mirror of
https://github.com/encounter/SDL.git
synced 2025-12-09 05:27:48 +00:00
Implemented the Dynamic API magic.
This commit is contained in:
@@ -1224,6 +1224,22 @@
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RelativePath="..\..\src\core\windows\SDL_windows.h"
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>
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</File>
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<File
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RelativePath="..\..\src\dynapi\SDL_dynapi.h"
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>
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</File>
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<File
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RelativePath="..\..\src\dynapi\SDL_dynapi_overrides.h"
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>
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</File>
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<File
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RelativePath="..\..\src\dynapi\SDL_dynapi_procs.h"
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>
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</File>
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<File
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RelativePath="..\..\src\dynapi\SDL_dynapi.c"
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>
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</File>
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<File
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RelativePath="..\..\src\video\windows\SDL_windowsclipboard.c"
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>
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@@ -479,6 +479,9 @@
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<ClInclude Include="..\..\include\SDL_version.h" />
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<ClInclude Include="..\..\include\SDL_video.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
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<ClInclude Include="..\..\src\events\blank_cursor.h" />
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<ClInclude Include="..\..\src\events\default_cursor.h" />
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<ClInclude Include="..\..\src\audio\directsound\directx.h" />
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@@ -559,6 +562,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
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<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
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<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
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<ClCompile Include="..\..\src\events\SDL_gesture.c" />
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<ClCompile Include="..\..\src\events\SDL_touch.c" />
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@@ -270,6 +270,9 @@
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<ClInclude Include="..\..\include\SDL_video.h" />
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<ClInclude Include="..\..\include\SDL_gamecontroller.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
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<ClInclude Include="..\..\src\events\blank_cursor.h" />
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<ClInclude Include="..\..\src\events\default_cursor.h" />
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<ClInclude Include="..\..\src\audio\directsound\directx.h" />
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@@ -350,6 +353,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
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<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
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<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
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<ClCompile Include="..\..\src\events\SDL_gesture.c" />
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<ClCompile Include="..\..\src\events\SDL_touch.c" />
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@@ -273,6 +273,9 @@
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<ClInclude Include="..\..\include\SDL_video.h" />
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<ClInclude Include="..\..\include\SDL_gamecontroller.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
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<ClInclude Include="..\..\src\events\blank_cursor.h" />
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<ClInclude Include="..\..\src\events\default_cursor.h" />
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<ClInclude Include="..\..\src\audio\directsound\directx.h" />
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@@ -352,6 +355,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
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<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
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<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
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<ClCompile Include="..\..\src\events\SDL_gesture.c" />
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<ClCompile Include="..\..\src\events\SDL_touch.c" />
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