Merge audio capture work back into the mainline.

This commit is contained in:
Ryan C. Gordon
2016-08-28 13:36:13 -04:00
73 changed files with 2448 additions and 1144 deletions

View File

@@ -34,11 +34,11 @@ void android_egl_context_backup();
void android_egl_context_restore();
#if SDL_AUDIO_DRIVER_ANDROID
void AndroidAUD_ResumeDevices(void);
void AndroidAUD_PauseDevices(void);
void ANDROIDAUDIO_ResumeDevices(void);
void ANDROIDAUDIO_PauseDevices(void);
#else
static void AndroidAUD_ResumeDevices(void) {}
static void AndroidAUD_PauseDevices(void) {}
static void ANDROIDAUDIO_ResumeDevices(void) {}
static void ANDROIDAUDIO_PauseDevices(void) {}
#endif
void
@@ -83,14 +83,14 @@ Android_PumpEvents(_THIS)
if (isPaused && !isPausing) {
/* Make sure this is the last thing we do before pausing */
android_egl_context_backup();
AndroidAUD_PauseDevices();
ANDROIDAUDIO_PauseDevices();
if(SDL_SemWait(Android_ResumeSem) == 0) {
#else
if (isPaused) {
if(SDL_SemTryWait(Android_ResumeSem) == 0) {
#endif
isPaused = 0;
AndroidAUD_ResumeDevices();
ANDROIDAUDIO_ResumeDevices();
/* Restore the GL Context from here, as this operation is thread dependent */
if (!SDL_HasEvent(SDL_QUIT)) {
android_egl_context_restore();
@@ -113,7 +113,7 @@ Android_PumpEvents(_THIS)
#else
if(SDL_SemTryWait(Android_PauseSem) == 0) {
android_egl_context_backup();
AndroidAUD_PauseDevices();
ANDROIDAUDIO_PauseDevices();
isPaused = 1;
}
#endif

View File

@@ -391,11 +391,24 @@ Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, vo
x = touchEvent->touches[i].canvasX / (float)window_data->windowed_width;
y = touchEvent->touches[i].canvasY / (float)window_data->windowed_height;
if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) {
SDL_SendTouchMotion(deviceId, id, x, y, 1.0f);
} else if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) {
if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) {
if (!window_data->finger_touching) {
window_data->finger_touching = SDL_TRUE;
window_data->first_finger = id;
SDL_SendMouseMotion(window_data->window, SDL_TOUCH_MOUSEID, 0, x, y);
SDL_SendMouseButton(window_data->window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
}
SDL_SendTouch(deviceId, id, SDL_TRUE, x, y, 1.0f);
} else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) {
if ((window_data->finger_touching) && (window_data->first_finger == id)) {
SDL_SendMouseMotion(window_data->window, SDL_TOUCH_MOUSEID, 0, x, y);
}
SDL_SendTouchMotion(deviceId, id, x, y, 1.0f);
} else {
if ((window_data->finger_touching) && (window_data->first_finger == id)) {
SDL_SendMouseButton(window_data->window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
window_data->finger_touching = SDL_FALSE;
}
SDL_SendTouch(deviceId, id, SDL_FALSE, x, y, 1.0f);
}
}

View File

@@ -24,6 +24,7 @@
#define _SDL_emscriptenvideo_h
#include "../SDL_sysvideo.h"
#include "../../events/SDL_touch_c.h"
#include <emscripten/emscripten.h>
#include <emscripten/html5.h>
@@ -45,6 +46,9 @@ typedef struct SDL_WindowData
SDL_bool external_size;
int requested_fullscreen_mode;
SDL_bool finger_touching; /* for mapping touch events to mice */
SDL_FingerID first_finger;
} SDL_WindowData;
#endif /* _SDL_emscriptenvideo_h */