From 0781b5f9eed6d7676c0d7daf81809d39605c09d0 Mon Sep 17 00:00:00 2001 From: Philipp Wiesemann Date: Fri, 30 Jan 2015 23:20:15 +0100 Subject: [PATCH] Fix typos in header file documentation comments. --- include/SDL_render.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/include/SDL_render.h b/include/SDL_render.h index e6084e9e7..12da6f8b3 100644 --- a/include/SDL_render.h +++ b/include/SDL_render.h @@ -81,8 +81,8 @@ typedef struct SDL_RendererInfo Uint32 flags; /**< Supported ::SDL_RendererFlags */ Uint32 num_texture_formats; /**< The number of available texture formats */ Uint32 texture_formats[16]; /**< The available texture formats */ - int max_texture_width; /**< The maximimum texture width */ - int max_texture_height; /**< The maximimum texture height */ + int max_texture_width; /**< The maximum texture width */ + int max_texture_height; /**< The maximum texture height */ } SDL_RendererInfo; /** @@ -792,7 +792,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, * \param dstrect A pointer to the destination rectangle, or NULL for the * entire rendering target. * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect - * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done aroud dstrect.w/2, dstrect.h/2) + * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture * * \return 0 on success, or -1 on error