From 2a67548a3f83e4fa22301b93012da8e471f9c4da Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sat, 1 Mar 2014 11:05:58 -0800 Subject: [PATCH] Updated with the latest 2.0.2 API changes --- WhatsNew.txt | 20 +++++++++++++++----- 1 file changed, 15 insertions(+), 5 deletions(-) diff --git a/WhatsNew.txt b/WhatsNew.txt index a10938dd1..83c1be202 100644 --- a/WhatsNew.txt +++ b/WhatsNew.txt @@ -7,7 +7,7 @@ This is a list of major changes in SDL's version history. General: * Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values * Added an API to load a database of game controller mappings from a file: - SDL_GameControllerAddMappingsFromFile() + SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW() * Added game controller mappings for the PS4 and OUYA controllers * Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler() * Added SDL_DetachThread() @@ -15,6 +15,9 @@ General: * Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines * EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT +* Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc. +* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior. +* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping. * testgl2 does not need to link with libGL anymore * Added testgles2 test program to demonstrate working with OpenGL ES 2.0 * Added controllermap test program to visually map a game controller @@ -22,16 +25,23 @@ General: Windows: * Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via the driver or emulated through ANGLE) +* Added a hint SDL_HINT_VIDEO_WIN_D3DCOMPILER to specify which D3D shader compiler to use for OpenGL ES 2 support through ANGLE +* Added a hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that is useful when creating multiple windows that should share the same OpenGL context. +* Added an event SDL_RENDER_TARGETS_RESET that is sent when D3D9 render targets are reset after the device has been restored. + +Mac OS X: +* Added a hint SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK to control whether Ctrl+click should be treated as a right click on Mac OS X. This is off by default. + +Linux: +* Fixed fullscreen and focused behavior when receiving NotifyGrab events +* Added experimental Wayland and Mir support, disabled by default Android: * Joystick support (minimum SDK version required to build SDL is now 12, the required runtime version remains at 10, but on such devices joystick support won't be available). * Hotplugging support for joysticks - -Linux: -* Fixed fullscreen and focused behavior when receiving NotifyGrab events -* Added experimental Wayland and Mir support, disabled by default +* Added a hint SDL_HINT_ACCEL_AS_JOY to control whether the accelerometer should be listed as a 3 axis joystick, which it will by default. ---------------------------------------------------------------------------