diff --git a/src/video/windows/SDL_windowsevents.c b/src/video/windows/SDL_windowsevents.c index caba8b4c3..20acb8ff4 100644 --- a/src/video/windows/SDL_windowsevents.c +++ b/src/video/windows/SDL_windowsevents.c @@ -428,9 +428,13 @@ WIN_UpdateFocus(SDL_Window *window, SDL_bool expect_focus) /* In relative mode we are guaranteed to have mouse focus if we have keyboard focus */ if (!SDL_GetMouse()->relative_mode) { + SDL_Point point; GetCursorPos(&cursorPos); ScreenToClient(hwnd, &cursorPos); - SDL_SendMouseMotion(window, 0, 0, cursorPos.x, cursorPos.y); + point.x = cursorPos.x; + point.y = cursorPos.y; + WIN_ClientPointToSDL(data->window, &point.x, &point.y); + SDL_SendMouseMotion(window, 0, 0, point.x, point.y); } WIN_CheckAsyncMouseRelease(data); @@ -909,17 +913,21 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) if (SDL_GetMouseFocus() == data->window && !SDL_GetMouse()->relative_mode && !IsIconic(hwnd)) { SDL_Mouse *mouse; POINT cursorPos; + SDL_Point point; GetCursorPos(&cursorPos); ScreenToClient(hwnd, &cursorPos); + point.x = cursorPos.x; + point.y = cursorPos.y; + WIN_ClientPointToSDL(data->window, &point.x, &point.y); mouse = SDL_GetMouse(); if (!mouse->was_touch_mouse_events) { /* we're not a touch handler causing a mouse leave? */ - SDL_SendMouseMotion(data->window, 0, 0, cursorPos.x, cursorPos.y); + SDL_SendMouseMotion(data->window, 0, 0, point.x, point.y); } else { /* touch handling? */ mouse->was_touch_mouse_events = SDL_FALSE; /* not anymore */ if (mouse->touch_mouse_events) { /* convert touch to mouse events */ - SDL_SendMouseMotion(data->window, SDL_TOUCH_MOUSEID, 0, cursorPos.x, cursorPos.y); + SDL_SendMouseMotion(data->window, SDL_TOUCH_MOUSEID, 0, point.x, point.y); } else { /* normal handling */ - SDL_SendMouseMotion(data->window, 0, 0, cursorPos.x, cursorPos.y); + SDL_SendMouseMotion(data->window, 0, 0, point.x, point.y); } } } @@ -1679,13 +1687,17 @@ static void WIN_UpdateMouseCapture() SDL_WindowData *data = (SDL_WindowData *) focusWindow->driverdata; if (!data->mouse_tracked) { - POINT pt; + POINT cursorPos; - if (GetCursorPos(&pt) && ScreenToClient(data->hwnd, &pt)) { + if (GetCursorPos(&cursorPos) && ScreenToClient(data->hwnd, &cursorPos)) { SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0; SDL_MouseID mouseID = SDL_GetMouse()->mouseID; + SDL_Point point; + point.x = cursorPos.x; + point.y = cursorPos.y; + WIN_ClientPointToSDL(data->window, &point.x, &point.y); - SDL_SendMouseMotion(data->window, mouseID, 0, (int)pt.x, (int)pt.y); + SDL_SendMouseMotion(data->window, mouseID, 0, point.x, point.y); SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_LEFT : SDL_BUTTON_RIGHT); SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT); SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE);