diff --git a/src/render/psp/SDL_render_psp.c b/src/render/psp/SDL_render_psp.c index 6f0844054..6cfb43a99 100644 --- a/src/render/psp/SDL_render_psp.c +++ b/src/render/psp/SDL_render_psp.c @@ -404,14 +404,14 @@ TextureSpillToSram(PSP_RenderData* data, PSP_TextureData* psp_texture) // Assumes the texture is in VRAM if(psp_texture->swizzled) { //Texture was swizzled in vram, just copy to system memory - void* data = SDL_malloc(psp_texture->size); - if(!data) { + void* sdata = SDL_malloc(psp_texture->size); + if(!sdata) { return SDL_OutOfMemory(); } - SDL_memcpy(data, psp_texture->data, psp_texture->size); + SDL_memcpy(sdata, psp_texture->data, psp_texture->size); vfree(psp_texture->data); - psp_texture->data = data; + psp_texture->data = sdata; return 0; } else { return TextureSwizzle(psp_texture, NULL); //Will realloc in sysram