diff --git a/src/render/metal/SDL_render_metal.m b/src/render/metal/SDL_render_metal.m index affe0de25..4fe90dc71 100644 --- a/src/render/metal/SDL_render_metal.m +++ b/src/render/metal/SDL_render_metal.m @@ -871,14 +871,33 @@ METAL_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * const float rads = (float)(M_PI * (float) angle / 180.0f); const float c = cosf(rads), s = sinf(rads); float minu, maxu, minv, maxv; - // !!! FIXME: use an index buffer const size_t vertlen = (sizeof (float) * 32); - float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first); + float *verts; + + // cheat and store this offset in (count) because it needs to be aligned in ways other fields don't and we aren't using count otherwise. + verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, CONSTANT_ALIGN, &cmd->data.draw.count); if (!verts) { return -1; } - cmd->data.draw.count = 1; + // transform matrix + SDL_memset(verts, '\0', sizeof (*verts) * 16); + verts[10] = verts[15] = 1.0f; + // rotation + verts[0] = c; + verts[1] = s; + verts[4] = -s; + verts[5] = c; + + // translation + verts[12] = dstrect->x + center->x; + verts[13] = dstrect->y + center->y; + + // rest of the vertices don't need the aggressive alignment. Pack them in. + verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first); + if (!verts) { + return -1; + } minu = normtex(srcquad->x, texw); maxu = normtex(srcquad->x + srcquad->w, texw); @@ -916,19 +935,6 @@ METAL_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * *(verts++) = maxu; *(verts++) = minv; - // transform matrix - SDL_memset(verts, '\0', sizeof (*verts) * 16); - verts[10] = verts[15] = 1.0f; - // rotation - verts[0] = c; - verts[1] = s; - verts[4] = -s; - verts[5] = c; - - // translation - verts[12] = dstrect->x + center->x; - verts[13] = dstrect->y + center->y; - return 0; } @@ -1172,7 +1178,7 @@ METAL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver case SDL_RENDERCMD_COPY_EX: { SetCopyState(renderer, cmd, CONSTANTS_OFFSET_INVALID, mtlbufvertex, &statecache); - [data.mtlcmdencoder setVertexBuffer:mtlbufvertex offset:cmd->data.draw.first+(16*sizeof (float)) atIndex:3]; // transform + [data.mtlcmdencoder setVertexBuffer:mtlbufvertex offset:cmd->data.draw.count atIndex:3]; // transform [data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4]; break; }