diff --git a/docs/README-vita.md b/docs/README-vita.md new file mode 100644 index 000000000..095caceb5 --- /dev/null +++ b/docs/README-vita.md @@ -0,0 +1,27 @@ +PS Vita +======= +SDL port for the Sony Playstation Vita ans Sony Playstation TV + +Credit to +* xerpi and rsn8887 for initial (vita2d) port +* vitasdk/dolcesdk devs +* CBPS discord (Namely Graphene and SonicMastr) + +Building +-------- +To build for the PSP, make sure you have vitasdk and cmake installed and run: +``` + cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release + cmake --build build + cmake --install build +``` + + +Notes +----- +* There are two renderers: native gxm and pigs-in-a-blanket gles2. + By default gxm one is used. gles2 renderer is slow and only usable if you want to bind SDL_Texture to GL context. + You can create gles2 renderer by using hint or `1` as a renderer index in `SDL_CreateRenderer`. +* By default SDL emits mouse events for touch events on every touchscreen. + Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead. +* Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita. \ No newline at end of file diff --git a/docs/README.md b/docs/README.md index e44d7cf66..6ef6ba23f 100644 --- a/docs/README.md +++ b/docs/README.md @@ -49,6 +49,7 @@ More documentation and FAQs are available online at [the wiki](https://github.co - [WinCE](README-wince.md) - [Windows](README-windows.md) - [WinRT](README-winrt.md) +- [PSVita](README-vita.md) If you need help with the library, or just want to discuss SDL related issues, you can join the [SDL Discourse](https://discourse.libsdl.org/),