mirror of https://github.com/encounter/SDL.git
WinRT: fixed broken emphasis formatting in README, when rendering it with Doxygen
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@ -137,9 +137,9 @@ Some build settings need to be changed in your app's project. This guide will
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outline the following:
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- making sure that the compiler knows where to find SDL's header files
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- **(optional for C++, but NECESSARY for compiling C code)** telling the
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- **Optional for C++, but NECESSARY for compiling C code:** telling the
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compiler not to use Microsoft's C++ extensions for WinRT development.
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- **(OPTIONAL)** telling the compiler not generate errors due to missing
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- **Optional:** telling the compiler not generate errors due to missing
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precompiled header files.
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To change these settings:
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@ -152,12 +152,12 @@ To change these settings:
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6. select "General"
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7. edit the "Additional Include Directories" setting, and add a path to SDL's
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"include" directory
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8. ***Optional: to enable compilation of C code:*** change the setting for
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8. **Optional: to enable compilation of C code:** change the setting for
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"Consume Windows Runtime Extension" from "Yes (/ZW)" to "No". If you're
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working with a completely C++ based project, this step can usually be
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omitted.
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9. ***Optional: to disable precompiled headers (which can produce
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'stdafx.h'-related build errors, if setup incorrectly:*** in the left-hand
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9. **Optional: to disable precompiled headers (which can produce
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'stdafx.h'-related build errors, if setup incorrectly:** in the left-hand
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list, select "Precompiled Headers", then change the setting for "Precompiled
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Header" from "Use (/Yu)" to "Not Using Precompiled Headers".
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10. close the dialog, saving settings, by clicking the "OK" button
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@ -176,9 +176,9 @@ You'll need to add this file, or a copy of it, to your app's project, and make
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sure it gets compiled using a Microsoft-specific set of C++ extensions called
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C++/CX.
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***NOTE: C++/CX compilation is currently required in at least one file of your
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**NOTE: C++/CX compilation is currently required in at least one file of your
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app's project. This is to make sure that Visual C++'s linker builds a 'Windows
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Metadata' file (.winmd) for your app. Not doing so can lead to build errors.***
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Metadata' file (.winmd) for your app. Not doing so can lead to build errors.**
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To include `SDL_winrt_main_NonXAML.cpp`:
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