diff --git a/test/testgamecontroller.c b/test/testgamecontroller.c index 52d8eec84..57682bbb5 100644 --- a/test/testgamecontroller.c +++ b/test/testgamecontroller.c @@ -68,6 +68,141 @@ SDL_bool done = SDL_FALSE; SDL_bool set_LED = SDL_FALSE; SDL_Texture *background_front, *background_back, *button, *axis; SDL_GameController *gamecontroller; +SDL_GameController **gamecontrollers; +int num_controllers = 0; + +static void UpdateWindowTitle() +{ + if (!window) { + return; + } + + if (gamecontroller) { + const char *name = SDL_GameControllerName(gamecontroller); + const char *serial = SDL_GameControllerGetSerial(gamecontroller); + const char *basetitle = "Game Controller Test: "; + const size_t titlelen = SDL_strlen(basetitle) + SDL_strlen(name) + (serial ? 3 + SDL_strlen(serial) : 0) + 1; + char *title = (char *)SDL_malloc(titlelen); + + retval = SDL_FALSE; + done = SDL_FALSE; + + if (title) { + SDL_snprintf(title, titlelen, "%s%s", basetitle, name); + if (serial) { + SDL_strlcat(title, " (", titlelen); + SDL_strlcat(title, serial, titlelen); + SDL_strlcat(title, ")", titlelen); + } + SDL_SetWindowTitle(window, title); + SDL_free(title); + } + } else { + SDL_SetWindowTitle(window, "Waiting for controller..."); + } +} + +static int FindController(SDL_JoystickID controller_id) +{ + int i; + + for (i = 0; i < num_controllers; ++i) { + if (controller_id == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(gamecontrollers[i]))) { + return i; + } + } + return -1; +} + +static void AddController(int device_index, SDL_bool verbose) +{ + SDL_JoystickID controller_id = SDL_JoystickGetDeviceInstanceID(device_index); + SDL_GameController *controller; + SDL_GameController **controllers; + + controller_id = SDL_JoystickGetDeviceInstanceID(device_index); + if (controller_id < 0) { + SDL_Log("Couldn't get controller ID: %s\n", SDL_GetError()); + return; + } + + if (FindController(controller_id) >= 0) { + /* We already have this controller */ + return; + } + + controller = SDL_GameControllerOpen(device_index); + if (!controller) { + SDL_Log("Couldn't open controller: %s\n", SDL_GetError()); + return; + } + + controllers = (SDL_GameController **)SDL_realloc(gamecontrollers, (num_controllers + 1) * sizeof(*controllers)); + if (!controllers) { + SDL_GameControllerClose(controller); + return; + } + + controllers[num_controllers++] = controller; + gamecontrollers = controllers; + gamecontroller = controller; + + if (verbose) { + const char *name = SDL_GameControllerName(gamecontroller); + SDL_Log("Opened game controller %s\n", name); + } + + if (SDL_GameControllerHasSensor(gamecontroller, SDL_SENSOR_ACCEL)) { + if (verbose) { + SDL_Log("Enabling accelerometer\n"); + } + SDL_GameControllerSetSensorEnabled(gamecontroller, SDL_SENSOR_ACCEL, SDL_TRUE); + } + + if (SDL_GameControllerHasSensor(gamecontroller, SDL_SENSOR_GYRO)) { + if (verbose) { + SDL_Log("Enabling gyro\n"); + } + SDL_GameControllerSetSensorEnabled(gamecontroller, SDL_SENSOR_GYRO, SDL_TRUE); + } + + UpdateWindowTitle(); +} + +static void SetController(SDL_JoystickID controller) +{ + int i = FindController(controller); + + if (i < 0) { + return; + } + + if (gamecontroller != gamecontrollers[i]) { + gamecontroller = gamecontrollers[i]; + UpdateWindowTitle(); + } +} + +static void DelController(SDL_JoystickID controller) +{ + int i = FindController(controller); + + if (i < 0) { + return; + } + + --num_controllers; + if (i < num_controllers) { + SDL_memcpy(&gamecontrollers[i], &gamecontrollers[i+1], (num_controllers - i) * sizeof(*gamecontrollers)); + } + + if (num_controllers > 0) { + gamecontroller = gamecontrollers[0]; + } else { + gamecontroller = NULL; + } + UpdateWindowTitle(); +} static SDL_Texture * LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent) @@ -97,52 +232,6 @@ LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent) return texture; } -static void -InitGameController() -{ - const char *name = SDL_GameControllerName(gamecontroller); - - SDL_Log("Opened game controller %s\n", name); - - if (SDL_GameControllerHasSensor(gamecontroller, SDL_SENSOR_ACCEL)) { - SDL_Log("Enabling accelerometer\n"); - SDL_GameControllerSetSensorEnabled(gamecontroller, SDL_SENSOR_ACCEL, SDL_TRUE); - } - - if (SDL_GameControllerHasSensor(gamecontroller, SDL_SENSOR_GYRO)) { - SDL_Log("Enabling gyro\n"); - SDL_GameControllerSetSensorEnabled(gamecontroller, SDL_SENSOR_GYRO, SDL_TRUE); - } -} - -static void -UpdateWindowTitle() -{ - if (gamecontroller) { - const char *name = SDL_GameControllerName(gamecontroller); - const char *serial = SDL_GameControllerGetSerial(gamecontroller); - const char *basetitle = "Game Controller Test: "; - const size_t titlelen = SDL_strlen(basetitle) + SDL_strlen(name) + (serial ? 3 + SDL_strlen(serial) : 0) + 1; - char *title = (char *)SDL_malloc(titlelen); - - retval = SDL_FALSE; - done = SDL_FALSE; - - if (title) { - SDL_snprintf(title, titlelen, "%s%s", basetitle, name); - if (serial) { - SDL_strlcat(title, " (", titlelen); - SDL_strlcat(title, serial, titlelen); - SDL_strlcat(title, ")", titlelen); - } - SDL_SetWindowTitle(window, title); - SDL_free(title); - } - } else { - SDL_SetWindowTitle(window, "Waiting for controller..."); - } -} - static Uint16 ConvertAxisToRumble(Sint16 axis) { /* Only start rumbling if the axis is past the halfway point */ @@ -164,30 +253,13 @@ loop(void *arg) while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_CONTROLLERDEVICEADDED: - SDL_Log("Game controller device %d added.\n", (int) event.cdevice.which); - if (gamecontroller) { - SDL_GameControllerClose(gamecontroller); - } - - gamecontroller = SDL_GameControllerOpen(event.cdevice.which); - if (gamecontroller) { - InitGameController(); - } else { - SDL_Log("Couldn't open controller: %s\n", SDL_GetError()); - } - UpdateWindowTitle(); + SDL_Log("Game controller device %d added.\n", (int) SDL_JoystickGetDeviceInstanceID(event.cdevice.which)); + AddController(event.cdevice.which, SDL_TRUE); break; case SDL_CONTROLLERDEVICEREMOVED: SDL_Log("Game controller device %d removed.\n", (int) event.cdevice.which); - if (gamecontroller && event.cdevice.which == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(gamecontroller))) { - SDL_GameControllerClose(gamecontroller); - gamecontroller = SDL_GameControllerOpen(0); - if (gamecontroller) { - InitGameController(); - } - UpdateWindowTitle(); - } + DelController(event.cdevice.which); break; case SDL_CONTROLLERTOUCHPADDOWN: @@ -214,11 +286,17 @@ loop(void *arg) break; case SDL_CONTROLLERAXISMOTION: + if (event.caxis.value <= (-SDL_JOYSTICK_AXIS_MAX / 2) || event.caxis.value >= (SDL_JOYSTICK_AXIS_MAX / 2)) { + SetController(event.caxis.which); + } SDL_Log("Controller axis %s changed to %d\n", SDL_GameControllerGetStringForAxis((SDL_GameControllerAxis)event.caxis.axis), event.caxis.value); break; case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONUP: + if (event.type == SDL_CONTROLLERBUTTONDOWN) { + SetController(event.cbutton.which); + } SDL_Log("Controller button %s %s\n", SDL_GameControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button), event.cbutton.state ? "pressed" : "released"); break; @@ -339,7 +417,8 @@ int main(int argc, char *argv[]) { int i; - int nController = 0; + int controller_count = 0; + int controller_index = 0; char guid[64]; SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0"); @@ -377,8 +456,8 @@ main(int argc, char *argv[]) SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(i), guid, sizeof (guid)); - if ( SDL_IsGameController(i) ) { - nController++; + if (SDL_IsGameController(i)) { + controller_count++; name = SDL_GameControllerNameForIndex(i); switch (SDL_GameControllerTypeForIndex(i)) { case SDL_CONTROLLER_TYPE_XBOX360: @@ -403,6 +482,7 @@ main(int argc, char *argv[]) description = "Game Controller"; break; } + AddController(i, SDL_FALSE); } else { name = SDL_JoystickNameForIndex(i); description = "Joystick"; @@ -411,7 +491,7 @@ main(int argc, char *argv[]) description, i, name ? name : "Unknown", guid, SDL_JoystickGetDeviceVendor(i), SDL_JoystickGetDeviceProduct(i), SDL_JoystickGetDevicePlayerIndex(i)); } - SDL_Log("There are %d game controller(s) attached (%d joystick(s))\n", nController, SDL_NumJoysticks()); + SDL_Log("There are %d game controller(s) attached (%d joystick(s))\n", controller_count, SDL_NumJoysticks()); /* Create a window to display controller state */ window = SDL_CreateWindow("Game Controller Test", SDL_WINDOWPOS_CENTERED, @@ -453,9 +533,13 @@ main(int argc, char *argv[]) /*SDL_RenderSetLogicalSize(screen, background->w, background->h);*/ if (argv[1] && *argv[1] != '-') { - gamecontroller = SDL_GameControllerOpen(SDL_atoi(argv[1])); + controller_index = SDL_atoi(argv[1]); + } + if (controller_index < num_controllers) { + gamecontroller = gamecontrollers[controller_index]; + } else { + gamecontroller = NULL; } - UpdateWindowTitle(); /* Loop, getting controller events! */