;
GLAPI void GLAPIENTRY glRasterPos3i ( GLint x , GLint y , GLint z ) ;
GLAPI void GLAPIENTRY glRasterPos3s ( GLshort x , GLshort y , GLshort z ) ;
GLAPI void GLAPIENTRY glRasterPos4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w ) ;
GLAPI void GLAPIENTRY glRasterPos4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ;
GLAPI void GLAPIENTRY glRasterPos4i ( GLint x , GLint y , GLint z , GLint w ) ;
GLAPI void GLAPIENTRY glRasterPos4s ( GLshort x , GLshort y , GLshort z , GLshort w ) ;
GLAPI void GLAPIENTRY glRasterPos2dv ( const GLdouble * v ) ;
GLAPI void GLAPIENTRY glRasterPos2fv ( const GLfloat * v ) ;
GLAPI void GLAPIENTRY glRasterPos2iv ( const GLint * v ) ;
GLAPI void GLAPIENTRY glRasterPos2sv ( const GLshort * v ) ;
GLAPI void GLAPIENTRY glRasterPos3dv ( const GLdouble * v ) ;
GLAPI void GLAPIENTRY glRasterPos3fv ( const GLfloat * v ) ;
GLAPI void GLAPIENTRY glRasterPos3iv ( const GLint * v ) ;
GLAPI void GLAPIENTRY glRasterPos3sv ( const GLshort * v ) ;
GLAPI void GLAPIENTRY glRasterPos4dv ( const GLdouble * v ) ;
GLAPI void GLAPIENTRY glRasterPos4fv ( const GLfloat * v ) ;
GLAPI void GLAPIENTRY glRasterPos4iv ( const GLint * v ) ;
GLAPI void GLAPIENTRY glRasterPos4sv ( const GLshort * v ) ;
GLAPI void GLAPIENTRY glRectd ( GLdouble x1 , GLdouble y1 , GLdouble x2 , GLdouble y2 ) ;
GLAPI void GLAPIENTRY glRectf ( GLfloat x1 , GLfloat y1 , GLfloat x2 , GLfloat y2 ) ;
GLAPI void GLAPIENTRY glRecti ( GLint x1 , GLint y1 , GLint x2 , GLint y2 ) ;
GLAPI void GLAPIENTRY glRects ( GLshort x1 , GLshort y1 , GLshort x2 , GLshort y2 ) ;
GLAPI void GLAPIENTRY glRectdv ( const GLdouble * v1 , const GLdouble * v2 ) ;
GLAPI void GLAPIENTRY glRectfv ( const GLfloat * v1 , const GLfloat * v2 ) ;
GLAPI void GLAPIENTRY glRectiv ( const GLint * v1 , const GLint * v2 ) ;
GLAPI void GLAPIENTRY glRectsv ( const GLshort * v1 , const GLshort * v2 ) ;
/*
* Vertex Arrays ( 1.1 )
*/
GLAPI void GLAPIENTRY glVertexPointer ( GLint size , GLenum type ,
GLsizei stride , const GLvoid * ptr ) ;
GLAPI void GLAPIENTRY glNormalPointer ( GLenum type , GLsizei stride ,
const GLvoid * ptr ) ;
GLAPI void GLAPIENTRY glColorPointer ( GLint size , GLenum type ,
GLsizei stride , const GLvoid * ptr ) ;
GLAPI void GLAPIENTRY glIndexPointer ( GLenum type , GLsizei stride ,
const GLvoid * ptr ) ;
GLAPI void GLAPIENTRY glTexCoordPointer ( GLint size , GLenum type ,
GLsizei stride , const GLvoid * ptr ) ;
GLAPI void GLAPIENTRY glEdgeFlagPointer ( GLsizei stride , const GLvoid * ptr ) ;
GLAPI void GLAPIENTRY glGetPointerv ( GLenum pname , GLvoid * * params ) ;
GLAPI void GLAPIENTRY glArrayElement ( GLint i ) ;
GLAPI void GLAPIENTRY glDrawArrays ( GLenum mode , GLint first , GLsizei count ) ;
GLAPI void GLAPIENTRY glDrawElements ( GLenum mode , GLsizei count ,
GLenum type , const GLvoid * indices ) ;
GLAPI void GLAPIENTRY glInterleavedArrays ( GLenum format , GLsizei stride ,
const GLvoid * pointer ) ;
/*
* Lighting
*/
GLAPI void GLAPIENTRY glShadeModel ( GLenum mode ) ;
GLAPI void GLAPIENTRY glLightf ( GLenum light , GLenum pname , GLfloat param ) ;
GLAPI void GLAPIENTRY glLighti ( GLenum light , GLenum pname , GLint param ) ;
GLAPI void GLAPIENTRY glLightfv ( GLenum light , GLenum pname ,
const GLfloat * params ) ;
GLAPI void GLAPIENTRY glLightiv ( GLenum light , GLenum pname ,
const GLint * params ) ;
GLAPI void GLAPIENTRY glGetLightfv ( GLenum light , GLenum pname ,
GLfloat * params ) ;
GLAPI void GLAPIENTRY glGetLightiv ( GLenum light , GLenum pname ,
GLint * params ) ;
GLAPI void GLAPIENTRY glLightModelf ( GLenum pname , GLfloat param ) ;
GLAPI void GLAPIENTRY glLightModeli ( GLenum pname , GLint param ) ;
GLAPI void GLAPIENTRY glLightModelfv ( GLenum pname , const GLfloat * params ) ;
GLAPI void GLAPIENTRY glLightModeliv ( GLenum pname , const GLint * params ) ;
GLAPI void GLAPIENTRY glMaterialf ( GLenum face , GLenum pname , GLfloat param ) ;
GLAPI void GLAPIENTRY glMateriali ( GLenum face , GLenum pname , GLint param ) ;
GLAPI void GLAPIENTRY glMaterialfv ( GLenum face , GLenum pname , const GLfloat * params ) ;
GLAPI void GLAPIENTRY glMaterialiv ( GLenum face , GLenum pname , const GLint * params ) ;
GLAPI void GLAPIENTRY glGetMaterialfv ( GLenum face , GLenum pname , GLfloat * params ) ;
GLAPI void GLAPIENTRY glGetMaterialiv ( GLenum face , GLenum pname , GLint * params ) ;
GLAPI void GLAPIENTRY glColorMaterial ( GLenum face , GLenum mode ) ;
/*
* Raster functions
*/
GLAPI void GLAPIENTRY glPixelZoom ( GLfloat xfactor , GLfloat yfactor ) ;
GLAPI void GLAPIENTRY glPixelStoref ( GLenum pname , GLfloat param ) ;
GLAPI void GLAPIENTRY glPixelStorei ( GLenum pname , GLint param ) ;
GLAPI void GLAPIENTRY glPixelTransferf ( GLenum pname , GLfloat param ) ;
GLAPI void GLAPIENTRY glPixelTransferi ( GLenum pname , GLint param ) ;
GLAPI void GLAPIENTRY glPixelMapfv ( GLenum map , GLsizei mapsize ,
const GLfloat * values ) ;
GLAPI void GLAPIENTRY glPixelMapuiv ( GLenum map , GLsizei mapsize ,
const GLuint * values ) ;
GLAPI void GLAPIENTRY glPixelMapusv ( GLenum map , GLsizei mapsize ,
const GLushort * values ) ;
GLAPI void GLAPIENTRY glGetPixelMapfv ( GLenum map , GLfloat * values ) ;
GLAPI void GLAPIENTRY glGetPixelMapuiv ( GLenum map , GLuint * values ) ;
GLAPI void GLAPIENTRY glGetPixelMapusv ( GLenum map , GLushort * values ) ;
GLAPI void GLAPIENTRY glBitmap ( GLsizei width , GLsizei height ,
GLfloat xorig , GLfloat yorig ,
GLfloat xmove , GLfloat ymove ,
const GLubyte * bitmap ) ;
GLAPI void GLAPIENTRY glReadPixels ( GLint x , GLint y ,
GLsizei width , GLsizei height ,
GLenum format , GLenum type ,
GLvoid * pixels ) ;
GLAPI void GLAPIENTRY glDrawPixels ( GLsizei width , GLsizei height ,
GLenum format , GLenum type ,
const GLvoid * pixels ) ;
GLAPI void GLAPIENTRY glCopyPixels ( GLint x , GLint y ,
GLsizei width , GLsizei height ,
GLenum type ) ;
/*
* Stenciling
*/
GLAPI void GLAPIENTRY glStencilFunc ( GLenum func , GLint ref , GLuint mask ) ;
GLAPI void GLAPIENTRY glStencilMask ( GLuint mask ) ;
GLAPI void GLAPIENTRY glStencilOp ( GLenum fail , GLenum zfail , GLenum zpass ) ;
GLAPI void GLAPIENTRY glClearStencil ( GLint s ) ;
/*
* Texture mapping
*/
GLAPI void GLAPIENTRY glTexGend ( GLenum coord , GLenum pname , GLdouble param ) ;
GLAPI void GLAPIENTRY glTexGenf ( GLenum coord , GLenum pname , GLfloat param ) ;
GLAPI void GLAPIENTRY glTexGeni ( GLenum coord , GLenum pname , GLint param ) ;
GLAPI void GLAPIENTRY glTexGendv ( GLenum coord , GLenum pname , const GLdouble * params ) ;
GLAPI void GLAPIENTRY glTexGenfv ( GLenum coord , GLenum pname , const GLfloat * params ) ;
GLAPI void GLAPIENTRY glTexGeniv ( GLenum coord , GLenum pname , const GLint * params ) ;
GLAPI void GLAPIENTRY glGetTexGendv ( GLenum coord , GLenum pname , GLdouble * params ) ;
GLAPI void GLAPIENTRY glGetTexGenfv ( GLenum coord , GLenum pname , GLfloat * params ) ;
GLAPI void GLAPIENTRY glGetTexGeniv ( GLenum coord , GLenum pname , GLint * params ) ;
GLAPI void GLAPIENTRY glTexEnvf ( GLenum target , GLenum pname , GLfloat param ) ;
GLAPI void GLAPIENTRY glTexEnvi ( GLenum target , GLenum pname , GLint param ) ;
GLAPI void GLAPIENTRY glTexEnvfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
GLAPI void GLAPIENTRY glTexEnviv ( GLenum target , GLenum pname , const GLint * params ) ;
GLAPI void GLAPIENTRY glGetTexEnvfv ( GLenum target , GLenum pname , GLfloat * params ) ;
GLAPI void GLAPIENTRY glGetTexEnviv ( GLenum target , GLenum pname , GLint * params ) ;
GLAPI void GLAPIENTRY glTexParameterf ( GLenum target , GLenum pname , GLfloat param ) ;
GLAPI void GLAPIENTRY glTexParameteri ( GLenum target , GLenum pname , GLint param ) ;
GLAPI void GLAPIENTRY glTexParameterfv ( GLenum target , GLenum pname ,
const GLfloat * params ) ;
GLAPI void GLAPIENTRY glTexParameteriv ( GLenum target , GLenum pname ,
const GLint * params ) ;
GLAPI void GLAPIENTRY glGetTexParameterfv ( GLenum target ,
GLenum pname , GLfloat * params ) ;
GLAPI void GLAPIENTRY glGetTexParameteriv ( GLenum target ,
GLenum pname , GLint * params ) ;
GLAPI void GLAPIENTRY glGetTexLevelParameterfv ( GLenum target , GLint level ,
GLenum pname , GLfloat * params ) ;
GLAPI void GLAPIENTRY glGetTexLevelParameteriv ( GLenum target , GLint level ,
GLenum pname , GLint * params ) ;
GLAPI void GLAPIENTRY glTexImage1D ( GLenum target , GLint level ,
GLint internalFormat ,
GLsizei width , GLint border ,
GLenum format , GLenum type ,
const GLvoid * pixels ) ;
GLAPI void GLAPIENTRY glTexImage2D ( GLenum target , GLint level ,
GLint internalFormat ,
GLsizei width , GLsizei height ,
GLint border , GLenum format , GLenum type ,
const GLvoid * pixels ) ;
GLAPI void GLAPIENTRY glGetTexImage ( GLenum target , GLint level ,
GLenum format , GLenum type ,
GLvoid * pixels ) ;
/* 1.1 functions */
GLAPI void GLAPIENTRY glGenTextures ( GLsizei n , GLuint * textures ) ;
GLAPI void GLAPIENTRY glDeleteTextures ( GLsizei n , const GLuint * textures ) ;
GLAPI void GLAPIENTRY glBindTexture ( GLenum target , GLuint texture ) ;
GLAPI void GLAPIENTRY glPrioritizeTextures ( GLsizei n ,
const GLuint * textures ,
const GLclampf * priorities ) ;
GLAPI GLboolean GLAPIENTRY glAreTexturesResident ( GLsizei n ,
const GLuint * textures ,
GLboolean * residences ) ;
GLAPI GLboolean GLAPIENTRY glIsTexture ( GLuint texture ) ;
GLAPI void GLAPIENTRY glTexSubImage1D ( GLenum target , GLint level ,
GLint xoffset ,
GLsizei width , GLenum format ,
GLenum type , const GLvoid * pixels ) ;
GLAPI void GLAPIENTRY glTexSubImage2D ( GLenum target , GLint level ,
GLint xoffset , GLint yoffset ,
GLsizei width , GLsizei height ,
GLenum format , GLenum type ,
const GLvoid * pixels ) ;
GLAPI void GLAPIENTRY glCopyTexImage1D ( GLenum target , GLint level ,
GLenum internalformat ,
GLint x , GLint y ,
GLsizei width , GLint border ) ;
GLAPI void GLAPIENTRY glCopyTexImage2D ( GLenum target , GLint level ,
GLenum internalformat ,
GLint x , GLint y ,
GLsizei width , GLsizei height ,
GLint border ) ;
GLAPI void GLAPIENTRY glCopyTexSubImage1D ( GLenum target , GLint level ,
GLint xoffset , GLint x , GLint y ,
GLsizei width ) ;
GLAPI void GLAPIENTRY glCopyTexSubImage2D ( GLenum target , GLint level ,
GLint xoffset , GLint yoffset ,
GLint x , GLint y ,
GLsizei width , GLsizei height ) ;
/*
* Evaluators
*/
GLAPI void GLAPIENTRY glMap1d ( GLenum target , GLdouble u1 , GLdouble u2 ,
GLint stride ,
GLint order , const GLdouble * points ) ;
GLAPI void GLAPIENTRY glMap1f ( GLenum target , GLfloat u1 , GLfloat u2 ,
GLint stride ,
GLint order , const GLfloat * points ) ;
GLAPI void GLAPIENTRY glMap2d ( GLenum target ,
GLdouble u1 , GLdouble u2 , GLint ustride , GLint uorder ,
GLdouble v1 , GLdouble v2 , GLint vstride , GLint vorder ,
const GLdouble * points ) ;
GLAPI void GLAPIENTRY glMap2f ( GLenum target ,
GLfloat u1 , GLfloat u2 , GLint ustride , GLint uorder ,
GLfloat v1 , GLfloat v2 , GLint vstride , GLint vorder ,
const GLfloat * points ) ;
GLAPI void GLAPIENTRY glGetMapdv ( GLenum target , GLenum query , GLdouble * v ) ;
GLAPI void GLAPIENTRY glGetMapfv ( GLenum target , GLenum query , GLfloat * v ) ;
GLAPI void GLAPIENTRY glGetMapiv ( GLenum target , GLenum query , GLint * v ) ;
GLAPI void GLAPIENTRY glEvalCoord1d ( GLdouble u ) ;
GLAPI void GLAPIENTRY glEvalCoord1f ( GLfloat u ) ;
GLAPI void GLAPIENTRY glEvalCoord1dv ( const GLdouble * u ) ;
GLAPI void GLAPIENTRY glEvalCoord1fv ( const GLfloat * u ) ;
GLAPI void GLAPIENTRY glEvalCoord2d ( GLdouble u , GLdouble v ) ;
GLAPI void GLAPIENTRY glEvalCoord2f ( GLfloat u , GLfloat v ) ;
GLAPI void GLAPIENTRY glEvalCoord2dv ( const GLdouble * u ) ;
GLAPI void GLAPIENTRY glEvalCoord2fv ( const GLfloat * u ) ;
GLAPI void GLAPIENTRY glMapGrid1d ( GLint un , GLdouble u1 , GLdouble u2 ) ;
GLAPI void GLAPIENTRY glMapGrid1f ( GLint un , GLfloat u1 , GLfloat u2 ) ;
GLAPI void GLAPIENTRY glMapGrid2d ( GLint un , GLdouble u1 , GLdouble u2 ,
GLint vn , GLdouble v1 , GLdouble v2 ) ;
GLAPI void GLAPIENTRY glMapGrid2f ( GLint un , GLfloat u1 , GLfloat u2 ,
GLint vn , GLfloat v1 , GLfloat v2 ) ;
GLAPI void GLAPIENTRY glEvalPoint1 ( GLint i ) ;
GLAPI void GLAPIENTRY glEvalPoint2 ( GLint i , GLint j ) ;
GLAPI void GLAPIENTRY glEvalMesh1 ( GLenum mode , GLint i1 , GLint i2 ) ;
GLAPI void GLAPIENTRY glEvalMesh2 ( GLenum mode , GLint i1 , GLint i2 , GLint j1 , GLint j2 ) ;
/*
* Fog
*/
GLAPI void GLAPIENTRY glFogf ( GLenum pname , GLfloat param ) ;
GLAPI void GLAPIENTRY glFogi ( GLenum pname , GLint param ) ;
GLAPI void GLAPIENTRY glFogfv ( GLenum pname , const GLfloat * params ) ;
GLAPI void GLAPIENTRY glFogiv ( GLenum pname , const GLint * params ) ;
/*
* Selection and Feedback
*/
GLAPI void GLAPIENTRY glFeedbackBuffer ( GLsizei size , GLenum type , GLfloat * buffer ) ;
GLAPI void GLAPIENTRY glPassThrough ( GLfloat token ) ;
GLAPI void GLAPIENTRY glSelectBuffer ( GLsizei size , GLuint * buffer ) ;
GLAPI void GLAPIENTRY glInitNames ( void ) ;
GLAPI void GLAPIENTRY glLoadName ( GLuint name ) ;
GLAPI void GLAPIENTRY glPushName ( GLuint name ) ;
GLAPI void GLAPIENTRY glPopName ( void ) ;
/*
* OpenGL 1.2
*/
# define GL_RESCALE_NORMAL 0x803A
# define GL_CLAMP_TO_EDGE 0x812F
# define GL_MAX_ELEMENTS_VERTICES 0x80E8
# define GL_MAX_ELEMENTS_INDICES 0x80E9
# define GL_BGR 0x80E0
# define GL_BGRA 0x80E1
# define GL_UNSIGNED_BYTE_3_3_2 0x8032
# define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
# define GL_UNSIGNED_SHORT_5_6_5 0x8363
# define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
# define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
# define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
# define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
# define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
# define GL_UNSIGNED_INT_8_8_8_8 0x8035
# define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
# define GL_UNSIGNED_INT_10_10_10_2 0x8036
# define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
# define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
# define GL_SINGLE_COLOR 0x81F9
# define GL_SEPARATE_SPECULAR_COLOR 0x81FA
# define GL_TEXTURE_MIN_LOD 0x813A
# define GL_TEXTURE_MAX_LOD 0x813B
# define GL_TEXTURE_BASE_LEVEL 0x813C
# define GL_TEXTURE_MAX_LEVEL 0x813D
# define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
# define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
# define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
# define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
# define GL_ALIASED_POINT_SIZE_RANGE 0x846D
# define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
# define GL_PACK_SKIP_IMAGES 0x806B
# define GL_PACK_IMAGE_HEIGHT 0x806C
# define GL_UNPACK_SKIP_IMAGES 0x806D
# define GL_UNPACK_IMAGE_HEIGHT 0x806E
# define GL_TEXTURE_3D 0x806F
# define GL_PROXY_TEXTURE_3D 0x8070
# define GL_TEXTURE_DEPTH 0x8071
# define GL_TEXTURE_WRAP_R 0x8072
# define GL_MAX_3D_TEXTURE_SIZE 0x8073
# define GL_TEXTURE_BINDING_3D 0x806A
GLAPI void GLAPIENTRY glDrawRangeElements ( GLenum mode , GLuint start ,
GLuint end , GLsizei count , GLenum type , const GLvoid * indices ) ;
GLAPI void GLAPIENTRY glTexImage3D ( GLenum target , GLint level ,
GLint internalFormat ,
GLsizei width , GLsizei height ,
GLsizei depth , GLint border ,
GLenum format , GLenum type ,
const GLvoid * pixels ) ;
GLAPI void GLAPIENTRY glTexSubImage3D ( GLenum target , GLint level ,
GLint xoffset , GLint yoffset ,
GLint zoffset , GLsizei width ,
GLsizei height , GLsizei depth ,
GLenum format ,
GLenum type , const GLvoid * pixels ) ;
GLAPI void GLAPIENTRY glCopyTexSubImage3D ( GLenum target , GLint level ,
GLint xoffset , GLint yoffset ,
GLint zoffset , GLint x ,
GLint y , GLsizei width ,
GLsizei height ) ;
typedef void ( APIENTRYP PFNGLDRAWRANGEELEMENTSPROC ) ( GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices ) ;
typedef void ( APIENTRYP PFNGLTEXIMAGE3DPROC ) ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
typedef void ( APIENTRYP PFNGLTEXSUBIMAGE3DPROC ) ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels ) ;
typedef void ( APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC ) ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
/*
* GL_ARB_imaging
*/
# define GL_CONSTANT_COLOR 0x8001
# define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
# define GL_CONSTANT_ALPHA 0x8003
# define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
# define GL_COLOR_TABLE 0x80D0
# define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
# define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
# define GL_PROXY_COLOR_TABLE 0x80D3
# define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
# define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
# define GL_COLOR_TABLE_SCALE 0x80D6
# define GL_COLOR_TABLE_BIAS 0x80D7
# define GL_COLOR_TABLE_FORMAT 0x80D8
# define GL_COLOR_TABLE_WIDTH 0x80D9
# define GL_COLOR_TABLE_RED_SIZE 0x80DA
# define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
# define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
# define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
# define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
# define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
# define GL_CONVOLUTION_1D 0x8010
# define GL_CONVOLUTION_2D 0x8011
# define GL_SEPARABLE_2D 0x8012
# define GL_CONVOLUTION_BORDER_MODE 0x8013
# define GL_CONVOLUTION_FILTER_SCALE 0x8014
# define GL_CONVOLUTION_FILTER_BIAS 0x8015
# define GL_REDUCE 0x8016
# define GL_CONVOLUTION_FORMAT 0x8017
# define GL_CONVOLUTION_WIDTH 0x8018
# define GL_CONVOLUTION_HEIGHT 0x8019
# define GL_MAX_CONVOLUTION_WIDTH 0x801A
# define GL_MAX_CONVOLUTION_HEIGHT 0x801B
# define GL_POST_CONVOLUTION_RED_SCALE 0x801C
# define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
# define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
# define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
# define GL_POST_CONVOLUTION_RED_BIAS 0x8020
# define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
# define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
# define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
# define GL_CONSTANT_BORDER 0x8151
# define GL_REPLICATE_BORDER 0x8153
# define GL_CONVOLUTION_BORDER_COLOR 0x8154
# define GL_COLOR_MATRIX 0x80B1
# define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
# define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
# define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
# define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
# define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
# define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
# define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
# define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
# define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
# define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
# define GL_HISTOGRAM 0x8024
# define GL_PROXY_HISTOGRAM 0x8025
# define GL_HISTOGRAM_WIDTH 0x8026
# define GL_HISTOGRAM_FORMAT 0x8027
# define GL_HISTOGRAM_RED_SIZE 0x8028
# define GL_HISTOGRAM_GREEN_SIZE 0x8029
# define GL_HISTOGRAM_BLUE_SIZE 0x802A
# define GL_HISTOGRAM_ALPHA_SIZE 0x802B
# define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
# define GL_HISTOGRAM_SINK 0x802D
# define GL_MINMAX 0x802E
# define GL_MINMAX_FORMAT 0x802F
# define GL_MINMAX_SINK 0x8030
# define GL_TABLE_TOO_LARGE 0x8031
# define GL_BLEND_EQUATION 0x8009
# define GL_MIN 0x8007
# define GL_MAX 0x8008
# define GL_FUNC_ADD 0x8006
# define GL_FUNC_SUBTRACT 0x800A
# define GL_FUNC_REVERSE_SUBTRACT 0x800B
# define GL_BLEND_COLOR 0x8005
GLAPI void GLAPIENTRY glColorTable ( GLenum target , GLenum internalformat ,
GLsizei width , GLenum format ,
GLenum type , const GLvoid * table ) ;
GLAPI void GLAPIENTRY glColorSubTable ( GLenum target ,
GLsizei start , GLsizei count ,
GLenum format , GLenum type ,
const GLvoid * data ) ;
GLAPI void GLAPIENTRY glColorTableParameteriv ( GLenum target , GLenum pname ,
const GLint * params ) ;
GLAPI void GLAPIENTRY glColorTableParameterfv ( GLenum target , GLenum pname ,
const GLfloat * params ) ;
GLAPI void GLAPIENTRY glCopyColorSubTable ( GLenum target , GLsizei start ,
GLint x , GLint y , GLsizei width ) ;
GLAPI void GLAPIENTRY glCopyColorTable ( GLenum target , GLenum internalformat ,
GLint x , GLint y , GLsizei width ) ;
GLAPI void GLAPIENTRY glGetColorTable ( GLenum target , GLenum format ,
GLenum type , GLvoid * table ) ;
GLAPI void GLAPIENTRY glGetColorTableParameterfv ( GLenum target , GLenum pname ,
GLfloat * params ) ;
GLAPI void GLAPIENTRY glGetColorTableParameteriv ( GLenum target , GLenum pname ,
GLint * params ) ;
GLAPI void GLAPIENTRY glBlendEquation ( GLenum mode ) ;
GLAPI void GLAPIENTRY glBlendColor ( GLclampf red , GLclampf green ,
GLclampf blue , GLclampf alpha ) ;
GLAPI void GLAPIENTRY glHistogram ( GLenum target , GLsizei width ,
GLenum internalformat , GLboolean sink ) ;
GLAPI void GLAPIENTRY glResetHistogram ( GLenum target ) ;
GLAPI void GLAPIENTRY glGetHistogram ( GLenum target , GLboolean reset ,
GLenum format , GLenum type ,
GLvoid * values ) ;
GLAPI void GLAPIENTRY glGetHistogramParameterfv ( GLenum target , GLenum pname ,
GLfloat * params ) ;
GLAPI void GLAPIENTRY glGetHistogramParameteriv ( GLenum target , GLenum pname ,
GLint * params ) ;
GLAPI void GLAPIENTRY glMinmax ( GLenum target , GLenum internalformat ,
GLboolean sink ) ;
GLAPI void GLAPIENTRY glResetMinmax ( GLenum target ) ;
GLAPI void GLAPIENTRY glGetMinmax ( GLenum target , GLboolean reset ,
GLenum format , GLenum types ,
GLvoid * values ) ;
GLAPI void GLAPIENTRY glGetMinmaxParameterfv ( GLenum target , GLenum pname ,
GLfloat * params ) ;
GLAPI void GLAPIENTRY glGetMinmaxParameteriv ( GLenum target , GLenum pname ,
GLint * params ) ;
GLAPI void GLAPIENTRY glConvolutionFilter1D ( GLenum target ,
GLenum internalformat , GLsizei width , GLenum format , GLenum type ,
const GLvoid * image ) ;
GLAPI void GLAPIENTRY glConvolutionFilter2D ( GLenum target ,
GLenum internalformat , GLsizei width , GLsizei height , GLenum format ,
GLenum type , const GLvoid * image ) ;
GLAPI void GLAPIENTRY glConvolutionParameterf ( GLenum target , GLenum pname ,
GLfloat params ) ;
GLAPI void GLAPIENTRY glConvolutionParameterfv ( GLenum target , GLenum pname ,
const GLfloat * params ) ;
GLAPI void GLAPIENTRY glConvolutionParameteri ( GLenum target , GLenum pname ,
GLint params ) ;
GLAPI void GLAPIENTRY glConvolutionParameteriv ( GLenum target , GLenum pname ,
const GLint * params ) ;
GLAPI void GLAPIENTRY glCopyConvolutionFilter1D ( GLenum target ,
GLenum internalformat , GLint x , GLint y , GLsizei width ) ;
GLAPI void GLAPIENTRY glCopyConvolutionFilter2D ( GLenum target ,
GLenum internalformat , GLint x , GLint y , GLsizei width ,
GLsizei height ) ;
GLAPI void GLAPIENTRY glGetConvolutionFilter ( GLenum target , GLenum format ,
GLenum type , GLvoid * image ) ;
GLAPI void GLAPIENTRY glGetConvolutionParameterfv ( GLenum target , GLenum pname ,
GLfloat * params ) ;
GLAPI void GLAPIENTRY glGetConvolutionParameteriv ( GLenum target , GLenum pname ,
GLint * params ) ;
GLAPI void GLAPIENTRY glSeparableFilter2D ( GLenum target ,
GLenum internalformat , GLsizei width , GLsizei height , GLenum format ,
GLenum type , const GLvoid * row , const GLvoid * column ) ;
GLAPI void GLAPIENTRY glGetSeparableFilter ( GLenum target , GLenum format ,
GLenum type , GLvoid * row , GLvoid * column , GLvoid * span ) ;
/*
* OpenGL 1.3
*/
/* multitexture */
# define GL_TEXTURE0 0x84C0
# define GL_TEXTURE1 0x84C1
# define GL_TEXTURE2 0x84C2
# define GL_TEXTURE3 0x84C3
# define GL_TEXTURE4 0x84C4
# define GL_TEXTURE5 0x84C5
# define GL_TEXTURE6 0x84C6
# define GL_TEXTURE7 0x84C7
# define GL_TEXTURE8 0x84C8
# define GL_TEXTURE9 0x84C9
# define GL_TEXTURE10 0x84CA
# define GL_TEXTURE11 0x84CB
# define GL_TEXTURE12 0x84CC
# define GL_TEXTURE13 0x84CD
# define GL_TEXTURE14 0x84CE
# define GL_TEXTURE15 0x84CF
# define GL_TEXTURE16 0x84D0
# define GL_TEXTURE17 0x84D1
# define GL_TEXTURE18 0x84D2
# define GL_TEXTURE19 0x84D3
# define GL_TEXTURE20 0x84D4
# define GL_TEXTURE21 0x84D5
# define GL_TEXTURE22 0x84D6
# define GL_TEXTURE23 0x84D7
# define GL_TEXTURE24 0x84D8
# define GL_TEXTURE25 0x84D9
# define GL_TEXTURE26 0x84DA
# define GL_TEXTURE27 0x84DB
# define GL_TEXTURE28 0x84DC
# define GL_TEXTURE29 0x84DD
# define GL_TEXTURE30 0x84DE
# define GL_TEXTURE31 0x84DF
# define GL_ACTIVE_TEXTURE 0x84E0
# define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
# define GL_MAX_TEXTURE_UNITS 0x84E2
/* texture_cube_map */
# define GL_NORMAL_MAP 0x8511
# define GL_REFLECTION_MAP 0x8512
# define GL_TEXTURE_CUBE_MAP 0x8513
# define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
# define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
# define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
# define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
# define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
# define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
# define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
/* texture_compression */
# define GL_COMPRESSED_ALPHA 0x84E9
# define GL_COMPRESSED_LUMINANCE 0x84EA
# define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
# define GL_COMPRESSED_INTENSITY 0x84EC
# define GL_COMPRESSED_RGB 0x84ED
# define GL_COMPRESSED_RGBA 0x84EE
# define GL_TEXTURE_COMPRESSION_HINT 0x84EF
# define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
# define GL_TEXTURE_COMPRESSED 0x86A1
# define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
# define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
/* multisample */
# define GL_MULTISAMPLE 0x809D
# define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
# define GL_SAMPLE_ALPHA_TO_ONE 0x809F
# define GL_SAMPLE_COVERAGE 0x80A0
# define GL_SAMPLE_BUFFERS 0x80A8
# define GL_SAMPLES 0x80A9
# define GL_SAMPLE_COVERAGE_VALUE 0x80AA
# define GL_SAMPLE_COVERAGE_INVERT 0x80AB
# define GL_MULTISAMPLE_BIT 0x20000000
/* transpose_matrix */
# define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
# define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
# define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
# define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
/* texture_env_combine */
# define GL_COMBINE 0x8570
# define GL_COMBINE_RGB 0x8571
# define GL_COMBINE_ALPHA 0x8572
# define GL_SOURCE0_RGB 0x8580
# define GL_SOURCE1_RGB 0x8581
# define GL_SOURCE2_RGB 0x8582
# define GL_SOURCE0_ALPHA 0x8588
# define GL_SOURCE1_ALPHA 0x8589
# define GL_SOURCE2_ALPHA 0x858A
# define GL_OPERAND0_RGB 0x8590
# define GL_OPERAND1_RGB 0x8591
# define GL_OPERAND2_RGB 0x8592
# define GL_OPERAND0_ALPHA 0x8598
# define GL_OPERAND1_ALPHA 0x8599
# define GL_OPERAND2_ALPHA 0x859A
# define GL_RGB_SCALE 0x8573
# define GL_ADD_SIGNED 0x8574
# define GL_INTERPOLATE 0x8575
# define GL_SUBTRACT 0x84E7
# define GL_CONSTANT 0x8576
# define GL_PRIMARY_COLOR 0x8577
# define GL_PREVIOUS 0x8578
/* texture_env_dot3 */
# define GL_DOT3_RGB 0x86AE
# define GL_DOT3_RGBA 0x86AF
/* texture_border_clamp */
# define GL_CLAMP_TO_BORDER 0x812D
GLAPI void GLAPIENTRY glActiveTexture ( GLenum texture ) ;
GLAPI void GLAPIENTRY glClientActiveTexture ( GLenum texture ) ;
GLAPI void GLAPIENTRY glCompressedTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const GLvoid * data ) ;
GLAPI void GLAPIENTRY glCompressedTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data ) ;
GLAPI void GLAPIENTRY glCompressedTexImage3D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const GLvoid * data ) ;
GLAPI void GLAPIENTRY glCompressedTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
GLAPI void GLAPIENTRY glCompressedTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
GLAPI void GLAPIENTRY glCompressedTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
GLAPI void GLAPIENTRY glGetCompressedTexImage ( GLenum target , GLint lod , GLvoid * img ) ;
GLAPI void GLAPIENTRY glMultiTexCoord1d ( GLenum target , GLdouble s ) ;
GLAPI void GLAPIENTRY glMultiTexCoord1dv ( GLenum target , const GLdouble * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord1f ( GLenum target , GLfloat s ) ;
GLAPI void GLAPIENTRY glMultiTexCoord1fv ( GLenum target , const GLfloat * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord1i ( GLenum target , GLint s ) ;
GLAPI void GLAPIENTRY glMultiTexCoord1iv ( GLenum target , const GLint * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord1s ( GLenum target , GLshort s ) ;
GLAPI void GLAPIENTRY glMultiTexCoord1sv ( GLenum target , const GLshort * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord2d ( GLenum target , GLdouble s , GLdouble t ) ;
GLAPI void GLAPIENTRY glMultiTexCoord2dv ( GLenum target , const GLdouble * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord2f ( GLenum target , GLfloat s , GLfloat t ) ;
GLAPI void GLAPIENTRY glMultiTexCoord2fv ( GLenum target , const GLfloat * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord2i ( GLenum target , GLint s , GLint t ) ;
GLAPI void GLAPIENTRY glMultiTexCoord2iv ( GLenum target , const GLint * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord2s ( GLenum target , GLshort s , GLshort t ) ;
GLAPI void GLAPIENTRY glMultiTexCoord2sv ( GLenum target , const GLshort * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord3d ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ;
GLAPI void GLAPIENTRY glMultiTexCoord3dv ( GLenum target , const GLdouble * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord3f ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ;
GLAPI void GLAPIENTRY glMultiTexCoord3fv ( GLenum target , const GLfloat * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord3i ( GLenum target , GLint s , GLint t , GLint r ) ;
GLAPI void GLAPIENTRY glMultiTexCoord3iv ( GLenum target , const GLint * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord3s ( GLenum target , GLshort s , GLshort t , GLshort r ) ;
GLAPI void GLAPIENTRY glMultiTexCoord3sv ( GLenum target , const GLshort * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord4d ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
GLAPI void GLAPIENTRY glMultiTexCoord4dv ( GLenum target , const GLdouble * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord4f ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
GLAPI void GLAPIENTRY glMultiTexCoord4fv ( GLenum target , const GLfloat * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord4i ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ;
GLAPI void GLAPIENTRY glMultiTexCoord4iv ( GLenum target , const GLint * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord4s ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ;
GLAPI void GLAPIENTRY glMultiTexCoord4sv ( GLenum target , const GLshort * v ) ;
GLAPI void GLAPIENTRY glLoadTransposeMatrixd ( const GLdouble m [ 16 ] ) ;
GLAPI void GLAPIENTRY glLoadTransposeMatrixf ( const GLfloat m [ 16 ] ) ;
GLAPI void GLAPIENTRY glMultTransposeMatrixd ( const GLdouble m [ 16 ] ) ;
GLAPI void GLAPIENTRY glMultTransposeMatrixf ( const GLfloat m [ 16 ] ) ;
GLAPI void GLAPIENTRY glSampleCoverage ( GLclampf value , GLboolean invert ) ;
typedef void ( APIENTRYP PFNGLACTIVETEXTUREPROC ) ( GLenum texture ) ;
typedef void ( APIENTRYP PFNGLSAMPLECOVERAGEPROC ) ( GLclampf value , GLboolean invert ) ;
typedef void ( APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC ) ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const GLvoid * data ) ;
typedef void ( APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC ) ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data ) ;
typedef void ( APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC ) ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const GLvoid * data ) ;
typedef void ( APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC ) ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
typedef void ( APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC ) ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
typedef void ( APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC ) ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
typedef void ( APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC ) ( GLenum target , GLint level , GLvoid * img ) ;
/*
* GL_ARB_multitexture ( ARB extension 1 and OpenGL 1.2 .1 )
*/
# ifndef GL_ARB_multitexture
# define GL_ARB_multitexture 1
# define GL_TEXTURE0_ARB 0x84C0
# define GL_TEXTURE1_ARB 0x84C1
# define GL_TEXTURE2_ARB 0x84C2
# define GL_TEXTURE3_ARB 0x84C3
# define GL_TEXTURE4_ARB 0x84C4
# define GL_TEXTURE5_ARB 0x84C5
# define GL_TEXTURE6_ARB 0x84C6
# define GL_TEXTURE7_ARB 0x84C7
# define GL_TEXTURE8_ARB 0x84C8
# define GL_TEXTURE9_ARB 0x84C9
# define GL_TEXTURE10_ARB 0x84CA
# define GL_TEXTURE11_ARB 0x84CB
# define GL_TEXTURE12_ARB 0x84CC
# define GL_TEXTURE13_ARB 0x84CD
# define GL_TEXTURE14_ARB 0x84CE
# define GL_TEXTURE15_ARB 0x84CF
# define GL_TEXTURE16_ARB 0x84D0
# define GL_TEXTURE17_ARB 0x84D1
# define GL_TEXTURE18_ARB 0x84D2
# define GL_TEXTURE19_ARB 0x84D3
# define GL_TEXTURE20_ARB 0x84D4
# define GL_TEXTURE21_ARB 0x84D5
# define GL_TEXTURE22_ARB 0x84D6
# define GL_TEXTURE23_ARB 0x84D7
# define GL_TEXTURE24_ARB 0x84D8
# define GL_TEXTURE25_ARB 0x84D9
# define GL_TEXTURE26_ARB 0x84DA
# define GL_TEXTURE27_ARB 0x84DB
# define GL_TEXTURE28_ARB 0x84DC
# define GL_TEXTURE29_ARB 0x84DD
# define GL_TEXTURE30_ARB 0x84DE
# define GL_TEXTURE31_ARB 0x84DF
# define GL_ACTIVE_TEXTURE_ARB 0x84E0
# define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
# define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
GLAPI void GLAPIENTRY glActiveTextureARB ( GLenum texture ) ;
GLAPI void GLAPIENTRY glClientActiveTextureARB ( GLenum texture ) ;
GLAPI void GLAPIENTRY glMultiTexCoord1dARB ( GLenum target , GLdouble s ) ;
GLAPI void GLAPIENTRY glMultiTexCoord1dvARB ( GLenum target , const GLdouble * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord1fARB ( GLenum target , GLfloat s ) ;
GLAPI void GLAPIENTRY glMultiTexCoord1fvARB ( GLenum target , const GLfloat * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord1iARB ( GLenum target , GLint s ) ;
GLAPI void GLAPIENTRY glMultiTexCoord1ivARB ( GLenum target , const GLint * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord1sARB ( GLenum target , GLshort s ) ;
GLAPI void GLAPIENTRY glMultiTexCoord1svARB ( GLenum target , const GLshort * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord2dARB ( GLenum target , GLdouble s , GLdouble t ) ;
GLAPI void GLAPIENTRY glMultiTexCoord2dvARB ( GLenum target , const GLdouble * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord2fARB ( GLenum target , GLfloat s , GLfloat t ) ;
GLAPI void GLAPIENTRY glMultiTexCoord2fvARB ( GLenum target , const GLfloat * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord2iARB ( GLenum target , GLint s , GLint t ) ;
GLAPI void GLAPIENTRY glMultiTexCoord2ivARB ( GLenum target , const GLint * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord2sARB ( GLenum target , GLshort s , GLshort t ) ;
GLAPI void GLAPIENTRY glMultiTexCoord2svARB ( GLenum target , const GLshort * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord3dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ;
GLAPI void GLAPIENTRY glMultiTexCoord3dvARB ( GLenum target , const GLdouble * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord3fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ;
GLAPI void GLAPIENTRY glMultiTexCoord3fvARB ( GLenum target , const GLfloat * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord3iARB ( GLenum target , GLint s , GLint t , GLint r ) ;
GLAPI void GLAPIENTRY glMultiTexCoord3ivARB ( GLenum target , const GLint * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord3sARB ( GLenum target , GLshort s , GLshort t , GLshort r ) ;
GLAPI void GLAPIENTRY glMultiTexCoord3svARB ( GLenum target , const GLshort * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord4dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
GLAPI void GLAPIENTRY glMultiTexCoord4dvARB ( GLenum target , const GLdouble * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord4fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
GLAPI void GLAPIENTRY glMultiTexCoord4fvARB ( GLenum target , const GLfloat * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord4iARB ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ;
GLAPI void GLAPIENTRY glMultiTexCoord4ivARB ( GLenum target , const GLint * v ) ;
GLAPI void GLAPIENTRY glMultiTexCoord4sARB ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ;
GLAPI void GLAPIENTRY glMultiTexCoord4svARB ( GLenum target , const GLshort * v ) ;
typedef void ( APIENTRYP PFNGLACTIVETEXTUREARBPROC ) ( GLenum texture ) ;
typedef void ( APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC ) ( GLenum texture ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD1DARBPROC ) ( GLenum target , GLdouble s ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC ) ( GLenum target , const GLdouble * v ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD1FARBPROC ) ( GLenum target , GLfloat s ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC ) ( GLenum target , const GLfloat * v ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD1IARBPROC ) ( GLenum target , GLint s ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC ) ( GLenum target , const GLint * v ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD1SARBPROC ) ( GLenum target , GLshort s ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC ) ( GLenum target , const GLshort * v ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD2DARBPROC ) ( GLenum target , GLdouble s , GLdouble t ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC ) ( GLenum target , const GLdouble * v ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD2FARBPROC ) ( GLenum target , GLfloat s , GLfloat t ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC ) ( GLenum target , const GLfloat * v ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD2IARBPROC ) ( GLenum target , GLint s , GLint t ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC ) ( GLenum target , const GLint * v ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD2SARBPROC ) ( GLenum target , GLshort s , GLshort t ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC ) ( GLenum target , const GLshort * v ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD3DARBPROC ) ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC ) ( GLenum target , const GLdouble * v ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD3FARBPROC ) ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC ) ( GLenum target , const GLfloat * v ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD3IARBPROC ) ( GLenum target , GLint s , GLint t , GLint r ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC ) ( GLenum target , const GLint * v ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD3SARBPROC ) ( GLenum target , GLshort s , GLshort t , GLshort r ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC ) ( GLenum target , const GLshort * v ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD4DARBPROC ) ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC ) ( GLenum target , const GLdouble * v ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD4FARBPROC ) ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC ) ( GLenum target , const GLfloat * v ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD4IARBPROC ) ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC ) ( GLenum target , const GLint * v ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD4SARBPROC ) ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ;
typedef void ( APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC ) ( GLenum target , const GLshort * v ) ;
# endif /* GL_ARB_multitexture */
/*
* Define this token if you want " old-style " header file behaviour ( extensions
* defined in gl . h ) . Otherwise , extensions will be included from glext . h .
*/
# if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
# include "SDL_opengl_glext.h"
# endif /* GL_GLEXT_LEGACY */
/*
* ? ? ? . GL_MESA_packed_depth_stencil
* XXX obsolete
*/
# ifndef GL_MESA_packed_depth_stencil
# define GL_MESA_packed_depth_stencil 1
# define GL_DEPTH_STENCIL_MESA 0x8750
# define GL_UNSIGNED_INT_24_8_MESA 0x8751
# define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
# define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
# define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
# endif /* GL_MESA_packed_depth_stencil */
# ifndef GL_ATI_blend_equation_separate
# define GL_ATI_blend_equation_separate 1
# define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
GLAPI void GLAPIENTRY glBlendEquationSeparateATI ( GLenum modeRGB , GLenum modeA ) ;
typedef void ( APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC ) ( GLenum modeRGB , GLenum modeA ) ;
# endif /* GL_ATI_blend_equation_separate */
/* GL_OES_EGL_image */
# ifndef GL_OES_EGL_image
typedef void * GLeglImageOES ;
# endif
# ifndef GL_OES_EGL_image
# define GL_OES_EGL_image 1
# ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glEGLImageTargetTexture2DOES ( GLenum target , GLeglImageOES image ) ;
GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES ( GLenum target , GLeglImageOES image ) ;
# endif
typedef void ( APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC ) ( GLenum target , GLeglImageOES image ) ;
typedef void ( APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC ) ( GLenum target , GLeglImageOES image ) ;
# endif
/**
* * NOTE ! ! ! ! ! If you add new functions to this file , or update
* * glext . h be sure to regenerate the gl_mangle . h file . See comments
* * in that file for details .
* */
/**********************************************************************
* Begin system - specific stuff
*/
# if defined(PRAGMA_EXPORT_SUPPORTED)
# pragma export off
# endif
/*
* End system - specific stuff
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
# ifdef __cplusplus
}
# endif
# endif /* __gl_h_ */
# endif /* !__IPHONEOS__ */
# endif /* _SDL_opengl_h */
/* vi: set ts=4 sw=4 expandtab: */