diff --git a/src/render/direct3d12/SDL_render_d3d12.c b/src/render/direct3d12/SDL_render_d3d12.c index 5a7842aa0..bcb19ee3e 100644 --- a/src/render/direct3d12/SDL_render_d3d12.c +++ b/src/render/direct3d12/SDL_render_d3d12.c @@ -719,6 +719,13 @@ D3D12_CreateDeviceResources(SDL_Renderer* renderer) typedef HRESULT(WINAPI* PFN_CREATE_DXGI_FACTORY)(UINT flags, REFIID riid, void** ppFactory); PFN_CREATE_DXGI_FACTORY CreateDXGIFactoryFunc; PFN_D3D12_CREATE_DEVICE D3D12CreateDeviceFunc; +#endif +#ifndef __GDK__ + HMODULE kernel32; + typedef HANDLE(WINAPI* PFN_CREATE_EVENT_EX)(LPSECURITY_ATTRIBUTES lpEventAttributes, LPCWSTR lpName, DWORD dwFlags, DWORD dwDesiredAccess); + PFN_CREATE_EVENT_EX CreateEventExFunc; +#else +#define CreateEventExFunc CreateEventEx #endif D3D12_RenderData* data = (D3D12_RenderData*)renderer->driverdata; ID3D12Device* d3dDevice = NULL; @@ -748,6 +755,21 @@ D3D12_CreateDeviceResources(SDL_Renderer* renderer) /* See if we need debug interfaces */ createDebug = SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D11_DEBUG, SDL_FALSE); +#ifndef __GDK__ + /* CreateEventEx() arrived in Vista, so we need to load it with GetProcAddress for XP. */ + kernel32 = GetModuleHandle(TEXT("kernel32.dll")); + if (!kernel32) { + result = E_FAIL; + goto done; + } + + CreateEventExFunc = (PFN_CREATE_EVENT_EX) GetProcAddress(kernel32, "CreateEventExW"); + if (!CreateEventExFunc) { + result = E_FAIL; + goto done; + } +#endif + #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) data->hDXGIMod = SDL_LoadObject("dxgi.dll"); if (!data->hDXGIMod) { @@ -999,7 +1021,7 @@ D3D12_CreateDeviceResources(SDL_Renderer* renderer) data->fenceValue++; - data->fenceEvent = CreateEventEx(NULL, NULL, 0, EVENT_MODIFY_STATE | SYNCHRONIZE); + data->fenceEvent = CreateEventExFunc(NULL, NULL, 0, EVENT_MODIFY_STATE | SYNCHRONIZE); if (!data->fenceEvent) { WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("CreateEventEx"), result); goto done;