diff --git a/src/video/kmsdrm/SDL_kmsdrmmouse.c b/src/video/kmsdrm/SDL_kmsdrmmouse.c index 334f54478..57cb35c75 100644 --- a/src/video/kmsdrm/SDL_kmsdrmmouse.c +++ b/src/video/kmsdrm/SDL_kmsdrmmouse.c @@ -341,24 +341,6 @@ cleanup: return ret; } -/* When we create a window, we have to test if we have to show the cursor, - and explicily do so if necessary. - This is because when we destroy a window, we take the cursor away from the - cursor plane, and destroy the cusror GBM BO. So we have to re-show it, - so to say. */ -void -KMSDRM_InitCursor() -{ - SDL_Mouse *mouse = SDL_GetMouse(); - - if (!mouse || !mouse->cur_cursor || !mouse->cursor_shown) { - return; - } - - /* Re-dump cursor buffer to the GBM BO of the focused window display. */ - KMSDRM_ShowCursor(mouse->cur_cursor); -} - /* Show the specified cursor, or hide if cursor is NULL or has no focus. */ static int KMSDRM_ShowCursor(SDL_Cursor * cursor) @@ -477,8 +459,12 @@ KMSDRM_InitMouse(_THIS, SDL_VideoDisplay *display) mouse->WarpMouse = KMSDRM_WarpMouse; mouse->WarpMouseGlobal = KMSDRM_WarpMouseGlobal; - SDL_SetDefaultCursor(KMSDRM_CreateDefaultCursor()); - dispdata->set_default_cursor_pending = SDL_FALSE; + /* Only create the default cursor for this display if we haven't done so before, + we don't want several cursors to be created for the same display. */ + if (!dispdata->default_cursor_init) { + SDL_SetDefaultCursor(KMSDRM_CreateDefaultCursor()); + dispdata->default_cursor_init = SDL_TRUE; + } } void diff --git a/src/video/kmsdrm/SDL_kmsdrmvideo.c b/src/video/kmsdrm/SDL_kmsdrmvideo.c index da9967102..4d1bc7ae6 100644 --- a/src/video/kmsdrm/SDL_kmsdrmvideo.c +++ b/src/video/kmsdrm/SDL_kmsdrmvideo.c @@ -540,7 +540,7 @@ void KMSDRM_AddDisplay (_THIS, drmModeConnector *connector, drmModeRes *resource if the display used by the window already has a default cursor or not. If we don't, new default cursors would stack up on mouse->cursors and SDL would have to hide and delete them at quit, not to mention the memory leak... */ - dispdata->set_default_cursor_pending = SDL_TRUE; + dispdata->default_cursor_init = SDL_FALSE; /* Try to find the connector's current encoder */ for (i = 0; i < resources->count_encoders; i++) { @@ -1081,7 +1081,7 @@ KMSDRM_DestroyWindow(_THIS, SDL_Window *window) if ( !is_vulkan && viddata->gbm_init) { - /* Destroy the window display's cursor GBM BO. */ + /* Destroy cursor GBM BO of the display of this window. */ KMSDRM_DestroyCursorBO(_this, SDL_GetDisplayForWindow(window)); /* Destroy GBM surface and buffers. */ @@ -1207,27 +1207,13 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window) } - /* Init the cursor stuff for the window display, but ONLY if we haven't done so - on this display before. */ - if (!dispdata->set_default_cursor_pending) { + /* Create the cursor BO for the display of this window, + now that we know this is not a VK window. */ + KMSDRM_CreateCursorBO(display); - /* Create the cursor BO for the display of this window, - now that we know this is not a VK window. */ - KMSDRM_CreateCursorBO(display); - - /* Create and set the default cursor now that we know - this is not a VK window. */ - KMSDRM_InitMouse(_this, display); - - /* When we destroy a window, we remove the cursor buffer from - the cursor plane and destroy the cursor GBM BO, but SDL expects - that we keep showing the visible cursors bewteen window - destruction/creation cycles. So we must manually re-show the - visible cursors, if necessary, when we create a window. */ - KMSDRM_InitCursor(); - - dispdata->set_default_cursor_pending = SDL_TRUE; - } + /* Create and set the default cursor for the display + of this window, now that we know this is not a VK window. */ + KMSDRM_InitMouse(_this, display); /* The FULLSCREEN flags are cut out from window->flags at this point, so we can't know if a window is fullscreen or not, hence all windows @@ -1283,7 +1269,8 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window) /* If we have just created a Vulkan window, establish that we are in Vulkan mode now. */ viddata->vulkan_mode = is_vulkan; - /* Focus on the newly created window */ + /* Focus on the newly created window. + SDL_SetMouseFocus() also takes care of calling KMSDRM_ShowCursor() if necessary. */ SDL_SetMouseFocus(window); SDL_SetKeyboardFocus(window); diff --git a/src/video/kmsdrm/SDL_kmsdrmvideo.h b/src/video/kmsdrm/SDL_kmsdrmvideo.h index f6f8410f8..1006ee99c 100644 --- a/src/video/kmsdrm/SDL_kmsdrmvideo.h +++ b/src/video/kmsdrm/SDL_kmsdrmvideo.h @@ -79,7 +79,7 @@ typedef struct SDL_DisplayData struct gbm_bo *cursor_bo; uint64_t cursor_w, cursor_h; - SDL_bool set_default_cursor_pending; + SDL_bool default_cursor_init; SDL_bool modeset_pending; } SDL_DisplayData;