diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c index 04cfcef1f..695e02f0f 100644 --- a/src/render/direct3d/SDL_render_d3d.c +++ b/src/render/direct3d/SDL_render_d3d.c @@ -1767,7 +1767,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags) } } - data->drawstate.blend = SDL_BLENDMODE_INVALID; + data->drawstate.blend = SDL_BLENDMODE_NONE; return renderer; } diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c index 01d6dadf0..5e8ad9f2d 100644 --- a/src/render/opengl/SDL_render_gl.c +++ b/src/render/opengl/SDL_render_gl.c @@ -1688,7 +1688,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags) /* This ended up causing video discrepancies between OpenGL and Direct3D */ /* data->glEnable(GL_LINE_SMOOTH); */ - data->drawstate.blend = SDL_BLENDMODE_INVALID; + data->drawstate.blend = SDL_BLENDMODE_NONE; data->drawstate.shader = SHADER_INVALID; data->drawstate.color = 0xFFFFFFFF; data->drawstate.clear_color = 0xFFFFFFFF; diff --git a/src/render/opengles/SDL_render_gles.c b/src/render/opengles/SDL_render_gles.c index a410152e7..0ba234a91 100644 --- a/src/render/opengles/SDL_render_gles.c +++ b/src/render/opengles/SDL_render_gles.c @@ -1203,7 +1203,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags) data->glEnableClientState(GL_VERTEX_ARRAY); data->glDisableClientState(GL_TEXTURE_COORD_ARRAY); - data->drawstate.blend = SDL_BLENDMODE_INVALID; + data->drawstate.blend = SDL_BLENDMODE_NONE; data->drawstate.color = 0xFFFFFFFF; data->drawstate.clear_color = 0xFFFFFFFF; diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c index 43bee7a82..ce3c8e938 100644 --- a/src/render/opengles2/SDL_render_gles2.c +++ b/src/render/opengles2/SDL_render_gles2.c @@ -2076,7 +2076,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags) data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_POSITION); data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD); - data->drawstate.blend = SDL_BLENDMODE_INVALID; + data->drawstate.blend = SDL_BLENDMODE_NONE; data->drawstate.color = 0xFFFFFFFF; data->drawstate.clear_color = 0xFFFFFFFF; data->drawstate.projection[3][0] = -1.0f;