SDL/android-project/src/org/libsdl/app/SDLActivity.java

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package org.libsdl.app;
import java.io.IOException;
import java.io.InputStream;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import java.lang.reflect.Method;
import android.app.*;
import android.content.*;
import android.text.InputType;
import android.view.*;
import android.view.inputmethod.BaseInputConnection;
import android.view.inputmethod.EditorInfo;
import android.view.inputmethod.InputConnection;
import android.view.inputmethod.InputMethodManager;
import android.widget.RelativeLayout;
import android.widget.Button;
import android.widget.LinearLayout;
import android.widget.TextView;
import android.os.*;
import android.util.Log;
import android.util.SparseArray;
import android.graphics.*;
import android.graphics.drawable.Drawable;
import android.media.*;
import android.hardware.*;
import android.content.pm.ActivityInfo;
/**
SDL Activity
*/
public class SDLActivity extends Activity {
private static final String TAG = "SDL";
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public static boolean mIsResumedCalled, mIsSurfaceReady, mHasFocus;
// Handle the state of the native layer
public enum NativeState {
INIT, RESUMED, PAUSED
}
public static NativeState mNextNativeState;
public static NativeState mCurrentNativeState;
public static boolean mExitCalledFromJava;
/** If shared libraries (e.g. SDL or the native application) could not be loaded. */
public static boolean mBrokenLibraries;
// If we want to separate mouse and touch events.
// This is only toggled in native code when a hint is set!
public static boolean mSeparateMouseAndTouch;
// Main components
protected static SDLActivity mSingleton;
protected static SDLSurface mSurface;
protected static View mTextEdit;
protected static ViewGroup mLayout;
protected static SDLJoystickHandler mJoystickHandler;
protected static SDLHapticHandler mHapticHandler;
// This is what SDL runs in. It invokes SDL_main(), eventually
protected static Thread mSDLThread;
// Audio
protected static AudioTrack mAudioTrack;
protected static AudioRecord mAudioRecord;
/**
* This method is called by SDL before loading the native shared libraries.
* It can be overridden to provide names of shared libraries to be loaded.
* The default implementation returns the defaults. It never returns null.
* An array returned by a new implementation must at least contain "SDL2".
* Also keep in mind that the order the libraries are loaded may matter.
* @return names of shared libraries to be loaded (e.g. "SDL2", "main").
*/
protected String[] getLibraries() {
return new String[] {
"SDL2",
// "SDL2_image",
// "SDL2_mixer",
// "SDL2_net",
// "SDL2_ttf",
"main"
};
}
// Load the .so
public void loadLibraries() {
for (String lib : getLibraries()) {
System.loadLibrary(lib);
}
}
/**
* This method is called by SDL before starting the native application thread.
* It can be overridden to provide the arguments after the application name.
* The default implementation returns an empty array. It never returns null.
* @return arguments for the native application.
*/
protected String[] getArguments() {
return new String[0];
}
public static void initialize() {
// The static nature of the singleton and Android quirkyness force us to initialize everything here
// Otherwise, when exiting the app and returning to it, these variables *keep* their pre exit values
mSingleton = null;
mSurface = null;
mTextEdit = null;
mLayout = null;
mJoystickHandler = null;
mHapticHandler = null;
mSDLThread = null;
mAudioTrack = null;
mAudioRecord = null;
mExitCalledFromJava = false;
mBrokenLibraries = false;
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mIsResumedCalled = false;
mIsSurfaceReady = false;
mHasFocus = true;
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mNextNativeState = NativeState.INIT;
mCurrentNativeState = NativeState.INIT;
}
// Setup
@Override
protected void onCreate(Bundle savedInstanceState) {
Log.v(TAG, "Device: " + android.os.Build.DEVICE);
Log.v(TAG, "Model: " + android.os.Build.MODEL);
Log.v(TAG, "onCreate(): " + mSingleton);
super.onCreate(savedInstanceState);
SDLActivity.initialize();
// So we can call stuff from static callbacks
mSingleton = this;
// Load shared libraries
String errorMsgBrokenLib = "";
try {
loadLibraries();
} catch(UnsatisfiedLinkError e) {
System.err.println(e.getMessage());
mBrokenLibraries = true;
errorMsgBrokenLib = e.getMessage();
} catch(Exception e) {
System.err.println(e.getMessage());
mBrokenLibraries = true;
errorMsgBrokenLib = e.getMessage();
}
if (mBrokenLibraries)
{
AlertDialog.Builder dlgAlert = new AlertDialog.Builder(this);
dlgAlert.setMessage("An error occurred while trying to start the application. Please try again and/or reinstall."
+ System.getProperty("line.separator")
+ System.getProperty("line.separator")
+ "Error: " + errorMsgBrokenLib);
dlgAlert.setTitle("SDL Error");
dlgAlert.setPositiveButton("Exit",
new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog,int id) {
// if this button is clicked, close current activity
SDLActivity.mSingleton.finish();
}
});
dlgAlert.setCancelable(false);
dlgAlert.create().show();
return;
}
// Set up the surface
mSurface = new SDLSurface(getApplication());
if(Build.VERSION.SDK_INT >= 12) {
mJoystickHandler = new SDLJoystickHandler_API12();
}
else {
mJoystickHandler = new SDLJoystickHandler();
}
mHapticHandler = new SDLHapticHandler();
mLayout = new RelativeLayout(this);
mLayout.addView(mSurface);
setContentView(mLayout);
// Get filename from "Open with" of another application
Intent intent = getIntent();
if (intent != null && intent.getData() != null) {
String filename = intent.getData().getPath();
if (filename != null) {
Log.v(TAG, "Got filename: " + filename);
SDLActivity.onNativeDropFile(filename);
}
}
}
// Events
@Override
protected void onPause() {
Log.v(TAG, "onPause()");
super.onPause();
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mNextNativeState = NativeState.PAUSED;
mIsResumedCalled = false;
if (SDLActivity.mBrokenLibraries) {
return;
}
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SDLActivity.handleNativeState();
}
@Override
protected void onResume() {
Log.v(TAG, "onResume()");
super.onResume();
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mNextNativeState = NativeState.RESUMED;
mIsResumedCalled = true;
if (SDLActivity.mBrokenLibraries) {
return;
}
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SDLActivity.handleNativeState();
}
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
Log.v(TAG, "onWindowFocusChanged(): " + hasFocus);
if (SDLActivity.mBrokenLibraries) {
return;
}
SDLActivity.mHasFocus = hasFocus;
if (hasFocus) {
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mNextNativeState = NativeState.RESUMED;
} else {
mNextNativeState = NativeState.PAUSED;
}
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SDLActivity.handleNativeState();
}
@Override
public void onLowMemory() {
Log.v(TAG, "onLowMemory()");
super.onLowMemory();
if (SDLActivity.mBrokenLibraries) {
return;
}
SDLActivity.nativeLowMemory();
}
@Override
protected void onDestroy() {
Log.v(TAG, "onDestroy()");
if (SDLActivity.mBrokenLibraries) {
super.onDestroy();
// Reset everything in case the user re opens the app
SDLActivity.initialize();
return;
}
mNextNativeState = NativeState.PAUSED;
SDLActivity.handleNativeState();
// Send a quit message to the application
SDLActivity.mExitCalledFromJava = true;
SDLActivity.nativeQuit();
// Now wait for the SDL thread to quit
if (SDLActivity.mSDLThread != null) {
try {
SDLActivity.mSDLThread.join();
} catch(Exception e) {
Log.v(TAG, "Problem stopping thread: " + e);
}
SDLActivity.mSDLThread = null;
//Log.v(TAG, "Finished waiting for SDL thread");
}
super.onDestroy();
// Reset everything in case the user re opens the app
SDLActivity.initialize();
}
@Override
public boolean dispatchKeyEvent(KeyEvent event) {
if (SDLActivity.mBrokenLibraries) {
return false;
}
int keyCode = event.getKeyCode();
// Ignore certain special keys so they're handled by Android
if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN ||
keyCode == KeyEvent.KEYCODE_VOLUME_UP ||
keyCode == KeyEvent.KEYCODE_CAMERA ||
keyCode == 168 || /* API 11: KeyEvent.KEYCODE_ZOOM_IN */
keyCode == 169 /* API 11: KeyEvent.KEYCODE_ZOOM_OUT */
) {
return false;
}
return super.dispatchKeyEvent(event);
}
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/* Transition to next state */
public static void handleNativeState() {
if (mNextNativeState == mCurrentNativeState) {
// Already in same state, discard.
return;
}
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// Try a transition to init state
if (mNextNativeState == NativeState.INIT) {
mCurrentNativeState = mNextNativeState;
return;
}
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// Try a transition to paused state
if (mNextNativeState == NativeState.PAUSED) {
nativePause();
mSurface.handlePause();
mCurrentNativeState = mNextNativeState;
return;
}
// Try a transition to resumed state
if (mNextNativeState == NativeState.RESUMED) {
if (mIsSurfaceReady && mHasFocus && mIsResumedCalled) {
if (mSDLThread == null) {
// This is the entry point to the C app.
// Start up the C app thread and enable sensor input for the first time
final Thread sdlThread = new Thread(new SDLMain(), "SDLThread");
mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, true);
sdlThread.start();
// Set up a listener thread to catch when the native thread ends
mSDLThread = new Thread(new Runnable(){
@Override
public void run(){
try {
sdlThread.join();
}
catch(Exception e){}
finally{
// Native thread has finished
if (! mExitCalledFromJava) {
handleNativeExit();
}
}
}
}, "SDLThreadListener");
mSDLThread.start();
}
nativeResume();
mSurface.handleResume();
mCurrentNativeState = mNextNativeState;
}
return;
}
}
/* The native thread has finished */
public static void handleNativeExit() {
SDLActivity.mSDLThread = null;
mSingleton.finish();
}
// Messages from the SDLMain thread
static final int COMMAND_CHANGE_TITLE = 1;
static final int COMMAND_UNUSED = 2;
static final int COMMAND_TEXTEDIT_HIDE = 3;
static final int COMMAND_SET_KEEP_SCREEN_ON = 5;
protected static final int COMMAND_USER = 0x8000;
/**
* This method is called by SDL if SDL did not handle a message itself.
* This happens if a received message contains an unsupported command.
* Method can be overwritten to handle Messages in a different class.
* @param command the command of the message.
* @param param the parameter of the message. May be null.
* @return if the message was handled in overridden method.
*/
protected boolean onUnhandledMessage(int command, Object param) {
return false;
}
/**
* A Handler class for Messages from native SDL applications.
* It uses current Activities as target (e.g. for the title).
* static to prevent implicit references to enclosing object.
*/
protected static class SDLCommandHandler extends Handler {
@Override
public void handleMessage(Message msg) {
Context context = getContext();
if (context == null) {
Log.e(TAG, "error handling message, getContext() returned null");
return;
}
switch (msg.arg1) {
case COMMAND_CHANGE_TITLE:
if (context instanceof Activity) {
((Activity) context).setTitle((String)msg.obj);
} else {
Log.e(TAG, "error handling message, getContext() returned no Activity");
}
break;
case COMMAND_TEXTEDIT_HIDE:
if (mTextEdit != null) {
// Note: On some devices setting view to GONE creates a flicker in landscape.
// Setting the View's sizes to 0 is similar to GONE but without the flicker.
// The sizes will be set to useful values when the keyboard is shown again.
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mTextEdit.setLayoutParams(new RelativeLayout.LayoutParams(0, 0));
InputMethodManager imm = (InputMethodManager) context.getSystemService(Context.INPUT_METHOD_SERVICE);
imm.hideSoftInputFromWindow(mTextEdit.getWindowToken(), 0);
}
break;
case COMMAND_SET_KEEP_SCREEN_ON:
{
Window window = ((Activity) context).getWindow();
if (window != null) {
if ((msg.obj instanceof Integer) && (((Integer) msg.obj).intValue() != 0)) {
window.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
} else {
window.clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
}
}
break;
}
default:
if ((context instanceof SDLActivity) && !((SDLActivity) context).onUnhandledMessage(msg.arg1, msg.obj)) {
Log.e(TAG, "error handling message, command is " + msg.arg1);
}
}
}
}
// Handler for the messages
Handler commandHandler = new SDLCommandHandler();
// Send a message from the SDLMain thread
boolean sendCommand(int command, Object data) {
Message msg = commandHandler.obtainMessage();
msg.arg1 = command;
msg.obj = data;
return commandHandler.sendMessage(msg);
}
// C functions we call
public static native int nativeInit(Object arguments);
public static native void nativeLowMemory();
public static native void nativeQuit();
public static native void nativePause();
public static native void nativeResume();
public static native void onNativeDropFile(String filename);
public static native void onNativeResize(int x, int y, int format, float rate);
public static native int onNativePadDown(int device_id, int keycode);
public static native int onNativePadUp(int device_id, int keycode);
public static native void onNativeJoy(int device_id, int axis,
float value);
public static native void onNativeHat(int device_id, int hat_id,
int x, int y);
public static native void onNativeKeyDown(int keycode);
public static native void onNativeKeyUp(int keycode);
public static native void onNativeKeyboardFocusLost();
public static native void onNativeMouse(int button, int action, float x, float y);
public static native void onNativeTouch(int touchDevId, int pointerFingerId,
int action, float x,
float y, float p);
public static native void onNativeAccel(float x, float y, float z);
public static native void onNativeSurfaceChanged();
public static native void onNativeSurfaceDestroyed();
public static native int nativeAddJoystick(int device_id, String name,
int is_accelerometer, int nbuttons,
int naxes, int nhats, int nballs);
public static native int nativeRemoveJoystick(int device_id);
public static native int nativeAddHaptic(int device_id, String name);
public static native int nativeRemoveHaptic(int device_id);
public static native String nativeGetHint(String name);
/**
* This method is called by SDL using JNI.
*/
public static boolean setActivityTitle(String title) {
// Called from SDLMain() thread and can't directly affect the view
return mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title);
}
/**
* This method is called by SDL using JNI.
*/
public static boolean sendMessage(int command, int param) {
return mSingleton.sendCommand(command, Integer.valueOf(param));
}
/**
* This method is called by SDL using JNI.
*/
public static Context getContext() {
return mSingleton;
}
/**
* This method is called by SDL using JNI.
* @return result of getSystemService(name) but executed on UI thread.
*/
public Object getSystemServiceFromUiThread(final String name) {
final Object lock = new Object();
final Object[] results = new Object[2]; // array for writable variables
synchronized (lock) {
runOnUiThread(new Runnable() {
@Override
public void run() {
synchronized (lock) {
results[0] = getSystemService(name);
results[1] = Boolean.TRUE;
lock.notify();
}
}
});
if (results[1] == null) {
try {
lock.wait();
} catch (InterruptedException ex) {
ex.printStackTrace();
}
}
}
return results[0];
}
static class ShowTextInputTask implements Runnable {
/*
* This is used to regulate the pan&scan method to have some offset from
* the bottom edge of the input region and the top edge of an input
* method (soft keyboard)
*/
static final int HEIGHT_PADDING = 15;
public int x, y, w, h;
public ShowTextInputTask(int x, int y, int w, int h) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
}
@Override
public void run() {
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(w, h + HEIGHT_PADDING);
params.leftMargin = x;
params.topMargin = y;
if (mTextEdit == null) {
mTextEdit = new DummyEdit(getContext());
mLayout.addView(mTextEdit, params);
} else {
mTextEdit.setLayoutParams(params);
}
mTextEdit.setVisibility(View.VISIBLE);
mTextEdit.requestFocus();
InputMethodManager imm = (InputMethodManager) getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
imm.showSoftInput(mTextEdit, 0);
}
}
/**
* This method is called by SDL using JNI.
*/
public static boolean showTextInput(int x, int y, int w, int h) {
// Transfer the task to the main thread as a Runnable
return mSingleton.commandHandler.post(new ShowTextInputTask(x, y, w, h));
}
/**
* This method is called by SDL using JNI.
*/
public static Surface getNativeSurface() {
return SDLActivity.mSurface.getNativeSurface();
}
// Audio
/**
* This method is called by SDL using JNI.
*/
public static int audioOpen(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
Log.v(TAG, "SDL audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + (sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
// Let the user pick a larger buffer if they really want -- but ye
// gods they probably shouldn't, the minimums are horrifyingly high
// latency already
desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
if (mAudioTrack == null) {
mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
// Instantiating AudioTrack can "succeed" without an exception and the track may still be invalid
// Ref: https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/media/java/android/media/AudioTrack.java
// Ref: http://developer.android.com/reference/android/media/AudioTrack.html#getState()
if (mAudioTrack.getState() != AudioTrack.STATE_INITIALIZED) {
Log.e(TAG, "Failed during initialization of Audio Track");
mAudioTrack = null;
return -1;
}
mAudioTrack.play();
}
Log.v(TAG, "SDL audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + (mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
return 0;
}
/**
* This method is called by SDL using JNI.
*/
public static void audioWriteShortBuffer(short[] buffer) {
for (int i = 0; i < buffer.length; ) {
int result = mAudioTrack.write(buffer, i, buffer.length - i);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
Thread.sleep(1);
} catch(InterruptedException e) {
// Nom nom
}
} else {
Log.w(TAG, "SDL audio: error return from write(short)");
return;
}
}
}
/**
* This method is called by SDL using JNI.
*/
public static void audioWriteByteBuffer(byte[] buffer) {
for (int i = 0; i < buffer.length; ) {
int result = mAudioTrack.write(buffer, i, buffer.length - i);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
Thread.sleep(1);
} catch(InterruptedException e) {
// Nom nom
}
} else {
Log.w(TAG, "SDL audio: error return from write(byte)");
return;
}
}
}
/**
* This method is called by SDL using JNI.
*/
public static int captureOpen(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
Log.v(TAG, "SDL capture: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + (sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
// Let the user pick a larger buffer if they really want -- but ye
// gods they probably shouldn't, the minimums are horrifyingly high
// latency already
desiredFrames = Math.max(desiredFrames, (AudioRecord.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
if (mAudioRecord == null) {
mAudioRecord = new AudioRecord(MediaRecorder.AudioSource.DEFAULT, sampleRate,
channelConfig, audioFormat, desiredFrames * frameSize);
// see notes about AudioTrack state in audioOpen(), above. Probably also applies here.
if (mAudioRecord.getState() != AudioRecord.STATE_INITIALIZED) {
Log.e(TAG, "Failed during initialization of AudioRecord");
mAudioRecord.release();
mAudioRecord = null;
return -1;
}
mAudioRecord.startRecording();
}
Log.v(TAG, "SDL capture: got " + ((mAudioRecord.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioRecord.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + (mAudioRecord.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
return 0;
}
/** This method is called by SDL using JNI. */
public static int captureReadShortBuffer(short[] buffer, boolean blocking) {
// !!! FIXME: this is available in API Level 23. Until then, we always block. :(
//return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
return mAudioRecord.read(buffer, 0, buffer.length);
}
/** This method is called by SDL using JNI. */
public static int captureReadByteBuffer(byte[] buffer, boolean blocking) {
// !!! FIXME: this is available in API Level 23. Until then, we always block. :(
//return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
return mAudioRecord.read(buffer, 0, buffer.length);
}
/** This method is called by SDL using JNI. */
public static void audioClose() {
if (mAudioTrack != null) {
mAudioTrack.stop();
mAudioTrack.release();
mAudioTrack = null;
}
}
/** This method is called by SDL using JNI. */
public static void captureClose() {
if (mAudioRecord != null) {
mAudioRecord.stop();
mAudioRecord.release();
mAudioRecord = null;
}
}
// Input
/**
* This method is called by SDL using JNI.
* @return an array which may be empty but is never null.
*/
public static int[] inputGetInputDeviceIds(int sources) {
int[] ids = InputDevice.getDeviceIds();
int[] filtered = new int[ids.length];
int used = 0;
for (int i = 0; i < ids.length; ++i) {
InputDevice device = InputDevice.getDevice(ids[i]);
if ((device != null) && ((device.getSources() & sources) != 0)) {
filtered[used++] = device.getId();
}
}
return Arrays.copyOf(filtered, used);
}
// Joystick glue code, just a series of stubs that redirect to the SDLJoystickHandler instance
public static boolean handleJoystickMotionEvent(MotionEvent event) {
return mJoystickHandler.handleMotionEvent(event);
}
/**
* This method is called by SDL using JNI.
*/
public static void pollInputDevices() {
if (SDLActivity.mSDLThread != null) {
mJoystickHandler.pollInputDevices();
}
}
Fixed bug 3426 - Fixes for joystick related issues ny00 This report is going to cover three issues, with a suggestion for fixes. For reference, tests were done using an installation of android-x86-5.1-rc1.iso within a VirtualBox session. I've actually used an adapter that accepts up to two Playstation 1/2 controllers. A ZIP file should be attached, with the following contents: - The patch file itself. - Outputs of joysticks lists from testjoystick with different orders (before fixing bug). - Game controllers database entries (for reference). --- Different outputs for different platforms may stem from different tools being used; The Android mapping was manually constructed using a previously available mapping as a base. --- Note that it turns out the Linux mapping is already out there in some form: https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt And so, let's begin listing the issues: 1. While changeset https://hg.libsdl.org/SDL/rev/9b540bea3cf1 has good intentions, it appears to make various input devices being mistakenly detected as SDL joysticks. I got lists of the devices from joysticktest, given in the ZIP file. "badordering.txt" is what I get if the device has been plugged since a reboot of the virtual machine, while I've gotten "goodordering.txt" after hot-plugging the USB adapter. As expected, only in the latter case I could use the controller in the test program (assuming it isn't modified). To take care of this, I updated pollInputDevices and added the function SDLActivity.isDeviceSDLJoystick, in order to have a better filter. Note that it also checks that the device id is non-negative, since VIRTUAL_KEYBOARD appears to include a SOURCE_DPAD, and I should probably keep accepting it as an SDL_joystick (good if you want, say, to support multiple independent d-pad devices). I hope the device id filter does not break support for the virtual remote (mentioned in the changeset above). 2. So there's a weird glitch here, where the game controller is reported to have SOURCE_KEYBOARD and SOURCE_JOYSTICK, while each controller button press/release emits a KeyEvent with SOURCE_KEYBOARD only. So obviously any test going over the event's own sources is expected to fail. It is possible to try and filter by the key code, but then there are the dpad key codes, which can also be emitted by actual PC keyboard's key presses/releases (the arrow keys). So instead, I just call the newly added isDeviceSDLJoystick function again and check if the input device (not the event) has any source considered to be a joystick/gamepad for us. 3. Finally, if SDL2 properly detects an SDL_Joystick being connected, but it is not opened, then whenever a KeyEvent is received after a button press/release from the same controller, SDLActivity.onNativePadDown/onNativePadUp returns a negative value. In such a case, the onKey handler continues to check for SOURCE_KEYBOARD (and possibly also SOURCE_MOUSE), which is clearly not desired. And so, in the given patch, the return values of onNativePadDown and onNativePadUp are ignored and "true" is returned either way. (Note: Maybe the native functions should be modified to have the return value of "void".) Finally, as another side-note, I've noticed that the various bitwise tests for sources are wrong. For instance, to check if an InputDevice 'device' has source SOURCE_JOYSTICK, the value (device.getSources() & SOURCE_JOYSTICK) should be compared to SOURCE_JOYSTICK, not 0. However, I think there's enough that this patch covers. At the least, isDeviceSDLJoystick partially solves this.
2016-09-29 23:52:48 +00:00
// Check if a given device is considered a possible SDL joystick
public static boolean isDeviceSDLJoystick(int deviceId) {
InputDevice device = InputDevice.getDevice(deviceId);
// We cannot use InputDevice.isVirtual before API 16, so let's accept
// only nonnegative device ids (VIRTUAL_KEYBOARD equals -1)
if ((device == null) || (deviceId < 0)) {
return false;
}
int sources = device.getSources();
return (((sources & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_CLASS_JOYSTICK) ||
((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) ||
((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD)
);
}
// APK expansion files support
/** com.android.vending.expansion.zipfile.ZipResourceFile object or null. */
private Object expansionFile;
/** com.android.vending.expansion.zipfile.ZipResourceFile's getInputStream() or null. */
private Method expansionFileMethod;
/**
* This method is called by SDL using JNI.
* @return an InputStream on success or null if no expansion file was used.
* @throws IOException on errors. Message is set for the SDL error message.
*/
public InputStream openAPKExpansionInputStream(String fileName) throws IOException {
// Get a ZipResourceFile representing a merger of both the main and patch files
if (expansionFile == null) {
String mainHint = nativeGetHint("SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION");
if (mainHint == null) {
return null; // no expansion use if no main version was set
}
String patchHint = nativeGetHint("SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION");
if (patchHint == null) {
return null; // no expansion use if no patch version was set
}
Integer mainVersion;
Integer patchVersion;
try {
mainVersion = Integer.valueOf(mainHint);
patchVersion = Integer.valueOf(patchHint);
} catch (NumberFormatException ex) {
ex.printStackTrace();
throw new IOException("No valid file versions set for APK expansion files", ex);
}
try {
// To avoid direct dependency on Google APK expansion library that is
// not a part of Android SDK we access it using reflection
expansionFile = Class.forName("com.android.vending.expansion.zipfile.APKExpansionSupport")
.getMethod("getAPKExpansionZipFile", Context.class, int.class, int.class)
.invoke(null, this, mainVersion, patchVersion);
expansionFileMethod = expansionFile.getClass()
.getMethod("getInputStream", String.class);
} catch (Exception ex) {
ex.printStackTrace();
expansionFile = null;
expansionFileMethod = null;
throw new IOException("Could not access APK expansion support library", ex);
}
}
// Get an input stream for a known file inside the expansion file ZIPs
InputStream fileStream;
try {
fileStream = (InputStream)expansionFileMethod.invoke(expansionFile, fileName);
} catch (Exception ex) {
// calling "getInputStream" failed
ex.printStackTrace();
throw new IOException("Could not open stream from APK expansion file", ex);
}
if (fileStream == null) {
// calling "getInputStream" was successful but null was returned
throw new IOException("Could not find path in APK expansion file");
}
return fileStream;
}
// Messagebox
/** Result of current messagebox. Also used for blocking the calling thread. */
protected final int[] messageboxSelection = new int[1];
/** Id of current dialog. */
protected int dialogs = 0;
/**
* This method is called by SDL using JNI.
* Shows the messagebox from UI thread and block calling thread.
* buttonFlags, buttonIds and buttonTexts must have same length.
* @param buttonFlags array containing flags for every button.
* @param buttonIds array containing id for every button.
* @param buttonTexts array containing text for every button.
* @param colors null for default or array of length 5 containing colors.
* @return button id or -1.
*/
public int messageboxShowMessageBox(
final int flags,
final String title,
final String message,
final int[] buttonFlags,
final int[] buttonIds,
final String[] buttonTexts,
final int[] colors) {
messageboxSelection[0] = -1;
// sanity checks
if ((buttonFlags.length != buttonIds.length) && (buttonIds.length != buttonTexts.length)) {
return -1; // implementation broken
}
// collect arguments for Dialog
final Bundle args = new Bundle();
args.putInt("flags", flags);
args.putString("title", title);
args.putString("message", message);
args.putIntArray("buttonFlags", buttonFlags);
args.putIntArray("buttonIds", buttonIds);
args.putStringArray("buttonTexts", buttonTexts);
args.putIntArray("colors", colors);
// trigger Dialog creation on UI thread
runOnUiThread(new Runnable() {
@Override
public void run() {
showDialog(dialogs++, args);
}
});
// block the calling thread
synchronized (messageboxSelection) {
try {
messageboxSelection.wait();
} catch (InterruptedException ex) {
ex.printStackTrace();
return -1;
}
}
// return selected value
return messageboxSelection[0];
}
@Override
protected Dialog onCreateDialog(int ignore, Bundle args) {
// TODO set values from "flags" to messagebox dialog
// get colors
int[] colors = args.getIntArray("colors");
int backgroundColor;
int textColor;
int buttonBorderColor;
int buttonBackgroundColor;
int buttonSelectedColor;
if (colors != null) {
int i = -1;
backgroundColor = colors[++i];
textColor = colors[++i];
buttonBorderColor = colors[++i];
buttonBackgroundColor = colors[++i];
buttonSelectedColor = colors[++i];
} else {
backgroundColor = Color.TRANSPARENT;
textColor = Color.TRANSPARENT;
buttonBorderColor = Color.TRANSPARENT;
buttonBackgroundColor = Color.TRANSPARENT;
buttonSelectedColor = Color.TRANSPARENT;
}
// create dialog with title and a listener to wake up calling thread
final Dialog dialog = new Dialog(this);
dialog.setTitle(args.getString("title"));
dialog.setCancelable(false);
dialog.setOnDismissListener(new DialogInterface.OnDismissListener() {
@Override
public void onDismiss(DialogInterface unused) {
synchronized (messageboxSelection) {
messageboxSelection.notify();
}
}
});
// create text
TextView message = new TextView(this);
message.setGravity(Gravity.CENTER);
message.setText(args.getString("message"));
if (textColor != Color.TRANSPARENT) {
message.setTextColor(textColor);
}
// create buttons
int[] buttonFlags = args.getIntArray("buttonFlags");
int[] buttonIds = args.getIntArray("buttonIds");
String[] buttonTexts = args.getStringArray("buttonTexts");
final SparseArray<Button> mapping = new SparseArray<Button>();
LinearLayout buttons = new LinearLayout(this);
buttons.setOrientation(LinearLayout.HORIZONTAL);
buttons.setGravity(Gravity.CENTER);
for (int i = 0; i < buttonTexts.length; ++i) {
Button button = new Button(this);
final int id = buttonIds[i];
button.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
messageboxSelection[0] = id;
dialog.dismiss();
}
});
if (buttonFlags[i] != 0) {
// see SDL_messagebox.h
if ((buttonFlags[i] & 0x00000001) != 0) {
mapping.put(KeyEvent.KEYCODE_ENTER, button);
}
if ((buttonFlags[i] & 0x00000002) != 0) {
mapping.put(111, button); /* API 11: KeyEvent.KEYCODE_ESCAPE */
}
}
button.setText(buttonTexts[i]);
if (textColor != Color.TRANSPARENT) {
button.setTextColor(textColor);
}
if (buttonBorderColor != Color.TRANSPARENT) {
// TODO set color for border of messagebox button
}
if (buttonBackgroundColor != Color.TRANSPARENT) {
Drawable drawable = button.getBackground();
if (drawable == null) {
// setting the color this way removes the style
button.setBackgroundColor(buttonBackgroundColor);
} else {
// setting the color this way keeps the style (gradient, padding, etc.)
drawable.setColorFilter(buttonBackgroundColor, PorterDuff.Mode.MULTIPLY);
}
}
if (buttonSelectedColor != Color.TRANSPARENT) {
// TODO set color for selected messagebox button
}
buttons.addView(button);
}
// create content
LinearLayout content = new LinearLayout(this);
content.setOrientation(LinearLayout.VERTICAL);
content.addView(message);
content.addView(buttons);
if (backgroundColor != Color.TRANSPARENT) {
content.setBackgroundColor(backgroundColor);
}
// add content to dialog and return
dialog.setContentView(content);
dialog.setOnKeyListener(new Dialog.OnKeyListener() {
@Override
public boolean onKey(DialogInterface d, int keyCode, KeyEvent event) {
Button button = mapping.get(keyCode);
if (button != null) {
if (event.getAction() == KeyEvent.ACTION_UP) {
button.performClick();
}
return true; // also for ignored actions
}
return false;
}
});
return dialog;
}
}
/**
Simple nativeInit() runnable
*/
class SDLMain implements Runnable {
@Override
public void run() {
// Runs SDL_main()
SDLActivity.nativeInit(SDLActivity.mSingleton.getArguments());
//Log.v("SDL", "SDL thread terminated");
}
}
/**
SDLSurface. This is what we draw on, so we need to know when it's created
in order to do anything useful.
Because of this, that's where we set up the SDL thread
*/
class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
View.OnKeyListener, View.OnTouchListener, SensorEventListener {
// Sensors
protected static SensorManager mSensorManager;
protected static Display mDisplay;
// Keep track of the surface size to normalize touch events
protected static float mWidth, mHeight;
// Startup
public SDLSurface(Context context) {
super(context);
getHolder().addCallback(this);
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
if(Build.VERSION.SDK_INT >= 12) {
setOnGenericMotionListener(new SDLGenericMotionListener_API12());
}
// Some arbitrary defaults to avoid a potential division by zero
mWidth = 1.0f;
mHeight = 1.0f;
}
public void handlePause() {
enableSensor(Sensor.TYPE_ACCELEROMETER, false);
}
public void handleResume() {
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
}
public Surface getNativeSurface() {
return getHolder().getSurface();
}
// Called when we have a valid drawing surface
@Override
public void surfaceCreated(SurfaceHolder holder) {
Log.v("SDL", "surfaceCreated()");
holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
}
// Called when we lose the surface
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
Log.v("SDL", "surfaceDestroyed()");
2017-04-08 00:17:30 +00:00
// Transition to pause, if needed
SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
SDLActivity.handleNativeState();
SDLActivity.mIsSurfaceReady = false;
SDLActivity.onNativeSurfaceDestroyed();
}
// Called when the surface is resized
@Override
public void surfaceChanged(SurfaceHolder holder,
int format, int width, int height) {
Log.v("SDL", "surfaceChanged()");
int sdlFormat = 0x15151002; // SDL_PIXELFORMAT_RGB565 by default
switch (format) {
case PixelFormat.A_8:
Log.v("SDL", "pixel format A_8");
break;
case PixelFormat.LA_88:
Log.v("SDL", "pixel format LA_88");
break;
case PixelFormat.L_8:
Log.v("SDL", "pixel format L_8");
break;
case PixelFormat.RGBA_4444:
Log.v("SDL", "pixel format RGBA_4444");
sdlFormat = 0x15421002; // SDL_PIXELFORMAT_RGBA4444
break;
case PixelFormat.RGBA_5551:
Log.v("SDL", "pixel format RGBA_5551");
sdlFormat = 0x15441002; // SDL_PIXELFORMAT_RGBA5551
break;
case PixelFormat.RGBA_8888:
Log.v("SDL", "pixel format RGBA_8888");
sdlFormat = 0x16462004; // SDL_PIXELFORMAT_RGBA8888
break;
case PixelFormat.RGBX_8888:
Log.v("SDL", "pixel format RGBX_8888");
sdlFormat = 0x16261804; // SDL_PIXELFORMAT_RGBX8888
break;
case PixelFormat.RGB_332:
Log.v("SDL", "pixel format RGB_332");
sdlFormat = 0x14110801; // SDL_PIXELFORMAT_RGB332
break;
case PixelFormat.RGB_565:
Log.v("SDL", "pixel format RGB_565");
sdlFormat = 0x15151002; // SDL_PIXELFORMAT_RGB565
break;
case PixelFormat.RGB_888:
Log.v("SDL", "pixel format RGB_888");
// Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead?
sdlFormat = 0x16161804; // SDL_PIXELFORMAT_RGB888
break;
default:
Log.v("SDL", "pixel format unknown " + format);
break;
}
mWidth = width;
mHeight = height;
SDLActivity.onNativeResize(width, height, sdlFormat, mDisplay.getRefreshRate());
Log.v("SDL", "Window size: " + width + "x" + height);
boolean skip = false;
int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation();
if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED)
{
// Accept any
}
else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT)
{
if (mWidth > mHeight) {
skip = true;
}
} else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) {
if (mWidth < mHeight) {
skip = true;
}
}
// Special Patch for Square Resolution: Black Berry Passport
if (skip) {
double min = Math.min(mWidth, mHeight);
double max = Math.max(mWidth, mHeight);
if (max / min < 1.20) {
Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution.");
skip = false;
}
}
if (skip) {
Log.v("SDL", "Skip .. Surface is not ready.");
2017-04-08 00:17:30 +00:00
SDLActivity.mIsSurfaceReady = false;
return;
}
2017-04-08 00:17:30 +00:00
/* Surface is ready */
SDLActivity.mIsSurfaceReady = true;
2017-04-08 00:17:30 +00:00
/* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
SDLActivity.onNativeSurfaceChanged();
2017-04-08 00:17:30 +00:00
SDLActivity.handleNativeState();
}
// Key events
@Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
// Dispatch the different events depending on where they come from
Fixed bug 3426 - Fixes for joystick related issues ny00 This report is going to cover three issues, with a suggestion for fixes. For reference, tests were done using an installation of android-x86-5.1-rc1.iso within a VirtualBox session. I've actually used an adapter that accepts up to two Playstation 1/2 controllers. A ZIP file should be attached, with the following contents: - The patch file itself. - Outputs of joysticks lists from testjoystick with different orders (before fixing bug). - Game controllers database entries (for reference). --- Different outputs for different platforms may stem from different tools being used; The Android mapping was manually constructed using a previously available mapping as a base. --- Note that it turns out the Linux mapping is already out there in some form: https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt And so, let's begin listing the issues: 1. While changeset https://hg.libsdl.org/SDL/rev/9b540bea3cf1 has good intentions, it appears to make various input devices being mistakenly detected as SDL joysticks. I got lists of the devices from joysticktest, given in the ZIP file. "badordering.txt" is what I get if the device has been plugged since a reboot of the virtual machine, while I've gotten "goodordering.txt" after hot-plugging the USB adapter. As expected, only in the latter case I could use the controller in the test program (assuming it isn't modified). To take care of this, I updated pollInputDevices and added the function SDLActivity.isDeviceSDLJoystick, in order to have a better filter. Note that it also checks that the device id is non-negative, since VIRTUAL_KEYBOARD appears to include a SOURCE_DPAD, and I should probably keep accepting it as an SDL_joystick (good if you want, say, to support multiple independent d-pad devices). I hope the device id filter does not break support for the virtual remote (mentioned in the changeset above). 2. So there's a weird glitch here, where the game controller is reported to have SOURCE_KEYBOARD and SOURCE_JOYSTICK, while each controller button press/release emits a KeyEvent with SOURCE_KEYBOARD only. So obviously any test going over the event's own sources is expected to fail. It is possible to try and filter by the key code, but then there are the dpad key codes, which can also be emitted by actual PC keyboard's key presses/releases (the arrow keys). So instead, I just call the newly added isDeviceSDLJoystick function again and check if the input device (not the event) has any source considered to be a joystick/gamepad for us. 3. Finally, if SDL2 properly detects an SDL_Joystick being connected, but it is not opened, then whenever a KeyEvent is received after a button press/release from the same controller, SDLActivity.onNativePadDown/onNativePadUp returns a negative value. In such a case, the onKey handler continues to check for SOURCE_KEYBOARD (and possibly also SOURCE_MOUSE), which is clearly not desired. And so, in the given patch, the return values of onNativePadDown and onNativePadUp are ignored and "true" is returned either way. (Note: Maybe the native functions should be modified to have the return value of "void".) Finally, as another side-note, I've noticed that the various bitwise tests for sources are wrong. For instance, to check if an InputDevice 'device' has source SOURCE_JOYSTICK, the value (device.getSources() & SOURCE_JOYSTICK) should be compared to SOURCE_JOYSTICK, not 0. However, I think there's enough that this patch covers. At the least, isDeviceSDLJoystick partially solves this.
2016-09-29 23:52:48 +00:00
// Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
// So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD
//
// Furthermore, it's possible a game controller has SOURCE_KEYBOARD and
// SOURCE_JOYSTICK, while its key events arrive from the keyboard source
// So, retrieve the device itself and check all of its sources
if (SDLActivity.isDeviceSDLJoystick(event.getDeviceId())) {
// Note that we process events with specific key codes here
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (SDLActivity.onNativePadDown(event.getDeviceId(), keyCode) == 0) {
return true;
}
} else if (event.getAction() == KeyEvent.ACTION_UP) {
if (SDLActivity.onNativePadUp(event.getDeviceId(), keyCode) == 0) {
return true;
}
}
}
Fixed bug 3426 - Fixes for joystick related issues ny00 This report is going to cover three issues, with a suggestion for fixes. For reference, tests were done using an installation of android-x86-5.1-rc1.iso within a VirtualBox session. I've actually used an adapter that accepts up to two Playstation 1/2 controllers. A ZIP file should be attached, with the following contents: - The patch file itself. - Outputs of joysticks lists from testjoystick with different orders (before fixing bug). - Game controllers database entries (for reference). --- Different outputs for different platforms may stem from different tools being used; The Android mapping was manually constructed using a previously available mapping as a base. --- Note that it turns out the Linux mapping is already out there in some form: https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt And so, let's begin listing the issues: 1. While changeset https://hg.libsdl.org/SDL/rev/9b540bea3cf1 has good intentions, it appears to make various input devices being mistakenly detected as SDL joysticks. I got lists of the devices from joysticktest, given in the ZIP file. "badordering.txt" is what I get if the device has been plugged since a reboot of the virtual machine, while I've gotten "goodordering.txt" after hot-plugging the USB adapter. As expected, only in the latter case I could use the controller in the test program (assuming it isn't modified). To take care of this, I updated pollInputDevices and added the function SDLActivity.isDeviceSDLJoystick, in order to have a better filter. Note that it also checks that the device id is non-negative, since VIRTUAL_KEYBOARD appears to include a SOURCE_DPAD, and I should probably keep accepting it as an SDL_joystick (good if you want, say, to support multiple independent d-pad devices). I hope the device id filter does not break support for the virtual remote (mentioned in the changeset above). 2. So there's a weird glitch here, where the game controller is reported to have SOURCE_KEYBOARD and SOURCE_JOYSTICK, while each controller button press/release emits a KeyEvent with SOURCE_KEYBOARD only. So obviously any test going over the event's own sources is expected to fail. It is possible to try and filter by the key code, but then there are the dpad key codes, which can also be emitted by actual PC keyboard's key presses/releases (the arrow keys). So instead, I just call the newly added isDeviceSDLJoystick function again and check if the input device (not the event) has any source considered to be a joystick/gamepad for us. 3. Finally, if SDL2 properly detects an SDL_Joystick being connected, but it is not opened, then whenever a KeyEvent is received after a button press/release from the same controller, SDLActivity.onNativePadDown/onNativePadUp returns a negative value. In such a case, the onKey handler continues to check for SOURCE_KEYBOARD (and possibly also SOURCE_MOUSE), which is clearly not desired. And so, in the given patch, the return values of onNativePadDown and onNativePadUp are ignored and "true" is returned either way. (Note: Maybe the native functions should be modified to have the return value of "void".) Finally, as another side-note, I've noticed that the various bitwise tests for sources are wrong. For instance, to check if an InputDevice 'device' has source SOURCE_JOYSTICK, the value (device.getSources() & SOURCE_JOYSTICK) should be compared to SOURCE_JOYSTICK, not 0. However, I think there's enough that this patch covers. At the least, isDeviceSDLJoystick partially solves this.
2016-09-29 23:52:48 +00:00
if ((event.getSource() & InputDevice.SOURCE_KEYBOARD) != 0) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
//Log.v("SDL", "key down: " + keyCode);
SDLActivity.onNativeKeyDown(keyCode);
return true;
}
else if (event.getAction() == KeyEvent.ACTION_UP) {
//Log.v("SDL", "key up: " + keyCode);
SDLActivity.onNativeKeyUp(keyCode);
return true;
}
}
if ((event.getSource() & InputDevice.SOURCE_MOUSE) != 0) {
// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
// they are ignored here because sending them as mouse input to SDL is messy
if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
switch (event.getAction()) {
case KeyEvent.ACTION_DOWN:
case KeyEvent.ACTION_UP:
// mark the event as handled or it will be handled by system
// handling KEYCODE_BACK by system will call onBackPressed()
return true;
}
}
}
return false;
}
// Touch events
@Override
public boolean onTouch(View v, MotionEvent event) {
/* Ref: http://developer.android.com/training/gestures/multi.html */
final int touchDevId = event.getDeviceId();
final int pointerCount = event.getPointerCount();
int action = event.getActionMasked();
int pointerFingerId;
int mouseButton;
int i = -1;
float x,y,p;
// !!! FIXME: dump this SDK check after 2.0.4 ships and require API14.
if (event.getSource() == InputDevice.SOURCE_MOUSE && SDLActivity.mSeparateMouseAndTouch) {
if (Build.VERSION.SDK_INT < 14) {
2016-01-12 21:22:24 +00:00
mouseButton = 1; // all mouse buttons are the left button
} else {
try {
mouseButton = (Integer) event.getClass().getMethod("getButtonState").invoke(event);
} catch(Exception e) {
mouseButton = 1; // oh well.
}
}
SDLActivity.onNativeMouse(mouseButton, action, event.getX(0), event.getY(0));
} else {
switch(action) {
case MotionEvent.ACTION_MOVE:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_DOWN:
// Primary pointer up/down, the index is always zero
i = 0;
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_DOWN:
// Non primary pointer up/down
if (i == -1) {
i = event.getActionIndex();
}
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
break;
case MotionEvent.ACTION_CANCEL:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
}
break;
default:
break;
}
}
return true;
}
// Sensor events
public void enableSensor(int sensortype, boolean enabled) {
// TODO: This uses getDefaultSensor - what if we have >1 accels?
if (enabled) {
mSensorManager.registerListener(this,
mSensorManager.getDefaultSensor(sensortype),
SensorManager.SENSOR_DELAY_GAME, null);
} else {
mSensorManager.unregisterListener(this,
mSensorManager.getDefaultSensor(sensortype));
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO
}
@Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
float x, y;
switch (mDisplay.getRotation()) {
case Surface.ROTATION_90:
x = -event.values[1];
y = event.values[0];
break;
case Surface.ROTATION_270:
x = event.values[1];
y = -event.values[0];
break;
case Surface.ROTATION_180:
x = -event.values[1];
y = -event.values[0];
break;
default:
x = event.values[0];
y = event.values[1];
break;
}
SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
y / SensorManager.GRAVITY_EARTH,
event.values[2] / SensorManager.GRAVITY_EARTH);
}
}
}
/* This is a fake invisible editor view that receives the input and defines the
* pan&scan region
*/
class DummyEdit extends View implements View.OnKeyListener {
InputConnection ic;
public DummyEdit(Context context) {
super(context);
setFocusableInTouchMode(true);
setFocusable(true);
setOnKeyListener(this);
}
@Override
public boolean onCheckIsTextEditor() {
return true;
}
@Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
// This handles the hardware keyboard input
if (event.isPrintingKey() || keyCode == KeyEvent.KEYCODE_SPACE) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
}
return true;
}
if (event.getAction() == KeyEvent.ACTION_DOWN) {
SDLActivity.onNativeKeyDown(keyCode);
return true;
} else if (event.getAction() == KeyEvent.ACTION_UP) {
SDLActivity.onNativeKeyUp(keyCode);
return true;
}
return false;
}
//
@Override
public boolean onKeyPreIme (int keyCode, KeyEvent event) {
// As seen on StackOverflow: http://stackoverflow.com/questions/7634346/keyboard-hide-event
// FIXME: Discussion at http://bugzilla.libsdl.org/show_bug.cgi?id=1639
// FIXME: This is not a 100% effective solution to the problem of detecting if the keyboard is showing or not
2016-07-27 18:47:08 +00:00
// FIXME: A more effective solution would be to assume our Layout to be RelativeLayout or LinearLayout
// FIXME: And determine the keyboard presence doing this: http://stackoverflow.com/questions/2150078/how-to-check-visibility-of-software-keyboard-in-android
// FIXME: An even more effective way would be if Android provided this out of the box, but where would the fun be in that :)
if (event.getAction()==KeyEvent.ACTION_UP && keyCode == KeyEvent.KEYCODE_BACK) {
if (SDLActivity.mTextEdit != null && SDLActivity.mTextEdit.getVisibility() == View.VISIBLE) {
SDLActivity.onNativeKeyboardFocusLost();
}
}
return super.onKeyPreIme(keyCode, event);
}
@Override
public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
ic = new SDLInputConnection(this, true);
outAttrs.inputType = InputType.TYPE_CLASS_TEXT | InputType.TYPE_TEXT_VARIATION_VISIBLE_PASSWORD;
outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI
| 33554432 /* API 11: EditorInfo.IME_FLAG_NO_FULLSCREEN */;
return ic;
}
}
class SDLInputConnection extends BaseInputConnection {
public SDLInputConnection(View targetView, boolean fullEditor) {
super(targetView, fullEditor);
}
@Override
public boolean sendKeyEvent(KeyEvent event) {
/*
* This handles the keycodes from soft keyboard (and IME-translated
* input from hardkeyboard)
*/
int keyCode = event.getKeyCode();
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (event.isPrintingKey() || keyCode == KeyEvent.KEYCODE_SPACE) {
commitText(String.valueOf((char) event.getUnicodeChar()), 1);
}
SDLActivity.onNativeKeyDown(keyCode);
return true;
} else if (event.getAction() == KeyEvent.ACTION_UP) {
SDLActivity.onNativeKeyUp(keyCode);
return true;
}
return super.sendKeyEvent(event);
}
@Override
public boolean commitText(CharSequence text, int newCursorPosition) {
nativeCommitText(text.toString(), newCursorPosition);
return super.commitText(text, newCursorPosition);
}
@Override
public boolean setComposingText(CharSequence text, int newCursorPosition) {
nativeSetComposingText(text.toString(), newCursorPosition);
return super.setComposingText(text, newCursorPosition);
}
public native void nativeCommitText(String text, int newCursorPosition);
public native void nativeSetComposingText(String text, int newCursorPosition);
@Override
public boolean deleteSurroundingText(int beforeLength, int afterLength) {
// Workaround to capture backspace key. Ref: http://stackoverflow.com/questions/14560344/android-backspace-in-webview-baseinputconnection
if (beforeLength == 1 && afterLength == 0) {
// backspace
return super.sendKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DEL))
&& super.sendKeyEvent(new KeyEvent(KeyEvent.ACTION_UP, KeyEvent.KEYCODE_DEL));
}
return super.deleteSurroundingText(beforeLength, afterLength);
}
}
/* A null joystick handler for API level < 12 devices (the accelerometer is handled separately) */
class SDLJoystickHandler {
/**
* Handles given MotionEvent.
* @param event the event to be handled.
* @return if given event was processed.
*/
public boolean handleMotionEvent(MotionEvent event) {
return false;
}
/**
* Handles adding and removing of input devices.
*/
public void pollInputDevices() {
}
}
/* Actual joystick functionality available for API >= 12 devices */
class SDLJoystickHandler_API12 extends SDLJoystickHandler {
static class SDLJoystick {
public int device_id;
public String name;
public ArrayList<InputDevice.MotionRange> axes;
public ArrayList<InputDevice.MotionRange> hats;
}
static class RangeComparator implements Comparator<InputDevice.MotionRange> {
@Override
public int compare(InputDevice.MotionRange arg0, InputDevice.MotionRange arg1) {
return arg0.getAxis() - arg1.getAxis();
}
}
private ArrayList<SDLJoystick> mJoysticks;
public SDLJoystickHandler_API12() {
mJoysticks = new ArrayList<SDLJoystick>();
}
@Override
public void pollInputDevices() {
int[] deviceIds = InputDevice.getDeviceIds();
// It helps processing the device ids in reverse order
// For example, in the case of the XBox 360 wireless dongle,
// so the first controller seen by SDL matches what the receiver
// considers to be the first controller
for(int i=deviceIds.length-1; i>-1; i--) {
SDLJoystick joystick = getJoystick(deviceIds[i]);
if (joystick == null) {
joystick = new SDLJoystick();
InputDevice joystickDevice = InputDevice.getDevice(deviceIds[i]);
Fixed bug 3426 - Fixes for joystick related issues ny00 This report is going to cover three issues, with a suggestion for fixes. For reference, tests were done using an installation of android-x86-5.1-rc1.iso within a VirtualBox session. I've actually used an adapter that accepts up to two Playstation 1/2 controllers. A ZIP file should be attached, with the following contents: - The patch file itself. - Outputs of joysticks lists from testjoystick with different orders (before fixing bug). - Game controllers database entries (for reference). --- Different outputs for different platforms may stem from different tools being used; The Android mapping was manually constructed using a previously available mapping as a base. --- Note that it turns out the Linux mapping is already out there in some form: https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt And so, let's begin listing the issues: 1. While changeset https://hg.libsdl.org/SDL/rev/9b540bea3cf1 has good intentions, it appears to make various input devices being mistakenly detected as SDL joysticks. I got lists of the devices from joysticktest, given in the ZIP file. "badordering.txt" is what I get if the device has been plugged since a reboot of the virtual machine, while I've gotten "goodordering.txt" after hot-plugging the USB adapter. As expected, only in the latter case I could use the controller in the test program (assuming it isn't modified). To take care of this, I updated pollInputDevices and added the function SDLActivity.isDeviceSDLJoystick, in order to have a better filter. Note that it also checks that the device id is non-negative, since VIRTUAL_KEYBOARD appears to include a SOURCE_DPAD, and I should probably keep accepting it as an SDL_joystick (good if you want, say, to support multiple independent d-pad devices). I hope the device id filter does not break support for the virtual remote (mentioned in the changeset above). 2. So there's a weird glitch here, where the game controller is reported to have SOURCE_KEYBOARD and SOURCE_JOYSTICK, while each controller button press/release emits a KeyEvent with SOURCE_KEYBOARD only. So obviously any test going over the event's own sources is expected to fail. It is possible to try and filter by the key code, but then there are the dpad key codes, which can also be emitted by actual PC keyboard's key presses/releases (the arrow keys). So instead, I just call the newly added isDeviceSDLJoystick function again and check if the input device (not the event) has any source considered to be a joystick/gamepad for us. 3. Finally, if SDL2 properly detects an SDL_Joystick being connected, but it is not opened, then whenever a KeyEvent is received after a button press/release from the same controller, SDLActivity.onNativePadDown/onNativePadUp returns a negative value. In such a case, the onKey handler continues to check for SOURCE_KEYBOARD (and possibly also SOURCE_MOUSE), which is clearly not desired. And so, in the given patch, the return values of onNativePadDown and onNativePadUp are ignored and "true" is returned either way. (Note: Maybe the native functions should be modified to have the return value of "void".) Finally, as another side-note, I've noticed that the various bitwise tests for sources are wrong. For instance, to check if an InputDevice 'device' has source SOURCE_JOYSTICK, the value (device.getSources() & SOURCE_JOYSTICK) should be compared to SOURCE_JOYSTICK, not 0. However, I think there's enough that this patch covers. At the least, isDeviceSDLJoystick partially solves this.
2016-09-29 23:52:48 +00:00
if (SDLActivity.isDeviceSDLJoystick(deviceIds[i])) {
joystick.device_id = deviceIds[i];
joystick.name = joystickDevice.getName();
joystick.axes = new ArrayList<InputDevice.MotionRange>();
joystick.hats = new ArrayList<InputDevice.MotionRange>();
List<InputDevice.MotionRange> ranges = joystickDevice.getMotionRanges();
Collections.sort(ranges, new RangeComparator());
for (InputDevice.MotionRange range : ranges ) {
Fixed bug 3426 - Fixes for joystick related issues ny00 This report is going to cover three issues, with a suggestion for fixes. For reference, tests were done using an installation of android-x86-5.1-rc1.iso within a VirtualBox session. I've actually used an adapter that accepts up to two Playstation 1/2 controllers. A ZIP file should be attached, with the following contents: - The patch file itself. - Outputs of joysticks lists from testjoystick with different orders (before fixing bug). - Game controllers database entries (for reference). --- Different outputs for different platforms may stem from different tools being used; The Android mapping was manually constructed using a previously available mapping as a base. --- Note that it turns out the Linux mapping is already out there in some form: https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt And so, let's begin listing the issues: 1. While changeset https://hg.libsdl.org/SDL/rev/9b540bea3cf1 has good intentions, it appears to make various input devices being mistakenly detected as SDL joysticks. I got lists of the devices from joysticktest, given in the ZIP file. "badordering.txt" is what I get if the device has been plugged since a reboot of the virtual machine, while I've gotten "goodordering.txt" after hot-plugging the USB adapter. As expected, only in the latter case I could use the controller in the test program (assuming it isn't modified). To take care of this, I updated pollInputDevices and added the function SDLActivity.isDeviceSDLJoystick, in order to have a better filter. Note that it also checks that the device id is non-negative, since VIRTUAL_KEYBOARD appears to include a SOURCE_DPAD, and I should probably keep accepting it as an SDL_joystick (good if you want, say, to support multiple independent d-pad devices). I hope the device id filter does not break support for the virtual remote (mentioned in the changeset above). 2. So there's a weird glitch here, where the game controller is reported to have SOURCE_KEYBOARD and SOURCE_JOYSTICK, while each controller button press/release emits a KeyEvent with SOURCE_KEYBOARD only. So obviously any test going over the event's own sources is expected to fail. It is possible to try and filter by the key code, but then there are the dpad key codes, which can also be emitted by actual PC keyboard's key presses/releases (the arrow keys). So instead, I just call the newly added isDeviceSDLJoystick function again and check if the input device (not the event) has any source considered to be a joystick/gamepad for us. 3. Finally, if SDL2 properly detects an SDL_Joystick being connected, but it is not opened, then whenever a KeyEvent is received after a button press/release from the same controller, SDLActivity.onNativePadDown/onNativePadUp returns a negative value. In such a case, the onKey handler continues to check for SOURCE_KEYBOARD (and possibly also SOURCE_MOUSE), which is clearly not desired. And so, in the given patch, the return values of onNativePadDown and onNativePadUp are ignored and "true" is returned either way. (Note: Maybe the native functions should be modified to have the return value of "void".) Finally, as another side-note, I've noticed that the various bitwise tests for sources are wrong. For instance, to check if an InputDevice 'device' has source SOURCE_JOYSTICK, the value (device.getSources() & SOURCE_JOYSTICK) should be compared to SOURCE_JOYSTICK, not 0. However, I think there's enough that this patch covers. At the least, isDeviceSDLJoystick partially solves this.
2016-09-29 23:52:48 +00:00
if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
if (range.getAxis() == MotionEvent.AXIS_HAT_X ||
range.getAxis() == MotionEvent.AXIS_HAT_Y) {
joystick.hats.add(range);
}
else {
joystick.axes.add(range);
}
}
}
mJoysticks.add(joystick);
SDLActivity.nativeAddJoystick(joystick.device_id, joystick.name, 0, -1,
joystick.axes.size(), joystick.hats.size()/2, 0);
}
}
}
/* Check removed devices */
ArrayList<Integer> removedDevices = new ArrayList<Integer>();
for(int i=0; i < mJoysticks.size(); i++) {
int device_id = mJoysticks.get(i).device_id;
int j;
for (j=0; j < deviceIds.length; j++) {
if (device_id == deviceIds[j]) break;
}
if (j == deviceIds.length) {
removedDevices.add(Integer.valueOf(device_id));
}
}
for(int i=0; i < removedDevices.size(); i++) {
int device_id = removedDevices.get(i).intValue();
SDLActivity.nativeRemoveJoystick(device_id);
for (int j=0; j < mJoysticks.size(); j++) {
if (mJoysticks.get(j).device_id == device_id) {
mJoysticks.remove(j);
break;
}
}
}
}
protected SDLJoystick getJoystick(int device_id) {
for(int i=0; i < mJoysticks.size(); i++) {
if (mJoysticks.get(i).device_id == device_id) {
return mJoysticks.get(i);
}
}
return null;
}
public static void pollHapticDevices() {
if (SDLActivity.mSDLThread != null) {
mHapticHandler.pollHapticDevices();
}
}
public static void hapticRun(int device_id, int length) {
if (SDLActivity.mSDLThread != null) {
mHapticHandler.run(device_id, length);
}
}
@Override
public boolean handleMotionEvent(MotionEvent event) {
Fixed bug 3426 - Fixes for joystick related issues ny00 This report is going to cover three issues, with a suggestion for fixes. For reference, tests were done using an installation of android-x86-5.1-rc1.iso within a VirtualBox session. I've actually used an adapter that accepts up to two Playstation 1/2 controllers. A ZIP file should be attached, with the following contents: - The patch file itself. - Outputs of joysticks lists from testjoystick with different orders (before fixing bug). - Game controllers database entries (for reference). --- Different outputs for different platforms may stem from different tools being used; The Android mapping was manually constructed using a previously available mapping as a base. --- Note that it turns out the Linux mapping is already out there in some form: https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt And so, let's begin listing the issues: 1. While changeset https://hg.libsdl.org/SDL/rev/9b540bea3cf1 has good intentions, it appears to make various input devices being mistakenly detected as SDL joysticks. I got lists of the devices from joysticktest, given in the ZIP file. "badordering.txt" is what I get if the device has been plugged since a reboot of the virtual machine, while I've gotten "goodordering.txt" after hot-plugging the USB adapter. As expected, only in the latter case I could use the controller in the test program (assuming it isn't modified). To take care of this, I updated pollInputDevices and added the function SDLActivity.isDeviceSDLJoystick, in order to have a better filter. Note that it also checks that the device id is non-negative, since VIRTUAL_KEYBOARD appears to include a SOURCE_DPAD, and I should probably keep accepting it as an SDL_joystick (good if you want, say, to support multiple independent d-pad devices). I hope the device id filter does not break support for the virtual remote (mentioned in the changeset above). 2. So there's a weird glitch here, where the game controller is reported to have SOURCE_KEYBOARD and SOURCE_JOYSTICK, while each controller button press/release emits a KeyEvent with SOURCE_KEYBOARD only. So obviously any test going over the event's own sources is expected to fail. It is possible to try and filter by the key code, but then there are the dpad key codes, which can also be emitted by actual PC keyboard's key presses/releases (the arrow keys). So instead, I just call the newly added isDeviceSDLJoystick function again and check if the input device (not the event) has any source considered to be a joystick/gamepad for us. 3. Finally, if SDL2 properly detects an SDL_Joystick being connected, but it is not opened, then whenever a KeyEvent is received after a button press/release from the same controller, SDLActivity.onNativePadDown/onNativePadUp returns a negative value. In such a case, the onKey handler continues to check for SOURCE_KEYBOARD (and possibly also SOURCE_MOUSE), which is clearly not desired. And so, in the given patch, the return values of onNativePadDown and onNativePadUp are ignored and "true" is returned either way. (Note: Maybe the native functions should be modified to have the return value of "void".) Finally, as another side-note, I've noticed that the various bitwise tests for sources are wrong. For instance, to check if an InputDevice 'device' has source SOURCE_JOYSTICK, the value (device.getSources() & SOURCE_JOYSTICK) should be compared to SOURCE_JOYSTICK, not 0. However, I think there's enough that this patch covers. At the least, isDeviceSDLJoystick partially solves this.
2016-09-29 23:52:48 +00:00
if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0) {
int actionPointerIndex = event.getActionIndex();
int action = event.getActionMasked();
switch(action) {
case MotionEvent.ACTION_MOVE:
SDLJoystick joystick = getJoystick(event.getDeviceId());
if ( joystick != null ) {
for (int i = 0; i < joystick.axes.size(); i++) {
InputDevice.MotionRange range = joystick.axes.get(i);
/* Normalize the value to -1...1 */
float value = ( event.getAxisValue( range.getAxis(), actionPointerIndex) - range.getMin() ) / range.getRange() * 2.0f - 1.0f;
SDLActivity.onNativeJoy(joystick.device_id, i, value );
}
for (int i = 0; i < joystick.hats.size(); i+=2) {
int hatX = Math.round(event.getAxisValue( joystick.hats.get(i).getAxis(), actionPointerIndex ) );
int hatY = Math.round(event.getAxisValue( joystick.hats.get(i+1).getAxis(), actionPointerIndex ) );
SDLActivity.onNativeHat(joystick.device_id, i/2, hatX, hatY );
}
}
break;
default:
break;
}
}
return true;
}
}
class SDLGenericMotionListener_API12 implements View.OnGenericMotionListener {
// Generic Motion (mouse hover, joystick...) events go here
@Override
public boolean onGenericMotion(View v, MotionEvent event) {
float x, y;
int action;
switch ( event.getSource() ) {
case InputDevice.SOURCE_JOYSTICK:
case InputDevice.SOURCE_GAMEPAD:
case InputDevice.SOURCE_DPAD:
return SDLActivity.handleJoystickMotionEvent(event);
case InputDevice.SOURCE_MOUSE:
if (!SDLActivity.mSeparateMouseAndTouch) {
break;
}
action = event.getActionMasked();
switch (action) {
case MotionEvent.ACTION_SCROLL:
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
SDLActivity.onNativeMouse(0, action, x, y);
return true;
case MotionEvent.ACTION_HOVER_MOVE:
x = event.getX(0);
y = event.getY(0);
SDLActivity.onNativeMouse(0, action, x, y);
return true;
default:
break;
}
2015-09-05 18:21:06 +00:00
break;
default:
break;
}
// Event was not managed
return false;
}
}
class SDLHapticHandler {
class SDLHaptic {
public int device_id;
public String name;
public Vibrator vib;
}
private ArrayList<SDLHaptic> mHaptics;
public SDLHapticHandler() {
mHaptics = new ArrayList<SDLHaptic>();
}
public void run(int device_id, int length) {
SDLHaptic haptic = getHaptic(device_id);
if (haptic != null) {
haptic.vib.vibrate (length);
}
}
public void pollHapticDevices() {
int[] deviceIds = InputDevice.getDeviceIds();
// It helps processing the device ids in reverse order
// For example, in the case of the XBox 360 wireless dongle,
// so the first controller seen by SDL matches what the receiver
// considers to be the first controller
for(int i=deviceIds.length-1; i>-1; i--) {
SDLHaptic haptic = getHaptic(deviceIds[i]);
if (haptic == null) {
InputDevice device = InputDevice.getDevice(deviceIds[i]);
Vibrator vib = device.getVibrator ();
if(vib.hasVibrator ()) {
haptic = new SDLHaptic();
haptic.device_id = deviceIds[i];
haptic.name = device.getName();
haptic.vib = vib;
mHaptics.add(haptic);
SDLActivity.nativeAddHaptic(haptic.device_id, haptic.name);
}
}
}
/* Check removed devices */
ArrayList<Integer> removedDevices = new ArrayList<Integer>();
for(int i=0; i < mHaptics.size(); i++) {
int device_id = mHaptics.get(i).device_id;
int j;
for (j=0; j < deviceIds.length; j++) {
if (device_id == deviceIds[j]) break;
}
if (j == deviceIds.length) {
removedDevices.add(device_id);
}
}
for(int i=0; i < removedDevices.size(); i++) {
int device_id = removedDevices.get(i);
SDLActivity.nativeRemoveHaptic(device_id);
for (int j=0; j < mHaptics.size(); j++) {
if (mHaptics.get(j).device_id == device_id) {
mHaptics.remove(j);
break;
}
}
}
}
protected SDLHaptic getHaptic(int device_id) {
for(int i=0; i < mHaptics.size(); i++) {
if (mHaptics.get(i).device_id == device_id) {
return mHaptics.get(i);
}
}
return null;
}
}