mirror of
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
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511
VisualC/SDL/SDL.vcxproj
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511
VisualC/SDL/SDL.vcxproj
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<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
||||
<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
|
||||
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
|
||||
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
|
||||
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
|
||||
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
|
||||
<ClInclude Include="..\..\src\timer\SDL_systimer.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
||||
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
|
||||
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
|
||||
<ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\libm\e_atan2.c" />
|
||||
<ClCompile Include="..\..\src\libm\e_log.c" />
|
||||
<ClCompile Include="..\..\src\libm\e_pow.c" />
|
||||
<ClCompile Include="..\..\src\libm\e_rem_pio2.c" />
|
||||
<ClCompile Include="..\..\src\libm\e_sqrt.c" />
|
||||
<ClCompile Include="..\..\src\libm\k_cos.c" />
|
||||
<ClCompile Include="..\..\src\libm\k_rem_pio2.c" />
|
||||
<ClCompile Include="..\..\src\libm\k_sin.c" />
|
||||
<ClCompile Include="..\..\src\libm\k_tan.c" />
|
||||
<ClCompile Include="..\..\src\libm\s_atan.c" />
|
||||
<ClCompile Include="..\..\src\libm\s_copysign.c" />
|
||||
<ClCompile Include="..\..\src\libm\s_cos.c" />
|
||||
<ClCompile Include="..\..\src\libm\s_fabs.c" />
|
||||
<ClCompile Include="..\..\src\libm\s_floor.c" />
|
||||
<ClCompile Include="..\..\src\libm\s_scalbn.c" />
|
||||
<ClCompile Include="..\..\src\libm\s_sin.c" />
|
||||
<ClCompile Include="..\..\src\libm\s_tan.c" />
|
||||
<ClCompile Include="..\..\src\SDL.c" />
|
||||
<ClCompile Include="..\..\src\SDL_assert.c" />
|
||||
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_audio.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
|
||||
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
|
||||
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
|
||||
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_blit.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_blit_1.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_blit_A.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_blit_N.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_bmp.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
|
||||
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
|
||||
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
|
||||
<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
|
||||
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
|
||||
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
|
||||
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
|
||||
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
|
||||
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_egl.c" />
|
||||
<ClCompile Include="..\..\src\SDL_error.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
|
||||
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
|
||||
<ClCompile Include="..\..\src\SDL_hints.c" />
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
|
||||
<ClCompile Include="..\..\src\SDL_log.c" />
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
|
||||
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
|
||||
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
|
||||
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
|
||||
<ClCompile Include="..\..\src\power\SDL_power.c" />
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_quit.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_rect.c" />
|
||||
<ClCompile Include="..\..\src\render\SDL_render.c" />
|
||||
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
|
||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
|
||||
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
|
||||
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
|
||||
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
|
||||
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
||||
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
|
||||
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
|
||||
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_shape.c" />
|
||||
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_surface.c" />
|
||||
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
|
||||
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
|
||||
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
||||
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
|
||||
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
|
||||
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
|
||||
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
|
||||
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
|
||||
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
|
||||
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
|
||||
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_touch.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_video.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
|
||||
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
|
||||
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
|
||||
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
|
||||
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
444
VisualC/SDL/SDL.vcxproj.filters
Normal file
444
VisualC/SDL/SDL.vcxproj.filters
Normal file
@@ -0,0 +1,444 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="API Headers">
|
||||
<UniqueIdentifier>{395b3af0-33d0-411b-b153-de1676bf1ef8}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\include\begin_code.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\close_code.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_assert.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_atomic.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_audio.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_bits.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_blendmode.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_clipboard.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_config.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_config_windows.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_copying.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_cpuinfo.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_egl.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_endian.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_error.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_events.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_filesystem.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_gamecontroller.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_gesture.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_haptic.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_hints.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_joystick.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_keyboard.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_keycode.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_loadso.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_log.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_main.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_messagebox.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_mouse.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_mutex.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_name.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_opengl.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_opengl_glext.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_opengles.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_opengles2.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_gl2.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_pixels.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_platform.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_power.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_quit.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_rect.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_render.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_revision.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_rwops.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_scancode.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_shape.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_stdinc.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_surface.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_system.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_syswm.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_assert.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_common.h">
|
||||
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||||
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||||
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|
||||
<ClCompile Include="..\..\src\libm\e_log.c" />
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ItemGroup>
|
||||
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|
||||
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|
||||
</Project>
|
||||
1509
VisualC/SDL/SDL_VS2008.vcproj
Normal file
1509
VisualC/SDL/SDL_VS2008.vcproj
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user