diff --git a/CMakeLists.txt b/CMakeLists.txt
index b67d9dace..bfda8a1c2 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1180,11 +1180,10 @@ elseif(WINDOWS)
check_include_file(ddraw.h HAVE_DDRAW_H)
check_include_file(dsound.h HAVE_DSOUND_H)
check_include_file(dinput.h HAVE_DINPUT_H)
- check_include_file(xaudio2.h HAVE_XAUDIO2_H)
check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H)
check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
check_include_file(dxgi.h HAVE_DXGI_H)
- if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
+ if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H)
set(HAVE_DIRECTX TRUE)
if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX)
# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
@@ -1207,12 +1206,6 @@ elseif(WINDOWS)
set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
endif()
- if(HAVE_XAUDIO2_H)
- set(SDL_AUDIO_DRIVER_XAUDIO2 1)
- file(GLOB XAUDIO2_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/xaudio2/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${XAUDIO2_AUDIO_SOURCES})
- endif()
-
if(HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
set(SDL_AUDIO_DRIVER_WASAPI 1)
file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c)
diff --git a/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj b/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj
index 841a0b966..5e1878712 100644
--- a/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj
+++ b/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj
@@ -84,8 +84,7 @@
-
-
+
@@ -175,8 +174,8 @@
-
-
+
+
true
true
true
diff --git a/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters b/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters
index 5a2068996..9020a7418 100644
--- a/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters
+++ b/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters
@@ -183,9 +183,6 @@
Source Files
-
- Source Files
-
Source Files
@@ -390,7 +387,7 @@
Source Files
-
+
Source Files
@@ -449,7 +446,7 @@
Source Files
-
+
Source Files
@@ -722,7 +719,7 @@
Source Files
-
+
Source Files
diff --git a/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj b/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj
index 2091df090..40b0d26da 100644
--- a/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj
+++ b/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj
@@ -91,7 +91,7 @@
false
false
true
- DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)
+ DXGI.lib;d3d11.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)
@@ -108,7 +108,7 @@
false
false
true
- DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)
+ DXGI.lib;d3d11.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)
@@ -126,7 +126,7 @@
false
false
true
- DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)
+ DXGI.lib;d3d11.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)
@@ -143,7 +143,7 @@
false
false
true
- DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)
+ DXGI.lib;d3d11.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)
@@ -211,7 +211,7 @@
-
+
@@ -292,8 +292,8 @@
-
-
+
+
true
true
true
diff --git a/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj.filters b/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj.filters
index 9aafdce6c..64f4baa52 100644
--- a/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj.filters
+++ b/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj.filters
@@ -168,7 +168,7 @@
Source Files
-
+
Source Files
@@ -413,10 +413,10 @@
Source Files
-
+
Source Files
-
+
Source Files
diff --git a/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj b/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj
index f7b887cc6..4a04cc73e 100644
--- a/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj
+++ b/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj
@@ -76,7 +76,7 @@
-
+
@@ -158,8 +158,8 @@
-
-
+
+
true
true
true
@@ -407,7 +407,7 @@
Console
false
false
- DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)
+ DXGI.lib;d3d11.lib;%(AdditionalDependencies)
@@ -421,7 +421,7 @@
Console
false
false
- DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)
+ DXGI.lib;d3d11.lib;%(AdditionalDependencies)
@@ -435,7 +435,7 @@
Console
false
false
- DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)
+ DXGI.lib;d3d11.lib;%(AdditionalDependencies)
@@ -449,7 +449,7 @@
Console
false
false
- DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)
+ DXGI.lib;d3d11.lib;%(AdditionalDependencies)
diff --git a/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters b/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters
index 4bfbe8302..cd1af249b 100644
--- a/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters
+++ b/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters
@@ -183,7 +183,7 @@
Source Files
-
+
Source Files
@@ -420,10 +420,10 @@
Source Files
-
+
Source Files
-
+
Source Files
diff --git a/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj b/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj
index 2e1fc8ba6..b9e8f3c94 100644
--- a/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj
+++ b/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj
@@ -37,8 +37,8 @@
-
-
+
+
true
true
true
@@ -293,7 +293,7 @@
-
+
@@ -483,7 +483,7 @@
Console
false
false
- xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)
+ xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)
@@ -497,7 +497,7 @@
Console
false
false
- xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)
+ xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)
@@ -511,7 +511,7 @@
Console
false
false
- xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)
+ xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)
@@ -525,7 +525,7 @@
Console
false
false
- xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)
+ xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)
@@ -539,7 +539,7 @@
Console
false
false
- xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)
+ xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)
@@ -553,7 +553,7 @@
Console
false
false
- xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)
+ xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)
diff --git a/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj.filters b/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj.filters
index 3e2f4c68e..a59397241 100644
--- a/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj.filters
+++ b/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj.filters
@@ -214,10 +214,10 @@
Source Files
-
+
Source Files
-
+
Source Files
@@ -618,7 +618,7 @@
Source Files
-
+
Source Files
diff --git a/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj b/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj
index d3f34d7a2..83b57e90c 100644
--- a/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj
+++ b/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj
@@ -84,7 +84,7 @@
-
+
@@ -172,8 +172,8 @@
-
-
+
+
true
true
true
@@ -484,7 +484,7 @@
Console
false
false
- xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)
+ xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)
@@ -498,7 +498,7 @@
Console
false
false
- xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)
+ xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)
@@ -512,7 +512,7 @@
Console
false
false
- xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)
+ xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)
@@ -526,7 +526,7 @@
Console
false
false
- xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)
+ xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)
@@ -540,7 +540,7 @@
Console
false
false
- xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)
+ xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)
@@ -554,7 +554,7 @@
Console
false
false
- xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)
+ xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)
diff --git a/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters b/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters
index b499c70a8..dafd707e8 100644
--- a/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters
+++ b/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters
@@ -183,7 +183,7 @@
Source Files
-
+
Source Files
@@ -440,10 +440,10 @@
Source Files
-
+
Source Files
-
+
Source Files
diff --git a/VisualC/SDL/SDL.vcxproj b/VisualC/SDL/SDL.vcxproj
index a4fb4478d..a3d6f86d8 100644
--- a/VisualC/SDL/SDL.vcxproj
+++ b/VisualC/SDL/SDL.vcxproj
@@ -291,6 +291,7 @@
+
@@ -389,9 +390,9 @@
-
-
+
+
diff --git a/VisualC/SDL/SDL.vcxproj.filters b/VisualC/SDL/SDL.vcxproj.filters
index dcfd74a70..ce33f0599 100644
--- a/VisualC/SDL/SDL.vcxproj.filters
+++ b/VisualC/SDL/SDL.vcxproj.filters
@@ -438,7 +438,8 @@
-
+
+
diff --git a/configure.in b/configure.in
index e55d02e3e..3d42b8410 100644
--- a/configure.in
+++ b/configure.in
@@ -2978,7 +2978,6 @@ AC_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[defaul
AC_CHECK_HEADER(dsound.h, have_dsound=yes)
AC_CHECK_HEADER(dinput.h, have_dinput=yes)
AC_CHECK_HEADER(dxgi.h, have_dxgi=yes)
- AC_CHECK_HEADER(xaudio2.h, have_xaudio2=yes)
AC_CHECK_HEADER(xinput.h, have_xinput=yes)
AC_CHECK_HEADER(mmdeviceapi.h, have_wasapi=yes)
AC_CHECK_HEADER(audioclient.h,,have_wasapi=no)
@@ -3486,10 +3485,6 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
AC_DEFINE(SDL_AUDIO_DRIVER_DSOUND, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/directsound/*.c"
fi
- if test x$have_xaudio2 = xyes; then
- AC_DEFINE(SDL_AUDIO_DRIVER_XAUDIO2, 1, [ ])
- SOURCES="$SOURCES $srcdir/src/audio/xaudio2/*.c"
- fi
if test x$have_wasapi = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_WASAPI, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/wasapi/*.c"
diff --git a/docs/README-winrt.md b/docs/README-winrt.md
index 655b2a05d..d04f710fc 100644
--- a/docs/README-winrt.md
+++ b/docs/README-winrt.md
@@ -70,7 +70,10 @@ Here is a rough list of what works, and what doesn't:
SDL_GetPerformanceFrequency(), etc.)
* file I/O via SDL_RWops
* mouse input (unsupported on Windows Phone)
- * audio, via a modified version of SDL's XAudio2 backend
+ * audio, via SDL's WASAPI backend (if you want to record, your app must
+ have "Microphone" capabilities enabled in its manifest, and the user must
+ not have blocked access. Otherwise, capture devices will fail to work,
+ presenting as a device disconnect shortly after opening it.)
* .DLL file loading. Libraries *MUST* be packaged inside applications. Loading
anything outside of the app is not supported.
* system path retrieval via SDL's filesystem APIs
diff --git a/include/SDL_config.h.cmake b/include/SDL_config.h.cmake
index 551e999d4..0ddaffebd 100644
--- a/include/SDL_config.h.cmake
+++ b/include/SDL_config.h.cmake
@@ -202,7 +202,6 @@
#cmakedefine HAVE_DDRAW_H @HAVE_DDRAW_H@
#cmakedefine HAVE_DSOUND_H @HAVE_DSOUND_H@
#cmakedefine HAVE_DINPUT_H @HAVE_DINPUT_H@
-#cmakedefine HAVE_XAUDIO2_H @HAVE_XAUDIO2_H@
#cmakedefine HAVE_XINPUT_H @HAVE_XINPUT_H@
#cmakedefine HAVE_DXGI_H @HAVE_DXGI_H@
#cmakedefine HAVE_XINPUT_GAMEPAD_EX @HAVE_XINPUT_GAMEPAD_EX@
@@ -259,7 +258,6 @@
#cmakedefine SDL_AUDIO_DRIVER_SUNAUDIO @SDL_AUDIO_DRIVER_SUNAUDIO@
#cmakedefine SDL_AUDIO_DRIVER_WASAPI @SDL_AUDIO_DRIVER_WASAPI@
#cmakedefine SDL_AUDIO_DRIVER_WINMM @SDL_AUDIO_DRIVER_WINMM@
-#cmakedefine SDL_AUDIO_DRIVER_XAUDIO2 @SDL_AUDIO_DRIVER_XAUDIO2@
/* Enable various input drivers */
#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@
diff --git a/include/SDL_config.h.in b/include/SDL_config.h.in
index b137429f0..cd38126f6 100644
--- a/include/SDL_config.h.in
+++ b/include/SDL_config.h.in
@@ -259,7 +259,6 @@
#undef SDL_AUDIO_DRIVER_SUNAUDIO
#undef SDL_AUDIO_DRIVER_WASAPI
#undef SDL_AUDIO_DRIVER_WINMM
-#undef SDL_AUDIO_DRIVER_XAUDIO2
/* Enable various input drivers */
#undef SDL_INPUT_LINUXEV
diff --git a/include/SDL_config_windows.h b/include/SDL_config_windows.h
index 61881eeda..990993ba6 100644
--- a/include/SDL_config_windows.h
+++ b/include/SDL_config_windows.h
@@ -179,7 +179,6 @@ typedef unsigned int uintptr_t;
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_WASAPI 1
#define SDL_AUDIO_DRIVER_DSOUND 1
-#define SDL_AUDIO_DRIVER_XAUDIO2 0
#define SDL_AUDIO_DRIVER_WINMM 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
diff --git a/include/SDL_config_winrt.h b/include/SDL_config_winrt.h
index 510535e2e..aadd74c69 100644
--- a/include/SDL_config_winrt.h
+++ b/include/SDL_config_winrt.h
@@ -175,7 +175,7 @@ typedef unsigned int uintptr_t;
#define HAVE__FSEEKI64 1
/* Enable various audio drivers */
-#define SDL_AUDIO_DRIVER_XAUDIO2 1
+#define SDL_AUDIO_DRIVER_WASAPI 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
diff --git a/src/SDL_internal.h b/src/SDL_internal.h
index 654895cbe..5088926da 100644
--- a/src/SDL_internal.h
+++ b/src/SDL_internal.h
@@ -29,7 +29,7 @@
/* This is for a variable-length array at the end of a struct:
struct x { int y; char z[SDL_VARIABLE_LENGTH_ARRAY]; };
Use this because GCC 2 needs different magic than other compilers. */
-#if (defined(__GNUC__) && (__GNUC__ <= 2)) || defined(__CC_ARM)
+#if (defined(__GNUC__) && (__GNUC__ <= 2)) || defined(__CC_ARM) || defined(__cplusplus)
#define SDL_VARIABLE_LENGTH_ARRAY 1
#else
#define SDL_VARIABLE_LENGTH_ARRAY
diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c
index 19cbf72c9..52007935c 100644
--- a/src/audio/SDL_audio.c
+++ b/src/audio/SDL_audio.c
@@ -71,9 +71,6 @@ static const AudioBootStrap *const bootstrap[] = {
#if SDL_AUDIO_DRIVER_WASAPI
&WASAPI_bootstrap,
#endif
-#if SDL_AUDIO_DRIVER_XAUDIO2
- &XAUDIO2_bootstrap,
-#endif
#if SDL_AUDIO_DRIVER_DSOUND
&DSOUND_bootstrap,
#endif
@@ -233,6 +230,11 @@ SDL_AudioThreadDeinit_Default(_THIS)
{ /* no-op. */
}
+static void
+SDL_AudioBeginLoopIteration_Default(_THIS)
+{ /* no-op. */
+}
+
static void
SDL_AudioWaitDevice_Default(_THIS)
{ /* no-op. */
@@ -353,6 +355,7 @@ finish_audio_entry_points_init(void)
FILL_STUB(OpenDevice);
FILL_STUB(ThreadInit);
FILL_STUB(ThreadDeinit);
+ FILL_STUB(BeginLoopIteration);
FILL_STUB(WaitDevice);
FILL_STUB(PlayDevice);
FILL_STUB(GetPendingBytes);
@@ -642,6 +645,7 @@ SDL_RunAudio(void *devicep)
SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
void *udata = device->callbackspec.userdata;
SDL_AudioCallback callback = device->callbackspec.callback;
+ int data_len = 0;
Uint8 *data;
SDL_assert(!device->iscapture);
@@ -655,7 +659,8 @@ SDL_RunAudio(void *devicep)
/* Loop, filling the audio buffers */
while (!SDL_AtomicGet(&device->shutdown)) {
- const int data_len = device->callbackspec.size;
+ current_audio.impl.BeginLoopIteration(device);
+ data_len = device->callbackspec.size;
/* Fill the current buffer with sound */
if (!device->stream && SDL_AtomicGet(&device->enabled)) {
@@ -754,6 +759,8 @@ SDL_CaptureAudio(void *devicep)
int still_need;
Uint8 *ptr;
+ current_audio.impl.BeginLoopIteration(device);
+
if (SDL_AtomicGet(&device->paused)) {
SDL_Delay(delay); /* just so we don't cook the CPU. */
if (device->stream) {
diff --git a/src/audio/SDL_sysaudio.h b/src/audio/SDL_sysaudio.h
index d095b779f..6a6ecb595 100644
--- a/src/audio/SDL_sysaudio.h
+++ b/src/audio/SDL_sysaudio.h
@@ -68,6 +68,7 @@ typedef struct SDL_AudioDriverImpl
int (*OpenDevice) (_THIS, void *handle, const char *devname, int iscapture);
void (*ThreadInit) (_THIS); /* Called by audio thread at start */
void (*ThreadDeinit) (_THIS); /* Called by audio thread at end */
+ void (*BeginLoopIteration)(_THIS); /* Called by audio thread at top of loop */
void (*WaitDevice) (_THIS);
void (*PlayDevice) (_THIS);
int (*GetPendingBytes) (_THIS);
@@ -193,7 +194,6 @@ extern AudioBootStrap ESD_bootstrap;
extern AudioBootStrap NACLAUDIO_bootstrap;
extern AudioBootStrap NAS_bootstrap;
extern AudioBootStrap WASAPI_bootstrap;
-extern AudioBootStrap XAUDIO2_bootstrap;
extern AudioBootStrap DSOUND_bootstrap;
extern AudioBootStrap WINMM_bootstrap;
extern AudioBootStrap PAUDIO_bootstrap;
diff --git a/src/audio/wasapi/SDL_wasapi.c b/src/audio/wasapi/SDL_wasapi.c
index c448c370c..133f8fe83 100644
--- a/src/audio/wasapi/SDL_wasapi.c
+++ b/src/audio/wasapi/SDL_wasapi.c
@@ -37,14 +37,9 @@
#include "SDL_wasapi.h"
-static const ERole SDL_WASAPI_role = eConsole; /* !!! FIXME: should this be eMultimedia? Should be a hint? */
-
-/* This is global to the WASAPI target, to handle hotplug and default device lookup. */
-static IMMDeviceEnumerator *enumerator = NULL;
-
/* these increment as default devices change. Opened default devices pick up changes in their threads. */
-static SDL_atomic_t default_playback_generation;
-static SDL_atomic_t default_capture_generation;
+SDL_atomic_t WASAPI_DefaultPlaybackGeneration;
+SDL_atomic_t WASAPI_DefaultCaptureGeneration;
/* This is a list of device id strings we have inflight, so we have consistent pointers to the same device. */
typedef struct DevIdList
@@ -55,173 +50,11 @@ typedef struct DevIdList
static DevIdList *deviceid_list = NULL;
-/* handle to Avrt.dll--Vista and later!--for flagging the callback thread as "Pro Audio" (low latency). */
-#ifndef __WINRT__
-static HMODULE libavrt = NULL;
-#endif
-typedef HANDLE (WINAPI *pfnAvSetMmThreadCharacteristicsW)(LPWSTR,LPDWORD);
-typedef BOOL (WINAPI *pfnAvRevertMmThreadCharacteristics)(HANDLE);
-static pfnAvSetMmThreadCharacteristicsW pAvSetMmThreadCharacteristicsW = NULL;
-static pfnAvRevertMmThreadCharacteristics pAvRevertMmThreadCharacteristics = NULL;
-
/* Some GUIDs we need to know without linking to libraries that aren't available before Vista. */
-static const CLSID SDL_CLSID_MMDeviceEnumerator = { 0xbcde0395, 0xe52f, 0x467c, { 0x8e, 0x3d, 0xc4, 0x57, 0x92, 0x91, 0x69, 0x2e } };
-static const IID SDL_IID_IMMDeviceEnumerator = { 0xa95664d2, 0x9614, 0x4f35, { 0xa7, 0x46, 0xde, 0x8d, 0xb6, 0x36, 0x17, 0xe6 } };
-static const IID SDL_IID_IMMNotificationClient = { 0x7991eec9, 0x7e89, 0x4d85, { 0x83, 0x90, 0x6c, 0x70, 0x3c, 0xec, 0x60, 0xc0 } };
-static const IID SDL_IID_IMMEndpoint = { 0x1be09788, 0x6894, 0x4089, { 0x85, 0x86, 0x9a, 0x2a, 0x6c, 0x26, 0x5a, 0xc5 } };
-static const IID SDL_IID_IAudioClient = { 0x1cb9ad4c, 0xdbfa, 0x4c32, { 0xb1, 0x78, 0xc2, 0xf5, 0x68, 0xa7, 0x03, 0xb2 } };
-static const IID SDL_IID_IAudioRenderClient = { 0xf294acfc, 0x3146, 0x4483, { 0xa7, 0xbf, 0xad, 0xdc, 0xa7, 0xc2, 0x60, 0xe2 } };
-static const IID SDL_IID_IAudioCaptureClient = { 0xc8adbd64, 0xe71e, 0x48a0, { 0xa4, 0xde, 0x18, 0x5c, 0x39, 0x5c, 0xd3, 0x17 } };
-static const GUID SDL_KSDATAFORMAT_SUBTYPE_PCM = { 0x00000001, 0x0000, 0x0010, { 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
-static const GUID SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = { 0x00000003, 0x0000, 0x0010, { 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
-static const PROPERTYKEY SDL_PKEY_Device_FriendlyName = { { 0xa45c254e, 0xdf1c, 0x4efd, { 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, } }, 14 };
-
-/* PropVariantInit() is an inline function/macro in PropIdl.h that calls the C runtime's memset() directly. Use ours instead, to avoid dependency. */
-#ifdef PropVariantInit
-#undef PropVariantInit
-#endif
-#define PropVariantInit(p) SDL_zerop(p)
-
-static void AddWASAPIDevice(const SDL_bool iscapture, IMMDevice *device, LPCWSTR devid);
-static void RemoveWASAPIDevice(const SDL_bool iscapture, LPCWSTR devid);
-
-/* We need a COM subclass of IMMNotificationClient for hotplug support, which is
- easy in C++, but we have to tapdance more to make work in C.
- Thanks to this page for coaching on how to make this work:
- https://www.codeproject.com/Articles/13601/COM-in-plain-C */
-
-typedef struct SDLMMNotificationClient
-{
- const IMMNotificationClientVtbl *lpVtbl;
- SDL_atomic_t refcount;
-} SDLMMNotificationClient;
-
-static HRESULT STDMETHODCALLTYPE
-SDLMMNotificationClient_QueryInterface(IMMNotificationClient *this, REFIID iid, void **ppv)
-{
- if ((WIN_IsEqualIID(iid, &IID_IUnknown)) || (WIN_IsEqualIID(iid, &SDL_IID_IMMNotificationClient)))
- {
- *ppv = this;
- this->lpVtbl->AddRef(this);
- return S_OK;
- }
-
- *ppv = NULL;
- return E_NOINTERFACE;
-}
-
-static ULONG STDMETHODCALLTYPE
-SDLMMNotificationClient_AddRef(IMMNotificationClient *ithis)
-{
- SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis;
- return (ULONG) (SDL_AtomicIncRef(&this->refcount) + 1);
-}
-
-static ULONG STDMETHODCALLTYPE
-SDLMMNotificationClient_Release(IMMNotificationClient *ithis)
-{
- /* this is a static object; we don't ever free it. */
- SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis;
- const ULONG retval = SDL_AtomicDecRef(&this->refcount);
- if (retval == 0) {
- SDL_AtomicSet(&this->refcount, 0); /* uhh... */
- return 0;
- }
- return retval - 1;
-}
-
-/* These are the entry points called when WASAPI device endpoints change. */
-static HRESULT STDMETHODCALLTYPE
-SDLMMNotificationClient_OnDefaultDeviceChanged(IMMNotificationClient *ithis, EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId)
-{
- if (role != SDL_WASAPI_role) {
- return S_OK; /* ignore it. */
- }
-
- /* Increment the "generation," so opened devices will pick this up in their threads. */
- switch (flow) {
- case eRender:
- SDL_AtomicAdd(&default_playback_generation, 1);
- break;
-
- case eCapture:
- SDL_AtomicAdd(&default_capture_generation, 1);
- break;
-
- case eAll:
- SDL_AtomicAdd(&default_playback_generation, 1);
- SDL_AtomicAdd(&default_capture_generation, 1);
- break;
-
- default:
- SDL_assert(!"uhoh, unexpected OnDefaultDeviceChange flow!");
- break;
- }
-
- return S_OK;
-}
-
-static HRESULT STDMETHODCALLTYPE
-SDLMMNotificationClient_OnDeviceAdded(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId)
-{
- /* we ignore this; devices added here then progress to ACTIVE, if appropriate, in
- OnDeviceStateChange, making that a better place to deal with device adds. More
- importantly: the first time you plug in a USB audio device, this callback will
- fire, but when you unplug it, it isn't removed (it's state changes to NOTPRESENT).
- Plugging it back in won't fire this callback again. */
- return S_OK;
-}
-
-static HRESULT STDMETHODCALLTYPE
-SDLMMNotificationClient_OnDeviceRemoved(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId)
-{
- /* See notes in OnDeviceAdded handler about why we ignore this. */
- return S_OK;
-}
-
-static HRESULT STDMETHODCALLTYPE
-SDLMMNotificationClient_OnDeviceStateChanged(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId, DWORD dwNewState)
-{
- IMMDevice *device = NULL;
-
- if (SUCCEEDED(IMMDeviceEnumerator_GetDevice(enumerator, pwstrDeviceId, &device))) {
- IMMEndpoint *endpoint = NULL;
- if (SUCCEEDED(IMMDevice_QueryInterface(device, &SDL_IID_IMMEndpoint, (void **) &endpoint))) {
- EDataFlow flow;
- if (SUCCEEDED(IMMEndpoint_GetDataFlow(endpoint, &flow))) {
- const SDL_bool iscapture = (flow == eCapture);
- if (dwNewState == DEVICE_STATE_ACTIVE) {
- AddWASAPIDevice(iscapture, device, pwstrDeviceId);
- } else {
- RemoveWASAPIDevice(iscapture, pwstrDeviceId);
- }
- }
- IMMEndpoint_Release(endpoint);
- }
- IMMDevice_Release(device);
- }
-
- return S_OK;
-}
-
-static HRESULT STDMETHODCALLTYPE
-SDLMMNotificationClient_OnPropertyValueChanged(IMMNotificationClient *this, LPCWSTR pwstrDeviceId, const PROPERTYKEY key)
-{
- return S_OK; /* we don't care about these. */
-}
-
-static const IMMNotificationClientVtbl notification_client_vtbl = {
- SDLMMNotificationClient_QueryInterface,
- SDLMMNotificationClient_AddRef,
- SDLMMNotificationClient_Release,
- SDLMMNotificationClient_OnDeviceStateChanged,
- SDLMMNotificationClient_OnDeviceAdded,
- SDLMMNotificationClient_OnDeviceRemoved,
- SDLMMNotificationClient_OnDefaultDeviceChanged,
- SDLMMNotificationClient_OnPropertyValueChanged
-};
-
-static SDLMMNotificationClient notification_client = { ¬ification_client_vtbl, { 1 } };
+static const IID SDL_IID_IAudioRenderClient = { 0xf294acfc, 0x3146, 0x4483,{ 0xa7, 0xbf, 0xad, 0xdc, 0xa7, 0xc2, 0x60, 0xe2 } };
+static const IID SDL_IID_IAudioCaptureClient = { 0xc8adbd64, 0xe71e, 0x48a0,{ 0xa4, 0xde, 0x18, 0x5c, 0x39, 0x5c, 0xd3, 0x17 } };
+static const GUID SDL_KSDATAFORMAT_SUBTYPE_PCM = { 0x00000001, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
+static const GUID SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = { 0x00000003, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
static SDL_bool
WStrEqual(const WCHAR *a, const WCHAR *b)
@@ -236,10 +69,22 @@ WStrEqual(const WCHAR *a, const WCHAR *b)
return *b == 0;
}
+static size_t
+WStrLen(const WCHAR *wstr)
+{
+ size_t retval = 0;
+ if (wstr) {
+ while (*(wstr++)) {
+ retval++;
+ }
+ }
+ return retval;
+}
+
static WCHAR *
WStrDupe(const WCHAR *wstr)
{
- const int len = (lstrlenW(wstr) + 1) * sizeof (WCHAR);
+ const int len = (WStrLen(wstr) + 1) * sizeof (WCHAR);
WCHAR *retval = (WCHAR *) SDL_malloc(len);
if (retval) {
SDL_memcpy(retval, wstr, len);
@@ -247,8 +92,9 @@ WStrDupe(const WCHAR *wstr)
return retval;
}
-static void
-RemoveWASAPIDevice(const SDL_bool iscapture, LPCWSTR devid)
+
+void
+WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid)
{
DevIdList *i;
DevIdList *next;
@@ -269,23 +115,16 @@ RemoveWASAPIDevice(const SDL_bool iscapture, LPCWSTR devid)
}
}
-static void
-AddWASAPIDevice(const SDL_bool iscapture, IMMDevice *device, LPCWSTR devid)
+void
+WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, LPCWSTR devid)
{
- IPropertyStore *props = NULL;
- char *utf8dev = NULL;
DevIdList *devidlist;
- PROPVARIANT var;
/* You can have multiple endpoints on a device that are mutually exclusive ("Speakers" vs "Line Out" or whatever).
In a perfect world, things that are unplugged won't be in this collection. The only gotcha is probably for
phones and tablets, where you might have an internal speaker and a headphone jack and expect both to be
available and switch automatically. (!!! FIXME...?) */
- /* PKEY_Device_FriendlyName gives you "Speakers (SoundBlaster Pro)" which drives me nuts. I'd rather it be
- "SoundBlaster Pro (Speakers)" but I guess that's developers vs users. Windows uses the FriendlyName in
- its own UIs, like Volume Control, etc. */
-
/* see if we already have this one. */
for (devidlist = deviceid_list; devidlist; devidlist = devidlist->next) {
if (WStrEqual(devidlist->str, devid)) {
@@ -308,61 +147,13 @@ AddWASAPIDevice(const SDL_bool iscapture, IMMDevice *device, LPCWSTR devid)
devidlist->next = deviceid_list;
deviceid_list = devidlist;
- if (SUCCEEDED(IMMDevice_OpenPropertyStore(device, STGM_READ, &props))) {
- PropVariantInit(&var);
- if (SUCCEEDED(IPropertyStore_GetValue(props, &SDL_PKEY_Device_FriendlyName, &var))) {
- utf8dev = WIN_StringToUTF8(var.pwszVal);
- if (utf8dev) {
- SDL_AddAudioDevice(iscapture, utf8dev, (void *) devid);
- SDL_free(utf8dev);
- }
- }
- PropVariantClear(&var);
- IPropertyStore_Release(props);
- }
-}
-
-static void
-EnumerateEndpoints(const SDL_bool iscapture)
-{
- IMMDeviceCollection *collection = NULL;
- UINT i, total;
-
- /* Note that WASAPI separates "adapter devices" from "audio endpoint devices"
- ...one adapter device ("SoundBlaster Pro") might have multiple endpoint devices ("Speakers", "Line-Out"). */
-
- if (FAILED(IMMDeviceEnumerator_EnumAudioEndpoints(enumerator, iscapture ? eCapture : eRender, DEVICE_STATE_ACTIVE, &collection))) {
- return;
- }
-
- if (FAILED(IMMDeviceCollection_GetCount(collection, &total))) {
- IMMDeviceCollection_Release(collection);
- return;
- }
-
- for (i = 0; i < total; i++) {
- IMMDevice *device = NULL;
- if (SUCCEEDED(IMMDeviceCollection_Item(collection, i, &device))) {
- LPWSTR devid = NULL;
- if (SUCCEEDED(IMMDevice_GetId(device, &devid))) {
- AddWASAPIDevice(iscapture, device, devid);
- CoTaskMemFree(devid);
- }
- IMMDevice_Release(device);
- }
- }
-
- IMMDeviceCollection_Release(collection);
+ SDL_AddAudioDevice(iscapture, devname, (void *) devid);
}
static void
WASAPI_DetectDevices(void)
{
- EnumerateEndpoints(SDL_FALSE); /* playback */
- EnumerateEndpoints(SDL_TRUE); /* capture */
-
- /* if this fails, we just won't get hotplug events. Carry on anyhow. */
- IMMDeviceEnumerator_RegisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) ¬ification_client);
+ WASAPI_EnumerateEndpoints();
}
static int
@@ -372,10 +163,11 @@ WASAPI_GetPendingBytes(_THIS)
/* it's okay to fail here; we'll deal with failures in the audio thread. */
/* FIXME: need a lock around checking this->hidden->client */
- if (!this->hidden->client || FAILED(IAudioClient_GetCurrentPadding(this->hidden->client, &frames))) {
- return 0; /* oh well. */
+ if (this->hidden->client != NULL) { /* definitely activated? */
+ if (FAILED(IAudioClient_GetCurrentPadding(this->hidden->client, &frames))) {
+ return 0; /* oh well. */
+ }
}
-
return ((int) frames) * this->hidden->framesize;
}
@@ -397,41 +189,9 @@ WasapiFailed(_THIS, const HRESULT err)
return SDL_TRUE;
}
-static int PrepWasapiDevice(_THIS, const int iscapture, IMMDevice *device);
-static void ReleaseWasapiDevice(_THIS);
-
-static SDL_bool
-RecoverWasapiDevice(_THIS)
+static int
+UpdateAudioStream(_THIS, const SDL_AudioSpec *oldspec)
{
- const SDL_AudioSpec oldspec = this->spec;
- IMMDevice *device = NULL;
- HRESULT ret = S_OK;
-
- if (this->hidden->default_device_generation) {
- const EDataFlow dataflow = this->iscapture ? eCapture : eRender;
- ReleaseWasapiDevice(this); /* dump the lost device's handles. */
- this->hidden->default_device_generation = SDL_AtomicGet(this->iscapture ? &default_capture_generation : &default_playback_generation);
- ret = IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, dataflow, SDL_WASAPI_role, &device);
- if (FAILED(ret)) {
- return SDL_FALSE; /* can't find a new default device! */
- }
- } else {
- device = this->hidden->device;
- this->hidden->device = NULL; /* don't release this in ReleaseWasapiDevice(). */
- ReleaseWasapiDevice(this); /* dump the lost device's handles. */
- }
-
- SDL_assert(device != NULL);
-
- /* this can fail for lots of reasons, but the most likely is we had a
- non-default device that was disconnected, so we can't recover. Default
- devices try to reinitialize whatever the new default is, so it's more
- likely to carry on here, but this handles a non-default device that
- simply had its format changed in the Windows Control Panel. */
- if (PrepWasapiDevice(this, this->iscapture, device) == -1) {
- return SDL_FALSE;
- }
-
/* Since WASAPI requires us to handle all audio conversion, and our
device format might have changed, we might have to add/remove/change
the audio stream that the higher level uses to convert data, so
@@ -444,9 +204,9 @@ RecoverWasapiDevice(_THIS)
/* no need to buffer/convert in an AudioStream! */
SDL_FreeAudioStream(this->stream);
this->stream = NULL;
- } else if ( (oldspec.channels == this->spec.channels) &&
- (oldspec.format == this->spec.format) &&
- (oldspec.freq == this->spec.freq) ) {
+ } else if ( (oldspec->channels == this->spec.channels) &&
+ (oldspec->format == this->spec.format) &&
+ (oldspec->freq == this->spec.freq) ) {
/* The existing audio stream is okay to keep using. */
} else {
/* replace the audiostream for new format */
@@ -465,7 +225,7 @@ RecoverWasapiDevice(_THIS)
}
if (!this->stream) {
- return SDL_FALSE;
+ return -1;
}
}
@@ -473,13 +233,37 @@ RecoverWasapiDevice(_THIS)
if (this->spec.size > this->work_buffer_len) {
Uint8 *ptr = (Uint8 *) SDL_realloc(this->work_buffer, this->spec.size);
if (ptr == NULL) {
- SDL_OutOfMemory();
- return SDL_FALSE;
+ return SDL_OutOfMemory();
}
this->work_buffer = ptr;
this->work_buffer_len = this->spec.size;
}
+ return 0;
+}
+
+
+static void ReleaseWasapiDevice(_THIS);
+
+static SDL_bool
+RecoverWasapiDevice(_THIS)
+{
+ ReleaseWasapiDevice(this); /* dump the lost device's handles. */
+
+ if (this->hidden->default_device_generation) {
+ this->hidden->default_device_generation = SDL_AtomicGet(this->iscapture ? &WASAPI_DefaultCaptureGeneration : &WASAPI_DefaultPlaybackGeneration);
+ }
+
+ /* this can fail for lots of reasons, but the most likely is we had a
+ non-default device that was disconnected, so we can't recover. Default
+ devices try to reinitialize whatever the new default is, so it's more
+ likely to carry on here, but this handles a non-default device that
+ simply had its format changed in the Windows Control Panel. */
+ if (WASAPI_ActivateDevice(this, SDL_TRUE) == -1) {
+ SDL_OpenedAudioDeviceDisconnected(this);
+ return SDL_FALSE;
+ }
+
this->hidden->device_lost = SDL_FALSE;
return SDL_TRUE; /* okay, carry on with new device details! */
@@ -495,8 +279,12 @@ RecoverWasapiIfLost(_THIS)
return SDL_FALSE; /* already failed. */
}
+ if (!this->hidden->client) {
+ return SDL_TRUE; /* still waiting for activation. */
+ }
+
if (!lost && (generation > 0)) { /* is a default device? */
- const int newgen = SDL_AtomicGet(this->iscapture ? &default_capture_generation : &default_playback_generation);
+ const int newgen = SDL_AtomicGet(this->iscapture ? &WASAPI_DefaultCaptureGeneration : &WASAPI_DefaultPlaybackGeneration);
if (generation != newgen) { /* the desired default device was changed, jump over to it. */
lost = SDL_TRUE;
}
@@ -511,7 +299,7 @@ WASAPI_GetDeviceBuf(_THIS)
/* get an endpoint buffer from WASAPI. */
BYTE *buffer = NULL;
- while (RecoverWasapiIfLost(this)) {
+ while (RecoverWasapiIfLost(this) && this->hidden->render) {
if (!WasapiFailed(this, IAudioRenderClient_GetBuffer(this->hidden->render, this->spec.samples, &buffer))) {
return (Uint8 *) buffer;
}
@@ -524,17 +312,18 @@ WASAPI_GetDeviceBuf(_THIS)
static void
WASAPI_PlayDevice(_THIS)
{
- /* WasapiFailed() will mark the device for reacquisition or removal elsewhere. */
- WasapiFailed(this, IAudioRenderClient_ReleaseBuffer(this->hidden->render, this->spec.samples, 0));
+ if (this->hidden->render != NULL) { /* definitely activated? */
+ /* WasapiFailed() will mark the device for reacquisition or removal elsewhere. */
+ WasapiFailed(this, IAudioRenderClient_ReleaseBuffer(this->hidden->render, this->spec.samples, 0));
+ }
}
static void
WASAPI_WaitDevice(_THIS)
{
- const UINT32 maxpadding = this->spec.samples;
- while (RecoverWasapiIfLost(this)) {
+ while (RecoverWasapiIfLost(this) && this->hidden->client) {
+ const UINT32 maxpadding = this->spec.samples;
UINT32 padding = 0;
-
if (!WasapiFailed(this, IAudioClient_GetCurrentPadding(this->hidden->client, &padding))) {
if (padding <= maxpadding) {
break;
@@ -562,6 +351,14 @@ WASAPI_CaptureFromDevice(_THIS, void *buffer, int buflen)
UINT32 frames = 0;
DWORD flags = 0;
+ /* uhoh, client isn't activated yet, just return silence. */
+ if (!this->hidden->capture) {
+ /* Delay so we run at about the speed that audio would be arriving. */
+ SDL_Delay(((this->spec.samples * 1000) / this->spec.freq));
+ SDL_memset(buffer, this->spec.silence, buflen);
+ return buflen;
+ }
+
ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL);
if (ret != AUDCLNT_S_BUFFER_EMPTY) {
WasapiFailed(this, ret); /* mark device lost/failed if necessary. */
@@ -609,6 +406,10 @@ WASAPI_FlushCapture(_THIS)
UINT32 frames = 0;
DWORD flags = 0;
+ if (!this->hidden->capture) {
+ return; /* not activated yet? */
+ }
+
/* just read until we stop getting packets, throwing them away. */
while (SDL_TRUE) {
const HRESULT ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL);
@@ -646,30 +447,49 @@ ReleaseWasapiDevice(_THIS)
this->hidden->waveformat = NULL;
}
- if (this->hidden->device) {
- IMMDevice_Release(this->hidden->device);
- this->hidden->device = NULL;
- }
-
if (this->hidden->capturestream) {
SDL_FreeAudioStream(this->hidden->capturestream);
this->hidden->capturestream = NULL;
}
+
+ if (this->hidden->activation_handler) {
+ WASAPI_PlatformDeleteActivationHandler(this->hidden->activation_handler);
+ this->hidden->activation_handler = NULL;
+ }
}
static void
WASAPI_CloseDevice(_THIS)
{
+ WASAPI_UnrefDevice(this);
+}
+
+void
+WASAPI_RefDevice(_THIS)
+{
+ SDL_AtomicIncRef(&this->hidden->refcount);
+}
+
+void
+WASAPI_UnrefDevice(_THIS)
+{
+ if (!SDL_AtomicDecRef(&this->hidden->refcount)) {
+ return;
+ }
+
+ /* actual closing happens here. */
+
/* don't touch this->hidden->task in here; it has to be reverted from
- our callback thread. We do that in WASAPI_ThreadDeinit().
- (likewise for this->hidden->coinitialized). */
+ our callback thread. We do that in WASAPI_ThreadDeinit().
+ (likewise for this->hidden->coinitialized). */
ReleaseWasapiDevice(this);
+ SDL_free(this->hidden->devid);
SDL_free(this->hidden);
}
-
-static int
-PrepWasapiDevice(_THIS, const int iscapture, IMMDevice *device)
+/* This is called once a device is activated, possibly asynchronously. */
+int
+WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
{
/* !!! FIXME: we could request an exclusive mode stream, which is lower latency;
!!! it will write into the kernel's audio buffer directly instead of
@@ -682,10 +502,11 @@ PrepWasapiDevice(_THIS, const int iscapture, IMMDevice *device)
!!! wins actually look like. Maybe add a hint to force exclusive mode at
!!! some point. To be sure, defaulting to shared mode is the right thing to
!!! do in any case. */
+ const SDL_AudioSpec oldspec = this->spec;
const AUDCLNT_SHAREMODE sharemode = AUDCLNT_SHAREMODE_SHARED;
UINT32 bufsize = 0; /* this is in sample frames, not samples, not bytes. */
REFERENCE_TIME duration = 0;
- IAudioClient *client = NULL;
+ IAudioClient *client = this->hidden->client;
IAudioRenderClient *render = NULL;
IAudioCaptureClient *capture = NULL;
WAVEFORMATEX *waveformat = NULL;
@@ -694,15 +515,7 @@ PrepWasapiDevice(_THIS, const int iscapture, IMMDevice *device)
SDL_bool valid_format = SDL_FALSE;
HRESULT ret = S_OK;
- this->hidden->device = device;
-
- ret = IMMDevice_Activate(device, &SDL_IID_IAudioClient, CLSCTX_ALL, NULL, (void **) &client);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't activate audio endpoint", ret);
- }
-
SDL_assert(client != NULL);
- this->hidden->client = client;
ret = IAudioClient_GetMixFormat(client, &waveformat);
if (FAILED(ret)) {
@@ -763,7 +576,7 @@ PrepWasapiDevice(_THIS, const int iscapture, IMMDevice *device)
}
this->spec.samples = (Uint16) bufsize;
- if (!iscapture) {
+ if (!this->iscapture) {
this->spec.samples /= 2; /* fill half of the DMA buffer on each run. */
}
@@ -772,7 +585,7 @@ PrepWasapiDevice(_THIS, const int iscapture, IMMDevice *device)
this->hidden->framesize = (SDL_AUDIO_BITSIZE(this->spec.format) / 8) * this->spec.channels;
- if (iscapture) {
+ if (this->iscapture) {
this->hidden->capturestream = SDL_NewAudioStream(this->spec.format, this->spec.channels, this->spec.freq, this->spec.format, this->spec.channels, this->spec.freq);
if (!this->hidden->capturestream) {
return -1; /* already set SDL_Error */
@@ -805,15 +618,20 @@ PrepWasapiDevice(_THIS, const int iscapture, IMMDevice *device)
}
}
+ if (updatestream) {
+ if (UpdateAudioStream(this, &oldspec) == -1) {
+ return -1;
+ }
+ }
+
return 0; /* good to go. */
}
+
static int
WASAPI_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
- const SDL_bool is_default_device = (handle == NULL);
- IMMDevice *device = NULL;
- HRESULT ret = S_OK;
+ LPCWSTR devid = (LPCWSTR) handle;
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
@@ -823,49 +641,42 @@ WASAPI_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
}
SDL_zerop(this->hidden);
- if (is_default_device) {
- const EDataFlow dataflow = iscapture ? eCapture : eRender;
- this->hidden->default_device_generation = SDL_AtomicGet(iscapture ? &default_capture_generation : &default_playback_generation);
- ret = IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, dataflow, SDL_WASAPI_role, &device);
+ WASAPI_RefDevice(this); /* so CloseDevice() will unref to zero. */
+
+ if (!devid) { /* is default device? */
+ this->hidden->default_device_generation = SDL_AtomicGet(iscapture ? &WASAPI_DefaultCaptureGeneration : &WASAPI_DefaultPlaybackGeneration);
} else {
- ret = IMMDeviceEnumerator_GetDevice(enumerator, (LPCWSTR) handle, &device);
+ this->hidden->devid = WStrDupe(devid);
+ if (!this->hidden->devid) {
+ return SDL_OutOfMemory();
+ }
}
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't find requested audio endpoint", ret);
+ if (WASAPI_ActivateDevice(this, SDL_FALSE) == -1) {
+ return -1; /* already set error. */
}
- SDL_assert(device != NULL);
- return PrepWasapiDevice(this, iscapture, device);
+ /* Ready, but waiting for async device activation.
+ Until activation is successful, we will report silence from capture
+ devices and ignore data on playback devices.
+ Also, since we don't know the _actual_ device format until after
+ activation, we let the app have whatever it asks for. We set up
+ an SDL_AudioStream to convert, if necessary, once the activation
+ completes. */
+
+ return 0;
}
static void
WASAPI_ThreadInit(_THIS)
{
- /* this thread uses COM. */
- if (SUCCEEDED(WIN_CoInitialize())) { /* can't report errors, hope it worked! */
- this->hidden->coinitialized = SDL_TRUE;
- }
-
- /* Set this thread to very high "Pro Audio" priority. */
- if (pAvSetMmThreadCharacteristicsW) {
- DWORD idx = 0;
- this->hidden->task = pAvSetMmThreadCharacteristicsW(TEXT("Pro Audio"), &idx);
- }
+ WASAPI_PlatformThreadInit(this);
}
static void
WASAPI_ThreadDeinit(_THIS)
{
- /* Set this thread to very high "Pro Audio" priority. */
- if (this->hidden->task && pAvRevertMmThreadCharacteristics) {
- pAvRevertMmThreadCharacteristics(this->hidden->task);
- this->hidden->task = NULL;
- }
-
- if (this->hidden->coinitialized) {
- WIN_CoUninitialize();
- }
+ WASAPI_PlatformThreadDeinit(this);
}
static void
@@ -874,21 +685,7 @@ WASAPI_Deinitialize(void)
DevIdList *devidlist;
DevIdList *next;
- if (enumerator) {
- IMMDeviceEnumerator_UnregisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) ¬ification_client);
- IMMDeviceEnumerator_Release(enumerator);
- enumerator = NULL;
- }
-
- #ifndef __WINRT__
- if (libavrt) {
- FreeLibrary(libavrt);
- libavrt = NULL;
- }
- #endif
-
- pAvSetMmThreadCharacteristicsW = NULL;
- pAvRevertMmThreadCharacteristics = NULL;
+ WASAPI_PlatformDeinit();
for (devidlist = deviceid_list; devidlist; devidlist = next) {
next = devidlist->next;
@@ -896,51 +693,23 @@ WASAPI_Deinitialize(void)
SDL_free(devidlist);
}
deviceid_list = NULL;
-
- WIN_CoUninitialize();
}
static int
WASAPI_Init(SDL_AudioDriverImpl * impl)
{
- HRESULT ret;
+ SDL_AtomicSet(&WASAPI_DefaultPlaybackGeneration, 1);
+ SDL_AtomicSet(&WASAPI_DefaultCaptureGeneration, 1);
- /* just skip the discussion with COM here. */
- if (!WIN_IsWindowsVistaOrGreater()) {
- SDL_SetError("WASAPI support requires Windows Vista or later");
+ if (WASAPI_PlatformInit() == -1) {
return 0;
}
- SDL_AtomicSet(&default_playback_generation, 1);
- SDL_AtomicSet(&default_capture_generation, 1);
-
- if (FAILED(WIN_CoInitialize())) {
- SDL_SetError("WASAPI: CoInitialize() failed");
- return 0;
- }
-
- ret = CoCreateInstance(&SDL_CLSID_MMDeviceEnumerator, NULL, CLSCTX_INPROC_SERVER, &SDL_IID_IMMDeviceEnumerator, (LPVOID) &enumerator);
- if (FAILED(ret)) {
- WIN_CoUninitialize();
- WIN_SetErrorFromHRESULT("WASAPI CoCreateInstance(MMDeviceEnumerator)", ret);
- return 0; /* oh well. */
- }
-
- #ifdef __WINRT__
- pAvSetMmThreadCharacteristicsW = AvSetMmThreadCharacteristicsW;
- pAvRevertMmThreadCharacteristics = AvRevertMmThreadCharacteristics;
- #else
- libavrt = LoadLibraryW(L"avrt.dll"); /* this library is available in Vista and later. No WinXP, so have to LoadLibrary to use it for now! */
- if (libavrt) {
- pAvSetMmThreadCharacteristicsW = (pfnAvSetMmThreadCharacteristicsW) GetProcAddress(libavrt, "AvSetMmThreadCharacteristicsW");
- pAvRevertMmThreadCharacteristics = (pfnAvRevertMmThreadCharacteristics) GetProcAddress(libavrt, "AvRevertMmThreadCharacteristics");
- }
- #endif
-
/* Set the function pointers */
impl->DetectDevices = WASAPI_DetectDevices;
impl->ThreadInit = WASAPI_ThreadInit;
impl->ThreadDeinit = WASAPI_ThreadDeinit;
+ impl->BeginLoopIteration = WASAPI_BeginLoopIteration;
impl->OpenDevice = WASAPI_OpenDevice;
impl->PlayDevice = WASAPI_PlayDevice;
impl->WaitDevice = WASAPI_WaitDevice;
diff --git a/src/audio/wasapi/SDL_wasapi.h b/src/audio/wasapi/SDL_wasapi.h
index 530c73d43..df3546e5b 100644
--- a/src/audio/wasapi/SDL_wasapi.h
+++ b/src/audio/wasapi/SDL_wasapi.h
@@ -23,14 +23,23 @@
#ifndef SDL_wasapi_h_
#define SDL_wasapi_h_
+#ifdef __cplusplus
+extern "C" {
+#endif
+
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
+#ifdef __cplusplus
+#define _THIS SDL_AudioDevice *_this
+#else
#define _THIS SDL_AudioDevice *this
+#endif
struct SDL_PrivateAudioData
{
- IMMDevice *device;
+ SDL_atomic_t refcount;
+ WCHAR *devid;
WAVEFORMATEX *waveformat;
IAudioClient *client;
IAudioRenderClient *render;
@@ -41,8 +50,35 @@ struct SDL_PrivateAudioData
int framesize;
int default_device_generation;
SDL_bool device_lost;
+ void *activation_handler;
+ SDL_atomic_t just_activated;
};
+/* these increment as default devices change. Opened default devices pick up changes in their threads. */
+extern SDL_atomic_t WASAPI_DefaultPlaybackGeneration;
+extern SDL_atomic_t WASAPI_DefaultCaptureGeneration;
+
+/* win32 and winrt implementations call into these. */
+int WASAPI_PrepDevice(_THIS, const SDL_bool updatestream);
+void WASAPI_RefDevice(_THIS);
+void WASAPI_UnrefDevice(_THIS);
+void WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, LPCWSTR devid);
+void WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid);
+
+/* These are functions that are implemented differently for Windows vs WinRT. */
+int WASAPI_PlatformInit(void);
+void WASAPI_PlatformDeinit(void);
+void WASAPI_EnumerateEndpoints(void);
+int WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery);
+void WASAPI_PlatformThreadInit(_THIS);
+void WASAPI_PlatformThreadDeinit(_THIS);
+void WASAPI_PlatformDeleteActivationHandler(void *handler);
+void WASAPI_BeginLoopIteration(_THIS);
+
+#ifdef __cplusplus
+}
+#endif
+
#endif /* SDL_wasapi_h_ */
/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/audio/wasapi/SDL_wasapi_win32.c b/src/audio/wasapi/SDL_wasapi_win32.c
new file mode 100644
index 000000000..bb6f97c93
--- /dev/null
+++ b/src/audio/wasapi/SDL_wasapi_win32.c
@@ -0,0 +1,418 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2017 Sam Lantinga
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "../../SDL_internal.h"
+
+/* This is code that Windows uses to talk to WASAPI-related system APIs.
+ This is for non-WinRT desktop apps. The C++/CX implementation of these
+ functions, exclusive to WinRT, are in SDL_wasapi_winrt.cpp.
+ The code in SDL_wasapi.c is used by both standard Windows and WinRT builds
+ to deal with audio and calls into these functions. */
+
+#if SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__)
+
+#include "../../core/windows/SDL_windows.h"
+#include "SDL_audio.h"
+#include "SDL_timer.h"
+#include "../SDL_audio_c.h"
+#include "../SDL_sysaudio.h"
+#include "SDL_assert.h"
+#include "SDL_log.h"
+
+#define COBJMACROS
+#include
+#include
+
+#include "SDL_wasapi.h"
+
+static const ERole SDL_WASAPI_role = eConsole; /* !!! FIXME: should this be eMultimedia? Should be a hint? */
+
+/* This is global to the WASAPI target, to handle hotplug and default device lookup. */
+static IMMDeviceEnumerator *enumerator = NULL;
+
+/* PropVariantInit() is an inline function/macro in PropIdl.h that calls the C runtime's memset() directly. Use ours instead, to avoid dependency. */
+#ifdef PropVariantInit
+#undef PropVariantInit
+#endif
+#define PropVariantInit(p) SDL_zerop(p)
+
+/* handle to Avrt.dll--Vista and later!--for flagging the callback thread as "Pro Audio" (low latency). */
+static HMODULE libavrt = NULL;
+typedef HANDLE(WINAPI *pfnAvSetMmThreadCharacteristicsW)(LPWSTR, LPDWORD);
+typedef BOOL(WINAPI *pfnAvRevertMmThreadCharacteristics)(HANDLE);
+static pfnAvSetMmThreadCharacteristicsW pAvSetMmThreadCharacteristicsW = NULL;
+static pfnAvRevertMmThreadCharacteristics pAvRevertMmThreadCharacteristics = NULL;
+
+/* Some GUIDs we need to know without linking to libraries that aren't available before Vista. */
+static const CLSID SDL_CLSID_MMDeviceEnumerator = { 0xbcde0395, 0xe52f, 0x467c,{ 0x8e, 0x3d, 0xc4, 0x57, 0x92, 0x91, 0x69, 0x2e } };
+static const IID SDL_IID_IMMDeviceEnumerator = { 0xa95664d2, 0x9614, 0x4f35,{ 0xa7, 0x46, 0xde, 0x8d, 0xb6, 0x36, 0x17, 0xe6 } };
+static const IID SDL_IID_IMMNotificationClient = { 0x7991eec9, 0x7e89, 0x4d85,{ 0x83, 0x90, 0x6c, 0x70, 0x3c, 0xec, 0x60, 0xc0 } };
+static const IID SDL_IID_IMMEndpoint = { 0x1be09788, 0x6894, 0x4089,{ 0x85, 0x86, 0x9a, 0x2a, 0x6c, 0x26, 0x5a, 0xc5 } };
+static const IID SDL_IID_IAudioClient = { 0x1cb9ad4c, 0xdbfa, 0x4c32,{ 0xb1, 0x78, 0xc2, 0xf5, 0x68, 0xa7, 0x03, 0xb2 } };
+static const PROPERTYKEY SDL_PKEY_Device_FriendlyName = { { 0xa45c254e, 0xdf1c, 0x4efd,{ 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, } }, 14 };
+
+
+static char *
+GetWasapiDeviceName(IMMDevice *device)
+{
+ /* PKEY_Device_FriendlyName gives you "Speakers (SoundBlaster Pro)" which drives me nuts. I'd rather it be
+ "SoundBlaster Pro (Speakers)" but I guess that's developers vs users. Windows uses the FriendlyName in
+ its own UIs, like Volume Control, etc. */
+ char *utf8dev = NULL;
+ IPropertyStore *props = NULL;
+ if (SUCCEEDED(IMMDevice_OpenPropertyStore(device, STGM_READ, &props))) {
+ PROPVARIANT var;
+ PropVariantInit(&var);
+ if (SUCCEEDED(IPropertyStore_GetValue(props, &SDL_PKEY_Device_FriendlyName, &var))) {
+ utf8dev = WIN_StringToUTF8(var.pwszVal);
+ }
+ PropVariantClear(&var);
+ IPropertyStore_Release(props);
+ }
+ return utf8dev;
+}
+
+
+/* We need a COM subclass of IMMNotificationClient for hotplug support, which is
+ easy in C++, but we have to tapdance more to make work in C.
+ Thanks to this page for coaching on how to make this work:
+ https://www.codeproject.com/Articles/13601/COM-in-plain-C */
+
+typedef struct SDLMMNotificationClient
+{
+ const IMMNotificationClientVtbl *lpVtbl;
+ SDL_atomic_t refcount;
+} SDLMMNotificationClient;
+
+static HRESULT STDMETHODCALLTYPE
+SDLMMNotificationClient_QueryInterface(IMMNotificationClient *this, REFIID iid, void **ppv)
+{
+ if ((WIN_IsEqualIID(iid, &IID_IUnknown)) || (WIN_IsEqualIID(iid, &SDL_IID_IMMNotificationClient)))
+ {
+ *ppv = this;
+ this->lpVtbl->AddRef(this);
+ return S_OK;
+ }
+
+ *ppv = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE
+SDLMMNotificationClient_AddRef(IMMNotificationClient *ithis)
+{
+ SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis;
+ return (ULONG) (SDL_AtomicIncRef(&this->refcount) + 1);
+}
+
+static ULONG STDMETHODCALLTYPE
+SDLMMNotificationClient_Release(IMMNotificationClient *ithis)
+{
+ /* this is a static object; we don't ever free it. */
+ SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis;
+ const ULONG retval = SDL_AtomicDecRef(&this->refcount);
+ if (retval == 0) {
+ SDL_AtomicSet(&this->refcount, 0); /* uhh... */
+ return 0;
+ }
+ return retval - 1;
+}
+
+/* These are the entry points called when WASAPI device endpoints change. */
+static HRESULT STDMETHODCALLTYPE
+SDLMMNotificationClient_OnDefaultDeviceChanged(IMMNotificationClient *ithis, EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId)
+{
+ if (role != SDL_WASAPI_role) {
+ return S_OK; /* ignore it. */
+ }
+
+ /* Increment the "generation," so opened devices will pick this up in their threads. */
+ switch (flow) {
+ case eRender:
+ SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1);
+ break;
+
+ case eCapture:
+ SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1);
+ break;
+
+ case eAll:
+ SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1);
+ SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1);
+ break;
+
+ default:
+ SDL_assert(!"uhoh, unexpected OnDefaultDeviceChange flow!");
+ break;
+ }
+
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE
+SDLMMNotificationClient_OnDeviceAdded(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId)
+{
+ /* we ignore this; devices added here then progress to ACTIVE, if appropriate, in
+ OnDeviceStateChange, making that a better place to deal with device adds. More
+ importantly: the first time you plug in a USB audio device, this callback will
+ fire, but when you unplug it, it isn't removed (it's state changes to NOTPRESENT).
+ Plugging it back in won't fire this callback again. */
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE
+SDLMMNotificationClient_OnDeviceRemoved(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId)
+{
+ /* See notes in OnDeviceAdded handler about why we ignore this. */
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE
+SDLMMNotificationClient_OnDeviceStateChanged(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId, DWORD dwNewState)
+{
+ SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis;
+ IMMDevice *device = NULL;
+
+ if (SUCCEEDED(IMMDeviceEnumerator_GetDevice(enumerator, pwstrDeviceId, &device))) {
+ IMMEndpoint *endpoint = NULL;
+ if (SUCCEEDED(IMMDevice_QueryInterface(device, &SDL_IID_IMMEndpoint, (void **) &endpoint))) {
+ EDataFlow flow;
+ if (SUCCEEDED(IMMEndpoint_GetDataFlow(endpoint, &flow))) {
+ const SDL_bool iscapture = (flow == eCapture);
+ if (dwNewState == DEVICE_STATE_ACTIVE) {
+ char *utf8dev = GetWasapiDeviceName(device);
+ if (utf8dev) {
+ WASAPI_AddDevice(iscapture, utf8dev, pwstrDeviceId);
+ SDL_free(utf8dev);
+ }
+ } else {
+ WASAPI_RemoveDevice(iscapture, pwstrDeviceId);
+ }
+ }
+ IMMEndpoint_Release(endpoint);
+ }
+ IMMDevice_Release(device);
+ }
+
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE
+SDLMMNotificationClient_OnPropertyValueChanged(IMMNotificationClient *this, LPCWSTR pwstrDeviceId, const PROPERTYKEY key)
+{
+ return S_OK; /* we don't care about these. */
+}
+
+static const IMMNotificationClientVtbl notification_client_vtbl = {
+ SDLMMNotificationClient_QueryInterface,
+ SDLMMNotificationClient_AddRef,
+ SDLMMNotificationClient_Release,
+ SDLMMNotificationClient_OnDeviceStateChanged,
+ SDLMMNotificationClient_OnDeviceAdded,
+ SDLMMNotificationClient_OnDeviceRemoved,
+ SDLMMNotificationClient_OnDefaultDeviceChanged,
+ SDLMMNotificationClient_OnPropertyValueChanged
+};
+
+static SDLMMNotificationClient notification_client = { ¬ification_client_vtbl, 1 };
+
+
+int
+WASAPI_PlatformInit(void)
+{
+ HRESULT ret;
+
+ /* just skip the discussion with COM here. */
+ if (!WIN_IsWindowsVistaOrGreater()) {
+ return SDL_SetError("WASAPI support requires Windows Vista or later");
+ }
+
+ if (FAILED(WIN_CoInitialize())) {
+ return SDL_SetError("WASAPI: CoInitialize() failed");
+ }
+
+ ret = CoCreateInstance(&SDL_CLSID_MMDeviceEnumerator, NULL, CLSCTX_INPROC_SERVER, &SDL_IID_IMMDeviceEnumerator, (LPVOID) &enumerator);
+ if (FAILED(ret)) {
+ WIN_CoUninitialize();
+ return WIN_SetErrorFromHRESULT("WASAPI CoCreateInstance(MMDeviceEnumerator)", ret);
+ }
+
+ libavrt = LoadLibraryW(L"avrt.dll"); /* this library is available in Vista and later. No WinXP, so have to LoadLibrary to use it for now! */
+ if (libavrt) {
+ pAvSetMmThreadCharacteristicsW = (pfnAvSetMmThreadCharacteristicsW) GetProcAddress(libavrt, "AvSetMmThreadCharacteristicsW");
+ pAvRevertMmThreadCharacteristics = (pfnAvRevertMmThreadCharacteristics) GetProcAddress(libavrt, "AvRevertMmThreadCharacteristics");
+ }
+
+ return 0;
+}
+
+void
+WASAPI_PlatformDeinit(void)
+{
+ if (enumerator) {
+ IMMDeviceEnumerator_UnregisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) ¬ification_client);
+ IMMDeviceEnumerator_Release(enumerator);
+ enumerator = NULL;
+ }
+
+ if (libavrt) {
+ FreeLibrary(libavrt);
+ libavrt = NULL;
+ }
+
+ pAvSetMmThreadCharacteristicsW = NULL;
+ pAvRevertMmThreadCharacteristics = NULL;
+
+ WIN_CoUninitialize();
+}
+
+void
+WASAPI_PlatformThreadInit(_THIS)
+{
+ /* this thread uses COM. */
+ if (SUCCEEDED(WIN_CoInitialize())) { /* can't report errors, hope it worked! */
+ this->hidden->coinitialized = SDL_TRUE;
+ }
+
+ /* Set this thread to very high "Pro Audio" priority. */
+ if (pAvSetMmThreadCharacteristicsW) {
+ DWORD idx = 0;
+ this->hidden->task = pAvSetMmThreadCharacteristicsW(TEXT("Pro Audio"), &idx);
+ }
+}
+
+void
+WASAPI_PlatformThreadDeinit(_THIS)
+{
+ /* Set this thread back to normal priority. */
+ if (this->hidden->task && pAvRevertMmThreadCharacteristics) {
+ pAvRevertMmThreadCharacteristics(this->hidden->task);
+ this->hidden->task = NULL;
+ }
+
+ if (this->hidden->coinitialized) {
+ WIN_CoUninitialize();
+ this->hidden->coinitialized = SDL_FALSE;
+ }
+}
+
+int
+WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery)
+{
+ LPCWSTR devid = this->hidden->devid;
+ IMMDevice *device = NULL;
+ HRESULT ret;
+
+ if (devid == NULL) {
+ const EDataFlow dataflow = this->iscapture ? eCapture : eRender;
+ ret = IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, dataflow, SDL_WASAPI_role, &device);
+ } else {
+ ret = IMMDeviceEnumerator_GetDevice(enumerator, devid, &device);
+ }
+
+ if (FAILED(ret)) {
+ SDL_assert(device == NULL);
+ this->hidden->client = NULL;
+ return WIN_SetErrorFromHRESULT("WASAPI can't find requested audio endpoint", ret);
+ }
+
+ /* this is not async in standard win32, yay! */
+ ret = IMMDevice_Activate(device, &SDL_IID_IAudioClient, CLSCTX_ALL, NULL, (void **) &this->hidden->client);
+ IMMDevice_Release(device);
+
+ if (FAILED(ret)) {
+ SDL_assert(this->hidden->client == NULL);
+ return WIN_SetErrorFromHRESULT("WASAPI can't activate audio endpoint", ret);
+ }
+
+ SDL_assert(this->hidden->client != NULL);
+ if (WASAPI_PrepDevice(this, isrecovery) == -1) { /* not async, fire it right away. */
+ return -1;
+ }
+
+ return 0; /* good to go. */
+}
+
+
+static void
+WASAPI_EnumerateEndpointsForFlow(const SDL_bool iscapture)
+{
+ IMMDeviceCollection *collection = NULL;
+ UINT i, total;
+
+ /* Note that WASAPI separates "adapter devices" from "audio endpoint devices"
+ ...one adapter device ("SoundBlaster Pro") might have multiple endpoint devices ("Speakers", "Line-Out"). */
+
+ if (FAILED(IMMDeviceEnumerator_EnumAudioEndpoints(enumerator, iscapture ? eCapture : eRender, DEVICE_STATE_ACTIVE, &collection))) {
+ return;
+ }
+
+ if (FAILED(IMMDeviceCollection_GetCount(collection, &total))) {
+ IMMDeviceCollection_Release(collection);
+ return;
+ }
+
+ for (i = 0; i < total; i++) {
+ IMMDevice *device = NULL;
+ if (SUCCEEDED(IMMDeviceCollection_Item(collection, i, &device))) {
+ LPWSTR devid = NULL;
+ if (SUCCEEDED(IMMDevice_GetId(device, &devid))) {
+ char *devname = GetWasapiDeviceName(device);
+ if (devname) {
+ WASAPI_AddDevice(iscapture, devname, devid);
+ SDL_free(devname);
+ }
+ CoTaskMemFree(devid);
+ }
+ IMMDevice_Release(device);
+ }
+ }
+
+ IMMDeviceCollection_Release(collection);
+}
+
+void
+WASAPI_EnumerateEndpoints(void)
+{
+ WASAPI_EnumerateEndpointsForFlow(SDL_FALSE); /* playback */
+ WASAPI_EnumerateEndpointsForFlow(SDL_TRUE); /* capture */
+
+ /* if this fails, we just won't get hotplug events. Carry on anyhow. */
+ IMMDeviceEnumerator_RegisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) ¬ification_client);
+}
+
+void
+WASAPI_PlatformDeleteActivationHandler(void *handler)
+{
+ /* not asynchronous. */
+ SDL_assert(!"This function should have only be called on WinRT.");
+}
+
+void
+WASAPI_BeginLoopIteration(_THIS)
+{
+ /* no-op. */
+}
+
+#endif /* SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__) */
+
+/* vi: set ts=4 sw=4 expandtab: */
+
diff --git a/src/audio/wasapi/SDL_wasapi_winrt.cpp b/src/audio/wasapi/SDL_wasapi_winrt.cpp
new file mode 100644
index 000000000..481a58bd4
--- /dev/null
+++ b/src/audio/wasapi/SDL_wasapi_winrt.cpp
@@ -0,0 +1,276 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2017 Sam Lantinga
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "../../SDL_internal.h"
+
+// This is C++/CX code that the WinRT port uses to talk to WASAPI-related
+// system APIs. The C implementation of these functions, for non-WinRT apps,
+// is in SDL_wasapi_win32.c. The code in SDL_wasapi.c is used by both standard
+// Windows and WinRT builds to deal with audio and calls into these functions.
+
+#if SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__)
+
+#include
+#include
+#include
+#include
+#include
+
+extern "C" {
+#include "../../core/windows/SDL_windows.h"
+#include "SDL_audio.h"
+#include "SDL_timer.h"
+#include "../SDL_audio_c.h"
+#include "../SDL_sysaudio.h"
+#include "SDL_assert.h"
+#include "SDL_log.h"
+}
+
+#define COBJMACROS
+#include
+#include
+
+#include "SDL_wasapi.h"
+
+using namespace Windows::Devices::Enumeration;
+using namespace Windows::Media::Devices;
+using namespace Windows::Foundation;
+using namespace Microsoft::WRL;
+
+class SDL_WasapiDeviceEventHandler
+{
+public:
+ SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture);
+ ~SDL_WasapiDeviceEventHandler();
+ void OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ args);
+ void OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ args);
+ void OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args);
+ void OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args);
+ void OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args);
+
+private:
+ const SDL_bool iscapture;
+ DeviceWatcher^ watcher;
+ Windows::Foundation::EventRegistrationToken added_handler;
+ Windows::Foundation::EventRegistrationToken removed_handler;
+ Windows::Foundation::EventRegistrationToken updated_handler;
+ Windows::Foundation::EventRegistrationToken default_changed_handler;
+};
+
+SDL_WasapiDeviceEventHandler::SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture)
+ : iscapture(_iscapture)
+ , watcher(DeviceInformation::CreateWatcher(_iscapture ? DeviceClass::AudioCapture : DeviceClass::AudioRender))
+{
+ if (!watcher)
+ return; // uhoh.
+
+ // !!! FIXME: this doesn't need a lambda here, I think, if I make SDL_WasapiDeviceEventHandler a proper C++/CX class. --ryan.
+ added_handler = watcher->Added += ref new TypedEventHandler([this](DeviceWatcher^ sender, DeviceInformation^ args) { OnDeviceAdded(sender, args); } );
+ removed_handler = watcher->Removed += ref new TypedEventHandler([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceRemoved(sender, args); } );
+ updated_handler = watcher->Updated += ref new TypedEventHandler([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceUpdated(sender, args); } );
+ if (iscapture) {
+ default_changed_handler = MediaDevice::DefaultAudioCaptureDeviceChanged += ref new TypedEventHandler([this](Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args) { OnDefaultCaptureDeviceChanged(sender, args); } );
+ } else {
+ default_changed_handler = MediaDevice::DefaultAudioRenderDeviceChanged += ref new TypedEventHandler([this](Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args) { OnDefaultRenderDeviceChanged(sender, args); } );
+ }
+ watcher->Start();
+}
+
+SDL_WasapiDeviceEventHandler::~SDL_WasapiDeviceEventHandler()
+{
+ if (watcher) {
+ watcher->Added -= added_handler;
+ watcher->Removed -= removed_handler;
+ watcher->Updated -= updated_handler;
+ watcher->Stop();
+ watcher = nullptr;
+ }
+
+ if (iscapture) {
+ MediaDevice::DefaultAudioCaptureDeviceChanged -= default_changed_handler;
+ } else {
+ MediaDevice::DefaultAudioRenderDeviceChanged -= default_changed_handler;
+ }
+}
+
+void
+SDL_WasapiDeviceEventHandler::OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ info)
+{
+ SDL_assert(sender == this->watcher);
+ char *utf8dev = WIN_StringToUTF8(info->Name->Data());
+ if (utf8dev) {
+ WASAPI_AddDevice(this->iscapture, utf8dev, info->Id->Data());
+ SDL_free(utf8dev);
+ }
+}
+
+void
+SDL_WasapiDeviceEventHandler::OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ info)
+{
+ SDL_assert(sender == this->watcher);
+ WASAPI_RemoveDevice(this->iscapture, info->Id->Data());
+}
+
+void
+SDL_WasapiDeviceEventHandler::OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args)
+{
+ SDL_assert(sender == this->watcher);
+}
+
+void
+SDL_WasapiDeviceEventHandler::OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args)
+{
+ SDL_assert(this->iscapture);
+ SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1);
+}
+
+void
+SDL_WasapiDeviceEventHandler::OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args)
+{
+ SDL_assert(!this->iscapture);
+ SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1);
+}
+
+
+static SDL_WasapiDeviceEventHandler *playback_device_event_handler;
+static SDL_WasapiDeviceEventHandler *capture_device_event_handler;
+
+int WASAPI_PlatformInit(void)
+{
+ return 0;
+}
+
+void WASAPI_PlatformDeinit(void)
+{
+ delete playback_device_event_handler;
+ playback_device_event_handler = nullptr;
+ delete capture_device_event_handler;
+ capture_device_event_handler = nullptr;
+}
+
+void WASAPI_EnumerateEndpoints(void)
+{
+ // DeviceWatchers will fire an Added event for each existing device at
+ // startup, so we don't need to enumerate them separately before
+ // listening for updates.
+ playback_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_FALSE);
+ capture_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_TRUE);
+}
+
+struct SDL_WasapiActivationHandler : public RuntimeClass< RuntimeClassFlags< ClassicCom >, FtmBase, IActivateAudioInterfaceCompletionHandler >
+{
+ SDL_WasapiActivationHandler() : device(nullptr) {}
+ STDMETHOD(ActivateCompleted)(IActivateAudioInterfaceAsyncOperation *operation);
+ SDL_AudioDevice *device;
+};
+
+HRESULT
+SDL_WasapiActivationHandler::ActivateCompleted(IActivateAudioInterfaceAsyncOperation *async)
+{
+ HRESULT result = S_OK;
+ IUnknown *iunknown = nullptr;
+ const HRESULT ret = async->GetActivateResult(&result, &iunknown);
+
+ if (SUCCEEDED(ret) && SUCCEEDED(result)) {
+ iunknown->QueryInterface(IID_PPV_ARGS(&device->hidden->client));
+ if (device->hidden->client) {
+ // Just set a flag, since we're probably in a different thread. We'll pick it up and init everything on our own thread to prevent races.
+ SDL_AtomicSet(&device->hidden->just_activated, 1);
+ }
+ }
+
+ WASAPI_UnrefDevice(device);
+
+ return S_OK;
+}
+
+void
+WASAPI_PlatformDeleteActivationHandler(void *handler)
+{
+ ((SDL_WasapiActivationHandler *) handler)->Release();
+}
+
+int
+WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery)
+{
+ LPCWSTR devid = _this->hidden->devid;
+ Platform::String^ defdevid;
+
+ if (devid == nullptr) {
+ defdevid = _this->iscapture ? MediaDevice::GetDefaultAudioCaptureId(AudioDeviceRole::Default) : MediaDevice::GetDefaultAudioRenderId(AudioDeviceRole::Default);
+ if (defdevid) {
+ devid = defdevid->Data();
+ }
+ }
+
+ SDL_AtomicSet(&_this->hidden->just_activated, 0);
+
+ ComPtr handler = Make();
+ if (handler == nullptr) {
+ return SDL_SetError("Failed to allocate WASAPI activation handler");
+ }
+
+ handler.Get()->AddRef(); // we hold a reference after ComPtr destructs on return, causing a Release, and Release ourselves in WASAPI_PlatformDeleteActivationHandler(), etc.
+ handler.Get()->device = _this;
+ _this->hidden->activation_handler = handler.Get();
+
+ WASAPI_RefDevice(_this); /* completion handler will unref it. */
+ IActivateAudioInterfaceAsyncOperation *async = nullptr;
+ const HRESULT ret = ActivateAudioInterfaceAsync(devid, __uuidof(IAudioClient), nullptr, handler.Get(), &async);
+
+ if (async != nullptr) {
+ async->Release();
+ }
+
+ if (FAILED(ret)) {
+ handler.Get()->Release();
+ WASAPI_UnrefDevice(_this);
+ return WIN_SetErrorFromHRESULT("WASAPI can't activate requested audio endpoint", ret);
+ }
+
+ return 0;
+}
+
+void
+WASAPI_BeginLoopIteration(_THIS)
+{
+ if (SDL_AtomicCAS(&_this->hidden->just_activated, 1, 0)) {
+ if (WASAPI_PrepDevice(_this, SDL_TRUE) == -1) {
+ SDL_OpenedAudioDeviceDisconnected(_this);
+ }
+ }
+}
+
+void
+WASAPI_PlatformThreadInit(_THIS)
+{
+ // !!! FIXME: set this thread to "Pro Audio" priority.
+}
+
+void
+WASAPI_PlatformThreadDeinit(_THIS)
+{
+ // !!! FIXME: set this thread to "Pro Audio" priority.
+}
+
+#endif // SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__)
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/audio/xaudio2/SDL_xaudio2.c b/src/audio/xaudio2/SDL_xaudio2.c
deleted file mode 100644
index 6faa17090..000000000
--- a/src/audio/xaudio2/SDL_xaudio2.c
+++ /dev/null
@@ -1,505 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2017 Sam Lantinga
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-/* WinRT NOTICE:
-
- A few changes to SDL's XAudio2 backend were warranted by API
- changes to Windows. Many, but not all of these are documented by Microsoft
- at:
- http://blogs.msdn.com/b/chuckw/archive/2012/04/02/xaudio2-and-windows-8-consumer-preview.aspx
-
- 1. Windows' thread synchronization function, CreateSemaphore, was removed
- from WinRT. SDL's semaphore API was substituted instead.
- 2. The method calls, IXAudio2::GetDeviceCount and IXAudio2::GetDeviceDetails
- were removed from the XAudio2 API. Microsoft is telling developers to
- use APIs in Windows::Foundation instead.
- For SDL, the missing methods were reimplemented using the APIs Microsoft
- said to use.
- 3. CoInitialize and CoUninitialize are not available in WinRT.
- These calls were removed, as COM will have been initialized earlier,
- at least by the call to the WinRT app's main function
- (aka 'int main(Platform::Array^)). (DLudwig:
- This was my understanding of how WinRT: the 'main' function uses
- a tag of [MTAThread], which should initialize COM. My understanding
- of COM is somewhat limited, and I may be incorrect here.)
- 4. IXAudio2::CreateMasteringVoice changed its integer-based 'DeviceIndex'
- argument to a string-based one, 'szDeviceId'. In WinRT, the
- string-based argument will be used.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_AUDIO_DRIVER_XAUDIO2
-
-#include "../../core/windows/SDL_windows.h"
-#include "SDL_audio.h"
-#include "../SDL_audio_c.h"
-#include "../SDL_sysaudio.h"
-#include "SDL_assert.h"
-
-#ifdef __GNUC__
-/* The configure script already did any necessary checking */
-# define SDL_XAUDIO2_HAS_SDK 1
-#elif defined(__WINRT__)
-/* WinRT always has access to the XAudio 2 SDK (albeit with a header file
- that doesn't compile as C code).
-*/
-# define SDL_XAUDIO2_HAS_SDK
-#include "SDL_xaudio2.h" /* ... compiles as C code, in contrast to XAudio2 headers
- in the Windows SDK, v.10.0.10240.0 (Win 10's initial SDK)
- */
-#else
-/* XAudio2 exists in the last DirectX SDK as well as the latest Windows SDK.
- To enable XAudio2 support, you will need to add the location of your DirectX SDK headers to
- the SDL projects additional include directories and then set SDL_XAUDIO2_HAS_SDK=1 as a
- preprocessor define
- */
-#if 0 /* See comment above */
-#include
-#if (!defined(_DXSDK_BUILD_MAJOR) || (_DXSDK_BUILD_MAJOR < 1284))
-# pragma message("Your DirectX SDK is too old. Disabling XAudio2 support.")
-#else
-# define SDL_XAUDIO2_HAS_SDK 1
-#endif
-#endif /* 0 */
-#endif /* __GNUC__ */
-
-#ifdef SDL_XAUDIO2_HAS_SDK
-
-/* Check to see if we're compiling for XAudio 2.8, or higher. */
-#ifdef WINVER
-#if WINVER >= 0x0602 /* Windows 8 SDK or higher? */
-#define SDL_XAUDIO2_WIN8 1
-#endif
-#endif
-
-#if !defined(SDL_XAUDIO2_H_)
-#define INITGUID 1
-#include
-#endif
-
-/* Hidden "this" pointer for the audio functions */
-#define _THIS SDL_AudioDevice *this
-
-#ifdef __WINRT__
-#include "SDL_xaudio2_winrthelpers.h"
-#endif
-
-/* Fixes bug 1210 where some versions of gcc need named parameters */
-#ifdef __GNUC__
-#ifdef THIS
-#undef THIS
-#endif
-#define THIS INTERFACE *p
-#ifdef THIS_
-#undef THIS_
-#endif
-#define THIS_ INTERFACE *p,
-#endif
-
-struct SDL_PrivateAudioData
-{
- IXAudio2 *ixa2;
- IXAudio2SourceVoice *source;
- IXAudio2MasteringVoice *mastering;
- SDL_sem * semaphore;
- Uint8 *mixbuf;
- int mixlen;
- Uint8 *nextbuf;
-};
-
-
-static void
-XAUDIO2_DetectDevices(void)
-{
- IXAudio2 *ixa2 = NULL;
- UINT32 devcount = 0;
- UINT32 i = 0;
-
- if (XAudio2Create(&ixa2, 0, XAUDIO2_DEFAULT_PROCESSOR) != S_OK) {
- SDL_SetError("XAudio2: XAudio2Create() failed at detection.");
- return;
- } else if (IXAudio2_GetDeviceCount(ixa2, &devcount) != S_OK) {
- SDL_SetError("XAudio2: IXAudio2::GetDeviceCount() failed.");
- IXAudio2_Release(ixa2);
- return;
- }
-
- for (i = 0; i < devcount; i++) {
- XAUDIO2_DEVICE_DETAILS details;
- if (IXAudio2_GetDeviceDetails(ixa2, i, &details) == S_OK) {
- char *str = WIN_StringToUTF8(details.DisplayName);
- if (str != NULL) {
- SDL_AddAudioDevice(SDL_FALSE, str, (void *) ((size_t) i+1));
- SDL_free(str); /* SDL_AddAudioDevice made a copy of the string. */
- }
- }
- }
-
- IXAudio2_Release(ixa2);
-}
-
-static void STDMETHODCALLTYPE
-VoiceCBOnBufferEnd(THIS_ void *data)
-{
- /* Just signal the SDL audio thread and get out of XAudio2's way. */
- SDL_AudioDevice *this = (SDL_AudioDevice *) data;
- SDL_SemPost(this->hidden->semaphore);
-}
-
-static void STDMETHODCALLTYPE
-VoiceCBOnVoiceError(THIS_ void *data, HRESULT Error)
-{
- SDL_AudioDevice *this = (SDL_AudioDevice *) data;
- SDL_OpenedAudioDeviceDisconnected(this);
-}
-
-/* no-op callbacks... */
-static void STDMETHODCALLTYPE VoiceCBOnStreamEnd(THIS) {}
-static void STDMETHODCALLTYPE VoiceCBOnVoiceProcessPassStart(THIS_ UINT32 b) {}
-static void STDMETHODCALLTYPE VoiceCBOnVoiceProcessPassEnd(THIS) {}
-static void STDMETHODCALLTYPE VoiceCBOnBufferStart(THIS_ void *data) {}
-static void STDMETHODCALLTYPE VoiceCBOnLoopEnd(THIS_ void *data) {}
-
-
-static Uint8 *
-XAUDIO2_GetDeviceBuf(_THIS)
-{
- return this->hidden->nextbuf;
-}
-
-static void
-XAUDIO2_PlayDevice(_THIS)
-{
- XAUDIO2_BUFFER buffer;
- Uint8 *mixbuf = this->hidden->mixbuf;
- Uint8 *nextbuf = this->hidden->nextbuf;
- const int mixlen = this->hidden->mixlen;
- IXAudio2SourceVoice *source = this->hidden->source;
- HRESULT result = S_OK;
-
- if (!SDL_AtomicGet(&this->enabled)) { /* shutting down? */
- return;
- }
-
- /* Submit the next filled buffer */
- SDL_zero(buffer);
- buffer.AudioBytes = mixlen;
- buffer.pAudioData = nextbuf;
- buffer.pContext = this;
-
- if (nextbuf == mixbuf) {
- nextbuf += mixlen;
- } else {
- nextbuf = mixbuf;
- }
- this->hidden->nextbuf = nextbuf;
-
- result = IXAudio2SourceVoice_SubmitSourceBuffer(source, &buffer, NULL);
- if (result == XAUDIO2_E_DEVICE_INVALIDATED) {
- /* !!! FIXME: possibly disconnected or temporary lost. Recover? */
- }
-
- if (result != S_OK) { /* uhoh, panic! */
- IXAudio2SourceVoice_FlushSourceBuffers(source);
- SDL_OpenedAudioDeviceDisconnected(this);
- }
-}
-
-static void
-XAUDIO2_WaitDevice(_THIS)
-{
- if (SDL_AtomicGet(&this->enabled)) {
- SDL_SemWait(this->hidden->semaphore);
- }
-}
-
-static void
-XAUDIO2_PrepareToClose(_THIS)
-{
- IXAudio2SourceVoice *source = this->hidden->source;
- if (source) {
- IXAudio2SourceVoice_Discontinuity(source);
- }
-}
-
-static void
-XAUDIO2_CloseDevice(_THIS)
-{
- IXAudio2 *ixa2 = this->hidden->ixa2;
- IXAudio2SourceVoice *source = this->hidden->source;
- IXAudio2MasteringVoice *mastering = this->hidden->mastering;
-
- if (source != NULL) {
- IXAudio2SourceVoice_Stop(source, 0, XAUDIO2_COMMIT_NOW);
- IXAudio2SourceVoice_FlushSourceBuffers(source);
- IXAudio2SourceVoice_DestroyVoice(source);
- }
- if (ixa2 != NULL) {
- IXAudio2_StopEngine(ixa2);
- }
- if (mastering != NULL) {
- IXAudio2MasteringVoice_DestroyVoice(mastering);
- }
- if (ixa2 != NULL) {
- IXAudio2_Release(ixa2);
- }
- if (this->hidden->semaphore != NULL) {
- SDL_DestroySemaphore(this->hidden->semaphore);
- }
-
- SDL_free(this->hidden->mixbuf);
- SDL_free(this->hidden);
-}
-
-static int
-XAUDIO2_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
-{
- HRESULT result = S_OK;
- WAVEFORMATEX waveformat;
- int valid_format = 0;
- SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
- IXAudio2 *ixa2 = NULL;
- IXAudio2SourceVoice *source = NULL;
-#if defined(SDL_XAUDIO2_WIN8)
- LPCWSTR devId = NULL;
-#else
- UINT32 devId = 0; /* 0 == system default device. */
-#endif
-
- static IXAudio2VoiceCallbackVtbl callbacks_vtable = {
- VoiceCBOnVoiceProcessPassStart,
- VoiceCBOnVoiceProcessPassEnd,
- VoiceCBOnStreamEnd,
- VoiceCBOnBufferStart,
- VoiceCBOnBufferEnd,
- VoiceCBOnLoopEnd,
- VoiceCBOnVoiceError
- };
-
- static IXAudio2VoiceCallback callbacks = { &callbacks_vtable };
-
-#if defined(SDL_XAUDIO2_WIN8)
- /* !!! FIXME: hook up hotplugging. */
-#else
- if (handle != NULL) { /* specific device requested? */
- /* -1 because we increment the original value to avoid NULL. */
- const size_t val = ((size_t) handle) - 1;
- devId = (UINT32) val;
- }
-#endif
-
- if (XAudio2Create(&ixa2, 0, XAUDIO2_DEFAULT_PROCESSOR) != S_OK) {
- return SDL_SetError("XAudio2: XAudio2Create() failed at open.");
- }
-
- /*
- XAUDIO2_DEBUG_CONFIGURATION debugConfig;
- debugConfig.TraceMask = XAUDIO2_LOG_ERRORS; //XAUDIO2_LOG_WARNINGS | XAUDIO2_LOG_DETAIL | XAUDIO2_LOG_FUNC_CALLS | XAUDIO2_LOG_TIMING | XAUDIO2_LOG_LOCKS | XAUDIO2_LOG_MEMORY | XAUDIO2_LOG_STREAMING;
- debugConfig.BreakMask = XAUDIO2_LOG_ERRORS; //XAUDIO2_LOG_WARNINGS;
- debugConfig.LogThreadID = TRUE;
- debugConfig.LogFileline = TRUE;
- debugConfig.LogFunctionName = TRUE;
- debugConfig.LogTiming = TRUE;
- ixa2->SetDebugConfiguration(&debugConfig);
- */
-
- /* Initialize all variables that we clean on shutdown */
- this->hidden = (struct SDL_PrivateAudioData *)
- SDL_malloc((sizeof *this->hidden));
- if (this->hidden == NULL) {
- IXAudio2_Release(ixa2);
- return SDL_OutOfMemory();
- }
- SDL_zerop(this->hidden);
-
- this->hidden->ixa2 = ixa2;
- this->hidden->semaphore = SDL_CreateSemaphore(1);
- if (this->hidden->semaphore == NULL) {
- return SDL_SetError("XAudio2: CreateSemaphore() failed!");
- }
-
- while ((!valid_format) && (test_format)) {
- switch (test_format) {
- case AUDIO_U8:
- case AUDIO_S16:
- case AUDIO_S32:
- case AUDIO_F32:
- this->spec.format = test_format;
- valid_format = 1;
- break;
- }
- test_format = SDL_NextAudioFormat();
- }
-
- if (!valid_format) {
- return SDL_SetError("XAudio2: Unsupported audio format");
- }
-
- /* Update the fragment size as size in bytes */
- SDL_CalculateAudioSpec(&this->spec);
-
- /* We feed a Source, it feeds the Mastering, which feeds the device. */
- this->hidden->mixlen = this->spec.size;
- this->hidden->mixbuf = (Uint8 *) SDL_malloc(2 * this->hidden->mixlen);
- if (this->hidden->mixbuf == NULL) {
- return SDL_OutOfMemory();
- }
- this->hidden->nextbuf = this->hidden->mixbuf;
- SDL_memset(this->hidden->mixbuf, this->spec.silence, 2 * this->hidden->mixlen);
-
- /* We use XAUDIO2_DEFAULT_CHANNELS instead of this->spec.channels. On
- Xbox360, this means 5.1 output, but on Windows, it means "figure out
- what the system has." It might be preferable to let XAudio2 blast
- stereo output to appropriate surround sound configurations
- instead of clamping to 2 channels, even though we'll configure the
- Source Voice for whatever number of channels you supply. */
-#if SDL_XAUDIO2_WIN8
- result = IXAudio2_CreateMasteringVoice(ixa2, &this->hidden->mastering,
- XAUDIO2_DEFAULT_CHANNELS,
- this->spec.freq, 0, devId, NULL, AudioCategory_GameEffects);
-#else
- result = IXAudio2_CreateMasteringVoice(ixa2, &this->hidden->mastering,
- XAUDIO2_DEFAULT_CHANNELS,
- this->spec.freq, 0, devId, NULL);
-#endif
- if (result != S_OK) {
- return SDL_SetError("XAudio2: Couldn't create mastering voice");
- }
-
- SDL_zero(waveformat);
- if (SDL_AUDIO_ISFLOAT(this->spec.format)) {
- waveformat.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
- } else {
- waveformat.wFormatTag = WAVE_FORMAT_PCM;
- }
- waveformat.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
- waveformat.nChannels = this->spec.channels;
- waveformat.nSamplesPerSec = this->spec.freq;
- waveformat.nBlockAlign =
- waveformat.nChannels * (waveformat.wBitsPerSample / 8);
- waveformat.nAvgBytesPerSec =
- waveformat.nSamplesPerSec * waveformat.nBlockAlign;
- waveformat.cbSize = sizeof(waveformat);
-
-#ifdef __WINRT__
- // DLudwig: for now, make XAudio2 do sample rate conversion, just to
- // get the loopwave test to work.
- //
- // TODO, WinRT: consider removing WinRT-specific source-voice creation code from SDL_xaudio2.c
- result = IXAudio2_CreateSourceVoice(ixa2, &source, &waveformat,
- 0,
- 1.0f, &callbacks, NULL, NULL);
-#else
- result = IXAudio2_CreateSourceVoice(ixa2, &source, &waveformat,
- XAUDIO2_VOICE_NOSRC |
- XAUDIO2_VOICE_NOPITCH,
- 1.0f, &callbacks, NULL, NULL);
-
-#endif
- if (result != S_OK) {
- return SDL_SetError("XAudio2: Couldn't create source voice");
- }
- this->hidden->source = source;
-
- /* Start everything playing! */
- result = IXAudio2_StartEngine(ixa2);
- if (result != S_OK) {
- return SDL_SetError("XAudio2: Couldn't start engine");
- }
-
- result = IXAudio2SourceVoice_Start(source, 0, XAUDIO2_COMMIT_NOW);
- if (result != S_OK) {
- return SDL_SetError("XAudio2: Couldn't start source voice");
- }
-
- return 0; /* good to go. */
-}
-
-static void
-XAUDIO2_Deinitialize(void)
-{
-#if defined(__WIN32__)
- WIN_CoUninitialize();
-#endif
-}
-
-#endif /* SDL_XAUDIO2_HAS_SDK */
-
-
-static int
-XAUDIO2_Init(SDL_AudioDriverImpl * impl)
-{
-#ifndef SDL_XAUDIO2_HAS_SDK
- SDL_SetError("XAudio2: SDL was built without XAudio2 support (old DirectX SDK).");
- return 0; /* no XAudio2 support, ever. Update your SDK! */
-#else
- /* XAudio2Create() is a macro that uses COM; we don't load the .dll */
- IXAudio2 *ixa2 = NULL;
- HRESULT hr = S_FALSE;
-#if defined(__WIN32__)
- // TODO, WinRT: Investigate using CoInitializeEx here
- if (FAILED(WIN_CoInitialize())) {
- SDL_SetError("XAudio2: CoInitialize() failed");
- return 0;
- }
-#endif
-
- hr = XAudio2Create( &ixa2, 0, XAUDIO2_DEFAULT_PROCESSOR );
- if ( hr != S_OK) {
-#if defined(__WIN32__)
- WIN_CoUninitialize();
-#endif
- SDL_SetError("XAudio2: XAudio2Create() failed at initialization: 0x%.8x", hr );
- return 0; /* not available. */
- }
- IXAudio2_Release(ixa2);
-
- /* Set the function pointers */
- impl->DetectDevices = XAUDIO2_DetectDevices;
- impl->OpenDevice = XAUDIO2_OpenDevice;
- impl->PlayDevice = XAUDIO2_PlayDevice;
- impl->WaitDevice = XAUDIO2_WaitDevice;
- impl->PrepareToClose = XAUDIO2_PrepareToClose;
- impl->GetDeviceBuf = XAUDIO2_GetDeviceBuf;
- impl->CloseDevice = XAUDIO2_CloseDevice;
- impl->Deinitialize = XAUDIO2_Deinitialize;
-
- /* !!! FIXME: We can apparently use a C++ interface on Windows 8
- * !!! FIXME: (Windows::Devices::Enumeration::DeviceInformation) for device
- * !!! FIXME: detection, but it's not implemented here yet.
- * !!! FIXME: see http://blogs.msdn.com/b/chuckw/archive/2012/04/02/xaudio2-and-windows-8-consumer-preview.aspx
- * !!! FIXME: for now, force the default device.
- */
-#if defined(SDL_XAUDIO2_WIN8) || defined(__WINRT__)
- impl->OnlyHasDefaultOutputDevice = 1;
-#endif
-
- return 1; /* this audio target is available. */
-#endif
-}
-
-AudioBootStrap XAUDIO2_bootstrap = {
- "xaudio2", "XAudio2", XAUDIO2_Init, 0
-};
-
-#endif /* SDL_AUDIO_DRIVER_XAUDIO2 */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/audio/xaudio2/SDL_xaudio2.h b/src/audio/xaudio2/SDL_xaudio2.h
deleted file mode 100644
index cbfd3cdd9..000000000
--- a/src/audio/xaudio2/SDL_xaudio2.h
+++ /dev/null
@@ -1,386 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2017 Sam Lantinga
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef SDL_XAUDIO2_H_
-#define SDL_XAUDIO2_H_
-
-#include
-#include
-#include
-
-/* XAudio2 packs its structure members together as tightly as possible.
- This pragma is needed to ensure compatibility with XAudio2 on 64-bit
- platforms.
-*/
-#pragma pack(push, 1)
-
-typedef interface IXAudio2 IXAudio2;
-typedef interface IXAudio2SourceVoice IXAudio2SourceVoice;
-typedef interface IXAudio2MasteringVoice IXAudio2MasteringVoice;
-typedef interface IXAudio2EngineCallback IXAudio2EngineCallback;
-typedef interface IXAudio2VoiceCallback IXAudio2VoiceCallback;
-typedef interface IXAudio2Voice IXAudio2Voice;
-typedef interface IXAudio2SubmixVoice IXAudio2SubmixVoice;
-
-typedef enum _AUDIO_STREAM_CATEGORY {
- AudioCategory_Other = 0,
- AudioCategory_ForegroundOnlyMedia,
- AudioCategory_BackgroundCapableMedia,
- AudioCategory_Communications,
- AudioCategory_Alerts,
- AudioCategory_SoundEffects,
- AudioCategory_GameEffects,
- AudioCategory_GameMedia,
- AudioCategory_GameChat,
- AudioCategory_Movie,
- AudioCategory_Media
-} AUDIO_STREAM_CATEGORY;
-
-typedef struct XAUDIO2_BUFFER {
- UINT32 Flags;
- UINT32 AudioBytes;
- const BYTE *pAudioData;
- UINT32 PlayBegin;
- UINT32 PlayLength;
- UINT32 LoopBegin;
- UINT32 LoopLength;
- UINT32 LoopCount;
- void *pContext;
-} XAUDIO2_BUFFER;
-
-typedef struct XAUDIO2_BUFFER_WMA {
- const UINT32 *pDecodedPacketCumulativeBytes;
- UINT32 PacketCount;
-} XAUDIO2_BUFFER_WMA;
-
-typedef struct XAUDIO2_SEND_DESCRIPTOR {
- UINT32 Flags;
- IXAudio2Voice *pOutputVoice;
-} XAUDIO2_SEND_DESCRIPTOR;
-
-typedef struct XAUDIO2_VOICE_SENDS {
- UINT32 SendCount;
- XAUDIO2_SEND_DESCRIPTOR *pSends;
-} XAUDIO2_VOICE_SENDS;
-
-typedef struct XAUDIO2_EFFECT_DESCRIPTOR {
- IUnknown *pEffect;
- BOOL InitialState;
- UINT32 OutputChannels;
-} XAUDIO2_EFFECT_DESCRIPTOR;
-
-typedef struct XAUDIO2_EFFECT_CHAIN {
- UINT32 EffectCount;
- XAUDIO2_EFFECT_DESCRIPTOR *pEffectDescriptors;
-} XAUDIO2_EFFECT_CHAIN;
-
-typedef struct XAUDIO2_PERFORMANCE_DATA {
- UINT64 AudioCyclesSinceLastQuery;
- UINT64 TotalCyclesSinceLastQuery;
- UINT32 MinimumCyclesPerQuantum;
- UINT32 MaximumCyclesPerQuantum;
- UINT32 MemoryUsageInBytes;
- UINT32 CurrentLatencyInSamples;
- UINT32 GlitchesSinceEngineStarted;
- UINT32 ActiveSourceVoiceCount;
- UINT32 TotalSourceVoiceCount;
- UINT32 ActiveSubmixVoiceCount;
- UINT32 ActiveResamplerCount;
- UINT32 ActiveMatrixMixCount;
- UINT32 ActiveXmaSourceVoices;
- UINT32 ActiveXmaStreams;
-} XAUDIO2_PERFORMANCE_DATA;
-
-typedef struct XAUDIO2_DEBUG_CONFIGURATION {
- UINT32 TraceMask;
- UINT32 BreakMask;
- BOOL LogThreadID;
- BOOL LogFileline;
- BOOL LogFunctionName;
- BOOL LogTiming;
-} XAUDIO2_DEBUG_CONFIGURATION;
-
-typedef struct XAUDIO2_VOICE_DETAILS {
- UINT32 CreationFlags;
- UINT32 ActiveFlags;
- UINT32 InputChannels;
- UINT32 InputSampleRate;
-} XAUDIO2_VOICE_DETAILS;
-
-typedef enum XAUDIO2_FILTER_TYPE {
- LowPassFilter = 0,
- BandPassFilter = 1,
- HighPassFilter = 2,
- NotchFilter = 3,
- LowPassOnePoleFilter = 4,
- HighPassOnePoleFilter = 5
-} XAUDIO2_FILTER_TYPE;
-
-typedef struct XAUDIO2_FILTER_PARAMETERS {
- XAUDIO2_FILTER_TYPE Type;
- float Frequency;
- float OneOverQ;
-} XAUDIO2_FILTER_PARAMETERS;
-
-typedef struct XAUDIO2_VOICE_STATE {
- void *pCurrentBufferContext;
- UINT32 BuffersQueued;
- UINT64 SamplesPlayed;
-} XAUDIO2_VOICE_STATE;
-
-
-typedef UINT32 XAUDIO2_PROCESSOR;
-#define Processor1 0x00000001
-#define XAUDIO2_DEFAULT_PROCESSOR Processor1
-
-#define XAUDIO2_E_DEVICE_INVALIDATED 0x88960004
-#define XAUDIO2_COMMIT_NOW 0
-#define XAUDIO2_VOICE_NOSAMPLESPLAYED 0x0100
-#define XAUDIO2_DEFAULT_CHANNELS 0
-
-extern HRESULT __stdcall XAudio2Create(
- _Out_ IXAudio2 **ppXAudio2,
- _In_ UINT32 Flags,
- _In_ XAUDIO2_PROCESSOR XAudio2Processor
- );
-
-#undef INTERFACE
-#define INTERFACE IXAudio2
-typedef interface IXAudio2 {
- const struct IXAudio2Vtbl FAR* lpVtbl;
-} IXAudio2;
-typedef const struct IXAudio2Vtbl IXAudio2Vtbl;
-const struct IXAudio2Vtbl
-{
- /* IUnknown */
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- /* IXAudio2 */
- STDMETHOD_(HRESULT, RegisterForCallbacks)(THIS, IXAudio2EngineCallback *pCallback) PURE;
- STDMETHOD_(VOID, UnregisterForCallbacks)(THIS, IXAudio2EngineCallback *pCallback) PURE;
- STDMETHOD_(HRESULT, CreateSourceVoice)(THIS, IXAudio2SourceVoice **ppSourceVoice,
- const WAVEFORMATEX *pSourceFormat,
- UINT32 Flags,
- float MaxFrequencyRatio,
- IXAudio2VoiceCallback *pCallback,
- const XAUDIO2_VOICE_SENDS *pSendList,
- const XAUDIO2_EFFECT_CHAIN *pEffectChain) PURE;
- STDMETHOD_(HRESULT, CreateSubmixVoice)(THIS, IXAudio2SubmixVoice **ppSubmixVoice,
- UINT32 InputChannels,
- UINT32 InputSampleRate,
- UINT32 Flags,
- UINT32 ProcessingStage,
- const XAUDIO2_VOICE_SENDS *pSendList,
- const XAUDIO2_EFFECT_CHAIN *pEffectChain) PURE;
- STDMETHOD_(HRESULT, CreateMasteringVoice)(THIS, IXAudio2MasteringVoice **ppMasteringVoice,
- UINT32 InputChannels,
- UINT32 InputSampleRate,
- UINT32 Flags,
- LPCWSTR szDeviceId,
- const XAUDIO2_EFFECT_CHAIN *pEffectChain,
- AUDIO_STREAM_CATEGORY StreamCategory) PURE;
- STDMETHOD_(HRESULT, StartEngine)(THIS) PURE;
- STDMETHOD_(VOID, StopEngine)(THIS) PURE;
- STDMETHOD_(HRESULT, CommitChanges)(THIS, UINT32 OperationSet) PURE;
- STDMETHOD_(HRESULT, GetPerformanceData)(THIS, XAUDIO2_PERFORMANCE_DATA *pPerfData) PURE;
- STDMETHOD_(HRESULT, SetDebugConfiguration)(THIS, XAUDIO2_DEBUG_CONFIGURATION *pDebugConfiguration,
- VOID *pReserved) PURE;
-};
-
-#define IXAudio2_Release(A) ((A)->lpVtbl->Release(A))
-#define IXAudio2_CreateSourceVoice(A,B,C,D,E,F,G,H) ((A)->lpVtbl->CreateSourceVoice(A,B,C,D,E,F,G,H))
-#define IXAudio2_CreateMasteringVoice(A,B,C,D,E,F,G,H) ((A)->lpVtbl->CreateMasteringVoice(A,B,C,D,E,F,G,H))
-#define IXAudio2_StartEngine(A) ((A)->lpVtbl->StartEngine(A))
-#define IXAudio2_StopEngine(A) ((A)->lpVtbl->StopEngine(A))
-
-
-#undef INTERFACE
-#define INTERFACE IXAudio2SourceVoice
-typedef interface IXAudio2SourceVoice {
- const struct IXAudio2SourceVoiceVtbl FAR* lpVtbl;
-} IXAudio2SourceVoice;
-typedef const struct IXAudio2SourceVoiceVtbl IXAudio2SourceVoiceVtbl;
-const struct IXAudio2SourceVoiceVtbl
-{
- /* MSDN says that IXAudio2Voice inherits from IXAudio2, but MSVC's debugger
- * says otherwise, and that IXAudio2Voice doesn't inherit from any other
- * interface!
- */
-
- /* IXAudio2Voice */
- STDMETHOD_(VOID, GetVoiceDetails)(THIS, XAUDIO2_VOICE_DETAILS *pVoiceDetails) PURE;
- STDMETHOD_(HRESULT, SetOutputVoices)(THIS, const XAUDIO2_VOICE_SENDS *pSendList) PURE;
- STDMETHOD_(HRESULT, SetEffectChain)(THIS, const XAUDIO2_EFFECT_CHAIN *pEffectChain) PURE;
- STDMETHOD_(HRESULT, EnableEffect)(THIS, UINT32 EffectIndex, UINT32 OperationSet) PURE;
- STDMETHOD_(HRESULT, DisableEffect)(THIS, UINT32 EffectIndex, UINT32 OperationSet) PURE;
- STDMETHOD_(VOID, GetEffectState)(THIS, UINT32 EffectIndex, BOOL *pEnabled) PURE;
- STDMETHOD_(HRESULT, SetEffectParameters)(THIS, UINT32 EffectIndex,
- const void *pParameters,
- UINT32 ParametersByteSize,
- UINT32 OperationSet) PURE;
- STDMETHOD_(VOID, GetEffectParameters)(THIS, UINT32 EffectIndex,
- void *pParameters,
- UINT32 ParametersByteSize) PURE;
- STDMETHOD_(HRESULT, SetFilterParameters)(THIS, const XAUDIO2_FILTER_PARAMETERS *pParameters,
- UINT32 OperationSet) PURE;
- STDMETHOD_(VOID, GetFilterParameters)(THIS, XAUDIO2_FILTER_PARAMETERS *pParameters) PURE;
- STDMETHOD_(HRESULT, SetOutputFilterParameters)(THIS, IXAudio2Voice *pDestinationVoice,
- XAUDIO2_FILTER_PARAMETERS *pParameters,
- UINT32 OperationSet) PURE;
- STDMETHOD_(VOID, GetOutputFilterParameters)(THIS, IXAudio2Voice *pDestinationVoice,
- XAUDIO2_FILTER_PARAMETERS *pParameters) PURE;
- STDMETHOD_(HRESULT, SetVolume)(THIS, float Volume,
- UINT32 OperationSet) PURE;
- STDMETHOD_(VOID, GetVolume)(THIS, float *pVolume) PURE;
- STDMETHOD_(HRESULT, SetChannelVolumes)(THIS, UINT32 Channels,
- const float *pVolumes,
- UINT32 OperationSet) PURE;
- STDMETHOD_(VOID, GetChannelVolumes)(THIS, UINT32 Channels,
- float *pVolumes) PURE;
- STDMETHOD_(HRESULT, SetOutputMatrix)(THIS, IXAudio2Voice *pDestinationVoice,
- UINT32 SourceChannels,
- UINT32 DestinationChannels,
- const float *pLevelMatrix,
- UINT32 OperationSet) PURE;
- STDMETHOD_(VOID, GetOutputMatrix)(THIS, IXAudio2Voice *pDestinationVoice,
- UINT32 SourceChannels,
- UINT32 DestinationChannels,
- float *pLevelMatrix) PURE;
- STDMETHOD_(VOID, DestroyVoice)(THIS) PURE;
-
- /* IXAudio2SourceVoice */
- STDMETHOD_(HRESULT, Start)(THIS, UINT32 Flags,
- UINT32 OperationSet) PURE;
- STDMETHOD_(HRESULT, Stop)(THIS, UINT32 Flags,
- UINT32 OperationSet) PURE;
- STDMETHOD_(HRESULT, SubmitSourceBuffer)(THIS, const XAUDIO2_BUFFER *pBuffer,
- const XAUDIO2_BUFFER_WMA *pBufferWMA) PURE;
- STDMETHOD_(HRESULT, FlushSourceBuffers)(THIS) PURE;
- STDMETHOD_(HRESULT, Discontinuity)(THIS) PURE;
- STDMETHOD_(HRESULT, ExitLoop)(THIS, UINT32 OperationSet) PURE;
- STDMETHOD_(VOID, GetState)(THIS, XAUDIO2_VOICE_STATE *pVoiceState,
- UINT32 Flags) PURE;
- STDMETHOD_(HRESULT, SetFrequencyRatio)(THIS, float Ratio,
- UINT32 OperationSet) PURE;
- STDMETHOD_(VOID, GetFrequencyRatio)(THIS, float *pRatio) PURE;
- STDMETHOD_(HRESULT, SetSourceSampleRate)(THIS, UINT32 NewSourceSampleRate) PURE;
-};
-
-#define IXAudio2SourceVoice_DestroyVoice(A) ((A)->lpVtbl->DestroyVoice(A))
-#define IXAudio2SourceVoice_Start(A,B,C) ((A)->lpVtbl->Start(A,B,C))
-#define IXAudio2SourceVoice_Stop(A,B,C) ((A)->lpVtbl->Stop(A,B,C))
-#define IXAudio2SourceVoice_SubmitSourceBuffer(A,B,C) ((A)->lpVtbl->SubmitSourceBuffer(A,B,C))
-#define IXAudio2SourceVoice_FlushSourceBuffers(A) ((A)->lpVtbl->FlushSourceBuffers(A))
-#define IXAudio2SourceVoice_Discontinuity(A) ((A)->lpVtbl->Discontinuity(A))
-#define IXAudio2SourceVoice_GetState(A,B,C) ((A)->lpVtbl->GetState(A,B,C))
-
-
-#undef INTERFACE
-#define INTERFACE IXAudio2MasteringVoice
-typedef interface IXAudio2MasteringVoice {
- const struct IXAudio2MasteringVoiceVtbl FAR* lpVtbl;
-} IXAudio2MasteringVoice;
-typedef const struct IXAudio2MasteringVoiceVtbl IXAudio2MasteringVoiceVtbl;
-const struct IXAudio2MasteringVoiceVtbl
-{
- /* MSDN says that IXAudio2Voice inherits from IXAudio2, but MSVC's debugger
- * says otherwise, and that IXAudio2Voice doesn't inherit from any other
- * interface!
- */
-
- /* IXAudio2Voice */
- STDMETHOD_(VOID, GetVoiceDetails)(THIS, XAUDIO2_VOICE_DETAILS *pVoiceDetails) PURE;
- STDMETHOD_(HRESULT, SetOutputVoices)(THIS, const XAUDIO2_VOICE_SENDS *pSendList) PURE;
- STDMETHOD_(HRESULT, SetEffectChain)(THIS, const XAUDIO2_EFFECT_CHAIN *pEffectChain) PURE;
- STDMETHOD_(HRESULT, EnableEffect)(THIS, UINT32 EffectIndex, UINT32 OperationSet) PURE;
- STDMETHOD_(HRESULT, DisableEffect)(THIS, UINT32 EffectIndex, UINT32 OperationSet) PURE;
- STDMETHOD_(VOID, GetEffectState)(THIS, UINT32 EffectIndex, BOOL *pEnabled) PURE;
- STDMETHOD_(HRESULT, SetEffectParameters)(THIS, UINT32 EffectIndex,
- const void *pParameters,
- UINT32 ParametersByteSize,
- UINT32 OperationSet) PURE;
- STDMETHOD_(VOID, GetEffectParameters)(THIS, UINT32 EffectIndex,
- void *pParameters,
- UINT32 ParametersByteSize) PURE;
- STDMETHOD_(HRESULT, SetFilterParameters)(THIS, const XAUDIO2_FILTER_PARAMETERS *pParameters,
- UINT32 OperationSet) PURE;
- STDMETHOD_(VOID, GetFilterParameters)(THIS, XAUDIO2_FILTER_PARAMETERS *pParameters) PURE;
- STDMETHOD_(HRESULT, SetOutputFilterParameters)(THIS, IXAudio2Voice *pDestinationVoice,
- XAUDIO2_FILTER_PARAMETERS *pParameters,
- UINT32 OperationSet) PURE;
- STDMETHOD_(VOID, GetOutputFilterParameters)(THIS, IXAudio2Voice *pDestinationVoice,
- XAUDIO2_FILTER_PARAMETERS *pParameters) PURE;
- STDMETHOD_(HRESULT, SetVolume)(THIS, float Volume,
- UINT32 OperationSet) PURE;
- STDMETHOD_(VOID, GetVolume)(THIS, float *pVolume) PURE;
- STDMETHOD_(HRESULT, SetChannelVolumes)(THIS, UINT32 Channels,
- const float *pVolumes,
- UINT32 OperationSet) PURE;
- STDMETHOD_(VOID, GetChannelVolumes)(THIS, UINT32 Channels,
- float *pVolumes) PURE;
- STDMETHOD_(HRESULT, SetOutputMatrix)(THIS, IXAudio2Voice *pDestinationVoice,
- UINT32 SourceChannels,
- UINT32 DestinationChannels,
- const float *pLevelMatrix,
- UINT32 OperationSet) PURE;
- STDMETHOD_(VOID, GetOutputMatrix)(THIS, IXAudio2Voice *pDestinationVoice,
- UINT32 SourceChannels,
- UINT32 DestinationChannels,
- float *pLevelMatrix) PURE;
- STDMETHOD_(VOID, DestroyVoice)(THIS) PURE;
-
- /* IXAudio2SourceVoice */
- STDMETHOD_(VOID, GetChannelMask)(THIS, DWORD *pChannelMask) PURE;
-};
-
-#define IXAudio2MasteringVoice_DestroyVoice(A) ((A)->lpVtbl->DestroyVoice(A))
-
-
-#undef INTERFACE
-#define INTERFACE IXAudio2VoiceCallback
-typedef interface IXAudio2VoiceCallback {
- const struct IXAudio2VoiceCallbackVtbl FAR* lpVtbl;
-} IXAudio2VoiceCallback;
-typedef const struct IXAudio2VoiceCallbackVtbl IXAudio2VoiceCallbackVtbl;
-const struct IXAudio2VoiceCallbackVtbl
-{
- /* MSDN says that IXAudio2VoiceCallback inherits from IXAudio2, but SDL's
- * own code says otherwise, and that IXAudio2VoiceCallback doesn't inherit
- * from any other interface!
- */
-
- /* IXAudio2VoiceCallback */
- STDMETHOD_(VOID, OnVoiceProcessingPassStart)(THIS, UINT32 BytesRequired) PURE;
- STDMETHOD_(VOID, OnVoiceProcessingPassEnd)(THIS) PURE;
- STDMETHOD_(VOID, OnStreamEnd)(THIS) PURE;
- STDMETHOD_(VOID, OnBufferStart)(THIS, void *pBufferContext) PURE;
- STDMETHOD_(VOID, OnBufferEnd)(THIS, void *pBufferContext) PURE;
- STDMETHOD_(VOID, OnLoopEnd)(THIS, void *pBufferContext) PURE;
- STDMETHOD_(VOID, OnVoiceError)(THIS, void *pBufferContext, HRESULT Error) PURE;
-};
-
-#pragma pack(pop) /* Undo pragma push */
-
-#endif /* SDL_XAUDIO2_H_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/audio/xaudio2/SDL_xaudio2_winrthelpers.cpp b/src/audio/xaudio2/SDL_xaudio2_winrthelpers.cpp
deleted file mode 100644
index 8915023b8..000000000
--- a/src/audio/xaudio2/SDL_xaudio2_winrthelpers.cpp
+++ /dev/null
@@ -1,90 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2017 Sam Lantinga
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#include
-#include "SDL_xaudio2_winrthelpers.h"
-
-#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
-using Windows::Devices::Enumeration::DeviceClass;
-using Windows::Devices::Enumeration::DeviceInformation;
-using Windows::Devices::Enumeration::DeviceInformationCollection;
-#endif
-
-extern "C" HRESULT __cdecl IXAudio2_GetDeviceCount(IXAudio2 * ixa2, UINT32 * devcount)
-{
-#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
- // There doesn't seem to be any audio device enumeration on Windows Phone.
- // In lieu of this, just treat things as if there is one and only one
- // audio device.
- *devcount = 1;
- return S_OK;
-#else
- // TODO, WinRT: make xaudio2 device enumeration only happen once, and in the background
- auto operation = DeviceInformation::FindAllAsync(DeviceClass::AudioRender);
- while (operation->Status != Windows::Foundation::AsyncStatus::Completed)
- {
- }
-
- DeviceInformationCollection^ devices = operation->GetResults();
- *devcount = devices->Size;
- return S_OK;
-#endif
-}
-
-extern "C" HRESULT IXAudio2_GetDeviceDetails(IXAudio2 * unused, UINT32 index, XAUDIO2_DEVICE_DETAILS * details)
-{
-#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
- // Windows Phone doesn't seem to have the same device enumeration APIs that
- // Windows 8/RT has, or it doesn't have them at all. In lieu of this,
- // just treat things as if there is one, and only one, default device.
- if (index != 0)
- {
- return XAUDIO2_E_INVALID_CALL;
- }
-
- if (details)
- {
- wcsncpy_s(details->DeviceID, ARRAYSIZE(details->DeviceID), L"default", _TRUNCATE);
- wcsncpy_s(details->DisplayName, ARRAYSIZE(details->DisplayName), L"default", _TRUNCATE);
- }
- return S_OK;
-#else
- auto operation = DeviceInformation::FindAllAsync(DeviceClass::AudioRender);
- while (operation->Status != Windows::Foundation::AsyncStatus::Completed)
- {
- }
-
- DeviceInformationCollection^ devices = operation->GetResults();
- if (index >= devices->Size)
- {
- return XAUDIO2_E_INVALID_CALL;
- }
-
- DeviceInformation^ d = devices->GetAt(index);
- if (details)
- {
- wcsncpy_s(details->DeviceID, ARRAYSIZE(details->DeviceID), d->Id->Data(), _TRUNCATE);
- wcsncpy_s(details->DisplayName, ARRAYSIZE(details->DisplayName), d->Name->Data(), _TRUNCATE);
- }
- return S_OK;
-#endif
-}
diff --git a/src/audio/xaudio2/SDL_xaudio2_winrthelpers.h b/src/audio/xaudio2/SDL_xaudio2_winrthelpers.h
deleted file mode 100644
index ff08fafdf..000000000
--- a/src/audio/xaudio2/SDL_xaudio2_winrthelpers.h
+++ /dev/null
@@ -1,70 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2017 Sam Lantinga
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-//
-// Re-implementation of methods removed from XAudio2 (in WinRT):
-//
-
-typedef struct XAUDIO2_DEVICE_DETAILS
-{
- WCHAR DeviceID[256];
- WCHAR DisplayName[256];
- /* Other fields exist in the pre-Windows 8 version of this struct, however
- they weren't used by SDL, so they weren't added.
- */
-} XAUDIO2_DEVICE_DETAILS;
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-HRESULT IXAudio2_GetDeviceCount(IXAudio2 * unused, UINT32 * devcount);
-HRESULT IXAudio2_GetDeviceDetails(IXAudio2 * unused, UINT32 index, XAUDIO2_DEVICE_DETAILS * details);
-
-#ifdef __cplusplus
-}
-#endif
-
-
-//
-// C-style macros to call XAudio2's methods in C++:
-//
-#ifdef __cplusplus
-/*
-#define IXAudio2_CreateMasteringVoice(A, B, C, D, E, F, G) (A)->CreateMasteringVoice((B), (C), (D), (E), (F), (G))
-#define IXAudio2_CreateSourceVoice(A, B, C, D, E, F, G, H) (A)->CreateSourceVoice((B), (C), (D), (E), (F), (G), (H))
-#define IXAudio2_QueryInterface(A, B, C) (A)->QueryInterface((B), (C))
-#define IXAudio2_Release(A) (A)->Release()
-#define IXAudio2_StartEngine(A) (A)->StartEngine()
-#define IXAudio2_StopEngine(A) (A)->StopEngine()
-
-#define IXAudio2MasteringVoice_DestroyVoice(A) (A)->DestroyVoice()
-
-#define IXAudio2SourceVoice_DestroyVoice(A) (A)->DestroyVoice()
-#define IXAudio2SourceVoice_Discontinuity(A) (A)->Discontinuity()
-#define IXAudio2SourceVoice_FlushSourceBuffers(A) (A)->FlushSourceBuffers()
-#define IXAudio2SourceVoice_GetState(A, B) (A)->GetState((B))
-#define IXAudio2SourceVoice_Start(A, B, C) (A)->Start((B), (C))
-#define IXAudio2SourceVoice_Stop(A, B, C) (A)->Stop((B), (C))
-#define IXAudio2SourceVoice_SubmitSourceBuffer(A, B, C) (A)->SubmitSourceBuffer((B), (C))
-*/
-#endif // ifdef __cplusplus