From 1496be6e4b3d732eaa46a691590cb06a630c866b Mon Sep 17 00:00:00 2001 From: David Ludwig Date: Tue, 18 Mar 2014 12:08:49 -0400 Subject: [PATCH] Fixed a build error in SDL_platform.h when using Code Blocks and MinGW winapifamily.h, a header file specific to Microsoft's Windows 8 SDK, wasn't getting found, which was leading to a build error. --- include/SDL_platform.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/SDL_platform.h b/include/SDL_platform.h index c43f4b54a..83381be91 100644 --- a/include/SDL_platform.h +++ b/include/SDL_platform.h @@ -114,10 +114,10 @@ #define __SOLARIS__ 1 #endif -#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) +#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) /* Try to find out if we're compiling for WinRT or non-WinRT */ /* If _USING_V110_SDK71_ is defined it means we are using the v110_xp or v120_xp toolset. */ -#if defined(__MINGW32__) || (defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_) /* _MSC_VER==1700 for MSVC 2012 */ +#if (defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_) /* _MSC_VER==1700 for MSVC 2012 */ #include #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) #undef __WINDOWS__