diff --git a/docs/README-winrt.md b/docs/README-winrt.md index 8c92d7d79..247fdff79 100644 --- a/docs/README-winrt.md +++ b/docs/README-winrt.md @@ -81,7 +81,7 @@ Here is a rough list of what works, and what doens't: * keyboard input. Most of WinRT's documented virtual keys are supported, as well as many keys with documented hardware scancodes. Converting SDL_Scancodes to or from SDL_Keycodes may not work, due to missing APIs - (MapVirualKey()) in Microsoft's Windows Store / UWP APIs. + (MapVirtualKey()) in Microsoft's Windows Store / UWP APIs. * SDLmain. WinRT uses a different signature for each app's main() function. SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp (in `SDL\src\main\winrt\`) directly in order for their C-style main()